write something there
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mods/caverealms/init.lua
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24
mods/caverealms/init.lua
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-- caverealms v.0.8 by HeroOfTheWinds
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-- original cave code modified from paramat's subterrain
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-- For Minetest 0.4.8 stable
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-- Depends default
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-- License: code WTFPL
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caverealms = {} --create a container for functions and constants
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--grab a shorthand for the filepath of the mod
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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--load companion lua files
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dofile(modpath.."/config.lua") --configuration file; holds various constants
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dofile(modpath.."/crafting.lua") --crafting recipes
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dofile(modpath.."/nodes.lua") --node definitions
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dofile(modpath.."/functions.lua") --function definitions
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dofile(modpath.."/plants.lua")
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dofile(modpath.."/biomes.lua")
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if minetest.get_modpath("mobs_monster") then
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if caverealms.config.dm_spawn == true then
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dofile(modpath.."/dungeon_master.lua") --special DMs for DM's Lair biome
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end
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end
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