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805
mods/creatura/pathfinder_deprecated.lua
Normal file
805
mods/creatura/pathfinder_deprecated.lua
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@ -0,0 +1,805 @@
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-----------------
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-- Pathfinding --
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-----------------
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local a_star_alloted_time = tonumber(minetest.settings:get("creatura_a_star_alloted_time")) or 500
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local theta_star_alloted_time = tonumber(minetest.settings:get("creatura_theta_star_alloted_time")) or 700
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local floor = math.floor
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local abs = math.abs
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local vec_dist, vec_round = vector.distance, vector.round
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local moveable = creatura.is_pos_moveable
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local function get_distance(start_pos, end_pos)
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local distX = abs(start_pos.x - end_pos.x)
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local distZ = abs(start_pos.z - end_pos.z)
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if distX > distZ then
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return 14 * distZ + 10 * (distX - distZ)
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else
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return 14 * distX + 10 * (distZ - distX)
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end
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end
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local function get_distance_to_neighbor(start_pos, end_pos)
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local distX = abs(start_pos.x - end_pos.x)
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local distY = abs(start_pos.y - end_pos.y)
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local distZ = abs(start_pos.z - end_pos.z)
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if distX > distZ then
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return (14 * distZ + 10 * (distX - distZ)) * (distY + 1)
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else
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return (14 * distX + 10 * (distZ - distX)) * (distY + 1)
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end
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end
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local function is_on_ground(pos)
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local ground = {
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x = pos.x,
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y = pos.y - 1,
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z = pos.z
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}
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if creatura.get_node_def(ground).walkable then
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return true
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end
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return false
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end
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local function vec_raise(v, n)
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return {x = v.x, y = v.y + n, z = v.z}
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end
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local function get_line_of_sight(a, b)
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local steps = floor(vec_dist(a, b))
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local line = {}
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for i = 0, steps do
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local pos
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if steps > 0 then
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pos = {
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x = a.x + (b.x - a.x) * (i / steps),
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y = a.y + (b.y - a.y) * (i / steps),
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z = a.z + (b.z - a.z) * (i / steps)
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}
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else
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pos = a
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end
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table.insert(line, pos)
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end
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if #line < 1 then
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return false
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else
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for i = 1, #line do
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local node = minetest.get_node(line[i])
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if creatura.get_node_def(node.name).walkable then
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return false
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end
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end
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end
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return true
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end
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-- Find a path from start to goal
