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199
mods/animalia/mobs/sheep.lua
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199
mods/animalia/mobs/sheep.lua
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-----------
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-- Sheep --
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-----------
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local random = math.random
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local palette = {
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black = {"Black", "#000000b0"},
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blue = {"Blue", "#015dbb70"},
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brown = {"Brown", "#663300a0"},
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cyan = {"Cyan", "#01ffd870"},
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dark_green = {"Dark Green", "#005b0770"},
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dark_grey = {"Dark Grey", "#303030b0"},
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green = {"Green", "#61ff0170"},
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grey = {"Grey", "#5b5b5bb0"},
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magenta = {"Magenta", "#ff05bb70"},
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orange = {"Orange", "#ff840170"},
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pink = {"Pink", "#ff65b570"},
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red = {"Red", "#ff0000a0"},
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violet = {"Violet", "#2000c970"},
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white = {"White", "#ababab00"},
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yellow = {"Yellow", "#e3ff0070"},
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}
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creatura.register_mob("animalia:sheep", {
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-- Engine Props
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visual_size = {x = 10, y = 10},
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mesh = "animalia_sheep.b3d",
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textures = {
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"animalia_sheep.png^animalia_sheep_wool.png"
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},
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child_textures = {
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"animalia_sheep.png"
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},
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makes_footstep_sound = true,
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-- Creatura Props
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max_health = 15,
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armor_groups = {fleshy = 100},
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damage = 0,
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speed = 3,
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tracking_range = 12,
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max_boids = 4,
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despawn_after = 500,
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stepheight = 1.1,
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sounds = {
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random = {
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name = "animalia_sheep",
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gain = 1.0,
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distance = 8
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},
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hurt = {
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name = "animalia_sheep_hurt",
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gain = 1.0,
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distance = 8
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},
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death = {
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name = "animalia_sheep_death",
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gain = 1.0,
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distance = 8
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}
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},
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hitbox = {
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width = 0.4,
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height = 0.8
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},
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animations = {
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stand = {range = {x = 1, y = 59}, speed = 10, frame_blend = 0.3, loop = true},
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walk = {range = {x = 70, y = 89}, speed = 20, frame_blend = 0.3, loop = true},
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run = {range = {x = 100, y = 119}, speed = 30, frame_blend = 0.3, loop = true},
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eat = {range = {x = 130, y = 150}, speed = 20, frame_blend = 0.3, loop = false}
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},
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follow = animalia.food_wheat,
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drops = {
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{name = "animalia:mutton_raw", min = 1, max = 3, chance = 1},
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minetest.get_modpath("wool") and {name = "wool:white", min = 1, max = 3, chance = 2} or nil,
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animalia.bones,
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},
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-- Behavior Parameters
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is_grazing_mob = true,
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is_herding_mob = true,
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-- Animalia Props
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flee_puncher = true,
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catch_with_net = true,
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catch_with_lasso = true,
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consumable_nodes = {
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["default:dirt_with_grass"] = "default:dirt",
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["default:dry_dirt_with_dry_grass"] = "default:dry_dirt"
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},
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head_data = {
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offset = {x = 0, y = 0.41, z = 0},
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pitch_correction = -45,
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pivot_h = 0.75,
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pivot_v = 0.85
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},
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-- Functions
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utility_stack = {
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animalia.mob_ai.basic_wander,
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animalia.mob_ai.swim_seek_land,
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animalia.mob_ai.tamed_follow_owner,
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animalia.mob_ai.basic_breed,
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animalia.mob_ai.basic_flee
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},
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activate_func = function(self)
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animalia.initialize_api(self)
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animalia.initialize_lasso(self)
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self.collected = self:recall("collected") or false
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self.dye_color = self:recall("dye_color") or "white"
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if self.collected then
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self.object:set_properties({
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textures = {"animalia_sheep.png"},
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})
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elseif self.dye_color ~= "white" then
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self.object:set_properties({
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textures = {"animalia_sheep.png^(animalia_sheep_wool.png^[multiply:" .. palette[self.dye_color][2] .. ")"},
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})
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end
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end,
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step_func = function(self)
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animalia.step_timers(self)
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animalia.head_tracking(self)
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animalia.do_growth(self, 60)
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animalia.update_lasso_effects(self)
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animalia.random_sound(self)
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end,
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death_func = animalia.death_func,
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on_rightclick = function(self, clicker)
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if animalia.feed(self, clicker, false, true) then
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return
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end
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if animalia.set_nametag(self, clicker) then
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return
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end
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if self.collected
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or self.growth_scale < 1 then
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return
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end
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local tool = clicker:get_wielded_item()
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local tool_name = tool:get_name()
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local creative = minetest.is_creative_enabled(clicker:get_player_name())
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if tool_name == "animalia:shears" then
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if not minetest.get_modpath("wool") then
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return
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end
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minetest.add_item(
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self.object:get_pos(),
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ItemStack("wool:" .. self.dye_color .. " " .. random(1, 3))
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)
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self.collected = self:memorize("collected", true)
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self.dye_color = self:memorize("dye_color", "white")
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self.object:set_properties({
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textures = {"animalia_sheep.png"},
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})
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if not creative then
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tool:add_wear(650)
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clicker:set_wielded_item(tool)
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end
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end
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if tool_name:match("^dye:") then
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local dye_color = tool_name:split(":")[2]
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if palette[dye_color] then
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self.dye_color = self:memorize("dye_color", dye_color)
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self.drops = {
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{name = "animalia:mutton_raw", chance = 1, min = 1, max = 4},
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{name = "wool:" .. dye_color, chance = 2, min = 1, max = 2},
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}
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self.object:set_properties({
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textures = {"animalia_sheep.png^(animalia_sheep_wool.png^[multiply:" .. palette[dye_color][2] .. ")"},
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})
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if not creative then
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tool:take_item()
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clicker:set_wielded_item(tool)
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end
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end
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end
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end,
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on_punch = animalia.punch
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})
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creatura.register_spawn_item("animalia:sheep", {
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col1 = "f4e6cf",
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col2 = "e1ca9b"
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})
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