write something there

This commit is contained in:
N-Nachtigal 2025-05-04 16:01:41 +02:00
commit b4b6c08f4f
8546 changed files with 309825 additions and 0 deletions

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-- Copyright (c) 2013-18 rubenwardy. MIT.
local S = awards.translator
local GOAL_ID_SEPARATOR = string.char(31)
function awards.register_award(name, def)
def.name = name
def.goals = def.goals or {}
-- Add legacy trigger as a goal
if def.trigger and def.trigger.type then
table.insert(def.goals,{
description = def.description or def.trigger.type,
trigger = def.trigger,
})
def.trigger = nil
end
-- Add goals
def.goals.show_unlocked = def.goals.show_unlocked == nil and true or def.goals.show_unlocked
def.goals.show_locked = def.goals.show_locked == nil and true or def.goals.show_locked
for i = 1, #def.goals do
local goal = def.goals[i]
local goal_id = name .. GOAL_ID_SEPARATOR .. (goal.id or i)
goal.id = goal_id
goal.name = goal.id
function goal:can_unlock(data)
return def:can_unlock(data)
end
if goal.trigger then
local tdef = awards.registered_triggers[goal.trigger.type]
assert(tdef, "Trigger not found: " .. goal.trigger.type)
tdef:on_register(goal)
end
end
def.goals.target = def.goals.target or #def.goals
function def:can_unlock(data)
if not self.requires then
return true
end
for i=1, #self.requires do
if not data.unlocked[self.requires[i]] then
return false
end
end
return true
end
-- Add Award
awards.registered_awards[name] = def
local tdef = awards.registered_awards[name]
if def.description == nil and tdef.getDefaultDescription then
def.description = tdef:getDefaultDescription()
end
end
-- This function is called whenever a target condition is met.
-- It checks if a player already has that award, and if they do not,
-- it gives it to them
----------------------------------------------
--awards.unlock(name, award)
-- name - the name of the player
-- award - the name of the award to give
function awards.unlock(name, award, goal)
-- Ensure the player is online.
if not minetest.get_player_by_name(name) then
return
end
-- Access Player Data
local data = awards.player(name)
-- Do nothing if awards are disabled for the player
if data.disabled then
return
end
-- Check for full award+goal string submitted by triggers
local separator_pos = award:find(GOAL_ID_SEPARATOR)
if separator_pos then
goal = award:sub(separator_pos + 1,-1)
award = award:sub(1,separator_pos - 1)
end
-- Generate full goal string if we're unlocking a goal
if goal then
goal = award .. GOAL_ID_SEPARATOR .. goal
end
local awdef = awards.registered_awards[award]
assert(awdef, "Unable to unlock an award which doesn't exist!")
if not awdef:can_unlock(data) then
minetest.log("warning", "can_unlock returned false in unlock of " ..
award .. " for " .. name)
return
end
-- Complete goal and proceed with award if target goals are complete
if goal then
if data.unlocked[goal] then
return
end
data.unlocked[goal] = goal
awards.save()
local goals_unlocked = 0
for _,goal in ipairs(awdef.goals) do
if data.unlocked[goal.id] then
goals_unlocked = goals_unlocked + 1
end
end
if goals_unlocked < awdef.goals.target then
return
end
end
-- Return if award is already unlocked
if data.unlocked[award] then
return
end
-- Unlock Award
minetest.log("action", name.." has unlocked award "..award)
data.unlocked[award] = award
awards.save()
-- Give Prizes
if awdef and awdef.prizes then
for i = 1, #awdef.prizes do
local itemstack = ItemStack(awdef.prizes[i])
if not itemstack:is_empty() then
local receiverref = minetest.get_player_by_name(name)
if receiverref then
receiverref:get_inventory():add_item("main", itemstack)
end
end
end
end
-- Run callbacks
if awdef.on_unlock and awdef.on_unlock(name, awdef) then
return
end
for _, callback in pairs(awards.on_unlock) do
if callback(name, awdef) then
return
end
end
-- Get Notification Settings
local title = awdef.title or award
local desc = awdef.description or ""
local background = awdef.hud_background or awdef.background or "awards_bg_default.png"
local icon = (awdef.icon or "awards_unknown.png") .. "^[resize:32x32"
local sound = awdef.sound
if sound == nil then
-- Explicit check for nil because sound could be `false` to disable it
sound = {name="awards_got_generic", gain=0.25}
end
-- Do Notification
if sound then
-- Enforce sound delay to prevent sound spamming
local lastsound = data.lastsound
if lastsound == nil or os.difftime(os.time(), lastsound) >= 1 then
minetest.sound_play(sound, {to_player=name})
data.lastsound = os.time()
end
end
if awards.show_mode == "chat" then
local chat_announce
if awdef.secret then
chat_announce = S("Secret Award Unlocked: %s")
else
chat_announce = S("Award Unlocked: %s")
end
-- use the chat console to send it
minetest.chat_send_player(name, string.format(chat_announce, title))
if desc~="" then
minetest.chat_send_player(name, desc)
end
else
local player = minetest.get_player_by_name(name)
local one = player:hud_add({
hud_elem_type = "image",
name = "award_bg",
scale = {x = 2, y = 1},
text = background,
position = {x = 0.5, y = 0.05},
offset = {x = 0, y = 138},
alignment = {x = 0, y = -1}
})
local hud_announce
if awdef.secret then
hud_announce = S("Secret Award Unlocked!")
