write something there

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Minetest Game mod: screwdriver
==============================
See license.txt for license information.
License of source code
----------------------
Originally by RealBadAngel, Maciej Kasatkin (LGPLv2.1+)
Various Minetest Game developers and contributors (LGPLv2.1+)
License of media (textures)
---------------------------
Created by Gambit (CC BY-SA 3.0):
screwdriver.png

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-- screwdriver/init.lua
screwdriver = {}
-- Load support for MT game translation.
local S = minetest.get_translator("screwdriver")
screwdriver.ROTATE_FACE = 1
screwdriver.ROTATE_AXIS = 2
screwdriver.disallow = function(pos, node, user, mode, new_param2)
return false
end
screwdriver.rotate_simple = function(pos, node, user, mode, new_param2)
if mode ~= screwdriver.ROTATE_FACE then
return false
end
end
-- For attached wallmounted nodes: returns true if rotation is valid
-- simplified version of minetest:builtin/game/falling.lua#L148.
local function check_attached_node(pos, rotation)
local d = minetest.wallmounted_to_dir(rotation)
local p2 = vector.add(pos, d)
local n = minetest.get_node(p2).name
local def2 = minetest.registered_nodes[n]
if def2 and not def2.walkable then
return false
end
return true
end
screwdriver.rotate = {}
local facedir_tbl = {
[screwdriver.ROTATE_FACE] = {
[0] = 1, [1] = 2, [2] = 3, [3] = 0,
[4] = 5, [5] = 6, [6] = 7, [7] = 4,
[8] = 9, [9] = 10, [10] = 11, [11] = 8,
[12] = 13, [13] = 14, [14] = 15, [15] = 12,
[16] = 17, [17] = 18, [18] = 19, [19] = 16,
[20] = 21, [21] = 22, [22] = 23, [23] = 20,
},
[screwdriver.ROTATE_AXIS] = {
[0] = 4, [1] = 4, [2] = 4, [3] = 4,
[4] = 8, [5] = 8, [6] = 8, [7] = 8,
[8] = 12, [9] = 12, [10] = 12, [11] = 12,
[12] = 16, [13] = 16, [14] = 16, [15] = 16,
[16] = 20, [17] = 20, [18] = 20, [19] = 20,
[20] = 0, [21] = 0, [22] = 0, [23] = 0,
},
}
screwdriver.rotate.facedir = function(pos, node, mode)
local rotation = node.param2 % 32 -- get first 5 bits
local other = node.param2 - rotation
rotation = facedir_tbl[mode][rotation] or 0
return rotation + other
end
screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
screwdriver.rotate["4dir"] = function(pos, node, mode)
if mode ~= screwdriver.ROTATE_FACE then
-- Can only rotate 4dir nodes in face mode
return nil
end
local rotation = node.param2 % 4 -- get first 2 bits
local other = node.param2 - rotation
rotation = (rotation + 1) % 4
return rotation + other
end
screwdriver.rotate["color4dir"] = screwdriver.rotate["4dir"]
local wallmounted_tbl = {
[screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
[screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
}
screwdriver.rotate.wallmounted = function(pos, node, mode)
local rotation = node.param2 % 8 -- get first 3 bits
local other = node.param2 - rotation
rotation = wallmounted_tbl[mode][rotation] or 0
if minetest.get_item_group(node.name, "attached_node") ~= 0 then
-- find an acceptable orientation
for i = 1, 5 do
if not check_attached_node(pos, rotation) then
rotation = wallmounted_tbl[mode][rotation] or 0
else
break
end
end
end
return rotation + other
end
screwdriver.rotate.colorwallmounted = screwdriver.rotate.wallmounted
-- Handles rotation
screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
local player_name = user and user:get_player_name() or ""
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return
end
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
if not ndef then
return itemstack
end
-- can we rotate this paramtype2?
local fn = screwdriver.rotate[ndef.paramtype2]
if not fn and not ndef.on_rotate then
return itemstack
end
local should_rotate = true
local new_param2
if fn then
new_param2 = fn(pos, node, mode)
if not new_param2 then
-- rotation refused
return itemstack
end
else
new_param2 = node.param2
end
-- Node provides a handler, so let the handler decide instead if the node can be rotated
if ndef.on_rotate then
-- Copy pos and node because callback can modify it
local result = ndef.on_rotate(vector.new(pos),
{name = node.name, param1 = node.param1, param2 = node.param2},
user, mode, new_param2)
if result == false then -- Disallow rotation
return itemstack
elseif result == true then
should_rotate = false
end
elseif ndef.on_rotate == false then
return itemstack
elseif ndef.can_dig and not ndef.can_dig(pos, user) then
return itemstack
end
if should_rotate and new_param2 ~= node.param2 then
node.param2 = new_param2
minetest.swap_node(pos, node)
minetest.check_for_falling(pos)
end
if not minetest.is_creative_enabled(player_name) then
itemstack:add_wear_by_uses(uses or 200)
end
return itemstack
end
-- Screwdriver
minetest.register_tool("screwdriver:screwdriver", {
description = S("Screwdriver") .. "\n" .. S("(left-click rotates face, right-click rotates axis)"),
inventory_image = "screwdriver.png",
groups = {tool = 1},
on_use = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200)
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 200)
return itemstack
end,
})
minetest.register_craft({
output = "screwdriver:screwdriver",
recipe = {
{"default:steel_ingot"},
{"group:stick"}
}
})
minetest.register_alias("screwdriver:screwdriver1", "screwdriver:screwdriver")
minetest.register_alias("screwdriver:screwdriver2", "screwdriver:screwdriver")
minetest.register_alias("screwdriver:screwdriver3", "screwdriver:screwdriver")
minetest.register_alias("screwdriver:screwdriver4", "screwdriver:screwdriver")

