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210
mods/biomes/frost_land/nodes.lua
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210
mods/biomes/frost_land/nodes.lua
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local modpath = minetest.get_modpath("frost_land")
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minetest.register_node("frost_land:frost_land_grass", {
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description = "Frost Land Grass",
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tiles = {"frost_land_grass.png", "default_dirt.png",
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{name = "default_dirt.png^frost_land_grass_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
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drop = "default:dirt",
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.25},
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}),
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})
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minetest.register_node("frost_land:frost_land_wood", {
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description = "Frost Land Wood",
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"frost_land_wood.png"},
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("frost_land:frost_land_tree", {
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description = "Frost Land Tree",
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tiles = {"frost_land_tree_top.png", "frost_land_tree_top.png",
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"frost_land_tree.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node
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})
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doors.register_trapdoor("frost_land:frost_land_trapdoor", {
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description = "Frost Land Trapdoor",
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inventory_image = "frost_land_trapdoor.png",
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wield_image = "frost_land_trapdoor.png",
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tile_front = "frost_land_trapdoor.png",
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tile_side = "frost_land_trapdoor_side.png",
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gain_open = 0.06,
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gain_close = 0.13,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
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})
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doors.register("frost_land_door", {
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tiles = {{ name = "doors_frost_land_door.png", backface_culling = true }},
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description = "Frost Land Door",
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inventory_image = "doors_item_frost_land.png",
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groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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gain_open = 0.06,
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gain_close = 0.13,
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recipe = {
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{"frost_land:frost_land_wood", "frost_land:frost_land_wood"},
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{"frost_land:frost_land_wood", "frost_land:frost_land_wood"},
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{"frost_land:frost_land_wood", "frost_land:frost_land_wood"},
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}
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})
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stairs.register_stair_and_slab(
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"frost_land_wood",
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"frost_land:frost_land_wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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{"frost_land_wood.png"},
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"Frost Land Wood Stair",
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"Frost Land Wood Slab",
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default.node_sound_wood_defaults(),
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true
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)
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doors.register_fencegate("frost_land:gate_frost_land", {
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description = "Frost Land Wood Fence Gate",
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texture = "frost_land_wood.png",
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material = "frost_land:frost_land_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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default.register_fence("frost_land:fence_frost_land_wood", {
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description = "Frost Land Wood Fence",
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texture = "frost_land_wood.png",
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inventory_image = "frost_land_fence_overlay.png^frost_land_wood.png^" ..
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"frost_land_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "frost_land_fence_overlay.png^frost_land_wood.png^" ..
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"frost_land_fence_overlay.png^[makealpha:255,126,126",
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material = "frost_land:frost_land_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults()
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})
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default.register_fence_rail("frost_land:fence_rail_frost_land_wood", {
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description = "Frost Land Wood Fence Rail",
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texture = "frost_land_wood.png",
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inventory_image = "frost_land_fence_rail_overlay.png^frost_land_wood.png^" ..
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"frost_land_fence_rail_overlay.png^[makealpha:255,126,126",
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wield_image = "frost_land_fence_rail_overlay.png^frost_land_wood.png^" ..
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"frost_land_fence_rail_overlay.png^[makealpha:255,126,126",
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material = "frost_land:frost_land_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults()
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})
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--[[
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Trees
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]]
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local trees = {
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{
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name = "Frigid",
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grow_function = function(pos)
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minetest.remove_node(pos)
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minetest.place_schematic({x = pos.x-3, y = pos.y, z = pos.z-3}, modpath.."/schematics/frost_tree_1.mts", "random", nil, false)
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end,
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},
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{
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name = "Icy",
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grow_function = function(pos)
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minetest.remove_node(pos)
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minetest.place_schematic({x = pos.x-4, y = pos.y, z = pos.z-4}, modpath.."/schematics/tree_4.mts", "random", nil, false)
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end,
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},
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}
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for index,def in ipairs(trees) do
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local sapling = "frost_land:frost_land_sapling_" .. index
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local image = "frost_land_sapling_" .. index .. ".png"
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local leaves = "frost_land:frost_land_leaves_" .. index
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-- Register leaves
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minetest.register_node("frost_land:frost_land_leaves_" .. index, {
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description = def.name .. " Frost Land Leaves",
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drawtype = "allfaces_optional",
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waving = 1,
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tiles = {"frost_leaves_" .. index .. ".png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{items = {sapling}, rarity = 20},
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{items = {leaves}}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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-- Register sapling
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minetest.register_node(sapling, {
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description = def.name .. " Frost Land Sapling",
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drawtype = "plantlike",
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tiles = {image},
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inventory_image = image,
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wield_image = image,
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = function(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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minetest.get_node_timer(pos):start(math.random(240, 600))
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else
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def.grow_function(pos)
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end
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end,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(300, 1500))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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sapling,
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-- minp, maxp to be checked, relative to sapling pos
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{x = -1, y = 0, z = -1},
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{x = 1, y = 1, z = 1},
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-- maximum interval of interior volume check
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2)
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return itemstack
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end,
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})
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-- Register sapling crafting recipe
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minetest.register_craft({
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output = sapling,
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recipe = {
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{"", leaves, ""},
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{leaves, "default:stick", leaves}
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},
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})
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-- Add bonemeal integration if supported
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if minetest.get_modpath("bonemeal") ~= nil then
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bonemeal:add_sapling({
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{sapling, def.grow_function, "soil"},
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})
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end
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end
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