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--[[local function debugpart(pos, time, tex)
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minetest.add_particle({
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pos = pos,
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texture = tex or "creatura_particle_red.png",
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expirationtime = time or 0.1,
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glow = 6,
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size = 12
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})
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end]]
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local c_air = minetest.get_content_id("air")
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local function is_pos_moveable_vm(pos, width, height, area, data)
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pos = vector.round(pos)
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local pos1 = {
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x = pos.x - math.ceil(width),
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y = pos.y,
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z = pos.z - math.ceil(width)
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}
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local pos2 = {
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x = pos.x + math.ceil(width),
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y = pos.y + math.ceil(height),
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z = pos.z + math.ceil(width)
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}
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for z = pos1.z, pos2.z do
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for y = pos1.y, pos2.y do
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for x = pos1.x, pos2.x do
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if not area:contains(x, y, z) then return false end
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local vi = area:index(x, y, z)
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local c = data[vi]
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if c ~= c_air then
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local c_name = minetest.get_name_from_content_id(c)
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if creatura.get_node_def(c_name).walkable then
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return false
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end
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end
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end
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end
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end
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return true
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end
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local vm_buffer = {}
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function creatura.find_lvm_path(self, start, goal, obj_width, obj_height, max_open, climb, fly, swim)
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climb = climb or false
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fly = fly or false
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swim = swim or false
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if vec_dist(start, goal) > (self.tracking_range or 128) then return {} end
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self._path_data.start = start
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local path_neighbors = {
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{x = 1, y = 0, z = 0},
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{x = 1, y = 0, z = 1},
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{x = 0, y = 0, z = 1},
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{x = -1, y = 0, z = 1},
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{x = -1, y = 0, z = 0},
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{x = -1, y = 0, z = -1},
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{x = 0, y = 0, z = -1},
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{x = 1, y = 0, z = -1}
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}
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if climb then
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table.insert(path_neighbors, {x = 0, y = 1, z = 0})
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end
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if fly
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or swim then
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path_neighbors = {
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-- Central
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = -1},
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-- Directly Up or Down
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{x = 0, y = 1, z = 0},
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{x = 0, y = -1, z = 0}
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}
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end
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local function get_neighbors(pos, width, height, tbl, open, closed, vm_area, vm_data)
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local result = {}
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for i = 1, #tbl do
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local neighbor = vector.add(pos, tbl[i])
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if not vm_area or not vm_data or not vm_area:containsp(neighbor) then return end
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local can_move = (not swim and get_line_of_sight({x = pos.x, y = neighbor.y, z = pos.z}, neighbor)) or true
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if open[minetest.hash_node_position(neighbor)]
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or closed[minetest.hash_node_position(neighbor)] then
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can_move = false
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end
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if can_move then
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can_move = is_pos_moveable_vm(neighbor, width, height, vm_area, vm_data)
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if not fly and not swim then
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if not can_move then -- Step Up
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local step = vec_raise(neighbor, 1)
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can_move = is_pos_moveable_vm(vec_round(step), width, height, vm_area, vm_data)
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neighbor = vec_round(step)
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else
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local step = creatura.get_ground_level(vector.new(neighbor), 1)
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if step.y < neighbor.y
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and is_pos_moveable_vm(vec_round(step), width, height, vm_area, vm_data) then
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neighbor = step
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end
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end
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end
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end
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if vector.equals(neighbor, goal) then
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can_move = true
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end
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if can_move
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and (not swim
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or creatura.get_node_def(neighbor).drawtype == "liquid") then
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table.insert(result, neighbor)
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end
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end
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return result
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end
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local function find_path(_start, _goal)
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local us_time = minetest.get_us_time()
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_start = {
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x = floor(_start.x + 0.5),
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y = floor(_start.y + 0.5),
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z = floor(_start.z + 0.5)
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}
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_goal = {
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x = floor(_goal.x + 0.5),
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y = floor(_goal.y + 0.5),
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z = floor(_goal.z + 0.5)
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}
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if _goal.x == _start.x
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and _goal.z == _start.z then -- No path can be found
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return nil
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end
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local vm_area = self._path_data.vm_area
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local vm_data = self._path_data.vm_data
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if not vm_area
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or not vm_data then
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local vm_center = vector.add(_start, vector.divide(vector.subtract(_goal, _start), 2))
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local vm_size = vec_dist(_goal, _start)
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if vm_size < 24 then vm_size = 24 end
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local e1 = vector.subtract(vm_center, vm_size)
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local e2 = vector.add(vm_center, vm_size)
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local vm = minetest.get_voxel_manip(e1, e2)
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e1, e2 = vm:read_from_map(e1, e2)
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vm_area = VoxelArea:new{MinEdge=e1, MaxEdge=e2}
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vm_data = vm:get_data(vm_buffer)
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end
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local openSet = self._path_data.open or {}
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local closedSet = self._path_data.closed or {}
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local start_index = minetest.hash_node_position(_start)
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openSet[start_index] = {
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pos = _start,
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parent = nil,
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gScore = 0,
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fScore = get_distance(_start, _goal)
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}
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local count = self._path_data.count or 1
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while count > 0 do
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-- Initialize ID and data
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local current_id, current = next(openSet)
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-- Find lowest f cost
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for i, v in pairs(openSet) do
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if v.fScore < current.fScore then
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current_id = i
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current = v
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end
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end
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-- Add lowest fScore to closedSet and remove from openSet
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openSet[current_id] = nil
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closedSet[current_id] = current
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self._path_data.open = openSet
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self._path_data.closedSet = closedSet
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local current_start = vec_round(self._path_data.start)
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if closedSet[minetest.hash_node_position(current_start)] then
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start_index = minetest.hash_node_position(current_start)
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end
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-- Reconstruct path if end is reached
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if ((is_on_ground(_goal)
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or fly)
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and current_id == minetest.hash_node_position(_goal))
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or (not fly
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and not is_on_ground(_goal)
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and math.abs(_goal.x - current.pos.x) < 1.1
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and math.abs(_goal.z - current.pos.z) < 1.1) then
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local path = {}
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local fail_safe = 0
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for _ in pairs(closedSet) do
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fail_safe = fail_safe + 1
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end
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repeat
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if not closedSet[current_id] then return end
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table.insert(path, closedSet[current_id].pos)
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current_id = closedSet[current_id].parent
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until current_id == start_index or #path >= fail_safe
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if not closedSet[current_id] then self._path_data = {} return nil end
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table.insert(path, closedSet[current_id].pos)
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local reverse_path = {}
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repeat table.insert(reverse_path, table.remove(path)) until #path == 0
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self._path_data = {}
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return reverse_path
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end
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count = count - 1
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local adjacent = get_neighbors(
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current.pos,
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obj_width,
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obj_height,
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path_neighbors,
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openSet,
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closedSet,
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vm_area,
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vm_data
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)
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-- Go through neighboring nodes
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if not adjacent or #adjacent < 1 then self._path_data = {} return {} end
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for i = 1, #adjacent do
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local neighbor = {
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pos = adjacent[i],
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parent = current_id,
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gScore = 0,
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fScore = 0
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}
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local temp_gScore = current.gScore + get_distance_to_neighbor(current.pos, neighbor.pos)
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local new_gScore = 0
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if openSet[minetest.hash_node_position(neighbor.pos)] then
