write something there
73
mods/minetest_game/tnt/README.txt
Normal file
|
@ -0,0 +1,73 @@
|
|||
Minetest Game mod: tnt
|
||||
======================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
PilzAdam (MIT)
|
||||
ShadowNinja (MIT)
|
||||
sofar (sofar@foo-projects.org) (MIT)
|
||||
Various Minetest Game developers and contributors (MIT)
|
||||
|
||||
Authors of media
|
||||
----------------
|
||||
BlockMen (CC BY-SA 3.0):
|
||||
All textures not mentioned below.
|
||||
|
||||
ShadowNinja (CC BY-SA 3.0):
|
||||
tnt_smoke.png
|
||||
|
||||
Wuzzy (CC BY-SA 3.0):
|
||||
All gunpowder textures except tnt_gunpowder_inventory.png.
|
||||
|
||||
sofar (sofar@foo-projects.org) (CC BY-SA 3.0):
|
||||
tnt_blast.png
|
||||
|
||||
paramat (CC BY-SA 3.0)
|
||||
tnt_tnt_stick.png - Derived from a texture by benrob0329.
|
||||
|
||||
TumeniNodes (CC0 1.0)
|
||||
tnt_explode.ogg
|
||||
renamed, edited, and converted to .ogg from Explosion2.wav
|
||||
by steveygos93 (CC0 1.0)
|
||||
<https://freesound.org/s/80401/>
|
||||
|
||||
tnt_ignite.ogg
|
||||
renamed, edited, and converted to .ogg from sparkler_fuse_nm.wav
|
||||
by theneedle.tv (CC0 1.0)
|
||||
<https://freesound.org/s/316682/>
|
||||
|
||||
tnt_gunpowder_burning.ogg
|
||||
renamed, edited, and converted to .ogg from road flare ignite burns.wav
|
||||
by frankelmedico (CC0 1.0)
|
||||
<https://freesound.org/s/348767/>
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
This mod adds TNT. TNT is a tool to help the player in mining.
|
||||
|
||||
How to use the mod:
|
||||
|
||||
Craft gunpowder by placing coal and gravel in the crafting area.
|
||||
The gunpowder can be used to craft TNT sticks or as a fuse trail for TNT.
|
||||
|
||||
To craft 2 TNT sticks:
|
||||
G_G
|
||||
GPG
|
||||
G_G
|
||||
G = gunpowder
|
||||
P = paper
|
||||
The sticks are not usable as an explosive.
|
||||
|
||||
Craft TNT from 9 TNT sticks.
|
||||
|
||||
There are different ways to ignite TNT:
|
||||
1. Hit it with a torch.
|
||||
2. Hit a gunpowder fuse trail that leads to TNT with a torch or
|
||||
flint-and-steel.
|
||||
3. Activate it with mesecons (fastest way).
|
||||
|
||||
For 1 TNT:
|
||||
Node destruction radius is 3 nodes.
|
||||
Player and object damage radius is 6 nodes.
|
713
mods/minetest_game/tnt/init.lua
Normal file
|
@ -0,0 +1,713 @@
|
|||
-- tnt/init.lua
|
||||
|
||||
tnt = {}
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("tnt")
|
||||
|
||||
|
||||
-- Default to enabled when in singleplayer
|
||||
local enable_tnt = minetest.settings:get_bool("enable_tnt")
|
||||
if enable_tnt == nil then
|
||||
enable_tnt = minetest.is_singleplayer()
|
||||
end
|
||||
|
||||
-- loss probabilities array (one in X will be lost)
|
||||
local loss_prob = {}
|
||||
|
||||
loss_prob["default:cobble"] = 3
|
||||
loss_prob["default:dirt"] = 4
|
||||
|
||||
local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
|
||||
|
||||
-- Fill a list with data for content IDs, after all nodes are registered
|
||||
local cid_data = {}
|
||||
minetest.register_on_mods_loaded(function()
|
||||
for name, def in pairs(minetest.registered_nodes) do
|
||||
cid_data[minetest.get_content_id(name)] = {
|
||||
name = name,
|
||||
drops = def.drops,
|
||||
flammable = def.groups.flammable,
|
||||
on_blast = def.on_blast,
|
||||
}
|
||||
end
|
||||
end)
|
||||
|
||||
local function rand_pos(center, pos, radius)
|
||||
local def
|
||||
local reg_nodes = minetest.registered_nodes
|
||||
local i = 0
|
||||
repeat
|
||||
-- Give up and use the center if this takes too long
|
||||
if i > 4 then
|
||||
pos.x, pos.z = center.x, center.z
|
||||
break
|
||||
end
|
||||
pos.x = center.x + math.random(-radius, radius)
|
||||
pos.z = center.z + math.random(-radius, radius)
|
||||
def = reg_nodes[minetest.get_node(pos).name]
