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448
mods/everness/mapgen_bamboo_forest.lua
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448
mods/everness/mapgen_bamboo_forest.lua
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--[[
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Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2024 SaKeL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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--]]
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--
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-- Register biomes
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--
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local y_max = Everness.settings.biomes.everness_bamboo_forest.y_max
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local y_min = Everness.settings.biomes.everness_bamboo_forest.y_min
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-- Bamboo Forest
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Everness:register_biome({
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name = 'everness:bamboo_forest',
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node_top = 'everness:dirt_with_grass_1',
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depth_top = 1,
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node_filler = 'everness:dirt_1',
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depth_filler = 1,
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node_riverbed = 'default:sand',
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depth_riverbed = 2,
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node_dungeon = 'everness:bamboo_wood',
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node_dungeon_alt = 'everness:bamboo_mosaic_wood',
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node_dungeon_stair = 'stairs:stair_bamboo_wood',
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y_max = y_max,
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y_min = y_min,
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heat_point = 80,
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humidity_point = 60,
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})
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--
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-- Register decorations
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--
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Everness:register_decoration({
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name = 'everness:bamboo_forest_small_bamboo',
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deco_type = 'schematic',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 80,
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fill_ratio = 0.1,
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biomes = { 'everness:bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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schematic = minetest.get_modpath('everness') .. '/schematics/everness_small_bamboo.mts',
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flags = 'place_center_x, place_center_z, force_placement',
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rotation = 'random',
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})
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Everness:register_decoration({
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name = 'everness:bamboo_forest_large_bamboo',
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deco_type = 'schematic',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 80,
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fill_ratio = 0.1,
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biomes = { 'everness:bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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schematic = minetest.get_modpath('everness') .. '/schematics/everness_large_bamboo.mts',
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flags = 'place_center_x, place_center_z, force_placement',
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rotation = 'random',
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})
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-- Jungle tree and log
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local jungle_tree_schem
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local jungle_log_schem
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if minetest.get_modpath('default') then
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jungle_tree_schem = minetest.get_modpath('default') .. '/schematics/jungle_tree.mts'
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jungle_log_schem = minetest.get_modpath('default') .. '/schematics/jungle_log.mts'
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elseif minetest.get_modpath('mcl_core') then
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jungle_tree_schem = minetest.get_modpath('mcl_core') .. '/schematics/mcl_core_jungle_tree.mts'
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jungle_log_schem = {
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size = { x = 3, y = 3, z = 1 },
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data = {
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{ name = 'air', prob = 0 },
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{ name = 'air', prob = 0 },
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{ name = 'air', prob = 0 },
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{ name = 'mcl_core:jungletree', param2 = 12 },
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{ name = 'mcl_core:jungletree', param2 = 12 },
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{ name = 'mcl_core:jungletree', param2 = 12, prob = 127 },
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{ name = 'air', prob = 0 },
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{ name = 'mcl_mushrooms:mushroom_brown', prob = 50 },
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{ name = 'air', prob = 0 },
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},
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}
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end
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if jungle_tree_schem then
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Everness:register_decoration({
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name = 'everness:bamboo_forest_jungle_tree',
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deco_type = 'schematic',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 16,
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fill_ratio = 0.0125,
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biomes = { 'everness:bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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schematic = jungle_tree_schem,
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flags = 'place_center_x, place_center_z',
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rotation = 'random',
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})
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end
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if jungle_log_schem then
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Everness:register_decoration({
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name = 'everness:bamboo_forest_jungle_log',
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deco_type = 'schematic',
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place_on = { 'everness:dirt_with_grass_1' },
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place_offset_y = 1,
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sidelen = 16,
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noise_params = {
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offset = 0.0015,
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scale = 0.0021,
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spread = { x = 250, y = 250, z = 250 },
