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668
mods/naturalbiomes/palmbeach.lua
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668
mods/naturalbiomes/palmbeach.lua
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local S = minetest.get_translator("naturalbiomes")
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local modname = "naturalbiomes"
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local modpath = minetest.get_modpath(modname)
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local mg_name = minetest.get_mapgen_setting("mg_name")
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minetest.register_node("naturalbiomes:palmbeach_sand", {
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description = S("Beach Sand"),
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tiles = {"naturalbiomes_beach_sand.png"},
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groups = {crumbly = 3, sand = 1, falling_node = 1},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_biome({
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name = "naturalbiomes:palmbeach",
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node_top = "naturalbiomes:palmbeach_sand",
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depth_top = 3,
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node_filler = "default:sandstone",
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depth_filler = 5,
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node_riverbed = "naturalbiomes:palmbeach_sand",
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depth_riverbed = 3,
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:sandstonebrick",
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node_dungeon_stair = "stairs:stair_sandstone",
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y_max = 5,
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y_min = -1,
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heat_point = 86,
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humidity_point = 78,
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})
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minetest.register_node("naturalbiomes:palmbeach_rock", {
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description = S("Beach Rock"),
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tiles = {"naturalbiomes_beach_rock.png"},
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groups = {cracky = 3, stone = 1},
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drop = "naturalbiomes:palmbeach_rock",
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legacy_mineral = true,
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_decoration({
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name = "naturalbiomes:beach_rock",
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deco_type = "schematic",
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place_on = {"naturalbiomes:palmbeach_sand"},
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place_offset_y = -1,
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.02,
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spread = {x = 100, y = 100, z = 100},
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seed = 137,
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octaves = 3,
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persist = 0.7,
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},
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biomes = {"naturalbiomes:palmbeach"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beachrock_large_0_270.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "naturalbiomes:beach_rock2",
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deco_type = "schematic",
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place_on = {"naturalbiomes:palmbeach_sand"},
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place_offset_y = 1,
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.02,
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spread = {x = 100, y = 100, z = 100},
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seed = 137,
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octaves = 3,
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persist = 0.7,
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},
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biomes = {"naturalbiomes:palmbeach"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beachrock_small_0_270.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "naturalbiomes:beach_rock3",
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deco_type = "schematic",
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place_on = {"naturalbiomes:palmbeach_sand"},
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place_offset_y = -2,
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.02,
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spread = {x = 100, y = 100, z = 100},
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seed = 137,
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octaves = 3,
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persist = 0.7,
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},
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biomes = {"naturalbiomes:palmbeach"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beachrock_medium2_0_180.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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name = "naturalbiomes:beach_rock4",
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deco_type = "schematic",
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place_on = {"naturalbiomes:palmbeach_sand"},
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place_offset_y = -2,
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.02,
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spread = {x = 100, y = 100, z = 100},
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seed = 137,
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octaves = 3,
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persist = 0.7,
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},
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biomes = {"naturalbiomes:palmbeach"},
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y_max = 31000,
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y_min = 1,
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schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beachrock_medium_0_270.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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-- Tree generation
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--