else
hud_announce = S("Award Unlocked!")
end
local two = player:hud_add({
hud_elem_type = "text",
name = "award_au",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = hud_announce,
position = {x = 0.5, y = 0.05},
offset = {x = 0, y = 45},
alignment = {x = 0, y = -1}
})
local three = player:hud_add({
hud_elem_type = "text",
name = "award_title",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = title,
position = {x = 0.5, y = 0.05},
offset = {x = 0, y = 100},
alignment = {x = 0, y = -1}
})
local four = player:hud_add({
hud_elem_type = "image",
name = "award_icon",
scale = {x = 2, y = 2}, -- adjusted for 32x32 from x/y = 4
text = icon,
position = {x = 0.5, y = 0.05},
offset = {x = -200.5, y = 126},
alignment = {x = 0, y = -1}
})
minetest.after(4, function()
local player2 = minetest.get_player_by_name(name)
if player2 then
player2:hud_remove(one)
player2:hud_remove(two)
player2:hud_remove(three)
player2:hud_remove(four)
end
end)
end
end
function awards.remove(name, award)
local data = awards.player(name)
local awdef = awards.registered_awards[award]
assert(awdef, "Unable to remove an award which doesn't exist!")
if data.disabled or
(not data.unlocked[award]) then
return
end
minetest.log("action", "Award " .. award .." has been removed from ".. name)
data.unlocked[award] = nil
awards.save()
end
local function sorter(a,b)
return a.score < b.score
end
function awards.get_award_states(name)
local hash_is_unlocked = {}
local retval = {}
-- Add all unlocked awards
local data = awards.player(name)
if data and data.unlocked then
for awardname, _ in pairs(data.unlocked) do
local def = awards.registered_awards[awardname]
if def then
hash_is_unlocked[awardname] = true
local difficulty = def.difficulty or 1
local score = -1000000 + difficulty
retval[#retval + 1] = {
name = awardname,
def = def,
goals = (function()
local goals = {
show_locked = def.goals.show_locked,
show_unlocked = def.goals.show_unlocked,
}
if def.goals then
for i = 1, #def.goals do
local goal = def.goals[i]
local progress = goal.get_progress and goal:get_progress(data)
table.insert(goals,{
def = goal,
progress = progress,
unlocked = data.unlocked[goal.id] and true or false,
})
end
end
return #goals > 0 and goals or nil
end)(),
unlocked = true,
started = true,
score = score,
progress = nil,
}
end
end
end
-- Add all locked awards
local in_progress = {}
local not_started = {}
for _, def in pairs(awards.registered_awards) do
if not hash_is_unlocked[def.name] and def:can_unlock(data) then
local total_progress = { current = 0, target = 0 }
local started = false
local difficulty = def.difficulty or 1
local score = difficulty
if def.secret then
score = 1000000
end
local award = {
name = def.name,
def = def,
goals = (function()
local goals = {
show_locked = def.goals.show_locked,
show_unlocked = def.goals.show_unlocked,
}
if def.goals then
local target = def.goals.target
for i = 1, #def.goals do
local goal = def.goals[i]
local progress = goal.get_progress and goal:get_progress(data) or { current = data.unlocked[goal.id] and 1 or 0, target = 1 }
total_progress.current = total_progress.current + progress.current
total_progress.target = total_progress.target + progress.target
local perc = progress.current / progress.target
if perc > 0 then
started = true
end
table.insert(goals,{
def = goal,
progress = progress,
unlocked = data.unlocked[goal.id] and true or false,
})
end
end
return #goals > 0 and goals or nil
end)(),
unlocked = false,
started = started,
score = score,
progress = total_progress,
}
if award.started then
table.insert(in_progress,award)
else
table.insert(not_started,award)
end
end
end
-- Sort award categories
table.sort(retval,sorter)
table.sort(in_progress,sorter)
table.sort(not_started,sorter)
-- Append categories to the return value
for _,award in ipairs(in_progress) do
table.insert(retval,award)
end
for _,award in ipairs(not_started) do
table.insert(retval,award)
end
-- Return complete list of awards
return retval
end

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-- Copyright (c) 2013-18 rubenwardy. MIT.
