write something there

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Minetest Game mod: creative
===========================
See license.txt for license information.
Authors of source code
----------------------
Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (MIT)
Author of media (textures)
--------------------------
paramat (CC BY-SA 3.0):
* creative_prev_icon.png
* creative_next_icon.png
* creative_search_icon.png
* creative_clear_icon.png
* creative_trash_icon.png derived from a texture by kilbith (CC BY-SA 3.0)

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-- creative/init.lua
-- Load support for MT game translation.
local S = minetest.get_translator("creative")
creative = {}
creative.get_translator = S
local function update_sfinv(name)
minetest.after(0, function()
local player = minetest.get_player_by_name(name)
if player then
if sfinv.get_page(player):sub(1, 9) == "creative:" then
sfinv.set_page(player, sfinv.get_homepage_name(player))
else
sfinv.set_player_inventory_formspec(player)
end
end
end)
end
minetest.register_privilege("creative", {
description = S("Allow player to use creative inventory"),
give_to_singleplayer = false,
give_to_admin = false,
on_grant = update_sfinv,
on_revoke = update_sfinv,
})
-- Override the engine's creative mode function
local old_is_creative_enabled = minetest.is_creative_enabled
function minetest.is_creative_enabled(name)
if name == "" then
return old_is_creative_enabled(name)
end
return minetest.check_player_privs(name, {creative = true}) or
old_is_creative_enabled(name)
end
-- For backwards compatibility:
function creative.is_enabled_for(name)
return minetest.is_creative_enabled(name)
end
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
if minetest.is_creative_enabled("") then
minetest.register_on_mods_loaded(function()
-- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1.
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
-- increased such that nodes of differing levels have an insignificant
-- effect on digtime.
local digtime = 42
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
-- Override the hand tool
minetest.override_item("", {
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
crumbly = caps,
cracky = caps,
snappy = caps,
choppy = caps,
oddly_breakable_by_hand = caps,
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
dig_immediate =
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
},
damage_groups = {fleshy = 10},
}
})
end)
end
-- Unlimited node placement
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
if placer and placer:is_player() then
return minetest.is_creative_enabled(placer:get_player_name())
end
end)
-- Don't pick up if the item is already in the inventory
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() or
not minetest.is_creative_enabled(digger:get_player_name()) then
return old_handle_node_drops(pos, drops, digger)
end
local inv = digger:get_inventory()
if inv then
for _, item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
end
end
end
end