|
||||
i = i + 1
|
||||
until def and not def.walkable
|
||||
end
|
||||
|
||||
local function eject_drops(drops, pos, radius)
|
||||
local drop_pos = vector.new(pos)
|
||||
for _, item in pairs(drops) do
|
||||
local count = math.min(item:get_count(), item:get_stack_max())
|
||||
while count > 0 do
|
||||
local take = math.max(1,math.min(radius * radius,
|
||||
count,
|
||||
item:get_stack_max()))
|
||||
rand_pos(pos, drop_pos, radius)
|
||||
local dropitem = ItemStack(item)
|
||||
dropitem:set_count(take)
|
||||
local obj = minetest.add_item(drop_pos, dropitem)
|
||||
if obj then
|
||||
obj:get_luaentity().collect = true
|
||||
obj:set_acceleration({x = 0, y = -10, z = 0})
|
||||
obj:set_velocity({x = math.random(-3, 3),
|
||||
y = math.random(0, 10),
|
||||
z = math.random(-3, 3)})
|
||||
end
|
||||
count = count - take
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function add_drop(drops, item)
|
||||
item = ItemStack(item)
|
||||
local name = item:get_name()
|
||||
if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
|
||||
return
|
||||
end
|
||||
|
||||
local drop = drops[name]
|
||||
if drop == nil then
|
||||
drops[name] = item
|
||||
else
|
||||
drop:set_count(drop:get_count() + item:get_count())
|
||||
end
|
||||
end
|
||||
|
||||
local basic_flame_on_construct -- cached value
|
||||
local function destroy(drops, npos, cid, c_air, c_fire,
|
||||
on_blast_queue, on_construct_queue,
|
||||
ignore_protection, ignore_on_blast, owner)
|
||||
if not ignore_protection and minetest.is_protected(npos, owner) then
|
||||
return cid
|
||||
end
|
||||
|
||||
local def = cid_data[cid]
|
||||
|
||||
if not def then
|
||||
return c_air
|
||||
elseif not ignore_on_blast and def.on_blast then
|
||||
on_blast_queue[#on_blast_queue + 1] = {
|
||||
pos = vector.new(npos),
|
||||
on_blast = def.on_blast
|
||||
}
|
||||
return cid
|
||||
elseif def.flammable then
|
||||
on_construct_queue[#on_construct_queue + 1] = {
|
||||
fn = basic_flame_on_construct,
|
||||
pos = vector.new(npos)
|
||||
}
|
||||
return c_fire
|
||||
else
|
||||
local node_drops = minetest.get_node_drops(def.name, "")
|
||||
for _, item in pairs(node_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
return c_air
|
||||
end
|
||||
end
|
||||
|
||||
local function calc_velocity(pos1, pos2, old_vel, power)
|
||||
-- Avoid errors caused by a vector of zero length
|
||||
if vector.equals(pos1, pos2) then
|
||||
return old_vel
|
||||
end
|
||||
|
||||
local vel = vector.direction(pos1, pos2)
|
||||
vel = vector.normalize(vel)
|
||||
vel = vector.multiply(vel, power)
|
||||
|
||||
-- Divide by distance
|
||||
local dist = vector.distance(pos1, pos2)
|
||||
dist = math.max(dist, 1)
|
||||
vel = vector.divide(vel, dist)
|
||||
|
||||
-- Add old velocity
|
||||
vel = vector.add(vel, old_vel)
|
||||
|
||||
-- randomize it a bit
|
||||
vel = vector.add(vel, {
|
||||
x = math.random() - 0.5,
|
||||
y = math.random() - 0.5,
|
||||
z = math.random() - 0.5,
|
||||
})
|
||||
|
||||
-- Limit to terminal velocity
|
||||
dist = vector.length(vel)
|
||||
if dist > 250 then
|
||||
vel = vector.divide(vel, dist / 250)
|
||||
end
|
||||
return vel
|
||||
end
|
||||
|
||||
local function entity_physics(pos, radius, drops)
|
||||
local objs = minetest.get_objects_inside_radius(pos, radius)
|
||||
for _, obj in pairs(objs) do
|
||||
local obj_pos = obj:get_pos()
|
||||
if obj_pos then
|
||||
local dist = math.max(1, vector.distance(pos, obj_pos))
|
||||
|
||||
local damage = (4 / dist) * radius
|
||||
if obj:is_player() then
|
||||
local dir = vector.normalize(vector.subtract(obj_pos, pos))
|
||||
local moveoff = vector.multiply(dir, 2 / dist * radius)
|
||||
obj:add_velocity(moveoff)
|
||||
|
||||
obj:set_hp(obj:get_hp() - damage)
|
||||
else
|
||||
