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204
mods/minetest_game/beds/api.lua
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204
mods/minetest_game/beds/api.lua
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-- Removes a node without calling on on_destruct()
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-- We use this to mess with bed nodes without causing unwanted recursion.
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local function remove_no_destruct(pos)
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minetest.swap_node(pos, {name = "air"})
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minetest.remove_node(pos) -- Now clear the meta
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minetest.check_for_falling(pos)
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end
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--- returns the position of the other bed half (or nil on failure)
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local function get_other_bed_pos(pos, n)
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local node = core.get_node(pos)
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local dir = core.facedir_to_dir(node.param2)
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if not dir then
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return -- There are 255 possible param2 values. Ignore bad ones.
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end
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local other
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if n == 2 then
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other = vector.subtract(pos, dir)
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elseif n == 1 then
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other = vector.add(pos, dir)
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else
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return nil
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end
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local onode = core.get_node(other)
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if onode.param2 == node.param2 and core.get_item_group(onode.name, "bed") ~= 0 then
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return other
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end
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return nil
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end
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local function destruct_bed(pos, n)
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local other = get_other_bed_pos(pos, n)
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if other then
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remove_no_destruct(other)
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beds.remove_spawns_at(other)
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end
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beds.remove_spawns_at(pos)
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end
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function beds.register_bed(name, def)
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minetest.register_node(name .. "_bottom", {
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description = def.description,
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inventory_image = def.inventory_image,
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wield_image = def.wield_image,
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drawtype = "nodebox",
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tiles = def.tiles.bottom,
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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stack_max = 1,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
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sounds = def.sounds or default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = def.nodebox.bottom,
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},
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selection_box = {
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type = "fixed",
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fixed = def.selectionbox,
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},
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local udef = minetest.registered_nodes[node.name]
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if udef and udef.on_rightclick and
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not (placer and placer:is_player() and
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placer:get_player_control().sneak) then
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return udef.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack
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end
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local pos
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if udef and udef.buildable_to then
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pos = under
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else
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pos = pointed_thing.above
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end
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local player_name = placer and placer:get_player_name() or ""
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if minetest.is_protected(pos, player_name) and
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not minetest.check_player_privs(player_name, "protection_bypass") then
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minetest.record_protection_violation(pos, player_name)
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return itemstack
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end
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local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
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if not node_def or not node_def.buildable_to then
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return itemstack
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end
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local dir = placer and placer:get_look_dir() and
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minetest.dir_to_facedir(placer:get_look_dir()) or 0
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local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
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if minetest.is_protected(botpos, player_name) and
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not minetest.check_player_privs(player_name, "protection_bypass") then
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minetest.record_protection_violation(botpos, player_name)
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return itemstack
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end
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local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
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if not botdef or not botdef.buildable_to then
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return itemstack
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end
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minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
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minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
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if not minetest.is_creative_enabled(player_name) then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_destruct = function(pos)
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destruct_bed(pos, 1)
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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beds.on_rightclick(pos, clicker)
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return itemstack
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end,
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on_rotate = function(pos, node, user, _, new_param2)
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local dir = minetest.facedir_to_dir(node.param2)
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if not dir then
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return false
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end
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-- old position of the top node
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local p = vector.add(pos, dir)
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local node2 = minetest.get_node_or_nil(p)
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if not node2 or minetest.get_item_group(node2.name, "bed") ~= 2 or
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node.param2 ~= node2.param2 then
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return false
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end
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if minetest.is_protected(p, user:get_player_name()) then
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minetest.record_protection_violation(p, user:get_player_name())
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return false
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end
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if new_param2 % 32 > 3 then
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return false
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end
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-- new position of the top node
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local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
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local node3 = minetest.get_node_or_nil(newp)
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local node_def = node3 and minetest.registered_nodes[node3.name]
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if not node_def or not node_def.buildable_to then
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return false
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end
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if minetest.is_protected(newp, user:get_player_name()) then
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minetest.record_protection_violation(newp, user:get_player_name())
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return false
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end
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node.param2 = new_param2
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remove_no_destruct(p)
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minetest.set_node(pos, node)
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minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
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return true
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end,
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can_dig = function(pos, player)
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return beds.can_dig(pos)
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end,
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})
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minetest.register_node(name .. "_top", {
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drawtype = "nodebox",
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tiles = def.tiles.top,
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use_texture_alpha = "clip",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
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not_in_creative_inventory = 1},
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sounds = def.sounds or default.node_sound_wood_defaults(),
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drop = "",
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node_box = {
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type = "fixed",
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fixed = def.nodebox.top,
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},
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selection_box = {
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type = "fixed",
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-- Small selection box to allow digging stray top nodes
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fixed = {-0.3, -0.3, -0.3, 0.3, -0.1, 0.3},
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},
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on_destruct = function(pos)
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destruct_bed(pos, 2)
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end,
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can_dig = function(pos, player)
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local other = get_other_bed_pos(pos, 2)
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return (not other) or beds.can_dig(other)
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end,
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})
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minetest.register_alias(name, name .. "_bottom")
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minetest.register_craft({
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output = name,
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recipe = def.recipe
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})
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end
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