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# API documentation for [`sfinv_buttons`]
Use this very simple API to add your own buttons to the new tab. There is only
one function: `sfinv_buttons.register_button`.
## `sfinv_buttons.register_button(name, def)`
* `name`: Unique button identifier
* `def`: Configuration table (see below)
### Fields of `def`
* `title`: Human-readable text on the button
* `action(player)`: Function is called when button is triggered
* `player`: The `ObjectRef` of the player who triggered the button
* Default behaviour: Nothing happens
* `tooltip`: A tooltip for the button (optional, only use it for an additional,
non-critical explanation)
* `image`: Texture name for the image to show left of the button (optional)
* `show(player)`: Shall return `true` if the button should be displayed (optional)
* `player`: ObjectRef to player who triggered the button
* Default: Always shows button
## Recommendations
* Try to summarize the most important information on the button
* Test if the button title still fits when having >= 9 and <= 18 buttons at a
resolution of 800×600
* It is recommended to only add buttons to access core mod functionality and
not for every minor feature. The rule of thumb is to add at most 1 button per mod
* If you like to add many buttons, consider adding your own `sfinv` page instead