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338
mods/everness/mapgen_forsaken_desert_under.lua
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338
mods/everness/mapgen_forsaken_desert_under.lua
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--[[
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Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2024 SaKeL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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--]]
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--
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-- Register biomes
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--
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local y_max = Everness.settings.biomes.everness_forsaken_desert_under.y_max
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local y_min = Everness.settings.biomes.everness_forsaken_desert_under.y_min
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-- Forsaken Desert Under
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Everness:register_biome({
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name = 'everness:forsaken_desert_under',
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node_cave_liquid = { 'mapgen_water_source', 'mapgen_lava_source' },
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node_dungeon = 'default:cobble',
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node_dungeon_alt = 'default:mossycobble',
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node_dungeon_stair = 'stairs:stair_cobble',
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y_max = y_max,
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y_min = y_min,
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heat_point = 100,
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humidity_point = 30,
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})
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--
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-- Register decorations
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--
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Everness:register_decoration({
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name = 'everness:forsaken_desert_under_floors',
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deco_type = 'simple',
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place_on = { 'default:stone' },
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sidelen = 16,
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place_offset_y = -1,
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fill_ratio = 10,
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biomes = asuna.features.cave.forsaken_desert,
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y_max = y_max,
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y_min = y_min,
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flags = 'all_floors, force_placement',
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decoration = {
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'everness:forsaken_desert_sand'
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},
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})
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Everness:register_decoration({
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name = 'everness:forsaken_desert_under_floors_chiseled',
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deco_type = 'simple',
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place_on = { 'everness:forsaken_desert_sand' },
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sidelen = 16,
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place_offset_y = -1,
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fill_ratio = 0.2,
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biomes = asuna.features.cave.forsaken_desert,
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y_max = y_max - 500 > y_min and y_max - 500 or y_max,
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y_min = y_min,
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decoration = {
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'everness:forsaken_desert_chiseled_stone',
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'everness:forsaken_desert_brick',
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'everness:forsaken_desert_brick_red',
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'everness:forsaken_desert_engraved_stone',
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'everness:forsaken_desert_cobble_red',
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'everness:forsaken_desert_cobble',
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},
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flags = 'all_floors, force_placement'
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})
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Everness:register_decoration({
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name = 'everness:forsaken_desert_under_ceilings',
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deco_type = 'simple',
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place_on = { 'everness:forsaken_desert_sand' },
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sidelen = 16,
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fill_ratio = 0.4,
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biomes = asuna.features.cave.forsaken_desert,
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y_max = y_max,
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y_min = y_min,
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flags = 'all_ceilings',
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decoration = {
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'everness:moss_block'
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},
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})
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Everness:register_decoration({
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name = 'everness:forsaken_desert_under_cactus_blue',
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deco_type = 'simple',
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place_on = { 'everness:forsaken_desert_sand' },
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.01,
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spread = { x = 100, y = 100, z = 100 },
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seed = 137,
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octaves = 3,
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persist = 0.7,
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},
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biomes = asuna.features.cave.forsaken_desert,
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y_max = y_max - 500 > y_min and y_max - 500 or y_max,
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y_min = y_min,
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decoration = 'everness:cactus_blue',
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height = 2,
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height_max = 6,
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flags = 'all_floors'
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})
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Everness:register_decoration({
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name = 'everness:forsaken_desert_under_cave_barrel_cactus',
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deco_type = 'simple',
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place_on = {
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'everness:forsaken_desert_sand',
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'everness:forsaken_desert_chiseled_stone',
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'everness:forsaken_desert_brick',
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'everness:forsaken_desert_engraved_stone'
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},
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sidelen = 16,
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fill_ratio = 0.005,
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biomes = asuna.features.cave.forsaken_desert,
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y_max = y_max - 250 > y_min and y_max - 250 or y_max,
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y_min = y_min,
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decoration = {
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'everness:cave_barrel_cactus',
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'everness:venus_trap'
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},
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flags = 'all_floors',
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param2_max = 3
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})
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Everness:register_decoration({
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name = 'everness:forsaken_desert_under_cave_illumi_root',
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deco_type = 'simple',
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place_on = {
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'everness:forsaken_desert_sand',
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'everness:forsaken_desert_chiseled_stone',
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'everness:forsaken_desert_brick',
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'everness:forsaken_desert_engraved_stone'
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},
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sidelen = 16,
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fill_ratio = 0.005,
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biomes = asuna.features.cave.forsaken_desert,
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y_max = y_max,
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y_min = y_min,
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decoration = { 'everness:illumi_root' },
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flags = 'all_floors'
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})
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Everness:register_decoration({
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name = 'everness:forsaken_desert_under_vines',
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deco_type = 'simple',
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place_on = { 'everness:moss_block' },
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sidelen = 16,
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fill_ratio = 0.09,
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biomes = asuna.features.cave.forsaken_desert,
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param2 = 8,
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decoration = {
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'everness:dense_vine_1',
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'everness:dense_vine_2'
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},
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y_max = y_max,
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y_min = y_min,
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flags = 'all_ceilings',
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spawn_by = 'air',
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num_spawn_by = 8
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})
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Everness:register_decoration({
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name = 'everness:forsaken_desert_under_hollow_tree',
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deco_type = 'simple',
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place_on = { 'everness:forsaken_desert_sand' },
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.006,
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spread = { x = 250, y = 250, z = 250 },
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = asuna.features.cave.forsaken_desert,
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y_max = y_max,
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y_min = y_min,
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decoration = 'everness:hollow_tree',
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height = 3,
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height_max = 7,
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flags = 'all_floors'
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})
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--
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-- On Generated
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--
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local disp = 16
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local chance = 20
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local schem = minetest.get_modpath('everness') .. '/schematics/everness_forsaken_desert_temple_2.mts'
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local size = { x = 16, y = 17, z = 15 }
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local size_x = math.round(size.x / 2)
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local size_z = math.round(size.z / 2)
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local c_forsaken_desert_sand = minetest.get_content_id('everness:forsaken_desert_sand')
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local c_forsaken_desert_chiseled_stone = minetest.get_content_id('everness:forsaken_desert_chiseled_stone')
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local c_forsaken_desert_brick = minetest.get_content_id('everness:forsaken_desert_brick')
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local c_forsaken_desert_engraved_stone = minetest.get_content_id('everness:forsaken_desert_engraved_stone')
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local biome_id_everness_forsaken_desert_under = {}
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for _,biome in ipairs(asuna.features.cave.forsaken_desert) do
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table.insert(biome_id_everness_forsaken_desert_under,minetest.get_biome_id(biome))
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end
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Everness:add_to_queue_on_generated({
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name = 'everness:forsaken_desert_under',
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can_run = function(biomemap)
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for _,biome in ipairs(biome_id_everness_forsaken_desert_under) do
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if table.indexof(biomemap, biome) ~= -1 then
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return true
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end
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end
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return false
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end,
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after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
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local sidelength = maxp.x - minp.x + 1
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local x_disp = rand:next(0, disp)
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local z_disp = rand:next(0, disp)
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shared_args.schem_positions = {}
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for y = minp.y, maxp.y do
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local vi = area:index(minp.x + sidelength / 2 + x_disp, y, minp.z + sidelength / 2 + z_disp)
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if
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(
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data[vi] == c_forsaken_desert_sand
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or data[vi] == c_forsaken_desert_chiseled_stone
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or data[vi] == c_forsaken_desert_brick
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or data[vi] == c_forsaken_desert_engraved_stone
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)
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and rand:next(0, 100) < chance
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then
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local s_pos = area:position(vi)
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--
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-- Forsaken Desert Temple 2
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--
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local schem_pos = vector.new(s_pos.x, s_pos.y, s_pos.z)
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-- find floor big enough
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local positions = minetest.find_nodes_in_area_under_air(
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vector.new(s_pos.x - size_x, s_pos.y - 1, s_pos.z - size_z),
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vector.new(s_pos.x + size_x, s_pos.y + 1, s_pos.z + size_z),
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{
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'everness:forsaken_desert_sand',
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'everness:forsaken_desert_chiseled_stone',
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'everness:forsaken_desert_brick',
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'everness:forsaken_desert_engraved_stone',
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'group:stone',
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'group:sand',
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'group:everness_sand',
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'default:gravel',
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'default:stone_with_coal',
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'default:stone_with_iron',
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'default:stone_with_tin',
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'default:stone_with_gold',
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'default:stone_with_mese',
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'default:stone_with_diamond',
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'everness:cave_barrel_cactus',
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'everness:venus_trap',
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'group:flora',
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'everness:quartz_ore',
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'everness:stone_with_pyrite',
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}
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)
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if #positions < size.x * size.z then
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-- not enough space
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return
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end
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-- enough air to place structure ?
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local air_positions = minetest.find_nodes_in_area(
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vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
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vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z),
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{
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'air'
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}
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)
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if #air_positions > (size.x * size.y * size.z) / 2 then
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minetest.place_schematic_on_vmanip(
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vm,
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schem_pos,
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schem,
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'random',
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nil,
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true,
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'place_center_x, place_center_z'
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)
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shared_args.schem_positions.everness_forsaken_desert_temple_2 = shared_args.schem_positions.everness_forsaken_desert_temple_2 or {}
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table.insert(shared_args.schem_positions.everness_forsaken_desert_temple_2, {
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pos = schem_pos,
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minp = vector.new(s_pos.x - size_x, s_pos.y, s_pos.z - size_z),
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maxp = vector.new(s_pos.x + size_x, s_pos.y + size.y, s_pos.z + size_z)
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})
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minetest.log('action', '[Everness] Forsaken Desert Temple 2 was placed at ' .. schem_pos:to_string())
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end
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end
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end
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end,
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after_write_to_map = function(shared_args)
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local schem_positions = shared_args.schem_positions or {}
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for name, tbl in pairs(schem_positions) do
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if next(tbl) then
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for i, v in ipairs(tbl) do
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local chest_positions = minetest.find_nodes_in_area(
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v.minp,
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v.maxp,
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{ 'everness:chest' }
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)
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if #chest_positions > 0 then
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Everness:populate_loot_chests(chest_positions)
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end
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end
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end
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end
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end
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})
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