local luaobj = obj:get_luaentity()
|
||||
|
||||
-- object might have disappeared somehow
|
||||
if luaobj then
|
||||
local do_damage = true
|
||||
local do_knockback = true
|
||||
local entity_drops = {}
|
||||
local objdef = minetest.registered_entities[luaobj.name]
|
||||
|
||||
if objdef and objdef.on_blast then
|
||||
do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
|
||||
end
|
||||
|
||||
if do_knockback then
|
||||
local obj_vel = obj:get_velocity()
|
||||
obj:set_velocity(calc_velocity(pos, obj_pos,
|
||||
obj_vel, radius * 10))
|
||||
end
|
||||
if do_damage then
|
||||
if not obj:get_armor_groups().immortal then
|
||||
obj:punch(obj, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = damage},
|
||||
}, nil)
|
||||
end
|
||||
end
|
||||
for _, item in pairs(entity_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function add_effects(pos, radius, drops)
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = vector.new(),
|
||||
acceleration = vector.new(),
|
||||
expirationtime = 0.4,
|
||||
size = radius * 10,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "tnt_boom.png",
|
||||
glow = 15,
|
||||
})
|
||||
minetest.add_particlespawner({
|
||||
amount = 64,
|
||||
time = 0.5,
|
||||
minpos = vector.subtract(pos, radius / 2),
|
||||
maxpos = vector.add(pos, radius / 2),
|
||||
minvel = {x = -10, y = -10, z = -10},
|
||||
maxvel = {x = 10, y = 10, z = 10},
|
||||
minacc = vector.new(),
|
||||
maxacc = vector.new(),
|
||||
minexptime = 1,
|
||||
maxexptime = 2.5,
|
||||
minsize = radius * 3,
|
||||
maxsize = radius * 5,
|
||||
texture = "tnt_smoke.png",
|
||||
})
|
||||
|
||||
-- we just dropped some items. Look at the items entities and pick
|
||||
-- one of them to use as texture
|
||||
local texture = "tnt_blast.png" --fallback texture
|
||||
local node
|
||||
local most = 0
|
||||
for name, stack in pairs(drops) do
|
||||
local count = stack:get_count()
|
||||
if count > most then
|
||||
most = count
|
||||
local def = minetest.registered_nodes[name]
|
||||
if def then
|
||||
node = { name = name }
|
||||
if def.tiles and type(def.tiles[1]) == "string" then
|
||||
texture = def.tiles[1]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 64,
|
||||
time = 0.1,
|
||||
minpos = vector.subtract(pos, radius / 2),
|
||||
maxpos = vector.add(pos, radius / 2),
|
||||
minvel = {x = -3, y = 0, z = -3},
|
||||
maxvel = {x = 3, y = 5, z = 3},
|
||||
minacc = {x = 0, y = -10, z = 0},
|
||||
maxacc = {x = 0, y = -10, z = 0},
|
||||
minexptime = 0.8,
|
||||
maxexptime = 2.0,
|
||||
minsize = radius * 0.33,
|
||||
maxsize = radius,
|
||||
texture = texture,
|
||||
-- ^ only as fallback for clients without support for `node` parameter
|
||||
node = node,
|
||||
collisiondetection = true,
|
||||
})
|
||||
end
|
||||
|
||||
function tnt.burn(pos, nodename)
|
||||
local name = nodename or minetest.get_node(pos).name
|
||||
local def = minetest.registered_nodes[name]
|
||||
if not def then
|
||||
return
|
||||
elseif def.on_ignite then
|
||||
def.on_ignite(pos)
|
||||
elseif minetest.get_item_group(name, "tnt") > 0 then
|
||||
minetest.swap_node(pos, {name = name .. "_burning"})
|
||||
minetest.sound_play("tnt_ignite", {pos = pos, gain = 1.0}, true)
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
end
|
||||
end
|
||||
|
||||
local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owner, explode_center)
|
||||
pos = vector.round(pos)
|
||||
-- scan for adjacent TNT nodes first, and enlarge the explosion
|
||||
local vm1 = VoxelManip()
|
||||
local p1 = vector.subtract(pos, 2)
|
||||
local p2 = vector.add(pos, 2)
|
||||
local minp, maxp = vm1:read_from_map(p1, p2)
|
||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
local data = vm1:get_data()
|
||||
local count = 0
|
||||
local c_tnt
|
||||
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
|
||||
local c_tnt_boom = minetest.get_content_id("tnt:boom")
|
||||
local c_air = minetest.CONTENT_AIR
|
||||
local c_ignore = minetest.CONTENT_IGNORE
|
||||
if enable_tnt then
|
||||
c_tnt = minetest.get_content_id("tnt:tnt")
|
||||
else
|
||||
c_tnt = c_tnt_burning -- tnt is not registered if disabled
|
||||
end
|
||||
-- make sure we still have explosion even when centre node isnt tnt related
|
||||
if explode_center then
|
||||
count = 1
|
||||
end
|
||||
|
||||
for z = pos.z - 2, pos.z + 2 do
|
||||
for y = pos.y - 2, pos.y + 2 do
|
||||
local vi = a:index(pos.x - 2, y, z)
|
||||
for x = pos.x - 2, pos.x + 2 do
|
||||
local cid = data[vi]
|
||||
if cid == c_tnt or cid == c_tnt_boom or cid == c_tnt_burning then
|
||||
count = count + 1
|
||||
data[vi] = c_air
|
||||
end
|
||||
vi = vi + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
vm1:set_data(data)
|
||||
vm1:write_to_map()
|
||||
|
||||
-- recalculate new radius
|
||||
radius = math.floor(radius * math.pow(count, 1/3))
|
||||
|
||||
-- perform the explosion
|
||||
local vm = VoxelManip()
|
||||
local pr = PseudoRandom(os.time())
|
||||
p1 = vector.subtract(pos, radius)
|
||||
p2 = vector.add(pos, radius)
|
||||
minp, maxp = vm:read_from_map(p1, p2)
|
||||
a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
data = vm:get_data()
|
||||
|
||||
local drops = {}
|
||||
local on_blast_queue = {}
|
||||
local on_construct_queue = {}
|
||||
basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct
|
||||
|
||||
-- Used to efficiently remove metadata of nodes that were destroyed.
|
||||
-- Metadata is probably sparse, so this may save us some work.
|
||||
local has_meta = {}
|
||||
for _, p in ipairs(minetest.find_nodes_with_meta(p1, p2)) do
|
||||
has_meta[a:indexp(p)] = true
|
||||
end
|
||||
|
||||
local c_fire = minetest.get_content_id("fire:basic_flame")
|
||||
for z = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
||||
for x = -radius, radius do
|
||||
local r = vector.length(vector.new(x, y, z))
|
||||
if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then
|
||||
local cid = data[vi]
|
||||
local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
|
||||
if cid ~= c_air and cid ~= c_ignore then
|
||||
local new_cid = destroy(drops, p, cid, c_air, c_fire,
|
||||
on_blast_queue, on_construct_queue,
|
||||
ignore_protection, ignore_on_blast, owner)
|
||||
|
||||
if new_cid ~= data[vi] then
|
||||
data[vi] = new_cid
|
||||
if has_meta[vi] then
|
||||
minetest.get_meta(p):from_table(nil)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
vi = vi + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
vm:set_data(data)
|
||||
vm:write_to_map()
|
||||
vm:update_map()
|
||||
vm:update_liquids()
|
||||
|
||||
-- call check_single_for_falling for everything within 1.5x blast radius
|
||||
for y = -radius * 1.5, radius * 1.5 do
|
||||
for z = -radius * 1.5, radius * 1.5 do
|
||||
for x = -radius * 1.5, radius * 1.5 do
|
||||
local rad = {x = x, y = y, z = z}
|
||||
local s = vector.add(pos, rad)
|
||||
local r = vector.length(rad)
|
||||
if r / radius < 1.4 then
|
||||
minetest.check_single_for_falling(s)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, queued_data in pairs(on_blast_queue) do
|
||||
local dist = math.max(1, vector.distance(queued_data.pos, pos))
|
||||
local intensity = (radius * radius) / (dist * dist)
|
||||
local node_drops = queued_data.on_blast(queued_data.pos, intensity)
|
||||
if node_drops then
|
||||
for _, item in pairs(node_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, queued_data in pairs(on_construct_queue) do
|
||||
queued_data.fn(queued_data.pos)
|
||||
end
|
||||
|
||||
minetest.log("action", "TNT owned by " .. owner .. " detonated at " ..
|
||||
minetest.pos_to_string(pos) .. " with radius " .. radius)
|
||||
|
||||
return drops, radius
|
||||
end
|
||||
|
||||
function tnt.boom(pos, def)
|
||||
def = def or {}
|
||||
def.radius = def.radius or 1
|
||||
def.damage_radius = def.damage_radius or def.radius * 2
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
if not def.explode_center and def.ignore_protection ~= true then
|
||||
minetest.set_node(pos, {name = "tnt:boom"})
|
||||
end
|
||||
local sound = def.sound or "tnt_explode"
|
||||
minetest.sound_play(sound, {pos = pos, gain = 2.5,
|
||||
max_hear_distance = math.min(def.radius * 20, 128)}, true)
|
||||
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
|
||||
def.ignore_on_blast, owner, def.explode_center)
|
||||
-- append entity drops
|
||||
local damage_radius = (radius / math.max(1, def.radius)) * def.damage_radius
|
||||
entity_physics(pos, damage_radius, drops)
|
||||
if not def.disable_drops then
|
||||
eject_drops(drops, pos, radius)
|
||||
end
|
||||
add_effects(pos, radius, drops)
|
||||
minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
|
||||
" with radius " .. radius)
|
||||
end
|
||||
|
||||
minetest.register_node("tnt:boom", {
|
||||
drawtype = "airlike",
|
||||
inventory_image = "tnt_boom.png",
|
||||
wield_image = "tnt_boom.png",
|
||||
light_source = default.LIGHT_MAX,
|
||||
walkable = false,
|
||||
drop = "",
|
||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
|
||||
-- unaffected by explosions
|
||||
on_blast = function() end,
|
||||
})
|
||||
|
||||
minetest.register_node("tnt:gunpowder", {
|
||||
description = S("Gun Powder"),
|
||||
drawtype = "raillike",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
tiles = {
|
||||
"tnt_gunpowder_straight.png",
|
||||
"tnt_gunpowder_curved.png",
|
||||
"tnt_gunpowder_t_junction.png",
|
||||
"tnt_gunpowder_crossing.png"
|
||||
},
|
||||
inventory_image = "tnt_gunpowder_inventory.png",
|
||||
wield_image = "tnt_gunpowder_inventory.png",
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
groups = {dig_immediate = 2, attached_node = 1, flammable = 5,
|
||||
connect_to_raillike = minetest.raillike_group("gunpowder")},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
||||
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
||||
default.log_player_action(puncher, "ignites tnt:gunpowder at", pos)
|
||||
end
|
||||
end,
|
||||
on_blast = function(pos, intensity)
|
||||
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
||||
end,
|
||||
on_burn = function(pos)
|
||||
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
||||
end,
|
||||
on_ignite = function(pos, igniter)
|
||||
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("tnt:gunpowder_burning", {
|
||||
drawtype = "raillike",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = 5,
|
||||
tiles = {{
|
||||
name = "tnt_gunpowder_burning_straight_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "tnt_gunpowder_burning_curved_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "tnt_gunpowder_burning_t_junction_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "tnt_gunpowder_burning_crossing_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
}},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
drop = "",
|
||||
groups = {
|
||||
dig_immediate = 2,
|
||||
attached_node = 1,
|
||||
connect_to_raillike = minetest.raillike_group("gunpowder"),
|
||||
not_in_creative_inventory = 1
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
on_timer = function(pos, elapsed)
|
||||
for dx = -1, 1 do
|
||||
for dz = -1, 1 do
|
||||
if math.abs(dx) + math.abs(dz) == 1 then
|
||||
for dy = -1, 1 do
|
||||
tnt.burn({
|
||||
x = pos.x + dx,
|
||||
y = pos.y + dy,
|
||||
z = pos.z + dz,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
