write something there
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117
mods/biomes/japaneseforest/tree.lua
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117
mods/biomes/japaneseforest/tree.lua
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-------------Trees
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local mpath = minetest.get_modpath("japaneseforest")
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local mod_bonemeal = minetest.get_modpath("bonemeal")
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local trees = {
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{
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kana = "いち",
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grow_function = function(pos)
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local path = mpath .. "/schematics/japanese_tree_1_3.mts"
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minetest.remove_node(pos)
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minetest.place_schematic({x = pos.x - 2, y = pos.y, z = pos.z - 2},
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path, "random", nil, false)
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end,
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},
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{
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kana = "に",
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grow_function = function(pos)
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local path = mpath .. "/schematics/japanese_tree_2_1.mts"
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minetest.remove_node(pos)
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minetest.place_schematic({x = pos.x - 5, y = pos.y, z = pos.z - 5},
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path, "random", nil, false)
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end,
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},
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{
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kana = "さん",
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grow_function = function(pos)
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local path = mpath .. "/schematics/japanese_tree_3_2.mts"
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minetest.remove_node(pos)
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minetest.place_schematic({x = pos.x - 3, y = pos.y - 1, z = pos.z - 3},
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path, "random", nil, false)
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end,
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},
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}
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for index,def in ipairs(trees) do
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local sapling = "japaneseforest:japanese_sapling_" .. index
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local image = "japanese_sapling_" .. index .. ".png"
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local leaves = "japaneseforest:japanese_leaves_" .. index
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-- Register leaves
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minetest.register_node(leaves, {
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description = "Japanese Leaves " .. def.kana,
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drawtype = "allfaces_optional",
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waving = 1,
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tiles = {"japanese_leaves_" .. index .. ".png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{items = {sapling}, rarity = 20},
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{items = {leaves}}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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-- Register sapling
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minetest.register_node(sapling, {
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description = "Japanese Sapling " .. def.kana,
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drawtype = "plantlike",
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tiles = {image},
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inventory_image = image,
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wield_image = image,
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = function(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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minetest.get_node_timer(pos):start(math.random(240, 600))
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else
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def.grow_function(pos)
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end
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end,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(300, 1500))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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sapling,
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{x = -2, y = 1, z = -2},
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{x = 2, y = 15, z = 2},
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4)
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return itemstack
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end,
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})
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-- Register sapling crafting recipe
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minetest.register_craft({
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output = sapling,
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recipe = {
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{"", leaves, ""},
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{leaves, "default:stick", leaves}
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},
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})
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-- Add bonemeal integration if supported
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if mod_bonemeal then
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bonemeal:add_sapling({
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{sapling, def.grow_function, "soil"},
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})
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end
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end
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