write something there
32
mods/biomes/nightshade/crafting.lua
Normal file
|
@ -0,0 +1,32 @@
|
|||
------------Crafting
|
||||
minetest.register_craft({
|
||||
output = "nightshade:nightshade_wood 4",
|
||||
recipe = {
|
||||
{"nightshade:nightshade_tree"},
|
||||
}
|
||||
})
|
||||
|
||||
local leaves = "nightshade:nightshade_leaves_1"
|
||||
minetest.register_craft({
|
||||
output = "nightshade:nightshade_sapling",
|
||||
recipe = {
|
||||
{"", leaves, ""},
|
||||
{leaves, "default:stick", leaves}
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "nightshade:nightshade_lamp",
|
||||
recipe = {
|
||||
{"nightshade:nightshade_wood", "default:meselamp"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "nightshade:nightshade_trapdoor 2",
|
||||
recipe = {
|
||||
{"nightshade:nightshade_wood", "nightshade:nightshade_wood", "nightshade:nightshade_wood"},
|
||||
{"nightshade:nightshade_wood", "nightshade:nightshade_wood", "nightshade:nightshade_wood"},
|
||||
}
|
||||
})
|
||||
|
10
mods/biomes/nightshade/fireflies.lua
Normal file
|
@ -0,0 +1,10 @@
|
|||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = {"nightshade:nightshade_dirt_with_grass"},
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.02,
|
||||
biomes = {"nightshade"},
|
||||
decoration = {
|
||||
"japaneseforest:red_firefly", "japaneseforest:orange_firefly","japaneseforest:violet_firefly", "japaneseforest:black_firefly",
|
||||
}
|
||||
})
|
7
mods/biomes/nightshade/init.lua
Normal file
|
@ -0,0 +1,7 @@
|
|||
local path = minetest.get_modpath("nightshade")
|
||||
|
||||
dofile(path .. "/nodes.lua")
|
||||
dofile(path .. "/mapgen.lua")
|
||||
dofile(path .. "/crafting.lua")
|
||||
--dofile(path .. "/fireflies.lua")
|
||||
dofile(path .. "/moreblocks.lua")
|
23
mods/biomes/nightshade/license.txt
Normal file
|
@ -0,0 +1,23 @@
|
|||
License
|
||||
------------------------------------------------------------------------------------------------------------------------
|
||||
Copyright (C) 2021-2022: Atlante - AFL-1.1
|
||||
License for code: AFL-1.1
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Anyone can fix the mod. My Discord "Atlante#1952" And my Mail Address "AtlanteEtDocteur@gmail.com"
|
||||
|
||||
|
||||
---
|
||||
|
||||
The following textures are made by EmptyStar, licensed [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
|
||||
- textures/nightshade_sapling_1.png
|
126
mods/biomes/nightshade/mapgen.lua
Normal file
|
@ -0,0 +1,126 @@
|
|||
minetest.register_decoration({
|
||||
name = "nightshade:nightshade_tree_1",
|
||||
deco_type = "schematic",
|
||||
place_on = {"nightshade:nightshade_dirt_with_grass"},
|
||||
place_offset_y = 0,
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.019265,
|
||||
biomes = {"nightshade"},
|
||||
y_max = 31000,
|
||||
y_min = -20,
|
||||
schematic = minetest.get_modpath("nightshade").."/schematics/nightshade_tree_1.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "nightshade:nightshade_tree_2",
|
||||
deco_type = "schematic",
|
||||
place_on = {"nightshade:nightshade_dirt_with_grass"},
|
||||
place_offset_y = 0,
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.019265,
|
||||
biomes = {"nightshade"},
|
||||
y_max = 31000,
|
||||
y_min = -20,
|
||||
schematic = minetest.get_modpath("nightshade").."/schematics/nightshade_tree_2.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "nightshade:nightshade_tree_3",
|
||||
deco_type = "schematic",
|
||||
place_on = {"nightshade:nightshade_dirt_with_grass"},
|
||||
place_offset_y = 0,
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.019265,
|
||||
biomes = {"nightshade"},
|
||||
y_max = 31000,
|
||||
y_min = -20,
|
||||
schematic = minetest.get_modpath("nightshade").."/schematics/nightshade_tree_3.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "nightshade:nightshade_bush",
|
||||
deco_type = "schematic",
|
||||
place_on = {"nightshade:nightshade_dirt_with_grass"},
|
||||
place_offset_y = 0,
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.039265,
|
||||
biomes = {"nightshade"},
|
||||
y_max = 31000,
|
||||
y_min = -20,
|
||||
schematic = minetest.get_modpath("nightshade").."/schematics/nightshade_bush.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "nightshade:nightshade_tree_log_1",
|
||||
deco_type = "schematic",
|
||||
place_on = {"nightshade:nightshade_dirt_with_grass"},
|
||||
place_offset_y = 0,