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new_gScore = openSet[minetest.hash_node_position(neighbor.pos)].gScore
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end
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if (temp_gScore < new_gScore
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or not openSet[minetest.hash_node_position(neighbor.pos)])
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and not closedSet[minetest.hash_node_position(neighbor.pos)] then
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if not openSet[minetest.hash_node_position(neighbor.pos)] then
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count = count + 1
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end
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local hCost = get_distance_to_neighbor(neighbor.pos, _goal)
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neighbor.gScore = temp_gScore
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neighbor.fScore = temp_gScore + hCost
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openSet[minetest.hash_node_position(neighbor.pos)] = neighbor
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end
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end
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if minetest.get_us_time() - us_time > a_star_alloted_time then
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self._path_data = {
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start = _start,
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open = openSet,
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closed = closedSet,
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count = count,
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vm_area = vm_area,
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vm_data = vm_data
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}
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return {}
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end
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if count > (max_open or 100) then
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self._path_data = {}
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return
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end
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end
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self._path_data = {}
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return nil
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end
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return find_path(start, goal)
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end
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function creatura.find_path(self, start, goal, obj_width, obj_height, max_open, climb, fly, swim)
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climb = climb or false
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fly = fly or false
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swim = swim or false
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start = self._path_data.start or start
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self._path_data.start = start
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local path_neighbors = {
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{x = 1, y = 0, z = 0},
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{x = 1, y = 0, z = 1},
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{x = 0, y = 0, z = 1},
|
||||
{x = -1, y = 0, z = 1},
|
||||
{x = -1, y = 0, z = 0},
|
||||
{x = -1, y = 0, z = -1},
|
||||
{x = 0, y = 0, z = -1},
|
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{x = 1, y = 0, z = -1}
|
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}
|
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|
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if climb then
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table.insert(path_neighbors, {x = 0, y = 1, z = 0})
|
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end
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||||
|
||||
if fly
|
||||
or swim then
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path_neighbors = {
|
||||
-- Central
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = -1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = -1},
|
||||
-- Directly Up or Down
|
||||
{x = 0, y = 1, z = 0},
|
||||
{x = 0, y = -1, z = 0}
|
||||
}
|
||||
end
|
||||
|
||||
local function get_neighbors(pos, width, height, tbl, open, closed)
|
||||
local result = {}
|
||||
for i = 1, #tbl do
|
||||
local neighbor = vector.add(pos, tbl[i])
|
||||
local can_move = (not swim and get_line_of_sight({x = pos.x, y = neighbor.y, z = pos.z}, neighbor)) or true
|
||||
if open[minetest.hash_node_position(neighbor)]
|
||||
or closed[minetest.hash_node_position(neighbor)] then
|
||||
can_move = false
|
||||
end
|
||||
if can_move then
|
||||
can_move = moveable(neighbor, width, height)
|
||||
if not fly and not swim then
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if not can_move then -- Step Up
|
||||
local step = vec_raise(neighbor, 1)
|
||||
can_move = moveable(vec_round(step), width, height)
|
||||
neighbor = vec_round(step)
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||||
else
|
||||
local step = creatura.get_ground_level(vector.new(neighbor), 1)
|
||||
if step.y < neighbor.y
|
||||
and moveable(vec_round(step), width, height) then
|
||||
neighbor = step
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if vector.equals(neighbor, goal) then
|
||||
can_move = true
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||||
end
|
||||
if can_move