local function ngettext(msgid, msgid_plural, n, ...)
return awards.translator(n==1 and msgid or msgid_plural, ...)
end
local S, NS = awards.translator, ngettext
awards.on = {}
local default_def = {}
function default_def:run_callbacks(player, data, table_func)
for i = 1, #self.on do
local res = nil
local entry = self.on[i]
if type(entry) == "function" then
res = entry(player, data)
elseif type(entry) == "table" and entry.award then
res = table_func(entry)
end
if res then
awards.unlock(player:get_player_name(), res)
end
end
end
function awards.register_trigger(tname, tdef)
assert(type(tdef) == "table",
"Passing a callback to register_trigger is not supported in 3.0")
tdef.name = tname
for key, value in pairs(default_def) do
tdef[key] = value
end
if tdef.type == "counted" then
local old_reg = tdef.on_register
function tdef:on_register(def)
local tmp = {
award = def.name,
target = def.trigger.target,
}
tdef.register(tmp)
function def.get_progress(_, data)
local current = math.min(data[tname] or 0, tmp.target)
return {
current = current,
target = tmp.target,
label = S(tdef.progress, current, tmp.target),
}
end
function def.getDefaultDescription(_)
local n = def.trigger.target
return NS(tdef.auto_description[1], tdef.auto_description[2], n, n)
end
if old_reg then
return old_reg(tdef, def)
end
end
function tdef.notify(player)
assert(player and player.is_player and player:is_player())
local name = player:get_player_name()
local data = awards.player(name)
-- Increment counter
local currentVal = (data[tname] or 0) + 1
data[tname] = currentVal
tdef:run_callbacks(player, data, function(entry)
if entry.target and entry.award and currentVal and
currentVal >= entry.target then
return entry.award
end
end)
end
awards["notify_" .. tname] = tdef.notify
elseif tdef.type == "counted_key" then
if tdef.key_is_item then
tdef.watched_groups = {}
end
-- On award register
local old_reg = tdef.on_register
function tdef:on_register(def)
-- Register trigger
local tmp = {
award = def.name,
key = tdef:get_key(def),
target = def.trigger.target,
}
tdef.register(tmp)
-- If group, add it to watch list
if tdef.key_is_item and tmp.key and tmp.key:sub(1, 6) == "group:" then
tdef.watched_groups[tmp.key:sub(7, #tmp.key)] = true
end
-- Called to get progress values and labels
function def.get_progress(_, data)
data[tname] = data[tname] or {}
local done
if tmp.key then
done = data[tname][tmp.key] or 0
else
done = data[tname].__total or 0
end
done = math.min(done, tmp.target)
return {
current = done,
target = tmp.target,
label = S(tdef.progress, done, tmp.target),
}
end
-- Build description if none is specificed by the award
function def.getDefaultDescription(_)
local n = def.trigger.target
if tmp.key then
local nname = tmp.key
return NS(tdef.auto_description[1],
tdef.auto_description[2], n, n, nname)
else
return NS(tdef.auto_description_total[1],
tdef.auto_description_total[2], n, n)
end
end
-- Call on_register in trigger type definition
if old_reg then
return old_reg(tdef, def)
end
end
function tdef.notify(player, key, n)
n = n or 1
if tdef.key_is_item and key:sub(1, 6) ~= "group:" then
