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288
mods/music_modpack/music_api/api.lua
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288
mods/music_modpack/music_api/api.lua
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music = {}
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local players = {}
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local tracks = {}
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--Settingtypes
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local time_interval = tonumber(minetest.settings:get("music_time_interval")) or 90
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local cleanup_interval = tonumber(minetest.settings:get("music_cleanup_interval")) or 5
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local global_gain = tonumber(minetest.settings:get("music_global_gain")) or 0.1
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local add_random_delay = minetest.settings:get_bool("music_add_random_delay", true)
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local maximum_random_delay = tonumber(minetest.settings:get("music_maximum_random_delay")) or 45
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local display_playback_messages = minetest.settings:get_bool("music_display_playback_messages", true)
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local random_delay = 0
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--Initialize random delay on the first run
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if add_random_delay then
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random_delay = math.random(maximum_random_delay)
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end
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--Internal functions
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local function load_player_settings(name)
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local file = io.open(minetest.get_worldpath() .. "/music_settings.mt", "r")
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if file then
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local rawfile = file:read()
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io.close(file)
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if rawfile then
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local settings = minetest.deserialize(rawfile)
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if settings[name] then
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players[name].settings = settings[name]
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end
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else
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minetest.log("error", "[Music_api] Unable to read volume settings!")
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end
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end
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end
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local function save_player_settings(name)
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local path = minetest.get_worldpath() .. "/music_settings.mt"
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local file = io.open(path, "r")
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local settings = {}
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if file then
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local rawfile = file:read()
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io.close(file)
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if rawfile then
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settings = minetest.deserialize(rawfile) or {}
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end
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end
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settings[name] = players[name].settings
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file = io.open(path, "w")
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if file then
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local rawfile = minetest.serialize(settings)
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file:write(rawfile)
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io.close(file)
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minetest.log("action", "[Music_api] Saving volume settings for " .. name)
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else
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minetest.log("error", "[Music_api] Unable to save volume settings!")
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end
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end
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local function play_track(name)
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-- Do not play music for dead players or if music is already playing
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local p = players[name]
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if not p or p.is_dead or p.playing then
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return
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end
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local player = minetest.get_player_by_name(name)
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local player_pos = player:get_pos()
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local possible_tracks = {}
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local time = minetest.get_timeofday()
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--Assemble list of fitting tracks
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for _,track in pairs(tracks) do
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if track.name ~= p.previous and ((track.day and time > 0.25 and time < 0.75) or
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(track.night and ((time < 0.25 and time >= 0) or (time > 0.75 and time <= 1)))) and
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player_pos.y >= track.ymin and player_pos.y < track.ymax
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then
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table.insert(possible_tracks, track)
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end
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end
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--Return if no music fits
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if #possible_tracks == 0 then
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p.previous = nil
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return
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end
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--Select random track from fitting
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local track = possible_tracks[math.random(#possible_tracks)]
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--Start playback
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if display_playback_messages then
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minetest.log("action", "[Music_api]: Starting playblack for: " .. name .. " " .. track.name .. " Available tracks for user: " .. #possible_tracks .. " Random delay: " .. random_delay)
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end
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p.track_handle = minetest.sound_play(track.name, {to_player = name, gain = track.gain * global_gain * p.settings.gain})
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p.playing = true
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p.previous = track.name
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p.playback_started = os.time()
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p.track_def = track
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end
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local function stop_track(name,step)
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local p = players[name]
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if p and p.playing and p.track_handle then
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minetest.sound_fade(p.track_handle,step or 0.01,0)
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p.playing = false
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p.track_handle = nil
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p.playback_started = nil
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p.track_def = nil
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if display_playback_messages then
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minetest.log("action", "[Music_api]: Stopping playback for: " .. name)
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end
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end
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end
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local function display_music_settings(name)
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local user
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if type(name) ~= "string" and name:is_player() then
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user = name:get_player_name()
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else
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user = name
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end
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local volume = math.floor(players[user].settings.gain * 1000)
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local formspec = "size[5,2]" .. default.gui_bg .. default.gui_bg_img ..
