write something there
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343
mods/biomes/frost_land/fireflies.lua
Normal file
343
mods/biomes/frost_land/fireflies.lua
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--------------------------------------------------------------------------------------------------------------------------------
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minetest.register_node("frost_land:blue_firefly", {
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description = "Blue Firefly",
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drawtype = "plantlike",
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tiles = {{
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name = "frost_land_blue_firefly_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5
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},
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}},
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inventory_image = "frost_land_blue_firefly.png",
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wield_image = "frost_land_blue_firefly.png",
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waving = 1,
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paramtype = "light",
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sunlight_propagates = true,
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buildable_to = true,
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walkable = false,
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groups = {catchable = 1},
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selection_box = {
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type = "fixed",
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fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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},
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light_source = 6,
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floodable = true,
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "frost_land:blue_firefly"})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) > 11 then
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minetest.set_node(pos, {name = "frost_land:hidden_blue_firefly"})
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end
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minetest.get_node_timer(pos):start(30)
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end
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})
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minetest.register_node("frost_land:hidden_blue_firefly", {
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description = "Hidden Blue Firefly",
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drawtype = "airlike",
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inventory_image = "frost_land_blue_firefly.png^default_invisible_node_overlay.png",
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wield_image = "frost_land_blue_firefly.png^default_invisible_node_overlay.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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groups = {not_in_creative_inventory = 1},
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floodable = true,
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "frost_land:hidden_blue_firefly"})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) <= 11 then
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minetest.set_node(pos, {name = "frost_land:blue_firefly"})
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end
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minetest.get_node_timer(pos):start(30)
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end
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})
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-------------------------------------------------------------------------------------------------------------------------------
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minetest.register_node("frost_land:pink_firefly", {
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description = "Pink Firefly",
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drawtype = "plantlike",
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tiles = {{
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name = "frost_land_pink_firefly_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5
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},
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}},
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inventory_image = "frost_land_pink_firefly.png",
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wield_image = "frost_land_pink_firefly.png",
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waving = 1,
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paramtype = "light",
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sunlight_propagates = true,
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buildable_to = true,
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walkable = false,
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groups = {catchable = 1},
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selection_box = {
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type = "fixed",
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fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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},
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light_source = 6,
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floodable = true,
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "frost_land:pink_firefly"})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) > 11 then
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minetest.set_node(pos, {name = "frost_land:hidden_pink_firefly"})
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end
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minetest.get_node_timer(pos):start(30)
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end
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})
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minetest.register_node("frost_land:hidden_pink_firefly", {
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description = "Hidden Pink Firefly",
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drawtype = "airlike",
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inventory_image = "frost_land_pink_firefly.png^default_invisible_node_overlay.png",
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wield_image = "frost_land_pink_firefly.png^default_invisible_node_overlay.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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groups = {not_in_creative_inventory = 1},
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floodable = true,
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "frost_land:hidden_pink_firefly"})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) <= 11 then
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minetest.set_node(pos, {name = "frost_land:pink_firefly"})
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end
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minetest.get_node_timer(pos):start(30)
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end
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})
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-------------------------------------------------------------------------------------------------------------------------------
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minetest.register_node("frost_land:cyan_firefly", {
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description = "Cyan Firefly",
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drawtype = "plantlike",
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tiles = {{
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name = "frost_land_cyan_firefly_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5
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},
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}},
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inventory_image = "frost_land_cyan_firefly.png",
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wield_image = "frost_land_cyan_firefly.png",
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waving = 1,
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paramtype = "light",
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sunlight_propagates = true,
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buildable_to = true,
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walkable = false,
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groups = {catchable = 1},
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selection_box = {
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type = "fixed",
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fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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},
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light_source = 6,
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floodable = true,
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "frost_land:cyan_firefly"})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) > 11 then
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minetest.set_node(pos, {name = "frost_land:hidden_cyan_firefly"})
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end
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minetest.get_node_timer(pos):start(30)
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end
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})
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minetest.register_node("frost_land:hidden_cyan_firefly", {
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description = "Hidden Cyan Firefly",
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drawtype = "airlike",
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inventory_image = "frost_land_cyan_firefly.png^default_invisible_node_overlay.png",
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wield_image = "frost_land_cyan_firefly.png^default_invisible_node_overlay.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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groups = {not_in_creative_inventory = 1},
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floodable = true,
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "frost_land:hidden_cyan_firefly"})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) <= 11 then
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minetest.set_node(pos, {name = "frost_land:cyan_firefly"})
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end
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minetest.get_node_timer(pos):start(30)
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end
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})
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------------------------------------------------------------------------------------------------------------------------------
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minetest.register_node("frost_land:white_firefly", {
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description = "White Firefly",
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drawtype = "plantlike",
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tiles = {{
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name = "frost_land_white_firefly_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5
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},
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}},
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inventory_image = "frost_land_white_firefly.png",
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wield_image = "frost_land_white_firefly.png",
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waving = 1,
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paramtype = "light",
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sunlight_propagates = true,
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buildable_to = true,
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walkable = false,
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groups = {catchable = 1},
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selection_box = {
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type = "fixed",
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fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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},
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light_source = 6,
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floodable = true,
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "frost_land:white_firefly"})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) > 11 then
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minetest.set_node(pos, {name = "frost_land:hidden_white_firefly"})
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end
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minetest.get_node_timer(pos):start(30)
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end
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})
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minetest.register_node("frost_land:hidden_white_firefly", {
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description = "Hidden White Firefly",
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drawtype = "airlike",
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inventory_image = "frost_land_white_firefly.png^default_invisible_node_overlay.png",
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wield_image = "frost_land_white_firefly.png^default_invisible_node_overlay.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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groups = {not_in_creative_inventory = 1},
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floodable = true,
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "frost_land:hidden_white_firefly"})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) <= 11 then
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minetest.set_node(pos, {name = "frost_land:white_firefly"})
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end
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minetest.get_node_timer(pos):start(30)
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end
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:snow"},
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sidelen = 16,
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fill_ratio = 0.02,
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biomes = {"frost_land"},
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decoration = {
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"frost_land:white_firefly", "frost_land:cyan_firefly", "frost_land:blue_firefly", "frost_land:pink_firefly",
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}
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})
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