local itemdef = minetest.registered_items[key]
if itemdef then
for groupname,rating in pairs(itemdef.groups or {}) do
if rating ~= 0 and tdef.watched_groups[groupname] then
tdef.notify(player, "group:" .. groupname, n)
end
end
end
end
assert(player and player.is_player and player:is_player() and key)
local name = player:get_player_name()
local data = awards.player(name)
-- Increment counter
data[tname] = data[tname] or {}
local currentVal = (data[tname][key] or 0) + n
data[tname][key] = currentVal
data[tname].__total = (data[tname].__total or 0)
if key:sub(1, 6) ~= "group:" then
data[tname].__total = data[tname].__total + n
end
tdef:run_callbacks(player, data, function(entry)
local current
if entry.key == key then
current = currentVal
elseif entry.key == nil then
current = data[tname].__total
else
return
end
if current >= entry.target then
return entry.award
end
end)
end
awards["notify_" .. tname] = tdef.notify
elseif tdef.type and tdef.type ~= "custom" then
error("Unrecognised trigger type " .. tdef.type)
end
awards.registered_triggers[tname] = tdef
tdef.on = {}
tdef.register = function(func)
table.insert(tdef.on, func)
end
-- Backwards compat
awards.on[tname] = tdef.on
awards['register_on_' .. tname] = tdef.register
return tdef
end
function awards.increment_item_counter(data, field, itemname, count)
itemname = minetest.registered_aliases[itemname] or itemname
data[field][itemname] = (data[field][itemname] or 0) + (count or 1)
end
function awards.get_item_count(data, field, itemname)
itemname = minetest.registered_aliases[itemname] or itemname
return data[field][itemname] or 0
end
function awards.get_total_keyed_count(data, field)
return data[field].__total or 0
end
function awards.register_on_unlock(func)
table.insert(awards.on_unlock, func)
end

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-- Copyright (c) 2013-18 rubenwardy. MIT.
local S = awards.translator
minetest.register_chatcommand("awards", {
params = S("[c|clear|disable|enable]"),
description = S("Show, clear, disable or enable your awards"),
func = function(name, param)
if param == "clear" then
awards.clear_player(name)
minetest.chat_send_player(name,
S("All your awards and statistics have been cleared. You can now start again."))
elseif param == "disable" then
awards.disable(name)
minetest.chat_send_player(name, S("You have disabled awards."))
elseif param == "enable" then
awards.enable(name)
minetest.chat_send_player(name, S("You have enabled awards."))
elseif param == "c" then
awards.show_to(name, name, nil, true)
else
awards.show_to(name, name, nil, false)
end
if (param == "disable" or param == "enable") and minetest.global_exists("sfinv") then
local player = minetest.get_player_by_name(name)
if player then
sfinv.set_player_inventory_formspec(player)
end
end
end
})
minetest.register_chatcommand("awd", {
params = S("<award ID>"),
description = S("Show details of an award"),
func = function(name, param)
local def = awards.registered_awards[param]
if def then
minetest.chat_send_player(name, string.format("%s: %s", def.title, def.description))
else
minetest.chat_send_player(name, S("Award not found."))