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-- New palm tree
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local function grow_new_palm_tree(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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minetest.get_node_timer(pos):start(math.random(240, 600))
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return
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end
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minetest.remove_node(pos)
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minetest.place_schematic({x = pos.x - 4, y = pos.y - 0, z = pos.z - 4}, modpath.."/schematics/naturalbiomes_cocopalm_tree_0_270.mts", "0", nil, false)
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end
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-- palm trunk
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minetest.register_node("naturalbiomes:palm_trunk", {
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description = S("Coconut Palm Trunk"),
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tiles = {
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"naturalbiomes_savannapalm_trunk_top.png",
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"naturalbiomes_savannapalm_trunk_top.png",
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"naturalbiomes_savannapalm_trunk.png"
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},
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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paramtype2 = "facedir",
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on_place = minetest.rotate_node,
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})
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-- palm wood
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minetest.register_node("naturalbiomes:palm_wood", {
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description = S("Coconut Palm Wood"),
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tiles = {"naturalbiomes_savannapalm_wood.png"},
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is_ground_content = false,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "naturalbiomes:palm_wood 4",
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recipe = {{"naturalbiomes:palm_trunk"}}
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})
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minetest.register_node("naturalbiomes:palm_leaves", {
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description = S("Coconut Palm Leaves"),
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drawtype = "allfaces_optional",
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waving = 1,
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tiles = {"naturalbiomes_savannapalm_leaves.png"},
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special_tiles = {"naturalbiomes_savannapalm_leaves.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, winleafdecay = 3},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/50 chance
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items = {'naturalbiomes:palm_sapling'},
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rarity = 35,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'naturalbiomes:palm_leaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("naturalbiomes:palm_sapling", {
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description = S("Coconut Palm Sapling"),
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drawtype = "plantlike",
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tiles = {"naturalbiomes_savannapalm_sapling.png"},
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inventory_image = "naturalbiomes_savannapalm_sapling.png",
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wield_image = "naturalbiomes_savannapalm_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = grow_new_palm_tree,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(300, 1500))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"naturalbiomes:palm_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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{x = -1, y = 0, z = -1},
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{x = 1, y = 1, z = 1},
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-- maximum interval of interior volume check
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2)
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return itemstack
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end,
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})
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stairs.register_stair_and_slab(
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"naturalbiomes_savannapalm_wood",
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"naturalbiomes:palm_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"naturalbiomes_savannapalm_wood.png"},
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S("Coconut Palm Stair"),
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S("Coconut Palm Slab"),
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default.node_sound_wood_defaults()
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)
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stairs.register_stair_and_slab(
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"naturalbiomes_savannapalm_trunk",
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"naturalbiomes:palm_trunk",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"naturalbiomes_savannapalm_trunk_top.png", "naturalbiomes_savannapalm_trunk_top.png", "naturalbiomes_savannapalm_trunk.png"},
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S("Coconut Palm Trunk Stair"),
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S("Coconut Palm Trunk Slab"),
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default.node_sound_wood_defaults()
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)
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doors.register_fencegate(
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"naturalbiomes:gate_palm_wood",
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{
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description = S("Coconut Palm Wood Fence Gate"),
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texture = "naturalbiomes_savannapalm_wood.png",
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material = "naturalbiomes:palm_wood",
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults()
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}
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)