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = { 'everness:bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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schematic = jungle_log_schem,
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flags = 'place_center_x',
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rotation = 'random',
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spawn_by = 'everness:dirt_with_grass_1',
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num_spawn_by = 8,
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})
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end
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-- Bush
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if minetest.get_modpath('default') then
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Everness:register_decoration({
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name = 'everness:bamboo_forest_grass',
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deco_type = 'simple',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 80,
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fill_ratio = 0.4,
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biomes = { 'everness:bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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decoration = {
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'default:grass_4',
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'default:grass_5',
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},
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})
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Everness:register_decoration({
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name = 'everness:bamboo_forest_bush',
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deco_type = 'schematic',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.01,
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spread = { x = 100, y = 100, z = 100 },
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seed = 137,
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octaves = 3,
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persist = 0.7,
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},
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biomes = { 'everness:bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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schematic = minetest.get_modpath('default') .. '/schematics/bush.mts',
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flags = 'place_center_x, place_center_z',
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})
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-- Blueberry bush
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Everness:register_decoration({
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name = 'everness:bamboo_forest_blueberry_bush',
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deco_type = 'schematic',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.01,
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spread = { x = 100, y = 100, z = 100 },
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seed = 697,
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octaves = 3,
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persist = 0.7,
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},
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biomes = { 'everness:bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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place_offset_y = 1,
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schematic = minetest.get_modpath('default') .. '/schematics/blueberry_bush.mts',
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flags = 'place_center_x, place_center_z',
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})
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end
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-- Flowers
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local function register_flower_decoration(offset, scale, length)
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Everness:register_decoration({
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name = 'everness:bamboo_forest_flowers_' .. length,
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deco_type = 'simple',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 16,
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noise_params = {
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offset = offset,
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scale = scale,
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spread = { x = 200, y = 200, z = 200 },
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seed = 329,
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octaves = 3,
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persist = 0.6
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},
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biomes = { 'everness:bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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decoration = 'everness:flowers_' .. length,
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})
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end
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register_flower_decoration(-0.03, 0.09, 4)
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register_flower_decoration(-0.015, 0.075, 3)
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register_flower_decoration(0, 0.06, 2)
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register_flower_decoration(0.015, 0.045, 1)
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local function register_flower_magenta_decoration(offset, scale, length)
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Everness:register_decoration({
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name = 'everness:bamboo_forest_flowers_magenta' .. length,
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deco_type = 'simple',
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place_on = { 'everness:dirt_with_grass_1' },
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sidelen = 16,
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noise_params = {
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offset = offset,
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scale = scale,
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spread = { x = 200, y = 200, z = 200 },
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seed = 329,
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octaves = 3,
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persist = 0.6
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},
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biomes = { 'everness:bamboo_forest' },
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y_max = y_max,
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y_min = y_min,
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decoration = 'everness:flowers_magenta_' .. length,
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})
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end
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register_flower_magenta_decoration(-0.03, 0.09, 4)
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register_flower_magenta_decoration(-0.015, 0.075, 3)
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register_flower_magenta_decoration(0, 0.06, 2)
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register_flower_magenta_decoration(0.015, 0.045, 1)
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--
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-- On Generated
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--
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local disp = 16
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local chance = 20
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_japanese_shrine.mts'
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local c_everness_bamboo_1 = minetest.get_content_id('everness:bamboo_1')