-- unaffected by explosions
|
||||
on_blast = function() end,
|
||||
on_construct = function(pos)
|
||||
minetest.sound_play("tnt_gunpowder_burning", {pos = pos,
|
||||
gain = 1.0}, true)
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "tnt:gunpowder 5",
|
||||
type = "shapeless",
|
||||
recipe = {"default:coal_lump", "default:gravel"}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("tnt:tnt_stick", {
|
||||
description = S("TNT Stick"),
|
||||
inventory_image = "tnt_tnt_stick.png",
|
||||
groups = {flammable = 5},
|
||||
})
|
||||
|
||||
if enable_tnt then
|
||||
minetest.register_craft({
|
||||
output = "tnt:tnt_stick 2",
|
||||
recipe = {
|
||||
{"tnt:gunpowder", "", "tnt:gunpowder"},
|
||||
{"tnt:gunpowder", "default:paper", "tnt:gunpowder"},
|
||||
{"tnt:gunpowder", "", "tnt:gunpowder"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "tnt:tnt",
|
||||
recipe = {
|
||||
{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"},
|
||||
{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"},
|
||||
{"tnt:tnt_stick", "tnt:tnt_stick", "tnt:tnt_stick"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
label = "TNT ignition",
|
||||
nodenames = {"group:tnt", "tnt:gunpowder"},
|
||||
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
|
||||
interval = 4,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
tnt.burn(pos, node.name)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
function tnt.register_tnt(def)
|
||||
local name
|
||||
if not def.name:find(':') then
|
||||
name = "tnt:" .. def.name
|
||||
else
|
||||
name = def.name
|
||||
def.name = def.name:match(":([%w_]+)")
|
||||
end
|
||||
if not def.tiles then def.tiles = {} end
|
||||
local tnt_top = def.tiles.top or def.name .. "_top.png"
|
||||
local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png"
|
||||
local tnt_side = def.tiles.side or def.name .. "_side.png"
|
||||
local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
|
||||
if not def.damage_radius then def.damage_radius = def.radius * 2 end
|
||||
|
||||
if enable_tnt then
|
||||
minetest.register_node(":" .. name, {
|
||||
description = def.description,
|
||||
tiles = {tnt_top, tnt_bottom, tnt_side},
|
||||
is_ground_content = false,
|
||||
groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
after_place_node = function(pos, placer)
|
||||
if placer and placer:is_player() then
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name())
|
||||
end
|
||||
end,
|
||||
on_punch = function(pos, node, puncher)
|
||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
||||
minetest.swap_node(pos, {name = name .. "_burning"})
|
||||
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
|
||||
default.log_player_action(puncher, "ignites", node.name, "at", pos)
|
||||
end
|
||||
end,
|
||||
on_blast = function(pos, intensity)
|
||||
minetest.after(0.1, function()
|
||||
tnt.boom(pos, def)
|
||||
end)
|
||||
end,
|
||||
mesecons = {effector =
|
||||
{action_on =
|
||||
function(pos)
|
||||
tnt.boom(pos, def)
|
||||
end
|
||||
}
|
||||
},
|
||||
on_burn = function(pos)
|
||||
minetest.swap_node(pos, {name = name .. "_burning"})
|
||||
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
|
||||
end,
|
||||
on_ignite = function(pos, igniter)
|
||||
minetest.swap_node(pos, {name = name .. "_burning"})
|
||||
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_node(":" .. name .. "_burning", {
|
||||
tiles = {
|
||||
{
|
||||
name = tnt_burning,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
tnt_bottom, tnt_side
|
||||
},
|
||||
light_source = 5,
|
||||
drop = "",
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
groups = {falling_node = 1, not_in_creative_inventory = 1},
|
||||
on_timer = function(pos, elapsed)
|
||||
tnt.boom(pos, def)