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default.register_fence(
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"naturalbiomes:fence_palm_wood",
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{
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description = S("Coconut Palm Fence"),
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texture = "naturalbiomes_palm_fence_wood.png",
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inventory_image = "default_fence_overlay.png^naturalbiomes_savannapalm_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^naturalbiomes_savannapalm_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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material = "naturalbiomes:palm_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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}
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)
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default.register_fence_rail(
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"naturalbiomes:fence_rail_palm_wood",
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{
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description = S("Coconut Palm Fence Rail"),
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texture = "naturalbiomes_palm_fence_wood.png",
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inventory_image = "default_fence_rail_overlay.png^naturalbiomes_savannapalm_wood.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_rail_overlay.png^naturalbiomes_savannapalm_wood.png^" ..
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"default_fence_rail_overlay.png^[makealpha:255,126,126",
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material = "naturalbiomes:palm_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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}
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)
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minetest.register_decoration({
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name = "naturalbiomes:palm_tree",
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deco_type = "schematic",
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place_on = {"naturalbiomes:palmbeach_sand"},
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place_offset_y = 0,
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sidelen = 16,
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fill_ratio = 0.01115,
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biomes = {"naturalbiomes:palmbeach"},
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y_max = 5,
|
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y_min = 2,
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schematic = minetest.get_modpath("naturalbiomes").."/schematics/naturalbiomes_cocopalm_tree_0_270.mts",
|
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flags = "place_center_x, place_center_z",
|
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rotation = "random",
|
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})
|
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|
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-- Beach Bush
|
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|
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-- New palm buh
|
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|
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local function grow_new_palm_bush(pos)
|
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if not default.can_grow(pos) then
|
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-- try a bit later again
|
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minetest.get_node_timer(pos):start(math.random(240, 600))
|
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return
|
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end
|
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minetest.remove_node(pos)
|
||||
minetest.place_schematic({x = pos.x - 1, y = pos.y - 0, z = pos.z - 1}, modpath.."/schematics/naturalbiomes_beach_bush_0_270.mts", "0", nil, false)
|
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end
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "naturalbiomes:beach_bush",
|
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deco_type = "schematic",
|
||||
place_on = {"naturalbiomes:palmbeach_sand"},
|
||||
place_offset_y = 1,
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = -0.004,
|
||||
scale = 0.06,
|
||||
spread = {x = 100, y = 100, z = 100},
|
||||
seed = 137,
|
||||
octaves = 3,
|
||||
persist = 0.7,
|
||||
},
|
||||
biomes = {"naturalbiomes:palmbeach"},
|
||||
y_max = 31000,
|
||||
y_min = 3,
|
||||
schematic = minetest.get_modpath("naturalbiomes") .. "/schematics/naturalbiomes_beach_bush_0_270.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
|
||||
minetest.register_node("naturalbiomes:beach_bush_stem", {
|
||||
description = S("Beach Bush Stem"),
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.41,
|
||||
tiles = {"naturalbiomes_beach_bush_stem.png"},
|
||||
inventory_image = "naturalbiomes_beach_bush_stem.png",
|
||||
wield_image = "naturalbiomes_beach_bush_stem.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("naturalbiomes:beach_bush_leaves", {
|
||||
description = S("Beach Bush Leaves"),
|
||||
drawtype = "allfaces_optional",
|
||||
tiles = {"naturalbiomes_beach_bush_leaves.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy = 3, flammable = 2, leaves = 1, winleafdecay = 3},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {"naturalbiomes:beach_bush_sapling"}, rarity = 3},
|
||||
{items = {"naturalbiomes:beach_bush_leaves"}}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
after_place_node = after_place_leaves,
|
||||
})
|
||||
|
||||
minetest.register_node("naturalbiomes:beach_bush_sapling", {
|
||||
description = S("Beach Bush Sapling"),
|
||||
drawtype = "plantlike",
|
||||
tiles = {"naturalbiomes_beach_bush_stem.png"},
|
||||
inventory_image = "naturalbiomes_beach_bush_stem.png",
|
||||
wield_image = "naturalbiomes_beach_bush_stem.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
on_timer = grow_new_palm_bush,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
|
||||
},
|
||||
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
|
||||
attached_node = 1, sapling = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(math.random(300, 1500))
|
||||
end,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
|
||||
"naturalbiomes:beach_bush_sapling",
|
||||
-- minp, maxp to be checked, relative to sapling pos
|
||||
{x = -1, y = 0, z = -1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
-- maximum interval of interior volume check