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"textarea[0.3,0.06;2,1;;Volume:;]" ..
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"scrollbar[0,0.6;4.8,0.25;horizontal;volume;" .. tostring(volume) .. "]" ..
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"button[0,1.5;1,0.3;play;Play]" ..
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"button[0.9,1.5;1,0.3;stop;Stop]" ..
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"button_exit[3,1.5;2,0.3;accept;Accept]"
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minetest.show_formspec(user, "music_settings", formspec)
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end
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--Registrations
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "music_settings" then return end
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local name = player:get_player_name()
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local p = players[name]
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if fields.volume then
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local params = minetest.explode_scrollbar_event(fields.volume)
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p.settings.gain = params.value / 1000
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end
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if fields.play then
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if p.playing then
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stop_track(name,0.05)
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end
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play_track(name)
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end
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if fields.stop then
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stop_track(name,0.05)
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end
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if fields.accept or fields.quit then
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save_player_settings(name)
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end
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end)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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players[name] = {playing = false, playback_started = nil, track_handle = nil, track_def = nil, previous = nil, settings = {gain = 0.5}, is_dead = player:get_hp() <= 0}
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load_player_settings(name)
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end
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)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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players[name] = nil
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end
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)
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minetest.register_chatcommand("musicsettings",{
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params = "",
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description = "Displays music settings menu",
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privs = {shout = true},
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func = display_music_settings
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})
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if minetest.get_modpath("sfinv_buttons") then
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sfinv_buttons.register_button("show_music_settings",
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{
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title = "Music Settings",
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action = display_music_settings,
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tooltip = "Show music settings",
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image = "music_sfinv_buttons_icon.png",
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})
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end
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local cleanup_timer = 0
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minetest.register_globalstep(function(dtime)
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cleanup_timer = cleanup_timer + dtime
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if cleanup_timer < cleanup_interval then return end
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cleanup_timer = 0
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for k,v in pairs(players) do
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local track = v.track_def
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if track then
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if v.playing and os.time() > v.playback_started + track.length then
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stop_track(k)
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end
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-- Stop music when it is no longer appropriate for the given conditions
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if v.playing then
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local time = minetest.get_timeofday()
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local player = minetest.get_player_by_name(k)
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if player then
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local player_pos = player:get_pos()
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if not ((track.day and time > 0.205 and time < 0.76) or
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(track.night and ((time < 0.205 and time >= 0) or (time > 0.76 and time <= 1)))) or
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player_pos.y < track.ymin or player_pos.y > track.ymax
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then
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stop_track(k)
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play_track(k) -- start new track for the appropriate conditions
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end
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end
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end
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end
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end
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end)
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local track_timer = 0
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minetest.register_globalstep(function(dtime)
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--Increment timer, return if it doesn't, reset it if it does and continue with function execution
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track_timer = track_timer + dtime
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if track_timer < time_interval + random_delay then return end
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track_timer = 0
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--Return if no tracks are defined
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if next(tracks) == nil then return end
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--Play music for every player
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for k,v in pairs(players) do
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play_track(k)
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end
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--Change random delay if enabled on each play attempt
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if add_random_delay then
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random_delay = math.random(maximum_random_delay)
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end
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end)
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--API function
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function music.register_track(def)
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if def.name == nil or def.length == nil then
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minetest.log("error", "[Music_api] Missing track definition parameters!")
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return
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end
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local track_def = {
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name = def.name,
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length = def.length,
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gain = def.gain or 1,
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day = def.day or false,
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night = def.night or false,
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ymin = def.ymin or -31000,
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ymax = def.ymax or 31000,
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}
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table.insert(tracks, track_def)
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end
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-- Don't play music for dead players
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minetest.register_on_dieplayer(function(player)
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local name = player:get_player_name()
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stop_track(name,0.025)
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players[name].is_dead = true
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end)
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-- Enable music for respawned players
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minetest.register_on_dieplayer(function(player)
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local name = player:get_player_name()
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players[name].is_dead = false
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end)
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