|
||||
end,
|
||||
-- unaffected by explosions
|
||||
on_blast = function() end,
|
||||
on_construct = function(pos)
|
||||
minetest.sound_play("tnt_ignite", {pos = pos}, true)
|
||||
minetest.get_node_timer(pos):start(4)
|
||||
minetest.check_for_falling(pos)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
tnt.register_tnt({
|
||||
name = "tnt:tnt",
|
||||
description = S("TNT"),
|
||||
radius = tnt_radius,
|
||||
})
|
100
mods/minetest_game/tnt/license.txt
Normal file
|
@ -0,0 +1,100 @@
|
|||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2014-2016 PilzAdam
|
||||
Copyright (C) 2014-2016 ShadowNinja
|
||||
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
||||
Copyright (C) 2014-2016 Various Minetest Game developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
===================================
|
||||
|
||||
Licenses of media
|
||||
-----------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2014-2016 ShadowNinja
|
||||
Copyright (C) 2015-2016 Wuzzy
|
||||
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
||||
Copyright (C) 2018 paramat
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
====================================================
|
||||
|
||||
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
|
||||
for audio files (found in sounds folder)
|
||||
TumeniNodes
|
||||
steveygos93
|
||||
theneedle.tv
|
||||
frankelmedico
|
||||
|
||||
No Copyright
|
||||
|
||||
The person who associated a work with this deed has dedicated the work to the public domain
|
||||
by waiving all of his or her rights to the work worldwide under copyright law, including all
|
||||
related and neighboring rights, to the extent allowed by law.
|
||||
|
||||
You can copy, modify, distribute and perform the work, even for commercial purposes, all
|
||||
without asking permission. See Other Information below.
|
||||
|
||||
In no way are the patent or trademark rights of any person affected by CC0, nor are the
|
||||
rights that other persons may have in the work or in how the work is used, such as publicity
|
||||
or privacy rights.
|
||||
|
||||
Unless expressly stated otherwise, the person who associated a work with this deed makes no
|
||||
warranties about the work, and disclaims liability for all uses of the work, to the fullest
|
||||
extent permitted by applicable law.
|
||||
|
||||
When using or citing the work, you should not imply endorsement by the author or the affirmer.
|
||||
|
||||
This license is acceptable for Free Cultural Works.
|
||||
For more Information:
|
||||
https://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
4
mods/minetest_game/tnt/locale/template.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=
|
||||
TNT Stick=
|
||||
TNT=
|
4
mods/minetest_game/tnt/locale/tnt.de.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=Schießpulver
|
||||
TNT Stick=TNT-Stange
|
||||
TNT=TNT
|
4
mods/minetest_game/tnt/locale/tnt.eo.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=Pulvo
|
||||
TNT Stick=Dinamita bastono
|
||||
TNT=Dinamito
|
4
mods/minetest_game/tnt/locale/tnt.es.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=Pólvora
|
||||
TNT Stick=Cartucho de TNT
|
||||
TNT=TNT
|
4
mods/minetest_game/tnt/locale/tnt.fr.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=Poudre à canon
|
||||
TNT Stick=Bâton de TNT
|
||||
TNT=TNT
|
4
mods/minetest_game/tnt/locale/tnt.id.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=Bubuk Mesiu
|
||||
TNT Stick=Tongkat TNT
|
||||
TNT=TNT
|
4
mods/minetest_game/tnt/locale/tnt.it.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=Polvere da sparo
|
||||
TNT Stick=Candelotto di TNT
|
||||
TNT=TNT
|
4
mods/minetest_game/tnt/locale/tnt.ja.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=火薬
