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163
mods/everness/sneak_pickup.lua
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163
mods/everness/sneak_pickup.lua
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--[[
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Everness. Never ending discovery in Everness mapgen.
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Copyright (C) 2024 SaKeL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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--]]
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local DELAY = 0
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local TIMER = 0
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local function pick_dropped_items(player)
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local pos = player:get_pos()
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local inv = player:get_inventory()
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if not inv then
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return
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end
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local objects = minetest.get_objects_inside_radius(pos, 3)
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local objects_to_collect = {}
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-- filter - leave only builtin items
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for _, object in ipairs(objects) do
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local luaentity = object:get_luaentity()
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if not object:is_player()
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and luaentity
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and luaentity.name == '__builtin:item'
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and luaentity.itemstring ~= ''
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then
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table.insert(objects_to_collect, object)
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end
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end
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-- sort with the oldest objects first
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table.sort(objects_to_collect, function(a, b)
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return b:get_luaentity().age < a:get_luaentity().age
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end)
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for _, object in ipairs(objects_to_collect) do
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local luaentity = object:get_luaentity()
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local itemstack = ItemStack(luaentity.itemstring)
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if not luaentity._being_collected then
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-- Invoke global on_item_pickup callbacks.
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-- for _, callback in ipairs(minetest.registered_on_item_pickups) do
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-- local result = callback(itemstack, player, { type = 'object', ref = object })
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-- if result then
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-- itemstack = ItemStack(result)
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-- end
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-- end
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local leftover_stack = inv:add_item('main', itemstack)
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local stack_count_prev = itemstack:get_count()
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local stack_count_leftover = leftover_stack:get_count()
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if leftover_stack and stack_count_prev ~= stack_count_leftover then
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-- Collect item / Item fits in the inventory
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local pos_obj = object:get_pos()
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if leftover_stack ~= 0 then
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minetest.spawn_item(pos_obj, leftover_stack:to_string())
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end
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luaentity._being_collected = true
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object:set_acceleration({ x = 0, y = 0, z = 0 })
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object:set_velocity({ x = 0, y = 0, z = 0 })
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luaentity.physical_state = false
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luaentity.object:set_properties({
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physical = false,
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-- prevent picking up items while they are moving to the player
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-- since the items are in the players inventory already this would
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-- duplicate the itemstack
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selectionbox = { 0, 0, 0, 0, 0, 0 },
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collisionbox = { 0, 0, 0, 0, 0, 0 }
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})
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object:move_to(vector.new(
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(pos.x - pos_obj.x) + pos_obj.x,
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(pos.y - pos_obj.y) + pos_obj.y + 1.25,
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(pos.z - pos_obj.z) + pos_obj.z
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))
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minetest.sound_play('everness_item_drop_pickup', {
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pos = pos,
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max_hear_distance = 16,
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gain = 0.4,
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})
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minetest.after(0.25, function(v_object)
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if v_object and v_object:get_luaentity() then
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v_object:remove()
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end
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end, object)
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end
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end
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end
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end
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minetest.register_on_joinplayer(function(player)
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local player_meta = player:get_meta()
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player_meta:set_int('everness_is_sneaking', 0)
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end)
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minetest.register_globalstep(function(dtime)
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TIMER = TIMER + dtime
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if DELAY > 0 then
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DELAY = DELAY - dtime
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elseif DELAY < 0 then
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DELAY = 0
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end
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if TIMER > 0.5 then
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for _, player in ipairs(minetest.get_connected_players()) do
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local player_meta = player:get_meta()
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local control = player:get_player_control()
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local player_hp = player:get_hp()
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local is_sneaking = player_meta:get_int('everness_is_sneaking') > 0
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if control.sneak and (player_hp > 0 or not minetest.settings:get_bool('enable_damage')) then
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-- [Shift + E + Q] single drop item
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-- Autopickup after DELAY
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if control.aux1 then
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DELAY = 1.5
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end
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if DELAY == 0 then
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pick_dropped_items(player)
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end
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end
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-- Hide nametag when sneaking
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if control.sneak ~= is_sneaking then
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if control.sneak and player_hp > 0 then
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local nametag_tbl = player:get_nametag_attributes()
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nametag_tbl.color.a = 0
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player:set_nametag_attributes(nametag_tbl)
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player:set_properties{makes_footstep_sound = false}
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else
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local nametag_tbl = player:get_nametag_attributes()
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nametag_tbl.color.a = 255
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player:set_nametag_attributes(nametag_tbl)
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player:set_properties{makes_footstep_sound = true}
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end
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player_meta:set_int('everness_is_sneaking', control.sneak and 1 or 0)
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end
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end
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TIMER = 0
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end
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end)
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