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127
mods/minetest_game/dye/init.lua
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127
mods/minetest_game/dye/init.lua
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-- dye/init.lua
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dye = {}
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-- Load support for MT game translation.
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local S = minetest.get_translator("dye")
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-- Make dye names and descriptions available globally
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dye.dyes = {
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{"white", "White"},
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{"grey", "Grey"},
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{"dark_grey", "Dark Grey"},
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{"black", "Black"},
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{"violet", "Violet"},
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{"blue", "Blue"},
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{"cyan", "Cyan"},
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{"dark_green", "Dark Green"},
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{"green", "Green"},
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{"yellow", "Yellow"},
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{"brown", "Brown"},
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{"orange", "Orange"},
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{"red", "Red"},
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{"magenta", "Magenta"},
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{"pink", "Pink"},
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}
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-- Define items
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for _, row in ipairs(dye.dyes) do
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local name = row[1]
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local description = row[2]
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local groups = {dye = 1}
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groups["color_" .. name] = 1
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minetest.register_craftitem("dye:" .. name, {
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inventory_image = "dye_" .. name .. ".png",
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description = S(description .. " Dye"),
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groups = groups
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})
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minetest.register_craft({
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output = "dye:" .. name .. " 4",
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recipe = {
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{"group:flower,color_" .. name}
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},
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})
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end
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-- Manually add coal -> black dye
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minetest.register_craft({
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output = "dye:black 4",
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recipe = {
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{"group:coal"}
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},
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})
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-- Manually add blueberries->violet dye
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minetest.register_craft({
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output = "dye:violet 2",
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recipe = {
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{"default:blueberries"}
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},
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})
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-- Mix recipes
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local dye_recipes = {
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-- src1, src2, dst
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-- RYB mixes
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{"red", "blue", "violet"}, -- "purple"
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{"yellow", "red", "orange"},
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{"yellow", "blue", "green"},
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-- RYB complementary mixes
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{"yellow", "violet", "dark_grey"},
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{"blue", "orange", "dark_grey"},
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-- CMY mixes - approximation
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{"cyan", "yellow", "green"},
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{"cyan", "magenta", "blue"},
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{"yellow", "magenta", "red"},
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-- other mixes that result in a color we have
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{"red", "green", "brown"},
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{"magenta", "blue", "violet"},
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{"green", "blue", "cyan"},
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{"pink", "violet", "magenta"},
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-- mixes with black
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{"white", "black", "grey"},
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{"grey", "black", "dark_grey"},
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{"green", "black", "dark_green"},
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{"orange", "black", "brown"},
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-- mixes with white
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{"white", "red", "pink"},
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{"white", "dark_grey", "grey"},
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{"white", "dark_green", "green"},
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}
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for _, mix in pairs(dye_recipes) do
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minetest.register_craft({
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type = "shapeless",
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output = "dye:" .. mix[3] .. " 2",
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recipe = {"dye:" .. mix[1], "dye:" .. mix[2]},
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})
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end
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-- Dummy calls to S() to allow translation scripts to detect the strings.
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-- To update this run:
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-- for _,e in ipairs(dye.dyes) do print(("S(%q)"):format(e[2].." Dye")) end
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--[[
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S("White Dye")
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S("Grey Dye")
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S("Dark Grey Dye")
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S("Black Dye")
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S("Violet Dye")
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S("Blue Dye")
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S("Cyan Dye")
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S("Dark Green Dye")
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S("Green Dye")
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S("Yellow Dye")
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S("Brown Dye")
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S("Orange Dye")
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S("Red Dye")
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S("Magenta Dye")
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S("Pink Dye")
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--]]
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