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91
mods/animalia/mobs/tropical_fish.lua
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91
mods/animalia/mobs/tropical_fish.lua
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----------
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-- Fish --
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----------
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creatura.register_mob("animalia:tropical_fish", {
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-- Engine Props
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visual_size = {x = 10, y = 10},
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meshes = {
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"animalia_clownfish.b3d",
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"animalia_angelfish.b3d"
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},
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mesh_textures = {
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{
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"animalia_clownfish.png",
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"animalia_blue_tang.png"
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},
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{
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"animalia_angelfish.png"
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}
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},
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-- Creatura Props
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max_health = 5,
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armor_groups = {fleshy = 150},
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damage = 0,
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max_breath = 0,
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speed = 2,
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tracking_range = 6,
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max_boids = 6,
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boid_seperation = 0.3,
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despawn_after = 200,
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max_fall = 0,
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stepheight = 1.1,
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hitbox = {
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width = 0.15,
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height = 0.3
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},
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animations = {
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swim = {range = {x = 1, y = 20}, speed = 20, frame_blend = 0.3, loop = true},
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flop = {range = {x = 30, y = 40}, speed = 20, frame_blend = 0.3, loop = true},
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},
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liquid_submergence = 1,
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liquid_drag = 0,
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-- Animalia Behaviors
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is_aquatic_mob = true,
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-- Animalia Props
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flee_puncher = false,
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catch_with_net = true,
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catch_with_lasso = false,
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-- Functions
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utility_stack = {
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animalia.mob_ai.swim_wander
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},
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activate_func = function(self)
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animalia.initialize_api(self)
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animalia.initialize_lasso(self)
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end,
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step_func = function(self)
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animalia.step_timers(self)
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animalia.do_growth(self, 60)
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animalia.update_lasso_effects(self)
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end,
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death_func = function(self)
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if self:get_utility() ~= "animalia:die" then
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self:initiate_utility("animalia:die", self)
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end
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end,
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on_rightclick = function(self, clicker)
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if animalia.set_nametag(self, clicker) then
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return
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end
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end,
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on_punch = animalia.punch
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})
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creatura.register_spawn_item("animalia:tropical_fish", {
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col1 = "e28821",
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col2 = "f6e5d2"
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})
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animalia.alias_mob("animalia:clownfish", "animalia:tropical_fish")
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animalia.alias_mob("animalia:blue_tang", "animalia:tropical_fish")
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animalia.alias_mob("animalia:angelfish", "animalia:tropical_fish")
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