write something there
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49
mods/naturalbiomes/init.lua
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mods/naturalbiomes/init.lua
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--This creates the naturalbiomes object.
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naturalbiomes = {}
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--This creates the naturalbiomes.settings object, and fills it with either the menu selected choices as defined in settingtypes.txt, or default values, (In this case, false).
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naturalbiomes.settings = {
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clear_biomes = minetest.settings:get_bool("naturalbiomes.clear_biomes") or false,
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clear_decos = minetest.settings:get_bool("naturalbiomes.clear_decos") or false,
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clear_ores = minetest.settings:get_bool("naturalbiomes.clear_ores") or false,
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}
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if naturalbiomes.settings.clear_biomes then
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minetest.clear_registered_biomes()
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end
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if naturalbiomes.settings.clear_decos then
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minetest.clear_registered_decorations()
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end
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if naturalbiomes.settings.clear_ores then
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minetest.clear_registered_ores()
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end
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local modname = "naturalbiomes"
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local modpath = minetest.get_modpath(modname)
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local mg_name = minetest.get_mapgen_setting("mg_name")
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-- Load support for intllib.
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local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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local S = minetest.get_translator and minetest.get_translator("naturalbiomes") or
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dofile(path .. "intllib.lua")
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-- biomes
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dofile(path .. "wetsavanna.lua") --
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dofile(path .. "alderswamp.lua") --
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dofile(path .. "alpine.lua") --
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--dofile(path .. "bambooforest.lua") -- biome is disabled
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--dofile(path .. "palmbeach.lua") -- biome is disabled
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dofile(path .. "outback.lua") --
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dofile(path .. "mediterranean.lua") --
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dofile(path .. "crafting.lua") --
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dofile(path .. "heath.lua") --
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dofile(path .. "dye.lua") --
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dofile(path .. "bushland.lua") --
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dofile(path .. "leafdecay.lua") --
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dofile(path .. "hunger.lua") --
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