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local c_everness_bamboo_3 = minetest.get_content_id('everness:bamboo_3')
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local c_everness_bamboo_4 = minetest.get_content_id('everness:bamboo_4')
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local c_everness_bamboo_5 = minetest.get_content_id('everness:bamboo_5')
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local c_dirt_with_grass_1 = minetest.get_content_id('everness:dirt_with_grass_1')
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local c_dirt_with_grass_extras_1 = minetest.get_content_id('everness:dirt_with_grass_extras_1')
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local c_dirt_with_grass_extras_2 = minetest.get_content_id('everness:dirt_with_grass_extras_2')
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local biome_id_bamboo_forest = minetest.get_biome_id('everness:bamboo_forest')
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local d_everness_bamboo_forest_large_bamboo = minetest.get_decoration_id('everness:bamboo_forest_large_bamboo')
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minetest.set_gen_notify({ decoration = true }, { d_everness_bamboo_forest_large_bamboo })
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Everness:add_to_queue_on_generated({
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name = 'everness:bamboo_forest',
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can_run = function(biomemap)
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return table.indexof(biomemap, biome_id_bamboo_forest) ~= -1
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end,
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on_data = function(minp, maxp, area, data, p2data, gennotify, rand, shared_args)
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--
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-- Bamboo
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--
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for _, pos in ipairs(gennotify['decoration#' .. (d_everness_bamboo_forest_large_bamboo or '')] or {}) do
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-- For bamboo large this is position of the 'place_on' node, e.g. 'everness:dirt_with_grass_extras_2'
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local vi = area:indexp(pos)
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local while_counter = 1
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local bamboo_height = 0
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local last_vi = vi + area.ystride * while_counter
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-- Get bamboo height
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while data[last_vi] == c_everness_bamboo_3 do
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last_vi = vi + area.ystride * while_counter
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bamboo_height = bamboo_height + 1
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while_counter = while_counter + 1
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end
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|
||||
-- Back up the last from `while_counter`
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last_vi = last_vi - area.ystride
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|
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-- Add top bamboo nodes with leaves based on their generated height
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if bamboo_height > 4 then
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for i = 1, 3 do
|
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if data[last_vi + area.ystride * i] == minetest.CONTENT_AIR then
|
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if i == 1 then
|
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data[last_vi + area.ystride * i] = c_everness_bamboo_4
|
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else
|
||||
data[last_vi + area.ystride * i] = c_everness_bamboo_5
|
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end
|
||||
|
||||
p2data[last_vi + area.ystride * i] = p2data[vi + area.ystride]
|
||||
end
|
||||
end
|
||||
else
|
||||
for i = 1, 2 do
|
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if data[last_vi + area.ystride * i] == minetest.CONTENT_AIR then
|
||||
if i == 1 then
|
||||
data[last_vi + area.ystride * i] = c_everness_bamboo_4
|
||||
else
|
||||
data[last_vi + area.ystride * i] = c_everness_bamboo_5
|
||||
end
|
||||
|
||||
p2data[last_vi + area.ystride * i] = p2data[vi + area.ystride]
|
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end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
|
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local sidelength = maxp.x - minp.x + 1
|
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local x_disp = rand:next(0, disp)
|
||||
local z_disp = rand:next(0, disp)
|
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shared_args.schem_positions = {}
|
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|
||||
for y = minp.y, maxp.y do
|
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local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
|
||||
|
||||
if
|
||||
(
|
||||
data[vi + area.ystride] == minetest.CONTENT_AIR
|
||||
or data[vi + area.ystride] == c_everness_bamboo_1
|
||||
or data[vi + area.ystride] == c_everness_bamboo_3
|
||||
)
|
||||
and (
|
||||
data[vi] == c_dirt_with_grass_1
|
||||
or data[vi] == c_dirt_with_grass_extras_1
|
||||
or data[vi] == c_dirt_with_grass_extras_2
|
||||
)
|
||||
and rand:next(0, 100) < chance
|
||||
then
|
||||
local s_pos = area:position(vi)
|
||||
|
||||
--
|
||||
-- Japanese Shrine
|
||||
--
|
||||
|
||||
local size = { x = 11, y = 19, z = 15 }
|
||||
local size_x = math.round(size.x / 2)
|
||||
local size_z = math.round(size.z / 2)
|
||||
local schem_pos = vector.new(s_pos)
|
||||
|
||||
-- find floor big enough
|
||||
local positions = minetest.find_nodes_in_area_under_air(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
'everness:dirt_with_grass_1'
|
||||
}
|
||||
)
|
||||
-- Can force over these blocks
|
||||
local force_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
|
||||
{
|
||||
'everness:dirt_with_grass_extras_1',
|
||||
'everness:dirt_with_grass_extras_2',
|
||||
'group:bamboo',
|
||||
'group:flower',
|
||||
'group:leaves'
|
||||
}
|
||||
)
|
||||
|
||||
if #positions + #force_positions < size.x * size.z then
|
||||
-- not enough space
|
||||
return
|
||||
end
|
||||
|
||||
-- enough air to place structure ?
|
||||
local air_positions = minetest.find_nodes_in_area(
|
||||
vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
|
||||
{
|
||||
'air',
|
||||
'group:bamboo',
|
||||
'group:flower',
|
||||
'group:leaves'
|
||||
}
|
||||
)
|
||||
|
||||
if #air_positions > (size.x * size.y * size.z) / 2 then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vm,
|
||||
schem_pos,
|
||||
schem,
|
||||
'random',
|
||||
nil,
|
||||
true,
|
||||
'place_center_x, place_center_z'
|
||||
)
|
||||
|
||||
shared_args.schem_positions.everness_japanese_shrine = shared_args.schem_positions.everness_japanese_shrine or {}
|
||||
|
||||
table.insert(shared_args.schem_positions.everness_japanese_shrine, {
|
||||
pos = schem_pos,
|
||||
minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
|
||||
maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
|
||||
})
|
||||
|
||||
minetest.log('action', '[Everness] Japanese Shrine was placed at ' .. schem_pos:to_string())
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
after_write_to_map = function(shared_args)
|
||||
local schem_positions = shared_args.schem_positions or {}
|
||||
|
||||
for name, tbl in pairs(schem_positions) do
|
||||
if next(tbl) then
|
||||
for i, v in ipairs(tbl) do
|
||||
local chest_positions = minetest.find_nodes_in_area(
|
||||
v.minp,
|
||||
v.maxp,
|
||||
{ 'everness:chest' }
|
||||
)
|
||||
|
||||
if #chest_positions > 0 then
|
||||
Everness:populate_loot_chests(chest_positions)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
Loading…
Add table
Add a link
Reference in a new issue