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.010265,
|
||||
biomes = {"nightshade"},
|
||||
y_max = 31000,
|
||||
y_min = -20,
|
||||
schematic = minetest.get_modpath("nightshade").."/schematics/nightshade_tree_log_1.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "nightshade:nightshade_tree_log_2",
|
||||
deco_type = "schematic",
|
||||
place_on = {"nightshade:nightshade_dirt_with_grass"},
|
||||
place_offset_y = 0,
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.012265,
|
||||
biomes = {"nightshade"},
|
||||
y_max = 31000,
|
||||
y_min = -20,
|
||||
schematic = minetest.get_modpath("nightshade").."/schematics/nightshade_tree_log_2.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = {"nightshade:nightshade_dirt_with_grass"},
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.0125,
|
||||
biomes = {"nightshade"},
|
||||
decoration = {
|
||||
"everness:ivis_moss",
|
||||
"everness:ngrass_2",
|
||||
"flowers:mushroom_brown",
|
||||
"flowers:mushroom_red",
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = {"nightshade:nightshade_tree"},
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.125,
|
||||
biomes = {"nightshade"},
|
||||
decoration = {
|
||||
"flowers:mushroom_brown",
|
||||
"flowers:mushroom_red",
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = {"nightshade:nightshade_dirt_with_grass"},
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.175,
|
||||
biomes = {"nightshade"},
|
||||
decoration = {
|
||||
"nightshade:nightshade_grass",
|
||||
}
|
||||
})
|
7
mods/biomes/nightshade/mod.conf
Normal file
|
@ -0,0 +1,7 @@
|
|||
|
||||
author = Atlante
|
||||
name = nightshade
|
||||
|
||||
description = Adds a nighshade biome with a few more objects.
|
||||
title = NightShade
|
||||
depends = default, doors, japaneseforest
|
28
mods/biomes/nightshade/moreblocks.lua
Normal file
|
@ -0,0 +1,28 @@
|
|||
-----------------Moreblock
|
||||
if minetest.get_modpath("moreblocks") then
|
||||
|
||||
stairsplus:register_all("nightshade_tree", "wood", "nightshade:nightshade_tree", {
|
||||
description = "NightShade Tree",
|
||||
tiles = {"nightshade_tree_top.png", "nightshade_tree_top.png",
|
||||
"nightshade_tree.png"},
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
stairsplus:register_all("nightshade_wood", "wood", "nightshade:nightshade_wood", {
|
||||
description = "NightShade Tree",
|
||||
tiles = {"nightshade_wood_fence.png"},
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
stairsplus:register_all("nightshade_lamp", "glass", "nightshade:nightshade_lamp", {
|
||||
description = "NightShade Lamp",
|
||||
tiles = {"nightshade_lamp.png"},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
|
||||
|
||||
end
|
BIN
mods/biomes/nightshade/nightshade.png
Normal file
After Width: | Height: | Size: 2.1 MiB |
286
mods/biomes/nightshade/nodes.lua
Normal file
|
@ -0,0 +1,286 @@
|
|||
local modpath = minetest.get_modpath("nightshade")
|
||||
|
||||
local function grow_new_nightshade_tree(pos)
|
||||
if not default.can_grow(pos) then
|
||||
-- try a bit later again
|
||||
minetest.get_node_timer(pos):start(math.random(300, 1500))
|
||||
return
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
minetest.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, modpath.."/schematics/nightshade_tree_1.mts", "0", nil, false)
|
||||
end
|
||||
|
||||
minetest.register_node("nightshade:nightshade_dirt_with_grass", {
|
||||
description = "Nightshade Dirt With Grass",
|
||||
tiles = {"nightshade_nightshade_grass.png", "default_dirt.png",
|
||||
{name = "default_dirt.png^nightshade_nightshade_grass_side.png",
|
||||
tileable_vertical = false}},
|
||||
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
|
||||
drop = "default:dirt",
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name = "default_grass_footstep", gain = 0.25},
|
||||
}),
|
||||
})
|
||||
|
||||
minetest.register_node("nightshade:nightshade_leaves_1", {
|
||||
description = "Nightshade Leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
waving = 1,
|
||||
tiles = {"nightshade_tree_leaves.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {"nightshade:nightshade_sapling_1"}, rarity = 40},
|
||||
{items = {"nightshade:nightshade_sapling_2"}, rarity = 40},
|
||||
{items = {"nightshade:nightshade_leaves_1"}} -- ~95% chance for leaves
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