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-- creative/inventory.lua
-- support for MT game translation.
local S = creative.get_translator
local player_inventory = {}
local inventory_cache = {}
local function init_creative_cache(items)
inventory_cache[items] = {}
local i_cache = inventory_cache[items]
for name, def in pairs(items) do
if def.groups.not_in_creative_inventory ~= 1 and
def.description and def.description ~= "" then
i_cache[name] = def
end
end
table.sort(i_cache)
return i_cache
end
function creative.init_creative_inventory(player)
local player_name = player:get_player_name()
player_inventory[player_name] = {
size = 0,
filter = "",
start_i = 0,
old_filter = nil, -- use only for caching in update_creative_inventory
old_content = nil
}
minetest.create_detached_inventory("creative_" .. player_name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
local name = player2 and player2:get_player_name() or ""
if not minetest.is_creative_enabled(name) or
to_list == "main" then
return 0
end
return count
end,
allow_put = function(inv, listname, index, stack, player2)
return 0
end,
allow_take = function(inv, listname, index, stack, player2)
local name = player2 and player2:get_player_name() or ""
if not minetest.is_creative_enabled(name) then
return 0
end
return -1
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
end,
on_take = function(inv, listname, index, stack, player2)
if stack and stack:get_count() > 0 then
minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory")
end
end,
}, player_name)
return player_inventory[player_name]
end
local NO_MATCH = 999
local function match(s, filter)
if filter == "" then
return 0
end
if s:lower():find(filter, 1, true) then
return #s - #filter
end
return NO_MATCH
end
local function description(def, lang_code)
local s = def.description
if lang_code then
s = minetest.get_translated_string(lang_code, s)
end
return s:gsub("\n.*", "") -- First line only
end
function creative.update_creative_inventory(player_name, tab_content)
local inv = player_inventory[player_name] or
creative.init_creative_inventory(minetest.get_player_by_name(player_name))
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
if inv.filter == inv.old_filter and tab_content == inv.old_content then
return
end
inv.old_filter = inv.filter
inv.old_content = tab_content
local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
local lang
local player_info = minetest.get_player_information(player_name)
if player_info and player_info.lang_code ~= "" then
lang = player_info.lang_code
end
local creative_list = {}
local order = {}
for name, def in pairs(items) do
local m = match(description(def), inv.filter)
if m > 0 then
m = math.min(m, match(description(def, lang), inv.filter))
end
if m > 0 then
m = math.min(m, match(name, inv.filter))
end
if m < NO_MATCH then
creative_list[#creative_list+1] = name
-- Sort by match value first so closer matches appear earlier
order[name] = string.format("%02d", m) .. name
end
end
table.sort(creative_list, function(a, b) return order[a] < order[b] end)
player_inv:set_size("main", #creative_list)
player_inv:set_list("main", creative_list)
inv.size = #creative_list
end
-- Create the trash field
local trash = minetest.create_detached_inventory("trash", {
-- Allow the stack to be placed and remove it in on_put()
-- This allows the creative inventory to restore the stack
allow_put = function(inv, listname, index, stack, player)
return stack:get_count()
end,
on_put = function(inv, listname)
inv:set_list(listname, {})
end,
})
trash:set_size("main", 1)
creative.formspec_add = ""
function creative.register_tab(name, title, items)
sfinv.register_page("creative:" .. name, {
title = title,
is_in_nav = function(self, player, context)
return minetest.is_creative_enabled(player:get_player_name())
end,
get = function(self, player, context)
local player_name = player:get_player_name()
creative.update_creative_inventory(player_name, items)
local inv = player_inventory[player_name]
local pagenum = math.floor(inv.start_i / (4*8) + 1)
local pagemax = math.max(math.ceil(inv.size / (4*8)), 1)
local esc = minetest.formspec_escape
return sfinv.make_formspec(player, context,
(inv.size == 0 and ("label[3,2;"..esc(S("No items to show.")).."]") or "") ..
"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
[[
image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
list[detached:trash;main;4.02,4.1;1,1;]
listring[]
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
image_button[7.25,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
]] ..
"tooltip[creative_search;" .. esc(S("Search")) .. "]" ..
"tooltip[creative_clear;" .. esc(S("Reset")) .. "]" ..
"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
"listring[current_player;main]" ..
"field_enter_after_edit[creative_filter;true]" ..
"field_close_on_enter[creative_filter;false]" ..
"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
"listring[detached:creative_" .. player_name .. ";main]" ..
"list[detached:creative_" .. player_name .. ";main;0,0;8,4;" .. tostring(inv.start_i) .. "]" ..
creative.formspec_add, true)
end,
on_enter = function(self, player, context)
local player_name = player:get_player_name()
local inv = player_inventory[player_name]
if inv then
inv.start_i = 0
end
end,
on_player_receive_fields = function(self, player, context, fields)
local player_name = player:get_player_name()
local inv = player_inventory[player_name]
assert(inv)
if fields.creative_clear then
inv.start_i = 0
inv.filter = ""
sfinv.set_player_inventory_formspec(player, context)
elseif (fields.creative_search or
fields.key_enter_field == "creative_filter")
and fields.creative_filter then
inv.start_i = 0
inv.filter = fields.creative_filter:sub(1, 128) -- truncate to a sane length
:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
:lower() -- search is case insensitive
sfinv.set_player_inventory_formspec(player, context)
elseif not fields.quit then
local start_i = inv.start_i or 0
if fields.creative_prev then
start_i = start_i - 4*8
if start_i < 0 then
start_i = inv.size - (inv.size % (4*8))
if inv.size == start_i then
start_i = math.max(0, inv.size - (4*8))
end
end
elseif fields.creative_next then
start_i = start_i + 4*8
if start_i >= inv.size then
start_i = 0
end
end
inv.start_i = start_i
sfinv.set_player_inventory_formspec(player, context)
end
end
})
end
-- Sort registered items
local registered_nodes = {}
local registered_tools = {}
local registered_craftitems = {}
minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_items) do
local group = def.groups or {}
local nogroup = not (group.node or group.tool or group.craftitem)
if group.node or (nogroup and minetest.registered_nodes[name]) then
registered_nodes[name] = def
elseif group.tool or (nogroup and minetest.registered_tools[name]) then
registered_tools[name] = def
elseif group.craftitem or (nogroup and minetest.registered_craftitems[name]) then
registered_craftitems[name] = def
end
end
end)
creative.register_tab("all", S("All"), minetest.registered_items)
creative.register_tab("nodes", S("Nodes"), registered_nodes)
creative.register_tab("tools", S("Tools"), registered_tools)
creative.register_tab("craftitems", S("Items"), registered_craftitems)
local old_homepage_name = sfinv.get_homepage_name
function sfinv.get_homepage_name(player)
if minetest.is_creative_enabled(player:get_player_name()) then
return "creative:all"
else
return old_homepage_name(player)
end
end

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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
Copyright (C) 2018 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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# textdomain: creative
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
No items to show.=Keine Gegenstände vorhanden.
Search=Suchen
Reset=Zurücksetzen
Previous page=Vorherige Seite
Next page=Nächste Seite
All=Alles
Nodes=Blöcke
Tools=Werkzeuge
Items=Gegenstände

