write something there
This commit is contained in:
commit
b4b6c08f4f
8546 changed files with 309825 additions and 0 deletions
233
mods/minetest_game/vessels/init.lua
Normal file
233
mods/minetest_game/vessels/init.lua
Normal file
|
@ -0,0 +1,233 @@
|
|||
-- vessels/init.lua
|
||||
|
||||
-- Minetest Game mod: vessels
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("vessels")
|
||||
|
||||
|
||||
local vessels_shelf_formspec =
|
||||
"size[8,7;]" ..
|
||||
"list[context;vessels;0,0.3;8,2;]" ..
|
||||
"list[current_player;main;0,2.85;8,1;]" ..
|
||||
"list[current_player;main;0,4.08;8,3;8]" ..
|
||||
"listring[context;vessels]" ..
|
||||
"listring[current_player;main]" ..
|
||||
default.get_hotbar_bg(0, 2.85)
|
||||
|
||||
local function update_vessels_shelf(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local invlist = inv:get_list("vessels")
|
||||
|
||||
local formspec = vessels_shelf_formspec
|
||||
-- Inventory slots overlay
|
||||
local vx, vy = 0, 0.3
|
||||
local n_items = 0
|
||||
for i = 1, 16 do
|
||||
if i == 9 then
|
||||
vx = 0
|
||||
vy = vy + 1
|
||||
end
|
||||
if not invlist or invlist[i]:is_empty() then
|
||||
formspec = formspec ..
|
||||
"image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
|
||||
else
|
||||
local stack = invlist[i]
|
||||
if not stack:is_empty() then
|
||||
n_items = n_items + stack:get_count()
|
||||
end
|
||||
end
|
||||
vx = vx + 1
|
||||
end
|
||||
meta:set_string("formspec", formspec)
|
||||
if n_items == 0 then
|
||||
meta:set_string("infotext", S("Empty Vessels Shelf"))
|
||||
else
|
||||
meta:set_string("infotext", S("Vessels Shelf (@1 items)", n_items))
|
||||
end
|
||||
end
|
||||
|
||||
local vessels_shelf_def = {
|
||||
description = S("Vessels Shelf"),
|
||||
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
|
||||
"default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
update_vessels_shelf(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("vessels", 8 * 2)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
return inv:is_empty("vessels")
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
|
||||
return stack:get_count()
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
local drops = {}
|
||||
default.get_inventory_drops(pos, "vessels", drops)
|
||||
drops[#drops + 1] = "vessels:shelf"
|
||||
minetest.remove_node(pos)
|
||||
return drops
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos)
|
||||
update_vessels_shelf(pos)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos)
|
||||
update_vessels_shelf(pos)
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos)
|
||||
update_vessels_shelf(pos)
|
||||
end,
|
||||
}
|
||||
default.set_inventory_action_loggers(vessels_shelf_def, "vessels shelf")
|
||||
minetest.register_node("vessels:shelf", vessels_shelf_def)
|
||||
|
||||
minetest.register_craft({
|
||||
output = "vessels:shelf",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:vessel", "group:vessel", "group:vessel"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("vessels:glass_bottle", {
|
||||
description = S("Empty Glass Bottle"),
|
||||
drawtype = "plantlike",
|
||||
tiles = {"vessels_glass_bottle.png"},
|
||||
inventory_image = "vessels_glass_bottle.png",
|
||||
wield_image = "vessels_glass_bottle.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
|
||||
},
|
||||
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "vessels:glass_bottle 10",
|
||||
recipe = {
|
||||
{"default:glass", "", "default:glass"},
|
||||
{"default:glass", "", "default:glass"},
|
||||
{"", "default:glass", ""}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("vessels:drinking_glass", {
|
||||
description = S("Empty Drinking Glass"),
|
||||
drawtype = "plantlike",
|
||||
tiles = {"vessels_drinking_glass.png"},
|
||||
inventory_image = "vessels_drinking_glass_inv.png",
|
||||
wield_image = "vessels_drinking_glass.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
|
||||
},
|
||||
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "vessels:drinking_glass 14",
|
||||
recipe = {
|
||||
{"default:glass", "", "default:glass"},
|
||||
{"default:glass", "", "default:glass"},
|
||||
{"default:glass", "default:glass", "default:glass"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("vessels:steel_bottle", {
|
||||
description = S("Empty Heavy Steel Bottle"),
|
||||
drawtype = "plantlike",
|
||||
tiles = {"vessels_steel_bottle.png"},
|
||||
inventory_image = "vessels_steel_bottle.png",
|
||||
wield_image = "vessels_steel_bottle.png",
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
|
||||
},
|
||||
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "vessels:steel_bottle 5",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"", "default:steel_ingot", ""}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- Glass and steel recycling
|
||||
|
||||
minetest.register_craftitem("vessels:glass_fragments", {
|
||||
description = S("Glass Fragments"),
|
||||
inventory_image = "vessels_glass_fragments.png",
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "vessels:glass_fragments",
|
||||
recipe = {
|
||||
"vessels:glass_bottle",
|
||||
"vessels:glass_bottle",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "vessels:glass_fragments",
|
||||
recipe = {
|
||||
"vessels:drinking_glass",
|
||||
"vessels:drinking_glass",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:glass",
|
||||
recipe = "vessels:glass_fragments",
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "cooking",
|
||||
output = "default:steel_ingot",
|
||||
recipe = "vessels:steel_bottle",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "vessels:shelf",
|
||||
burntime = 30,
|
||||
})
|
||||
|
||||
-- Register glass fragments as dungeon loot
|
||||
if minetest.global_exists("dungeon_loot") then
|
||||
dungeon_loot.register({
|
||||
name = "vessels:glass_fragments", chance = 0.35, count = {1, 4}
|
||||
})
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue