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232
mods/everness/doors.lua
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232
mods/everness/doors.lua
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--[[
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Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2024 SaKeL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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--]]
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local S = minetest.get_translator(minetest.get_current_modname())
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doors.register('everness:door_bamboo', {
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tiles = { { name = 'everness_door_bamboo.png', backface_culling = true } },
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description = S('Bamboo Door'),
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inventory_image = 'everness_door_bamboo_item.png',
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groups = { node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1 },
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sounds = Everness.node_sound_bamboo_defaults({
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dug = { name = 'everness_bamboo_hit', gain = 1.25 }
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}),
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sound_open = 'everness_door_bamboo_open',
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sound_close = 'everness_door_bamboo_open',
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gain_open = 5,
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gain_close = 5,
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recipe = {
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{ 'everness:bamboo_wood', 'everness:bamboo_wood' },
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{ 'everness:bamboo_wood', 'everness:bamboo_wood' },
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{ 'everness:bamboo_wood', 'everness:bamboo_wood' },
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}
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})
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doors.register_trapdoor('everness:trapdoor_bamboo', {
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description = S('Bamboo Trapdoor'),
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inventory_image = 'everness_door_trapdoor_bamboo.png',
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wield_image = 'everness_door_trapdoor_bamboo.png',
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tile_front = 'everness_door_trapdoor_bamboo.png',
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tile_side = 'everness_door_trapdoor_bamboo_side.png',
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sounds = Everness.node_sound_bamboo_defaults({
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dug = { name = 'everness_bamboo_hit', gain = 1.25 }
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}),
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sound_open = 'everness_door_bamboo_open',
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sound_close = 'everness_door_bamboo_open',
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gain_open = 5,
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gain_close = 5,
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1 },
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})
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doors.register_fencegate('everness:gate_bamboo', {
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description = S('Bamboo Wood Fence Gate'),
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texture = 'everness_dry_bamboo_block_side.png^[transformR90',
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material = 'everness:bamboo_wood',
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }
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})
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doors.register('everness:door_bone_pyrite', {
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tiles = { { name = 'everness_door_bone_pyrite.png', backface_culling = true } },
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description = S('Bone Pyrit Door'),
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inventory_image = 'everness_door_bone_pyrite_item.png',
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groups = { node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1 },
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sounds = Everness.node_sound_wood_defaults(),
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recipe = {
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{ 'everness:pyrite_ingot', 'everness:bone' },
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{ 'everness:pyrite_ingot', 'everness:bone' },
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{ 'everness:pyrite_ingot', 'everness:bone' },
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}
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})
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doors.register('everness:door_willow', {
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tiles = { { name = 'everness_door_willow.png', backface_culling = true } },
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description = S('Willow Door'),
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inventory_image = 'everness_door_willow_item.png',
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groups = { node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1 },
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sounds = Everness.node_sound_wood_defaults(),
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recipe = {
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{ 'everness:willow_wood', 'everness:willow_wood' },
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{ 'everness:willow_wood', 'everness:willow_wood' },
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{ 'everness:willow_wood', 'everness:willow_wood' },
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}
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})
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doors.register('everness:door_crystal_wood', {
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description = S('Crystal Wood Door'),
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tiles = { 'everness_door_crystal_wood.png' },
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inventory_image = 'everness_door_crystal_wood_item.png',
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use_texture_alpha = 'blend',
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groups = { node = 1, choppy = 3, oddly_breakable_by_hand = 3, door = 1 },
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sounds = Everness.node_sound_glass_defaults(),
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sound_open = 'everness_door_glass_open',
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sound_close = 'everness_door_glass_close',
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gain_open = 0.2,
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gain_close = 0.15,
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recipe = {
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{ 'everness:crystal_wood', 'everness:crystal_wood' },
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{ 'everness:crystal_wood', 'everness:crystal_wood' },
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{ 'everness:crystal_wood', 'everness:crystal_wood' },
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}
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})
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doors.register_trapdoor('everness:trapdoor_crystal_wood', {
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description = S('Crystal Wood Trapdoor'),
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inventory_image = 'everness_door_trapdoor_crystal_wood.png',
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wield_image = 'everness_door_trapdoor_crystal_wood.png',
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tile_front = 'everness_door_trapdoor_crystal_wood.png',
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tile_side = 'everness_door_trapdoor_crystal_wood_side.png',
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use_texture_alpha = 'blend',
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sounds = Everness.node_sound_glass_defaults(),
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sound_open = 'everness_door_glass_open',
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sound_close = 'everness_door_glass_close',
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gain_open = 0.2,
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gain_close = 0.15,
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groups = { node = 1, choppy = 3, oddly_breakable_by_hand = 3, door = 1 },
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})
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doors.register_fencegate('everness:gate_crystal_wood', {