after_place_node = default.after_place_leaves,
|
||||
})
|
||||
|
||||
minetest.register_node("nightshade:nightshade_glowin_leaves_1", {
|
||||
description = "Nightshade Glowing Leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
waving = 1,
|
||||
tiles = {"nightshade_tree_glowing_leaves.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
light_source = 15,
|
||||
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {"nightshade:nightshade_glowin_leaves_1"}}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
after_place_node = default.after_place_leaves,
|
||||
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("nightshade:nightshade_tree", {
|
||||
description = "Nightshade Tree",
|
||||
tiles = {"nightshade_tree_top.png", "nightshade_tree_top.png",
|
||||
"nightshade_tree.png"},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
minetest.register_node("nightshade:nightshade_wood", {
|
||||
description = "Nightshade Wood",
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
tiles = {"nightshade_wood.png"},
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("nightshade:nightshade_lamp", {
|
||||
description = "Nightshade Lamp",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"nightshade_lamp.png"},
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
light_source = default.LIGHT_MAX,
|
||||
})
|
||||
|
||||
minetest.register_node("nightshade:nightshade_grass", {
|
||||
description = "Nightshade Grass",
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
visual_scale = 1.5,
|
||||
tiles = {"nightshade_grass.png"},
|
||||
inventory_image = "nightshade_grass.png",
|
||||
wield_image = "nightshade_grass.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, junglegrass = 1, flammable = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
|
||||
},
|
||||
})
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"nightshade_wood",
|
||||
"nightshade:nightshade_wood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
{"nightshade_wood.png"},
|
||||
"Nightshade Wood Stair",
|
||||
"Nightshade Wood Slab",
|
||||
default.node_sound_wood_defaults(),
|
||||
true
|
||||
)
|
||||
|
||||
doors.register_trapdoor("nightshade:nightshade_trapdoor", {
|
||||
description = "Nightshade Trapdoor",
|
||||
inventory_image = "nightshade_trapdoor.png",
|
||||
wield_image = "nightshade_trapdoor.png",
|
||||
tile_front = "nightshade_trapdoor.png",
|
||||
tile_side = "nightshade_trapdoor_side.png",
|
||||
gain_open = 0.06,
|
||||
gain_close = 0.13,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
|
||||
})
|
||||
|
||||
|
||||
doors.register("nightshade_door", {
|
||||
tiles = {{ name = "doors_nightshade_door.png", backface_culling = true }},
|
||||
description = "Nightshade Door",
|
||||
inventory_image = "doors_item_nightshade.png",
|
||||
groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
gain_open = 0.06,
|
||||
gain_close = 0.13,
|
||||
recipe = {
|
||||
{"nightshade:nightshade_wood", "nightshade:nightshade_wood"},
|
||||
{"nightshade:nightshade_wood", "nightshade:nightshade_wood"},
|
||||
{"nightshade:nightshade_wood", "nightshade:nightshade_wood"},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
doors.register_fencegate("nightshade:gate_nightshade", {
|
||||
description = "Nightshade Wood Fence Gate",
|
||||
texture = "nightshade_wood_fence.png",
|
||||
material = "nightshade:nightshade_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
||||
})
|
||||
|
||||
default.register_fence("nightshade:fence_nightshade_wood", {
|
||||
description = "Nightshade Wood Fence",
|
||||
texture = "nightshade_wood_fence.png",
|
||||
inventory_image = "default_fence_overlay.png^nightshade_wood_fence.png^" ..
|
||||
"default_fence_overlay.png^[makealpha:255,126,126",
|
||||
wield_image = "default_fence_overlay.png^nightshade_wood_fence.png^" ..
|
||||
"default_fence_overlay.png^[makealpha:255,126,126",
|
||||
material = "nightshade:nightshade_wood",
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
default.register_fence_rail("nightshade:fence_rail_nightshade_wood", {
|
||||
description = "Nightshade Wood Fence Rail",
|
||||
texture = "nightshade_wood_fence.png",
|
||||
inventory_image = "default_fence_rail_overlay.png^nightshade_wood_fence.png^" ..
|
||||
"default_fence_rail_overlay.png^[makealpha:255,126,126",
|
||||
wield_image = "default_fence_rail_overlay.png^nightshade_wood_fence.png^" ..