|
||||
2)
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "naturalbiomes:palmbeach_grass1",
|
||||
deco_type = "simple",
|
||||
place_on = {"naturalbiomes:palmbeach_sand"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = -0.03,
|
||||
scale = 0.1,
|
||||
spread = {x = 100, y = 100, z = 100},
|
||||
seed = 1987,
|
||||
octaves = 3,
|
||||
persist = 2,
|
||||
},
|
||||
y_max = 30000,
|
||||
y_min = 2,
|
||||
decoration = "naturalbiomes:palmbeach_grass1",
|
||||
spawn_by = "naturalbiomes:palmbeach_sand"
|
||||
})
|
||||
|
||||
minetest.register_node("naturalbiomes:palmbeach_grass1", {
|
||||
description = S"Palmbeach Grass",
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
visual_scale = 1.0,
|
||||
tiles = {"naturalbiomes_beach_grass.png"},
|
||||
inventory_image = "naturalbiomes_beach_grass.png",
|
||||
wield_image = "naturalbiomes_beach_grass.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "naturalbiomes:palmbeach_grass2",
|
||||
deco_type = "simple",
|
||||
place_on = {"naturalbiomes:palmbeach_sand"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = -0.03,
|
||||
scale = 0.1,
|
||||
spread = {x = 100, y = 100, z = 100},
|
||||
seed = 834,
|
||||
octaves = 3,
|
||||
persist = 2,
|
||||
},
|
||||
y_max = 30000,
|
||||
y_min = 2,
|
||||
decoration = "naturalbiomes:palmbeach_grass2",
|
||||
spawn_by = "naturalbiomes:palmbeach_sand"
|
||||
})
|
||||
|
||||
minetest.register_node("naturalbiomes:palmbeach_grass2", {
|
||||
description = S"Palmbeach Grass",
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
visual_scale = 1.0,
|
||||
tiles = {"naturalbiomes_beach_grass2.png"},
|
||||
inventory_image = "naturalbiomes_beach_grass2.png",
|
||||
wield_image = "naturalbiomes_beach_grass2.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
name = "naturalbiomes:palmbeach_grass3",
|
||||
deco_type = "simple",
|
||||
place_on = {"naturalbiomes:palmbeach_sand"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = -0.03,
|
||||
scale = 0.1,
|
||||
spread = {x = 100, y = 100, z = 100},
|
||||
seed = 834,
|
||||
octaves = 3,
|
||||
persist = 2,
|
||||
},
|
||||
y_max = 30000,
|
||||
y_min = 2,
|
||||
decoration = "naturalbiomes:palmbeach_grass3",
|
||||
spawn_by = "naturalbiomes:palmbeach:_sand"
|
||||
})
|
||||
|
||||
minetest.register_node("naturalbiomes:palmbeach_grass3", {
|
||||
description = S"Palmbeach Grass",
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
visual_scale = 1.0,
|
||||
tiles = {"naturalbiomes_beach_grass3.png"},
|
||||
inventory_image = "naturalbiomes_beach_grass3.png",
|
||||
wield_image = "naturalbiomes_beach_grass3.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, beautiflowers = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0.0, 4 / 16},
|
||||
},
|
||||
})
|
||||
|
||||
-- Banana Bunch
|
||||
minetest.register_node("naturalbiomes:banana_bunch", {
|
||||
description = S("Banana Bunch"),
|
||||
drawtype = "plantlike",
|
||||
tiles = {"naturalbiomes_banana_bunch.png"},
|
||||
inventory_image = "naturalbiomes_banana_bunch.png",
|
||||
wield_image = "naturalbiomes_banana_bunch.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
|
||||
},
|
||||
groups = {
|
||||
fleshy = 3, dig_immediate = 3, flammable = 2,
|
||||
leafdecay = 1, leafdecay_drop = 1, winleafdecay_drop = 1, winleafdecay = 3
|
||||
},
|
||||
drop = "naturalbiomes:banana_bunch",
|
||||
on_use = minetest.item_eat(6),
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
after_place_node = function(pos, placer)
|
||||
if placer:is_player() then
|
||||
minetest.set_node(pos, {name = "naturalbiomes:banana_bunch", param2 = 1})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Bunch to Single
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "naturalbiomes:banana 3",
|
||||
recipe = {"naturalbiomes:banana_bunch"}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "naturalbiomes:banana_bunch",
|
||||
recipe = {"naturalbiomes:banana", "naturalbiomes:banana", "naturalbiomes:banana"}
|
||||
})
|
||||
|
||||
minetest.register_node("naturalbiomes:banana", {
|
||||
description = S("Banana"),
|
||||
drawtype = "torchlike",
|
||||
tiles = {"naturalbiomes_banana_single.png"},
|
||||
inventory_image = "naturalbiomes_banana_single.png",
|
||||
wield_image = "naturalbiomes_banana_single.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
|
||||
},
|
||||
groups = {
|
||||
food_banana = 1, fleshy = 3, dig_immediate = 3, flammable = 2,
|
||||
leafdecay = 1, leafdecay_drop = 1
|
||||
},
|
||||
drop = "naturalbiomes:banana",
|
||||
on_use = minetest.item_eat(2),
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
after_place_node = function(pos, placer)
|
||||
if placer:is_player() then
|
||||
minetest.set_node(pos, {name = "naturalbiomes:banana", param2 = 1})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("naturalbiomes:coconut_slice", {
|
||||
description = S("Coconut Slice"),
|
||||
drawtype = "torchlike",
|
||||
tiles = {"naturalbiomes_coconut_slice.png"},
|
||||
inventory_image = "naturalbiomes_coconut_slice.png",
|
||||
wield_image = "naturalbiomes_coconut_slice.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
|
||||
},
|
||||
groups = {
|
||||
food_banana = 1, fleshy = 3, dig_immediate = 3, flammable = 2,
|
||||
leafdecay = 1, leafdecay_drop = 1
|
||||
},
|
||||
drop = "naturalbiomes:naturalbiomes:coconut_slice",
|
||||
on_use = minetest.item_eat(2),
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
after_place_node = function(pos, placer)
|
||||
if placer:is_player() then
|
||||
minetest.set_node(pos, {name = "naturalbiomes:coconut_slice", param2 = 1})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Coco
|
||||
minetest.register_node("naturalbiomes:coconut", {
|
||||
description = S("Coconut"),
|
||||
drawtype = "plantlike",
|
||||
tiles = {"naturalbiomes_coconut.png"},
|
||||
inventory_image = "naturalbiomes_coconut.png",
|
||||
wield_image = "naturalbiomes_coconut.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31}
|
||||
},
|
||||
groups = {
|
||||
fleshy = 3, dig_immediate = 3, flammable = 2,
|
||||
leafdecay = 1, leafdecay_drop = 1, winleafdecay_drop = 1, winleafdecay = 3
|
||||
},
|
||||
drop = "naturalbiomes:coconut",
|
||||
on_use = minetest.item_eat(6),
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
after_place_node = function(pos, placer)
|
||||
if placer:is_player() then
|
||||
minetest.set_node(pos, {name = "naturalbiomes:coconut", param2 = 1})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Bunch to Single
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "naturalbiomes:coconut_bunch",
|
||||
recipe = {"naturalbiomes:coconut_slice", "naturalbiomes:coconut_slice", "naturalbiomes:coconut_slice"}
|
||||
})
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue