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mods/biomes/badland/mapgen.lua
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180
mods/biomes/badland/mapgen.lua
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-----------------------Trees
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minetest.register_decoration({
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name = "badland:badland_tree_1",
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deco_type = "schematic",
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place_on = {"badland:badland_grass"},
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place_offset_y = 0,
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sidelen = 16,
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noise_params = {
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offset = 0.00125,
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scale = 0.0075,
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spread = {x = 80, y = 20, z = 80},
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seed = 777,
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octaves = 1,
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},
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biomes = {"badland"},
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y_max = 31000,
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y_min = -20,
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schematic = minetest.get_modpath("badland").."/schematics/badland_tree_1.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "badland:badland_tree_2",
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deco_type = "schematic",
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place_on = {"badland:badland_grass"},
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place_offset_y = 0,
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sidelen = 16,
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fill_ratio = 0.00025,
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biomes = {"badland"},
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y_max = 31000,
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y_min = -20,
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schematic = minetest.get_modpath("badland").."/schematics/badland_tree_2.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "badland:badland_tree_3",
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deco_type = "schematic",
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place_on = {"badland:badland_grass"},
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place_offset_y = 0,
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sidelen = 16,
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noise_params = {
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offset = 0.001,
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scale = 0.0025,
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spread = {x = 40, y = 40, z = 40},
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seed = 999,
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octaves = 1,
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},
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biomes = {"badland"},
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y_max = 31000,
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y_min = -20,
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schematic = minetest.get_modpath("badland").."/schematics/badland_tree_3.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "badland:badland_tree_4",
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deco_type = "schematic",
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place_on = {"badland:badland_grass"},
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place_offset_y = 0,
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sidelen = 16,
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noise_params = {
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offset = -0.005,
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scale = 0.01,
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spread = {x = 80, y = 20, z = 80},
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seed = 101010,
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octaves = 2,
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persistence = 0.5,
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lacunarity = 0.9,
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},
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biomes = {"badland"},
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y_max = 31000,
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y_min = -20,
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schematic = minetest.get_modpath("badland").."/schematics/badland_tree_4.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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---------------------------------------Bush
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minetest.register_decoration({
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name = "badland:badland_brush",
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deco_type = "schematic",
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place_on = {"badland:badland_grass"},
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place_offset_y = 0,
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sidelen = 16,
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fill_ratio = 0.008265,
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biomes = {"badland"},
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y_max = 31000,
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y_min = -20,
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schematic = minetest.get_modpath("badland").."/schematics/badland_bush.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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----------------------------------Log 1
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minetest.register_decoration({
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name = "badland:badland_log_1",
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deco_type = "schematic",
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place_on = {"badland:badland_grass"},
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place_offset_y = 0,
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sidelen = 16,
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fill_ratio = 0.008265,
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biomes = {"badland"},
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y_max = 31000,
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y_min = -20,
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schematic = minetest.get_modpath("badland").."/schematics/badland_log_1.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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----------------------------------Log 2
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minetest.register_decoration({
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name = "badland:badland_log_2",
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deco_type = "schematic",
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place_on = {"badland:badland_grass"},
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place_offset_y = 0,
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sidelen = 16,
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fill_ratio = 0.008265,
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biomes = {"badland"},
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y_max = 31000,
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y_min = -20,
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schematic = minetest.get_modpath("badland").."/schematics/badland_log_2.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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---------------------Racine
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minetest.register_decoration({
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name = "badland:racine_1",
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deco_type = "schematic",
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place_on = {"badland:badland_grass"},
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place_offset_y = 0,
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sidelen = 16,
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fill_ratio = 0.000665,
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biomes = {"badland"},
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y_max = 31000,
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y_min = -20,
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schematic = minetest.get_modpath("badland").."/schematics/racine_1.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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---------------------------Puit
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minetest.register_decoration({
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name = "badland:puit_1",
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deco_type = "schematic",
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place_on = {"badland:badland_grass"},
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place_offset_y = 0,
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sidelen = 16,
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fill_ratio = 0.000165,
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biomes = {"badland"},
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y_max = 31000,
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y_min = -20,
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schematic = minetest.get_modpath("badland").."/schematics/puit_1.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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---------------------------Grass
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"badland:badland_grass"},
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sidelen = 16,
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fill_ratio = 0.35,
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biomes = {"badland"},
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decoration = {
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"badland:badland_grass_1", "badland:badland_grass_2", "badland:badland_grass_3", "badland:badland_grass_4", "badland:badland_grass_5",
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}
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})
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---------------------------Pumpkins
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"badland:badland_grass"},
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sidelen = 16,
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fill_ratio = 0.0025,
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param2 = 0,
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param2_max = 3,
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biomes = {"badland"},
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decoration = {
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"badland:pumpkin_block",
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}
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})
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