write something there
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238
mods/everness/buckets.lua
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238
mods/everness/buckets.lua
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--[[
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Authors of original source code
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----------------------
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Kahrl <kahrl@gmx.net> (LGPLv2.1+)
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celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
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Various Minetest developers and contributors (LGPLv2.1+)
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Everness. Never ending discovery in Everness mapgen.
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Modified by:
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Copyright (C) 2024 SaKeL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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--]]
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-- Load support for MT game translation.
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local S = minetest.get_translator(minetest.get_current_modname())
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minetest.register_craft({
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output = 'everness:bucket_empty 1',
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recipe = {
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{ 'everness:pyrite_ingot', '', 'everness:pyrite_ingot' },
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{ '', 'everness:pyrite_ingot', '' },
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}
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})
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local bucket = {
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liquids = {}
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}
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local function check_protection(pos, name, text)
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if minetest.is_protected(pos, name) then
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minetest.log('action', (name ~= '' and name or 'A mod')
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.. ' tried to ' .. text
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.. ' at protected position '
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.. minetest.pos_to_string(pos)
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.. ' with a bucket')
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minetest.record_protection_violation(pos, name)
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return true
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end
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return false
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end
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-- Register a new liquid
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-- source = name of the source node
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-- flowing = name of the flowing node
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-- itemname = name of the new bucket item (or nil if liquid is not takeable)
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-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
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-- name = text description of the bucket item
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-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
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-- force_renew = (optional) bool. Force the liquid source to renew if it has a
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-- source neighbour, even if defined as 'liquid_renewable = false'.
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-- Needed to avoid creating holes in sloping rivers.
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-- This function can be called from any mod (that depends on bucket).
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function bucket.register_liquid(source, flowing, itemname, inventory_image, name,
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groups, force_renew)
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bucket.liquids[source] = {
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source = source,
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flowing = flowing,
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itemname = itemname,
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force_renew = force_renew,
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}
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bucket.liquids[flowing] = bucket.liquids[source]
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if itemname ~= nil then
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Everness:register_craftitem(itemname, {
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description = name,
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inventory_image = inventory_image,
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stack_max = 1,
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liquids_pointable = true,
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groups = groups,
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wield_scale = { x = 2, y = 2, z = 1 },
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on_place = function(itemstack, user, pointed_thing)
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-- Must be pointing to node
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if pointed_thing.type ~= 'node' then
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return
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end
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local node = minetest.get_node_or_nil(pointed_thing.under)
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local ndef = node and minetest.registered_nodes[node.name]
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-- Call on_rightclick if the pointed node defines it
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if ndef and ndef.on_rightclick and
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not (user and user:is_player() and
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user:get_player_control().sneak) then
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return ndef.on_rightclick(
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pointed_thing.under,
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node, user,
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itemstack)
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end
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local lpos
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-- Check if pointing to a buildable node
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if ndef and ndef.buildable_to then
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-- buildable; replace the node
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lpos = pointed_thing.under
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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lpos = pointed_thing.above
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node = minetest.get_node_or_nil(lpos)
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local above_ndef = node and minetest.registered_nodes[node.name]
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if not above_ndef or not above_ndef.buildable_to then
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-- do not remove the bucket with the liquid
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return itemstack
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end
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end
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if check_protection(lpos, user
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and user:get_player_name()
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or '', 'place '..source) then
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return
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end
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minetest.set_node(lpos, {name = source})
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return ItemStack('everness:bucket_empty')
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end
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})
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end
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end
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Everness:register_craftitem('everness:bucket_empty', {
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description = S('Empty Bucket'),
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inventory_image = 'everness_bucket_empty.png',
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groups = { tool = 1 },
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liquids_pointable = true,
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wield_scale = { x = 2, y = 2, z = 1 },
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == 'object' then
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pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
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return user:get_wielded_item()
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elseif pointed_thing.type ~= 'node' then
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-- do nothing if it's neither object nor node
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return
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end
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-- Check if pointing to a liquid source
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local node = minetest.get_node(pointed_thing.under)
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local liquiddef = bucket.liquids[node.name]
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local item_count = user:get_wielded_item():get_count()
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if liquiddef ~= nil
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and liquiddef.itemname ~= nil
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and node.name == liquiddef.source
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then
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if check_protection(pointed_thing.under,
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user:get_player_name(),
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'take '.. node.name) then
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return
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end
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-- default set to return filled bucket
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local giving_back = liquiddef.itemname
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-- check if holding more than 1 empty bucket
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if item_count > 1 then
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-- if space in inventory add filled bucked, otherwise drop as item
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local inv = user:get_inventory()
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if inv:room_for_item('main', { name = liquiddef.itemname }) then
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inv:add_item('main', liquiddef.itemname)
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else
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local pos = user:get_pos()
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pos.y = math.floor(pos.y + 0.5)
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minetest.add_item(pos, liquiddef.itemname)
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end
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-- set to return empty buckets minus 1
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giving_back = 'everness:bucket_empty '.. tostring(item_count - 1)
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end
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-- force_renew requires a source neighbour
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local source_neighbor = false
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if liquiddef.force_renew then
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source_neighbor = minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
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end
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if not (source_neighbor and liquiddef.force_renew) then
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minetest.add_node(pointed_thing.under, { name = 'air' })
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end
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return ItemStack(giving_back)
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else
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-- non-liquid nodes will have their on_punch triggered
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local node_def = minetest.registered_nodes[node.name]
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if node_def then
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node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
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end
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return user:get_wielded_item()
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end
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end,
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})
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-- Mineral water source is 'liquid_renewable = false' to avoid horizontal spread
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-- of water sources in sloping rivers that can cause water to overflow
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-- riverbanks and cause floods.
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-- River water source is instead made renewable by the 'force renew' option
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-- used here.
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bucket.register_liquid(
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'everness:mineral_water_source',
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'everness:mineral_water_flowing',
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'everness:bucket_mineral_water',
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'everness_bucket_mineral_water.png',
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S('Mineral') .. ' ' .. S('Water') .. ' ' .. S('Bucket'),
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{ tool = 1, water_bucket = 1 }
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)
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bucket.register_liquid(
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'everness:lava_source',
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'everness:lava_flowing',
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'everness:bucket_lava',
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'everness_bucket_lava.png',
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S('Lava Bucket'),
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{ tool = 1 }
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)
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minetest.register_craft({
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type = 'fuel',
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recipe = 'everness:bucket_lava',
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burntime = 370,
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replacements = {{ 'everness:bucket_lava', 'everness:bucket_empty' }},
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})
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