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# textdomain: creative
Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon
No items to show.=
Search=Serĉi
Reset=Rekomencigi
Previous page=Antaŭa paĝo
Next page=Sekva paĝo
All=Ĉio
Nodes=Nodoj
Tools=Iloj
Items=Objektoj

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# textdomain: creative
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
No items to show.=Sin artículos que mostrar.
Search=Buscar
Reset=Reiniciar
Previous page=Pág. siguiente
Next page=Pág. anterior
All=Todos
Nodes=Nodos
Tools=Herramientas
Items=Objetos

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# textdomain: creative
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
No items to show.=
Search=Rechercher
Reset=Réinitialiser
Previous page=Page précédente
Next page=Page suivante
All=Tout
Nodes=Nœuds
Tools=Outils
Items=Article

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# textdomain: creative
Allow player to use creative inventory=Bolehkan pemain menggunakan inventaris kreatif
No items to show.=Tiada barang untuk ditampilkan.
Search=Cari
Reset=Atur ulang
Previous page=Halaman sebelumnya
Next page=Halaman selanjutnya
All=Semua
Nodes=Nodus
Tools=Perkakas
Items=Barang

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# textdomain: creative
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
No items to show.=
Search=Cerca
Reset=Azzera
Previous page=Pagina precedente
Next page=Pagina successiva
All=Tutto
Nodes=Nodi
Tools=Strumenti
Items=Oggetti

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# textdomain: creative
Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する
No items to show.=
Search=検索
Reset=リセット
Previous page=前のページ
Next page=次のページ
All=すべて
Nodes=ブロック
Tools=道具
Items=アイテム

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# textdomain: creative
Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste
No items to show.=
Search=sisku
Reset=kraga'igau
Previous page=lidne
Next page=selyli'e
All=ro dacti
Nodes=bliku
Tools=tutci
Items=dacti

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# textdomain: creative
Allow player to use creative inventory=Atļaut spēlētājam izmantot radošo inventāru
No items to show.=Nav priekšmetu ko paradīt.
Search=Meklēt
Reset=Nodzēst
Previous page=Iepriekšējā lappuse
Next page=Nākošā lappuse
All=Viss
Nodes=Bloki
Tools=Rīki
Items=Priekšmeti

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# textdomain: creative
Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
No items to show.=Tiada item untuk ditunjukkan.
Search=Cari
Reset=Tetap semula
Previous page=Halaman sebelumnya
Next page=Halaman seterusnya
All=Semua
Nodes=Nod
Tools=Alatan
Items=Item

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# textdomain: creative
Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku
No items to show.=
Search=Wyszukaj
Reset=Zresetuj
Previous page=Poprzednia strona
Next page=Następna strona
All=Wszystko
Nodes=Bloki
Tools=Narzędzia
Items=Przedmioty

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# textdomain: creative
Allow player to use creative inventory=Permitir o jogador usar o inventário criativo
No items to show.=
Search=Pesquisar
Reset=Redefinir
Previous page=Página anterior
Next page=Próxima página
All=Todos
Nodes=Blocos
Tools=Ferramentas
Items=Itens

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# textdomain: creative
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
No items to show.=Нет предметов.
Search=Поиск
Reset=Сброс
Previous page=Предыдущая страница
Next page=Следующая страница
All=Всё
Nodes=Ноды
Tools=Инструменты
Items=Предметы

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# textdomain: creative
Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár
No items to show.=
Search=Hľadaj
Reset=Vrátiť späť
Previous page=Predchádzajúca stránka
Next page=Nasledujúca stránka
All=Všetko
Nodes=Kocky
Tools=Nástroje
Items=Veci

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# textdomain: creative
Allow player to use creative inventory=Tillåt spelare att använda kreativa saker
No items to show.=
Search=Sök
Reset=Återställ
Previous page=Förra sida
Next page=Nästa sida
All=Alla
Nodes=Noder
Tools=Verktyg
Items=Saker

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# textdomain: creative
Allow player to use creative inventory=Дозволити гравцю використовувати творчий інвентар
No items to show.=Немає результатів.
Search=Пошук
Reset=Скинути
Previous page=Попередня сторінка
Next page=Наступна сторінка
All=Все
Nodes=Ноди
Tools=Інструменти
Items=Предмети

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# textdomain: creative
Allow player to use creative inventory=允许玩家使用创造模式物品栏
No items to show.=
Search=搜索
Reset=重置
Previous page=上一页
Next page=下一页
All=所有
Nodes=节点
Tools=工具
Items=物品

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# textdomain: creative
Allow player to use creative inventory=允許玩家使用創造模式物品欄
No items to show.=
Search=搜索
Reset=重置
Previous page=上一頁
Next page=下一頁
All=所有
Nodes=節點
Tools=工具
Items=物品

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# textdomain: creative
Allow player to use creative inventory=
No items to show.=
Search=
Reset=
Previous page=
Next page=
All=
Nodes=
Tools=
Items=

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name = creative
description = Minetest Game mod: creative
depends = sfinv

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