end
end
})
minetest.register_chatcommand("awpl", {
privs = {
server = true
},
params = S("<name>"),
description = S("Get the awards statistics for the given player or yourself"),
func = function(name, param)
if not param or param == "" then
param = name
end
minetest.chat_send_player(name, param)
local player = awards.player(param)
minetest.chat_send_player(name, dump(player))
end
})

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local storage = minetest.get_mod_storage()
local __player_data
-- Table Save Load Functions
function awards.save()
storage:set_string("player_data", minetest.write_json(__player_data))
end
local function convert_data()
minetest.log("warning", "Importing awards data from previous version")
local old_players = __player_data
__player_data = {}
for name, data in pairs(old_players) do
while name.name do
name = name.name
end
data.name = name
print("Converting data for " .. name)
-- Just rename counted
local counted = {
chats = "chat",
deaths = "death",
joins = "join",
}
for from, to in pairs(counted) do
data[to] = data[from]
data[from] = nil
end
data.death = {
unknown = data.death,
__total = data.death,
}
-- Convert item db to new format
local counted_items = {
count = "dig",
place = "place",
craft = "craft",
}
for from, to in pairs(counted_items) do
local ret = {}
local count = 0
if data[from] then
for modname, items in pairs(data[from]) do
for itemname, value in pairs(items) do
itemname = modname .. ":" .. itemname
local key = minetest.registered_aliases[itemname] or itemname
ret[key] = value
count = count + value
end
end
end
ret.__total = count
data[from] = nil
data[to] = ret
end
__player_data[name] = data
end
end
function awards.load()
local old_save_path = minetest.get_worldpath().."/awards.txt"
local file = io.open(old_save_path, "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
__player_data = table
convert_data()
else
__player_data = {}
end
file:close()
os.rename(old_save_path, minetest.get_worldpath().."/awards.bk.txt")
awards.save()
else
local json = storage:get("player_data")
__player_data = json and minetest.parse_json(json) or {}
end
end
function awards.player(name)
assert(type(name) == "string")
local data = __player_data[name] or {}
__player_data[name] = data
data.name = data.name or name
data.unlocked = data.unlocked or {}
return data
end
function awards.player_or_nil(name)
return __player_data[name]
end
function awards.enable(name)
awards.player(name).disabled = nil
end
function awards.disable(name)
awards.player(name).disabled = true
end
function awards.clear_player(name)
__player_data[name] = {}
awards.save()
end

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-- Copyright (c) 2013-18 rubenwardy. MIT.
local S = awards.translator
function awards.get_formspec(name, to, sid)
local formspec = ""
local awards_list = awards.get_award_states(name)
if #awards_list == 0 then
formspec = formspec .. "label[3.9,1.5;"..minetest.formspec_escape(S("Error: No achivements available.")).."]"
formspec = formspec .. "button_exit[4.2,2.3;3,1;close;"..minetest.formspec_escape(S("OK")).."]"
return formspec
end
sid = awards_list[sid] and sid or 1
-- Sidebar
local sitem = awards_list[sid]
local sdef = sitem.def
if sdef and sdef.secret and not sitem.unlocked then
formspec = formspec .. "label[1,2.75;"..
minetest.formspec_escape(S("(Secret Award)")).."]"..
"image[1,0;3,3;awards_unknown.png]"
if sdef and sdef.description then
formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..
minetest.formspec_escape(
S("Unlock this award to find out what it is."))..";]"
end
else
local title = sitem.name
if sdef and sdef.title then
title = sdef.title
end
local status = "@1"
if sitem.unlocked then
-- Don't actually use translator here. We define empty S() to fool the update_translations script
-- into extracting that string for the templates.
local function S(str)
return str
end
status = S("@1 (unlocked)")
end
formspec = formspec .. "textarea[0.5,3.1;4.8,1.45;;" ..
S(status, minetest.formspec_escape(title)) ..
";]"
if sdef and sdef.icon then
formspec = formspec .. "image[0.45,0;3.5,3.5;" .. minetest.formspec_escape(sdef.icon) .. "]" -- adjusted values from 0.6,0;3,3
end
-- List out goal progress
if sitem.goals then
local goal_list = "textlist[-0.05,5;3.9,3.7;goals;"
local has_visible_goals = false
local goals_target = sdef.goals.target
local goals_unlocked = 0
for i = 1, #sitem.goals do
local goal = sitem.goals[i]
local goal_status
local goal_progress = goal.progress and (" (" .. goal.progress.current .. "/" .. goal.progress.target .. ")") or ""
if goal.unlocked then
goals_unlocked = goals_unlocked + 1
if not sitem.goals.show_unlocked then
goto continue
else
goal_status = "#25fc34✓ "
end
else
if not sitem.goals.show_locked then
goto continue
else
goal_status = goal.progress and (goal.progress.current == 0 and "#aaaaaa☐ " or "#ffffff☐ ") or "#aaaaaa☐ "
end
end
goal_list = goal_list .. goal_status .. minetest.formspec_escape(goal.def.description:split("\n")[1]) .. goal_progress .. ","
has_visible_goals = true
::continue::
end
-- Goal progress bar
local goal_progress_bar = "box[-0.05,4.65;3.9,0.3;#191919]"
local gpb_width = 3.9 * math.min(goals_unlocked / goals_target,1.0)
if gpb_width > 0 then
goal_progress_bar = goal_progress_bar .. "box[-0.05,4.65;" .. gpb_width .. ",0.3;#25fc34]"
end
--goal_progress_bar = goal_progress_bar .. "box[-0.05,5.05;3.9,0.05;#000000]"
goal_progress_bar = goal_progress_bar .. "hypertext[0.295,4.7;3.9,0.4;;<global halign=center>" .. goals_unlocked .. " / " .. goals_target .. "]"
-- Append formspec
formspec = formspec .. goal_progress_bar .. (has_visible_goals and goal_list:sub(1,-2) or "") .. "]"
end
if sdef and sdef.description then
formspec = formspec .. "box[-0.05,3.75;3.9,0.85;#000]"
formspec = formspec .. "textarea[0.25,3.75;3.9,0.85;;" ..