|
||||
and (not swim
|
||||
or creatura.get_node_def(neighbor).drawtype == "liquid") then
|
||||
table.insert(result, neighbor)
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
local function find_path(_start, _goal)
|
||||
local us_time = minetest.get_us_time()
|
||||
|
||||
_start = {
|
||||
x = floor(_start.x + 0.5),
|
||||
y = floor(_start.y + 0.5),
|
||||
z = floor(_start.z + 0.5)
|
||||
}
|
||||
|
||||
_goal = {
|
||||
x = floor(_goal.x + 0.5),
|
||||
y = floor(_goal.y + 0.5),
|
||||
z = floor(_goal.z + 0.5)
|
||||
}
|
||||
|
||||
if _goal.x == _start.x
|
||||
and _goal.z == _start.z then -- No path can be found
|
||||
return nil
|
||||
end
|
||||
|
||||
local openSet = self._path_data.open or {}
|
||||
|
||||
local closedSet = self._path_data.closed or {}
|
||||
|
||||
local start_index = minetest.hash_node_position(_start)
|
||||
|
||||
openSet[start_index] = {
|
||||
pos = _start,
|
||||
parent = nil,
|
||||
gScore = 0,
|
||||
fScore = get_distance(_start, _goal)
|
||||
}
|
||||
|
||||
local count = self._path_data.count or 1
|
||||
|
||||
while count > 0 do
|
||||
if minetest.get_us_time() - us_time > a_star_alloted_time then
|
||||
self._path_data = {
|
||||
start = _start,
|
||||
open = openSet,
|
||||
closed = closedSet,
|
||||
count = count
|
||||
}
|
||||
return
|
||||
end
|
||||
-- Initialize ID and data
|
||||
local current_id, current = next(openSet)
|
||||
|
||||
-- Find lowest f cost
|
||||
for i, v in pairs(openSet) do
|
||||
if v.fScore < current.fScore then
|
||||
current_id = i
|
||||
current = v
|
||||
end
|
||||
end
|
||||
|
||||
-- Add lowest fScore to closedSet and remove from openSet
|
||||
openSet[current_id] = nil
|
||||
closedSet[current_id] = current
|
||||
|
||||
self._path_data.open = openSet
|
||||
self._path_data.closedSet = closedSet
|
||||
|
||||
-- Reconstruct path if end is reached
|
||||
if ((is_on_ground(_goal)
|
||||
or fly)
|
||||
and current_id == minetest.hash_node_position(_goal))
|
||||
or (not fly
|
||||
and not is_on_ground(_goal)
|
||||
and _goal.x == current.pos.x
|
||||
and _goal.z == current.pos.z) then
|
||||
local path = {}
|
||||
local fail_safe = 0
|
||||
for _ in pairs(closedSet) do
|
||||
fail_safe = fail_safe + 1
|
||||
end
|
||||
repeat
|
||||
if not closedSet[current_id] then return end
|
||||
table.insert(path, closedSet[current_id].pos)
|
||||
current_id = closedSet[current_id].parent
|
||||
until current_id == start_index or #path >= fail_safe
|
||||
if not closedSet[current_id] then self._path_data = {} return nil end
|
||||
table.insert(path, closedSet[current_id].pos)
|
||||
local reverse_path = {}
|
||||
repeat table.insert(reverse_path, table.remove(path)) until #path == 0
|
||||
self._path_data = {}
|
||||
return reverse_path
|
||||
end
|
||||
|
||||
count = count - 1
|
||||
|
||||
local adjacent = get_neighbors(current.pos, obj_width, obj_height, path_neighbors, openSet, closedSet)
|
||||
|
||||
-- Go through neighboring nodes
|
||||
for i = 1, #adjacent do
|
||||
local neighbor = {
|
||||
pos = adjacent[i],
|
||||
parent = current_id,
|
||||
gScore = 0,
|
||||
fScore = 0
|
||||
}
|
||||
local temp_gScore = current.gScore + get_distance_to_neighbor(current.pos, neighbor.pos)
|
||||
local new_gScore = 0
|
||||
if openSet[minetest.hash_node_position(neighbor.pos)] then
|
||||
new_gScore = openSet[minetest.hash_node_position(neighbor.pos)].gScore
|
||||
end
|
||||
if (temp_gScore < new_gScore
|
||||
or not openSet[minetest.hash_node_position(neighbor.pos)])
|
||||
and not closedSet[minetest.hash_node_position(neighbor.pos)] then
|
||||
if not openSet[minetest.hash_node_position(neighbor.pos)] then
|
||||
count = count + 1
|
||||
end
|
||||
local hCost = get_distance_to_neighbor(neighbor.pos, _goal)
|
||||
neighbor.gScore = temp_gScore
|
||||
neighbor.fScore = temp_gScore + hCost
|
||||
openSet[minetest.hash_node_position(neighbor.pos)] = neighbor
|
||||
end
|
||||
end
|
||||
if count > (max_open or 100) then
|
||||
self._path_data = {}
|
||||
return
|
||||
end
|
||||
end
|
||||
self._path_data = {}
|
||||
return nil
|
||||
end
|
||||
return find_path(start, goal)
|
||||
end
|
||||
|
||||
------------
|
||||
-- Theta* --
|
||||
------------
|
||||
|
||||
function creatura.find_theta_path(self, start, goal, obj_width, obj_height, max_open, climb, fly, swim)
|
||||
climb = climb or false
|
||||
fly = fly or false
|
||||
swim = swim or false
|
||||
|
||||
start = self._path_data.start or start
|
||||
|
||||
self._path_data.start = start
|
||||
|
||||
local path_neighbors = {
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = -1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = -1},
|
||||
}
|
||||
|
||||
if climb then
|
||||
table.insert(path_neighbors, {x = 0, y = 1, z = 0})
|
||||
end
|
||||
|
||||
if fly
|
||||
or swim then
|
||||
path_neighbors = {
|
||||
-- Central
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = -1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = -1},
|
||||
-- Directly Up or Down
|
||||
{x = 0, y = 1, z = 0},
|
||||
{x = 0, y = -1, z = 0}
|
||||
}
|
||||
end
|
||||
|
||||
local function get_neighbors(pos, width, height, tbl, open, closed)
|
||||
local result = {}
|
||||
for i = 1, #tbl do
|
||||
local neighbor = vector.add(pos, tbl[i])
|
||||
if neighbor.y == pos.y
|
||||
and not fly
|
||||
and not swim then
|
||||
neighbor = creatura.get_ground_level(neighbor, 1)
|
||||
end
|
||||
local can_move = get_line_of_sight({x = pos.x, y = neighbor.y, z = pos.z}, neighbor)
|
||||
if swim then
|
||||
can_move = true
|
||||
end
|
||||
if not moveable(vec_raise(neighbor, -0.49), width, height) then
|
||||
can_move = false
|
||||
if neighbor.y == pos.y
|
||||
and moveable(vec_raise(neighbor, 0.51), width, height) then