|
||||
"default_fence_rail_overlay.png^[makealpha:255,126,126",
|
||||
material = "nightshade:nightshade_wood",
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
local modpath = minetest.get_modpath("nightshade")
|
||||
local leaves = "nightshade:nightshade_leaves"
|
||||
local stick = "default:stick"
|
||||
|
||||
local trees = {
|
||||
{
|
||||
name = "Short",
|
||||
recipe = {
|
||||
{"", leaves, ""},
|
||||
{leaves, leaves, leaves},
|
||||
{"", stick, ""},
|
||||
},
|
||||
grow_function = function(pos)
|
||||
minetest.remove_node(pos)
|
||||
minetest.place_schematic({x = pos.x-6, y = pos.y, z = pos.z-5}, modpath.."/schematics/nightshade_tree_2.mts", "0", nil, false)
|
||||
end,
|
||||
},
|
||||
{
|
||||
name = "Tall",
|
||||
recipe = {
|
||||
{"", leaves, ""},
|
||||
{leaves, stick, leaves},
|
||||
{"", stick, ""},
|
||||
},
|
||||
grow_function = function(pos)
|
||||
minetest.remove_node(pos)
|
||||
minetest.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, modpath.."/schematics/nightshade_tree_1.mts", "0", nil, false)
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
local mod_bonemeal = minetest.get_modpath("bonemeal")
|
||||
|
||||
for index,def in ipairs(trees) do
|
||||
local sapling = "nightshade:nightshade_sapling_" .. index
|
||||
local image = "nightshade_sapling_" .. index .. ".png"
|
||||
|
||||
-- Register sapling
|
||||
minetest.register_node(sapling, {
|
||||
description = def.name .. " Nightshade Sapling",
|
||||
drawtype = "plantlike",
|
||||
tiles = {image},
|
||||
inventory_image = image,
|
||||
wield_image = image,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
on_timer = function(pos)
|
||||
if not default.can_grow(pos) then
|
||||
-- try a bit later again
|
||||
minetest.get_node_timer(pos):start(math.random(240, 600))
|
||||
else
|
||||
minetest.remove_node(pos)
|
||||
def.grow_function(pos)
|
||||
end
|
||||
end,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
|
||||
},
|
||||
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
|
||||
attached_node = 1, sapling = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(math.random(300, 1500))
|
||||
end,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
|
||||
sapling,
|
||||
-- minp, maxp to be checked, relative to sapling pos
|
||||
{x = -1, y = 0, z = -1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
-- maximum interval of interior volume check
|
||||
2)
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
-- Register sapling crafting recipe
|
||||
minetest.register_craft({
|
||||
output = sapling,
|
||||
recipe = def.recipe,
|
||||
})
|
||||
|
||||
-- Add bonemeal integration if supported
|
||||
if mod_bonemeal then
|
||||
bonemeal:add_sapling({
|
||||
{sapling, def.grow_function, "soil"},
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_alias("nightshade:nightshade_sapling","nightshade:nightshade_sapling_2")
|
BIN
mods/biomes/nightshade/schematics/nightshade_bush.mts
Normal file
BIN
mods/biomes/nightshade/schematics/nightshade_tree_1.mts
Normal file
BIN
mods/biomes/nightshade/schematics/nightshade_tree_2.mts
Normal file
BIN
mods/biomes/nightshade/schematics/nightshade_tree_3.mts
Normal file
BIN
mods/biomes/nightshade/schematics/nightshade_tree_log_1.mts
Normal file
BIN
mods/biomes/nightshade/schematics/nightshade_tree_log_2.mts
Normal file
BIN
mods/biomes/nightshade/textures/doors_item_nightshade.png
Normal file
After Width: | Height: | Size: 1 KiB |
BIN
mods/biomes/nightshade/textures/doors_nightshade_door.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
mods/biomes/nightshade/textures/nightshade_grass.png
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
mods/biomes/nightshade/textures/nightshade_lamp.png
Normal file
After Width: | Height: | Size: 563 B |
BIN
mods/biomes/nightshade/textures/nightshade_nightshade_grass.png
Normal file
After Width: | Height: | Size: 6 KiB |
After Width: | Height: | Size: 6 KiB |
BIN
mods/biomes/nightshade/textures/nightshade_sapling_1.png
Normal file
After Width: | Height: | Size: 189 B |
BIN
mods/biomes/nightshade/textures/nightshade_sapling_2.png
Normal file
After Width: | Height: | Size: 239 B |
BIN
mods/biomes/nightshade/textures/nightshade_trapdoor.png
Normal file
After Width: | Height: | Size: 447 B |
BIN
mods/biomes/nightshade/textures/nightshade_trapdoor_side.png
Normal file
After Width: | Height: | Size: 535 B |
BIN
mods/biomes/nightshade/textures/nightshade_tree.png
Normal file
After Width: | Height: | Size: 322 B |
After Width: | Height: | Size: 293 B |
BIN
mods/biomes/nightshade/textures/nightshade_tree_leaves.png
Normal file
After Width: | Height: | Size: 272 B |
BIN
mods/biomes/nightshade/textures/nightshade_tree_top.png
Normal file
After Width: | Height: | Size: 5.4 KiB |
BIN
mods/biomes/nightshade/textures/nightshade_wood.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
mods/biomes/nightshade/textures/nightshade_wood_fence.png
Normal file
After Width: | Height: | Size: 5.8 KiB |