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286
mods/biomes/nightshade/nodes.lua
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286
mods/biomes/nightshade/nodes.lua
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local modpath = minetest.get_modpath("nightshade")
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local function grow_new_nightshade_tree(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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minetest.get_node_timer(pos):start(math.random(300, 1500))
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return
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end
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minetest.remove_node(pos)
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minetest.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, modpath.."/schematics/nightshade_tree_1.mts", "0", nil, false)
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end
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minetest.register_node("nightshade:nightshade_dirt_with_grass", {
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description = "Nightshade Dirt With Grass",
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tiles = {"nightshade_nightshade_grass.png", "default_dirt.png",
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{name = "default_dirt.png^nightshade_nightshade_grass_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
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drop = "default:dirt",
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.25},
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}),
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})
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minetest.register_node("nightshade:nightshade_leaves_1", {
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description = "Nightshade Leaves",
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drawtype = "allfaces_optional",
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waving = 1,
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tiles = {"nightshade_tree_leaves.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{items = {"nightshade:nightshade_sapling_1"}, rarity = 40},
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{items = {"nightshade:nightshade_sapling_2"}, rarity = 40},
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{items = {"nightshade:nightshade_leaves_1"}} -- ~95% chance for leaves
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("nightshade:nightshade_glowin_leaves_1", {
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description = "Nightshade Glowing Leaves",
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drawtype = "allfaces_optional",
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waving = 1,
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tiles = {"nightshade_tree_glowing_leaves.png"},
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paramtype = "light",
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is_ground_content = false,
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light_source = 15,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{items = {"nightshade:nightshade_glowin_leaves_1"}}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("nightshade:nightshade_tree", {
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description = "Nightshade Tree",
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tiles = {"nightshade_tree_top.png", "nightshade_tree_top.png",
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"nightshade_tree.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node
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})
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minetest.register_node("nightshade:nightshade_wood", {
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description = "Nightshade Wood",
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"nightshade_wood.png"},
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("nightshade:nightshade_lamp", {
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description = "Nightshade Lamp",
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drawtype = "glasslike",
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tiles = {"nightshade_lamp.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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light_source = default.LIGHT_MAX,
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})
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minetest.register_node("nightshade:nightshade_grass", {
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description = "Nightshade Grass",
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 1.5,
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tiles = {"nightshade_grass.png"},
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inventory_image = "nightshade_grass.png",
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wield_image = "nightshade_grass.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, junglegrass = 1, flammable = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
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},
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})
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stairs.register_stair_and_slab(
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"nightshade_wood",
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"nightshade:nightshade_wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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{"nightshade_wood.png"},
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"Nightshade Wood Stair",
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"Nightshade Wood Slab",
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default.node_sound_wood_defaults(),
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true
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)
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doors.register_trapdoor("nightshade:nightshade_trapdoor", {
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description = "Nightshade Trapdoor",
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inventory_image = "nightshade_trapdoor.png",
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wield_image = "nightshade_trapdoor.png",
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tile_front = "nightshade_trapdoor.png",
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tile_side = "nightshade_trapdoor_side.png",
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gain_open = 0.06,
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gain_close = 0.13,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
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})
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doors.register("nightshade_door", {
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tiles = {{ name = "doors_nightshade_door.png", backface_culling = true }},
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description = "Nightshade Door",
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inventory_image = "doors_item_nightshade.png",
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groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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gain_open = 0.06,
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gain_close = 0.13,
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recipe = {
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{"nightshade:nightshade_wood", "nightshade:nightshade_wood"},
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{"nightshade:nightshade_wood", "nightshade:nightshade_wood"},
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{"nightshade:nightshade_wood", "nightshade:nightshade_wood"},
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}
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})
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doors.register_fencegate("nightshade:gate_nightshade", {
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description = "Nightshade Wood Fence Gate",
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texture = "nightshade_wood_fence.png",
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material = "nightshade:nightshade_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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default.register_fence("nightshade:fence_nightshade_wood", {
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description = "Nightshade Wood Fence",
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texture = "nightshade_wood_fence.png",
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inventory_image = "default_fence_overlay.png^nightshade_wood_fence.png^" ..
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"default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^nightshade_wood_fence.png^" ..
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"default_fence_overlay.png^[makealpha:255,126,126",
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material = "nightshade:nightshade_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults()
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})
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default.register_fence_rail("nightshade:fence_rail_nightshade_wood", {
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description = "Nightshade Wood Fence Rail",
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texture = "nightshade_wood_fence.png",
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inventory_image = "default_fence_rail_overlay.png^nightshade_wood_fence.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_rail_overlay.png^nightshade_wood_fence.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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material = "nightshade:nightshade_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults()
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})
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local modpath = minetest.get_modpath("nightshade")
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local leaves = "nightshade:nightshade_leaves"
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local stick = "default:stick"
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local trees = {
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{
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name = "Short",
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recipe = {
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{"", leaves, ""},
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{leaves, leaves, leaves},
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{"", stick, ""},
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},
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grow_function = function(pos)
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minetest.remove_node(pos)
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minetest.place_schematic({x = pos.x-6, y = pos.y, z = pos.z-5}, modpath.."/schematics/nightshade_tree_2.mts", "0", nil, false)
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end,
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},
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{
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name = "Tall",
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recipe = {
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{"", leaves, ""},
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{leaves, stick, leaves},
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{"", stick, ""},
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},
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grow_function = function(pos)
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minetest.remove_node(pos)
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minetest.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, modpath.."/schematics/nightshade_tree_1.mts", "0", nil, false)
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end,
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},
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}
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local mod_bonemeal = minetest.get_modpath("bonemeal")
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for index,def in ipairs(trees) do
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local sapling = "nightshade:nightshade_sapling_" .. index
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local image = "nightshade_sapling_" .. index .. ".png"
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-- Register sapling
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minetest.register_node(sapling, {
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description = def.name .. " Nightshade Sapling",
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drawtype = "plantlike",
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tiles = {image},
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inventory_image = image,
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wield_image = image,
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = function(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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minetest.get_node_timer(pos):start(math.random(240, 600))
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else
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minetest.remove_node(pos)
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def.grow_function(pos)
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end
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end,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(300, 1500))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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sapling,
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-- minp, maxp to be checked, relative to sapling pos
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{x = -1, y = 0, z = -1},
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{x = 1, y = 1, z = 1},
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-- maximum interval of interior volume check
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2)
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return itemstack
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end,
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})
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-- Register sapling crafting recipe
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minetest.register_craft({
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output = sapling,
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recipe = def.recipe,
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})
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-- Add bonemeal integration if supported
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if mod_bonemeal then
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bonemeal:add_sapling({
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{sapling, def.grow_function, "soil"},
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})
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end
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end
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minetest.register_alias("nightshade:nightshade_sapling","nightshade:nightshade_sapling_2")
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