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License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2013-2016 RealBadAngel, Maciej Kasatkin
Copyright (C) 2013-2016 Various Minetest Game developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2013-2016 Gambit
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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# textdomain: screwdriver
Screwdriver=Schraubendreher
(left-click rotates face, right-click rotates axis)=(Linksklick dreht Seite, Rechtsklick dreht Achse)

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# textdomain: screwdriver
Screwdriver=Ŝraŭbturnilo
(left-click rotates face, right-click rotates axis)=(maldekstra-klako turnas supraĵon, dekstra-klako turnas akson)

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# textdomain: screwdriver
Screwdriver=Destornillador
(left-click rotates face, right-click rotates axis)=(clic-izquierdo gira la cara, clic-derecho rota el eje)

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# textdomain: screwdriver
Screwdriver=Tournevis
(left-click rotates face, right-click rotates axis)=(clic gauche pour changer de face, clic droit pour changer d'axe)

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# textdomain: screwdriver
Screwdriver=Obeng
(left-click rotates face, right-click rotates axis)=(klik kiri putar sisi, klik kanan putar sumbu)

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# textdomain: screwdriver
Screwdriver=Cacciavite
(left-click rotates face, right-click rotates axis)=(click sinistro ruota la faccia, click destro ruota l'asse)

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# textdomain: screwdriver
Screwdriver=ドライバー
(left-click rotates face, right-click rotates axis)=(左クリックで面が回転。右クリックで軸が回転)

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# textdomain: screwdriver
Screwdriver=lo lupcartci
(left-click rotates face, right-click rotates axis)=.i tu'a le zulselpevysmacu cu rinka lo nu le sefta cu carna@n.i tu'a le prityselpevysmacu cu rinka lo nu le jendu cu carna

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# textdomain: screwdriver
Screwdriver=Skrūvgrieznis
(left-click rotates face, right-click rotates axis)=(kreisais klikšķis rotē plakni, labais klikšķis rotē asi)

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# textdomain: screwdriver
Screwdriver=Pemutar Skru
(left-click rotates face, right-click rotates axis)=(klik-kiri putar muka, klik-kanan putar paksi)

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# textdomain: screwdriver
Screwdriver=Śrubokręt
(left-click rotates face, right-click rotates axis)=(lewy przycisk myszy obraca powierzchnię, prawy przycisk myszy obraca oś)

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# textdomain: screwdriver
Screwdriver=Chave de fenda
(left-click rotates face, right-click rotates axis)=(Clique esquerdo rotaciona a face, clique direito rotaciona o eixo)

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# textdomain: screwdriver
Screwdriver=Отвёртка
(left-click rotates face, right-click rotates axis)=(левый клик вращает грань, правый клик вращает ось)

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# textdomain: screwdriver
Screwdriver=Skrutkovač
(left-click rotates face, right-click rotates axis)=(Ľavý klik otáča stranu, pravý klik otáča os)

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# textdomain: screwdriver
Screwdriver=Skruvmejsel
(left-click rotates face, right-click rotates axis)=(vänster-klick roterar ansikte, höger-klick roterar axeln)

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# textdomain: screwdriver
Screwdriver=Викрутка
(left-click rotates face, right-click rotates axis)=(ЛКМ повертає грань, ПКМ — вісь)

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# textdomain: screwdriver
Screwdriver=螺丝刀
(left-click rotates face, right-click rotates axis)=(左键单击旋转面,右键单击旋转轴)

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# textdomain: screwdriver
Screwdriver=螺絲刀
(left-click rotates face, right-click rotates axis)=(左鍵單擊旋轉面,右鍵單擊旋轉軸)

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# textdomain: screwdriver
Screwdriver=
(left-click rotates face, right-click rotates axis)=

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name = screwdriver
description = Minetest Game mod: screwdriver

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