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85
mods/livingslimes/slimes/ice.lua
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85
mods/livingslimes/slimes/ice.lua
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livingslimes.register_slime("Ice",{
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-- Mob Properties
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color = "#8BF:180",
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size = 5,
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aquatic = false,
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max_health = 14,
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damage = 2,
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speed = 3.25,
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tracking_range = 13,
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behaviors = {
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"wander",
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"attack",
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"eat",
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"digest",
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},
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diet = {
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["group:sword"] = 10,
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["group:pickaxe"] = 9,
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["group:axe"] = 8,
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["group:shovel"] = 7,
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["group:hoe"] = 7,
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["group:snowy"] = 5,
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["group:food"] = 2,
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any = 1,
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},
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-- Spawning properties
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spawn_chance = livingslimes.settings.spawn_chance_hostile,
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spawn_cap = 1,
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spawn_biomes = {
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"tundra",
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"tundra_highland",
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"taiga",
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"coniferous_forest",
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"frost_land",
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"glacier",
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"everness_frosted_icesheet",
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"everness:frosted_icesheet",
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"icesheet",
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"snowy_grassland",
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"frost",
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"frost_floatland",
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"IcePlains",
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"IcePlainsSpikes",
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"ColdTaiga",
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},
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spawn_nodes = {
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"group:soil",
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"group:snowy",
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"group:ice",
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},
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min_height = 0,
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max_height = 31000,
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min_light = 0,
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max_light = 16,
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min_group = 1,
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max_group = 1,
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-- Drops properties
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edible = 2,
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harmful = 0,
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drops = (function()
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local d = {}
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if livingslimes.dependencies.default then
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d[#d + 1] = {
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name = "default:ice",
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min = 1,
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max = 1,
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chance = 10,
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}
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end
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if livingslimes.dependencies.mcl_core then
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d[#d + 1] = {
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name = "mcl_core:ice",
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min = 1,
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max = 1,
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chance = 10,
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}
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end
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return d
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end)(),
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})
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