minetest.formspec_escape(sdef.description) .. ";]"
end
end
-- Create list box
formspec = formspec .. "textlist[4,0;3.8,8.7;awards;"
local first = true
for _, award in pairs(awards_list) do
local def = award.def
if def then
if not first then
formspec = formspec .. ","
end
first = false
if def.secret and not award.unlocked then
formspec = formspec .. "#707070"..minetest.formspec_escape(S("(Secret Award)"))
else
local title = award.name
if def and def.title then
title = def.title
end
-- title = title .. " [" .. award.score .. "]"
if award.unlocked then
formspec = formspec .. "#25fc34" .. minetest.formspec_escape(title)
elseif award.started then
formspec = formspec .. "#ffffff".. minetest.formspec_escape(title)
else
formspec = formspec .. "#aaaaaa".. minetest.formspec_escape(title)
end
end
end
end
return formspec .. ";"..sid.."]"
end
function awards.show_to(name, to, sid, text)
if name == "" or name == nil then
name = to
end
local data = awards.player(to)
if name == to and data.disabled then
minetest.chat_send_player(name, S("You've disabled awards. Type /awards enable to reenable."))
return
end
if text then
local awards_list = awards.get_award_states(name)
if #awards_list == 0 then
minetest.chat_send_player(to, S("Error: No award available."))
return
elseif not data or not data.unlocked then
minetest.chat_send_player(to, S("You have not unlocked any awards."))
return
end
minetest.chat_send_player(to, string.format(S("%ss awards:"), name))
for str, _ in pairs(data.unlocked) do
local def = awards.registered_awards[str]
if def then
if def.title then
if def.description then
minetest.chat_send_player(to, string.format("%s: %s", def.title, def.description))
else
minetest.chat_send_player(to, def.title)
end
else
minetest.chat_send_player(to, str)
end
end
end
else
local deco = ""
if minetest.global_exists("default") then
deco = default.gui_bg .. default.gui_bg_img
end
-- Show formspec to user
minetest.show_formspec(to,"awards:awards",
"size[8,8.6]" .. deco ..
awards.get_formspec(name, to, sid))
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "awards:awards" then
return false
end
if fields.quit then
return true
end
local name = player:get_player_name()
if fields.awards then
local event = minetest.explode_textlist_event(fields.awards)
if event.type == "CHG" then
awards.show_to(name, name, event.index, false)
end
end
return true
end)
if minetest.get_modpath("sfinv") then
sfinv.register_page("awards:awards", {
title = S("Awards"),
on_enter = function(self, player, context)
context.awards_idx = 1
end,
is_in_nav = function(self, player, context)
local data = awards.player(player:get_player_name())
return not data.disabled
end,
get = function(self, player, context)
local name = player:get_player_name()
return sfinv.make_formspec(player, context,
awards.get_formspec(name, name, context.awards_idx),
false)
end,
on_player_receive_fields = function(self, player, context, fields)
if fields.awards then
local event = minetest.explode_textlist_event(fields.awards)
if event.type == "CHG" then
context.awards_idx = event.index
sfinv.set_player_inventory_formspec(player, context)
end
end
end
})
local function check_and_reshow(name)
local player = minetest.get_player_by_name(name)
if not player then
return
end
local context = sfinv.get_or_create_context(player)
if context.page ~= "awards:awards" then
return
end
sfinv.set_player_inventory_formspec(player, context)
end
awards.register_on_unlock(check_and_reshow)
end
if minetest.get_modpath("unified_inventory") ~= nil then
unified_inventory.register_button("awards", {
type = "image",
image = "awards_ui_icon.png",
tooltip = S("Awards"),
action = function(player)
local name = player:get_player_name()
awards.show_to(name, name, nil, false)
end,
})
end

View file

@ -0,0 +1,151 @@
-- AWARDS
--
-- Copyright (C) 2013-2015 rubenwardy
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
-- You should have received a copy of the GNU Lesser General Public License along
-- with this program; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
-- Don't actually use translator here. We define empty S() to fool the update_translations script
-- into extracting those strings for the templates. Actual translation is done in api_triggers.lua.