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description = S('Crystal Wood Fence Gate'),
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texture = 'everness_crystal_wood.png^[transformR90',
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material = 'everness:crystal_wood',
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }
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})
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doors.register('everness:door_cursed_wood', {
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description = S('Cursed Wood Door'),
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tiles = { 'everness_door_cursed_wood.png' },
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inventory_image = 'everness_door_cursed_wood_item.png',
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use_texture_alpha = 'blend',
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groups = { node = 1, choppy = 3, oddly_breakable_by_hand = 3, door = 1 },
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sounds = Everness.node_sound_wood_defaults(),
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sound_open = 'everness_creaky_door_open',
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sound_close = 'everness_creaky_door_close',
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gain_open = 0.15,
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gain_close = 0.15,
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recipe = {
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{ 'everness:dry_wood', 'everness:dry_wood' },
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{ 'everness:dry_wood', 'everness:dry_wood' },
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{ 'everness:dry_wood', 'everness:dry_wood' },
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}
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})
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doors.register_trapdoor('everness:trapdoor_cursed_wood', {
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description = S('Cursed Wood Trapdoor'),
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inventory_image = 'everness_door_trapdoor_cursed_wood.png',
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wield_image = 'everness_door_trapdoor_cursed_wood.png',
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tile_front = 'everness_door_trapdoor_cursed_wood.png',
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tile_side = 'everness_door_trapdoor_cursed_wood_side.png',
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sounds = Everness.node_sound_wood_defaults(),
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sound_open = 'everness_creaky_door_open',
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sound_close = 'everness_creaky_door_close',
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gain_open = 0.15,
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gain_close = 0.15,
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groups = { node = 1, choppy = 3, oddly_breakable_by_hand = 3, door = 1 },
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})
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-- Palm Wood
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doors.register('everness:door_palm_wood', {
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description = S('Palm Wood Door'),
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tiles = { 'everness_door_palm_wood.png' },
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inventory_image = 'everness_door_palm_wood_item.png',
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use_texture_alpha = 'blend',
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groups = { node = 1, choppy = 3, oddly_breakable_by_hand = 3, door = 1 },
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sounds = Everness.node_sound_wood_defaults(),
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recipe = {
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{ 'everness:palm_tree_wood', 'everness:palm_tree_wood' },
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{ 'everness:palm_tree_wood', 'everness:palm_tree_wood' },
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{ 'everness:palm_tree_wood', 'everness:palm_tree_wood' },
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}
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})
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doors.register_trapdoor('everness:trapdoor_palm_wood', {
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description = S('Palm Wood Trapdoor'),
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inventory_image = 'everness_door_trapdoor_palm_wood.png',
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wield_image = 'everness_door_trapdoor_palm_wood.png',
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tile_front = 'everness_door_trapdoor_palm_wood.png',
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tile_side = 'everness_door_trapdoor_palm_wood_side.png',
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sounds = Everness.node_sound_wood_defaults(),
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groups = { node = 1, choppy = 3, oddly_breakable_by_hand = 3, door = 1 },
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})
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doors.register_fencegate('everness:gate_palm_wood', {
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description = S('Palm Wood Fence Gate'),
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texture = 'everness_palm_tree_wood.png^[sheet:2x2:1,1',
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material = 'everness:palm_tree_wood',
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }
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})
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-- Coral Wood
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doors.register_fencegate('everness:gate_coral_wood', {
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description = S('Coral Wood Fence Gate'),
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texture = 'everness_coral_wood.png',
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material = 'everness:coral_wood',
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }
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})
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-- Lava Tree Wood
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doors.register('everness:door_lava_tree', {
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description = S('Lava Tree Wood Door'),
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tiles = { 'everness_door_lava_tree_wood.png' },
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inventory_image = 'everness_door_lava_tree_wood_item.png',
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use_texture_alpha = 'blend',
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groups = { node = 1, choppy = 3, oddly_breakable_by_hand = 3, door = 1 },
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sounds = Everness.node_sound_wood_defaults(),
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recipe = {
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{ 'everness:lava_tree_wood', 'everness:lava_tree_wood' },
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{ 'everness:lava_tree_wood', 'everness:lava_tree_wood' },
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{ 'everness:lava_tree_wood', 'everness:lava_tree_wood' },
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}
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})
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doors.register_trapdoor('everness:trapdoor_lava_tree', {
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description = S('Lava Tree Wood Trapdoor'),
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inventory_image = 'everness_door_trapdoor_lava_tree_wood.png',
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wield_image = 'everness_door_trapdoor_lava_tree_wood.png',
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tile_front = 'everness_door_trapdoor_lava_tree_wood.png',
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tile_side = 'everness_door_trapdoor_lava_tree_wood_side.png',
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sounds = Everness.node_sound_wood_defaults(),
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groups = { node = 1, choppy = 3, oddly_breakable_by_hand = 3, door = 1 },
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})
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doors.register_fencegate('everness:gate_lava_tree_wood', {
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description = S('Lava Tree Wood Fence Gate'),
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texture = 'everness_lava_tree.png^[sheet:2x2:1,1',
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material = 'everness:lava_tree',
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groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }
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})
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