|
||||
TNT Stick=ダイナマイト
|
||||
TNT=TNT
|
4
mods/minetest_game/tnt/locale/tnt.jbo.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=lo tercelpu'o
|
||||
TNT Stick=lo granrti'enti
|
||||
TNT=lo bamrti'enti
|
4
mods/minetest_game/tnt/locale/tnt.lv.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=Šaujampulveris
|
||||
TNT Stick=Dinamīta kociņš
|
||||
TNT=Dinamīts
|
4
mods/minetest_game/tnt/locale/tnt.ms.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=Serbuk Letupan
|
||||
TNT Stick=Batang TNT
|
||||
TNT=TNT
|
4
mods/minetest_game/tnt/locale/tnt.pl.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=Proch strzelniczy
|
||||
TNT Stick=Dynamit
|
||||
TNT=TNT
|
4
mods/minetest_game/tnt/locale/tnt.pt_BR.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=Pólvora
|
||||
TNT Stick=Banana de Dinamite
|
||||
TNT=Dinamite
|
4
mods/minetest_game/tnt/locale/tnt.ru.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=Порох
|
||||
TNT Stick=Динамитная шашка
|
||||
TNT=Динамит
|
4
mods/minetest_game/tnt/locale/tnt.sk.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=Pušný prach
|
||||
TNT Stick=Časť TNT
|
||||
TNT=TNT
|
4
mods/minetest_game/tnt/locale/tnt.sv.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=Krut
|
||||
TNT Stick=Dynamitpinne
|
||||
TNT=Dynamit
|
4
mods/minetest_game/tnt/locale/tnt.uk.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=Порох
|
||||
TNT Stick=Тротилова шашка
|
||||
TNT=Тротил
|
4
mods/minetest_game/tnt/locale/tnt.zh_CN.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=火药粉
|
||||
TNT Stick=三硝基甲苯棒
|
||||
TNT=三硝基甲苯
|
4
mods/minetest_game/tnt/locale/tnt.zh_TW.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: tnt
|
||||
Gun Powder=火藥粉
|
||||
TNT Stick=炸藥棒
|
||||
TNT=炸藥包
|
3
mods/minetest_game/tnt/mod.conf
Normal file
|
@ -0,0 +1,3 @@
|
|||
name = tnt
|
||||
description = Minetest Game mod: tnt
|
||||
depends = default, fire
|
BIN
mods/minetest_game/tnt/sounds/tnt_explode.ogg
Normal file
BIN
mods/minetest_game/tnt/sounds/tnt_gunpowder_burning.ogg
Normal file
BIN
mods/minetest_game/tnt/sounds/tnt_ignite.ogg
Normal file
BIN
mods/minetest_game/tnt/textures/tnt_blast.png
Normal file
After Width: | Height: | Size: 472 B |
BIN
mods/minetest_game/tnt/textures/tnt_boom.png
Normal file
After Width: | Height: | Size: 178 B |
BIN
mods/minetest_game/tnt/textures/tnt_bottom.png
Normal file
After Width: | Height: | Size: 99 B |
After Width: | Height: | Size: 512 B |
After Width: | Height: | Size: 364 B |
After Width: | Height: | Size: 343 B |
After Width: | Height: | Size: 474 B |
BIN
mods/minetest_game/tnt/textures/tnt_gunpowder_crossing.png
Normal file
After Width: | Height: | Size: 234 B |
BIN
mods/minetest_game/tnt/textures/tnt_gunpowder_curved.png
Normal file
After Width: | Height: | Size: 227 B |
BIN
mods/minetest_game/tnt/textures/tnt_gunpowder_inventory.png
Normal file
After Width: | Height: | Size: 301 B |
BIN
mods/minetest_game/tnt/textures/tnt_gunpowder_straight.png
Normal file
After Width: | Height: | Size: 201 B |
BIN
mods/minetest_game/tnt/textures/tnt_gunpowder_t_junction.png
Normal file
After Width: | Height: | Size: 258 B |
BIN
mods/minetest_game/tnt/textures/tnt_side.png
Normal file
After Width: | Height: | Size: 128 B |
BIN
mods/minetest_game/tnt/textures/tnt_smoke.png
Normal file
After Width: | Height: | Size: 162 B |
BIN
mods/minetest_game/tnt/textures/tnt_tnt_stick.png
Normal file
After Width: | Height: | Size: 149 B |
BIN
mods/minetest_game/tnt/textures/tnt_top.png
Normal file
After Width: | Height: | Size: 148 B |
BIN
mods/minetest_game/tnt/textures/tnt_top_burning.png
Normal file
After Width: | Height: | Size: 159 B |
BIN
mods/minetest_game/tnt/textures/tnt_top_burning_animated.png
Normal file
After Width: | Height: | Size: 238 B |