local S = function (str)
return str
end
-- Check if a player object is valid for awards.
local function player_ok(player)
return player and player.is_player and player:is_player() and not player.is_fake_player
end
awards.register_trigger("chat", {
type = "counted",
progress = S("@1/@2 chat messages"),
auto_description = { S("Send a chat message"), S("Chat @1 times") },
})
minetest.register_on_chat_message(function(name, message)
local player = minetest.get_player_by_name(name)
if not player_ok(player) or string.find(message, "/") then
return
end
awards.notify_chat(player)
end)
awards.register_trigger("join", {
type = "counted",
progress = S("@1/@2 joins"),
auto_description = { S("Join once"), S("Join @1 times") },
})
minetest.register_on_joinplayer(awards.notify_join)
awards.register_trigger("death", {
type = "counted_key",
progress = S("@1/@2 deaths"),
auto_description = { S("Die once of @2"), S("Die @1 times of @2") },
auto_description_total = { S("Die @1 times."), S("Mine @1 times") },
get_key = function(self, def)
return def.trigger.reason
end,
})
minetest.register_on_dieplayer(function(player, reason)
if reason then
reason = reason.type
else
reason = "unknown"
end
awards.notify_death(player, reason)
end)
awards.register_trigger("dig", {
type = "counted_key",
progress = S("@1/@2 dug"),
auto_description = { S("Mine: @2"), S("Mine: @1×@2") },
auto_description_total = { S("Mine @1 block."), S("Mine @1 blocks.") },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
end,
key_is_item = true,
})
minetest.register_on_dignode(function(pos, node, player)
if not player_ok(player) or not pos or not node then
return
end
local node_name = node.name
node_name = minetest.registered_aliases[node_name] or node_name
awards.notify_dig(player, node_name)
end)
awards.register_trigger("place", {
type = "counted_key",
progress = S("@1/@2 placed"),
auto_description = { S("Place: @2"), S("Place: @1×@2") },
auto_description_total = { S("Place @1 block."), S("Place @1 blocks.") },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
end,
key_is_item = true,
})
minetest.register_on_placenode(function(pos, node, player)
if not player_ok(player) or not pos or not node then
return
end
local node_name = node.name
node_name = minetest.registered_aliases[node_name] or node_name
awards.notify_place(player, node_name)
end)
awards.register_trigger("craft", {
type = "counted_key",
progress = S("@1/@2 crafted"),
auto_description = { S("Craft: @2"), S("Craft: @1×@2") },
auto_description_total = { S("Craft @1 item"), S("Craft @1 items.") },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.item] or def.trigger.item
end,
key_is_item = true,
})
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if not player_ok(player) or itemstack:is_empty() then
return
end
local itemname = itemstack:get_name()
itemname = minetest.registered_aliases[itemname] or itemname
awards.notify_craft(player, itemname, itemstack:get_count())
end)
awards.register_trigger("eat", {
type = "counted_key",
progress = S("@1/@2 eaten"),
auto_description = { S("Eat @2"), S("Eat @1×@2") },
auto_description_total = { S("Eat @1 item"), S("Eat @1 items.") },
get_key = function(self, def)
return minetest.registered_aliases[def.trigger.item] or def.trigger.item
end,
key_is_item = true,
})
minetest.register_on_item_eat(function(_, _, itemstack, player, _)
if not player_ok(player) or itemstack:is_empty() then
return
end
local itemname = itemstack:get_name()
itemname = minetest.registered_aliases[itemname] or itemname
awards.notify_eat(player, itemname)
end)