write something there
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97
mods/livingslimes/slimes/grass.lua
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97
mods/livingslimes/slimes/grass.lua
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livingslimes.register_slime("Grass",{
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-- Mob Properties
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color = "#0A1:180",
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size = 5,
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aquatic = false,
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max_health = 14,
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damage = 2,
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speed = 3.25,
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tracking_range = 13,
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behaviors = {
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"wander",
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"attack",
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"dig",
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"eat",
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"digest",
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},
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diet = {
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["group:sword"] = 10,
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["group:pickaxe"] = 9,
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["group:axe"] = 8,
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["group:shovel"] = 7,
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["group:hoe"] = 7,
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["group:grass"] = 3,
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["group:flora"] = 3,
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["group:leaves"] = 3,
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["group:food"] = 2,
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any = 1,
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},
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-- Spawning properties
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spawn_chance = livingslimes.settings.spawn_chance_hostile,
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spawn_cap = 1,
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spawn_biomes = {
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"grassland",
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"grassytwo",
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"junglee",
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"grassytwo",
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"dorwinion",
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"prairie",
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"grove",
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"alpine",
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"deciduous_forest",
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"japanese_forest",
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"japaneseforest",
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"meadow",
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"cherry",
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"sakura",
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"bamboo",
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"bambooforest",
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"bamboo_forest",
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"Plains",
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"SunflowerPlains",
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"Forest",
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"FlowerForest",
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"BirchForest",
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"BirchForestM",
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"mediterranean",
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"naturalbiomes:bushland",
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"naturalbiomes:heath",
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},
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spawn_nodes = {
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"group:soil",
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},
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min_height = 0,
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max_height = 31000,
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min_light = 0,
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max_light = 16,
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min_group = 1,
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max_group = 1,
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-- Drops properties
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edible = 2,
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harmful = 0,
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drops = (function()
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local d = {}
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if livingslimes.dependencies.default then
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d[#d + 1] = {
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name = "default:grass_1",
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min = 1,
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max = 1,
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chance = 10,
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}
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end
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if livingslimes.dependencies.mcl_flowers then
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d[#d + 1] = {
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name = "mcl_flowers:tallgrass",
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min = 1,
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max = 1,
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chance = 10,
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}
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end
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return d
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end)(),
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})
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