|
||||
neighbor = vec_raise(neighbor, 1)
|
||||
can_move = true
|
||||
end
|
||||
end
|
||||
if vector.equals(neighbor, goal) then
|
||||
can_move = true
|
||||
end
|
||||
if open[minetest.hash_node_position(neighbor)]
|
||||
or closed[minetest.hash_node_position(neighbor)] then
|
||||
can_move = false
|
||||
end
|
||||
if can_move
|
||||
and ((is_on_ground(neighbor)
|
||||
or (fly or swim))
|
||||
or (neighbor.x == pos.x
|
||||
and neighbor.z == pos.z
|
||||
and climb))
|
||||
and (not swim
|
||||
or creatura.get_node_def(neighbor).drawtype == "liquid") then
|
||||
table.insert(result, neighbor)
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
local function find_path(_start, _goal)
|
||||
local us_time = minetest.get_us_time()
|
||||
|
||||
_start = {
|
||||
x = floor(_start.x + 0.5),
|
||||
y = floor(_start.y + 0.5),
|
||||
z = floor(_start.z + 0.5)
|
||||
}
|
||||
|
||||
_goal = {
|
||||
x = floor(_goal.x + 0.5),
|
||||
y = floor(_goal.y + 0.5),
|
||||
z = floor(_goal.z + 0.5)
|
||||
}
|
||||
|
||||
if _goal.x == _start.x
|
||||
and _goal.z == _start.z then -- No path can be found
|
||||
return nil
|
||||
end
|
||||
|
||||
local openSet = self._path_data.open or {}
|
||||
|
||||
local closedSet = self._path_data.closed or {}
|
||||
|
||||
local start_index = minetest.hash_node_position(_start)
|
||||
|
||||
openSet[start_index] = {
|
||||
pos = _start,
|
||||
parent = nil,
|
||||
gScore = 0,
|
||||
fScore = get_distance(_start, _goal)
|
||||
}
|
||||
|
||||
local count = self._path_data.count or 1
|
||||
|
||||
while count > 0 do
|
||||
if minetest.get_us_time() - us_time > theta_star_alloted_time then
|
||||
self._path_data = {
|
||||
start = _start,
|
||||
open = openSet,
|
||||
closed = closedSet,
|
||||
count = count
|
||||
}
|
||||
return
|
||||
end
|
||||
|
||||
-- Initialize ID and data
|
||||
local current_id, current = next(openSet)
|
||||
|
||||
-- Find lowest f cost
|
||||
for i, v in pairs(openSet) do
|
||||
if v.fScore < current.fScore then
|
||||
current_id = i
|
||||
current = v
|
||||
end
|
||||
end
|
||||
|
||||
-- Add lowest fScore to closedSet and remove from openSet
|
||||
openSet[current_id] = nil
|
||||
closedSet[current_id] = current
|
||||
|
||||
-- Reconstruct path if end is reached
|
||||
if (is_on_ground(_goal)
|
||||
and current_id == minetest.hash_node_position(_goal))
|
||||
or (not is_on_ground(_goal)
|
||||
and _goal.x == current.pos.x
|
||||
and _goal.z == current.pos.z) then
|
||||
local path = {}
|
||||
local fail_safe = 0
|
||||
for _ in pairs(closedSet) do
|
||||
fail_safe = fail_safe + 1
|
||||
end
|
||||
repeat
|
||||
if not closedSet[current_id] then return end
|
||||
table.insert(path, closedSet[current_id].pos)
|
||||
current_id = closedSet[current_id].parent
|
||||
until current_id == start_index or #path >= fail_safe
|
||||
if not closedSet[current_id] then self._path_data = {} return nil end
|
||||
table.insert(path, closedSet[current_id].pos)
|
||||
local reverse_path = {}
|
||||
repeat table.insert(reverse_path, table.remove(path)) until #path == 0
|
||||
self._path_data = {}
|
||||
return reverse_path
|
||||
end
|
||||
|
||||
count = count - 1
|
||||
|
||||
local adjacent = get_neighbors(current.pos, obj_width, obj_height, path_neighbors, openSet, closedSet)
|
||||
|
||||
-- Go through neighboring nodes
|
||||
for i = 1, #adjacent do
|
||||
local neighbor = {
|
||||
pos = adjacent[i],
|
||||
parent = current_id,
|
||||
gScore = 0,
|
||||
fScore = 0
|
||||
}
|
||||
if not openSet[minetest.hash_node_position(neighbor.pos)]
|
||||
and not closedSet[minetest.hash_node_position(neighbor.pos)] then
|
||||
local current_parent = closedSet[current.parent] or closedSet[start_index]
|
||||
if not current_parent then
|
||||
current_parent = openSet[current.parent] or openSet[start_index]
|
||||
end
|
||||
if current_parent
|
||||
and get_line_of_sight(current_parent.pos, neighbor.pos) then
|
||||
local temp_gScore = current_parent.gScore + get_distance_to_neighbor(current_parent.pos, neighbor.pos)
|
||||
local new_gScore = 999
|
||||
if openSet[minetest.hash_node_position(neighbor.pos)] then
|
||||
new_gScore = openSet[minetest.hash_node_position(neighbor.pos)].gScore
|
||||
end
|
||||
if temp_gScore < new_gScore then
|
||||
local hCost = get_distance_to_neighbor(neighbor.pos, _goal)
|
||||
neighbor.gScore = temp_gScore
|
||||
neighbor.fScore = temp_gScore + hCost
|
||||
neighbor.parent = minetest.hash_node_position(current_parent.pos)
|
||||
if openSet[minetest.hash_node_position(neighbor.pos)] then
|
||||
openSet[minetest.hash_node_position(neighbor.pos)] = nil
|
||||
end
|
||||
openSet[minetest.hash_node_position(neighbor.pos)] = neighbor
|
||||
count = count + 1
|
||||
end
|
||||
else
|
||||
local temp_gScore = current.gScore + get_distance_to_neighbor(current_parent.pos, neighbor.pos)
|
||||
local new_gScore = 999
|
||||
if openSet[minetest.hash_node_position(neighbor.pos)] then
|
||||
new_gScore = openSet[minetest.hash_node_position(neighbor.pos)].gScore
|
||||
end
|
||||
if temp_gScore < new_gScore then
|
||||
local hCost = get_distance_to_neighbor(neighbor.pos, _goal)
|
||||
neighbor.gScore = temp_gScore
|
||||
neighbor.fScore = temp_gScore + hCost
|
||||
if openSet[minetest.hash_node_position(neighbor.pos)] then
|
||||
openSet[minetest.hash_node_position(neighbor.pos)] = nil
|
||||
end
|
||||
openSet[minetest.hash_node_position(neighbor.pos)] = neighbor
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if count > (max_open or 100) then
|
||||
self._path_data = {}
|
||||
return
|
||||
end
|
||||
end
|
||||
self._path_data = {}
|
||||
return nil
|
||||
end
|
||||
return find_path(start, goal)
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue