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unused_args = false
globals = {
"telemosaic"
}
read_globals = {
-- Stdlib
string = {fields = {"split"}},
-- Minetest
"minetest",
"vector", "ItemStack",
-- Deps
"default",
"digilines"
}

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That's all there is to it!

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# Telemosaic [telemosaic]
[![luacheck](https://github.com/mt-mods/telemosaic/workflows/luacheck/badge.svg)](https://github.com/mt-mods/telemosaic/actions)
A Minetest mod for user-generated teleportation pads.
![screenshot](screenshot.png?raw=true "screenshot")
## Description
This is a mod for Minetest. It provides teleportation pads, called "beacons". Unlike other teleportation mods, no menus or GUIs are used; you set the destination with a simple "key" item. There is no tooltip for the destination either, so signs are recommended.
Another difference is the limited default range of the beacons. To increase the range, you need to place "extenders" around the beacon. The extenders come in different colors, allowing the extenders to form a pretty pattern; hence the name "telemosaic".
## Notes
This is a maintained fork of https://github.com/bendeutsch/minetest-telemosaic with various improvements and changes, optimized for multiplayer environments.
* Beacons no longer teleport players automatically, they must be right-clicked by a player.
* More chat messages are sent to inform and help players with non-functional telemosaics.
* Telemosaic keys can be preserved by holding shift when right-clicking a beacon.
* Beacons can be enabled and disabled by punching them with a telemosaic key.
* If the `digilines` mod is installed, beacons can be controlled by digilines.
* and other small changes...
## Usage
Right-clicking a beacon with a default mese crystal fragment creates a telemosaic key with the position of the beacon.
Right-clicking a second beacon with the key sets the destination of the second beacon to the position of the first beacon. To set up a return path, right-click the second beacon with the fragment, and then first beacon with the resulting key again.
The beacons do not need to be strictly paired this way: rings or star-shaped networks are also possible. Each beacon has only a single destination, but can itself be the destination of several others.
Once linked, you teleport between beacons by right-clicking them. Before teleporting, beacons will check that their destination is sane: the destination still needs to be a beacon, and the two nodes above it should be clear for walking/standing in.
Beacons have a default range of 20 nodes. If the destination is too far away, the beacon will turn red and will not function. To extend the range for a beacon, place "extenders" next to it, within a 7x7 horizontal square centered on the beacon, and at the same level or one node below the beacon.
Extenders come in three tiers, with each being more powerful than the tier below. By default, tier 1, tier 2, and tier 3 extenders increase the range of nearby beacons by 5, 20, and 80 nodes, respectively.
Extenders can be colored with any of the dyes found in the `dye` mod. Colored extenders work just like regular extenders, both for teleporting and for recipes.
## Digilines
When the `digilines` mod is installed, telemosaic beacons can be controlled by sending digiline messages. By default, all beacons use the channel "telemosaic", but you can change the channel name via digilines.
For full documentaion, see [digilines.md](digilines.md).
## Dependencies
* `default`
* `doors`
* `dye` (optional)
* `digilines` (optional)
## License
* Code: LGPL 2.1 (see included LICENSE file)
* Textures: CC-BY-SA (see http://creativecommons.org/licenses/by-sa/4.0/)
* textures/telemosaic_beacon_protected_overlay.png MIT (https://notabug.org/TenPlus1/protector)

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minetest.register_abm({
label = "Telemosaic beacon effect",
nodenames = {"group:telemosaic_active"},
interval = 2.0,
chance = 2,
catch_up = false,
action = function(pos)
minetest.add_particlespawner({
amount = 4,
time = 2,
minpos = vector.add(pos, {x=-0.2, y=0, z=-0.2}),
maxpos = vector.add(pos, {x=0.2, y=0, z=0.2}),
minvel = {x=0, y=1, z=0},
maxvel = {x=0, y=2, z=0},
maxexptime = 2,
maxsize = 1.7,
texture = "telemosaic_particle_arrival.png",
glow = 9
})
end
})

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local S = minetest.get_translator("telemosaic")
for _,protected in pairs({true, false}) do
local node_name_suffix = protected and "_protected" or ""
local texture_overlay = protected and "^telemosaic_beacon_protected_overlay.png" or ""
local description = protected and "Protected Telemosaic Beacon"
or "Telemosaic Beacon"
local description_prefix = protected and "Protected " or ""
minetest.register_node("telemosaic:beacon_off"..node_name_suffix, {
description = S(description),
tiles = {
"telemosaic_beacon_off.png"..texture_overlay,
"telemosaic_beacon_side.png",
},
paramtype = "light",
groups = {cracky = 2, telemosaic = 1, telemosaic_off = 1},
is_ground_content = false,
on_rightclick = telemosaic.rightclick,
digilines = telemosaic.digilines,
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("telemosaic:beacon"..node_name_suffix, {
description = S(description_prefix ..
"Telemosaic Beacon Active (you hacker you!)"),
tiles = {
"telemosaic_beacon_top.png"..texture_overlay,
"telemosaic_beacon_side.png",
},
paramtype = "light",
groups = {cracky = 2, not_in_creative_inventory = 1, telemosaic = 1, telemosaic_active = 1},
is_ground_content = false,
drop = "telemosaic:beacon_off"..node_name_suffix,
on_rightclick = telemosaic.rightclick,
digilines = telemosaic.digilines,
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("telemosaic:beacon_err"..node_name_suffix, {
description = S(description_prefix ..
"Telemosaic Beacon Error (you hacker you!)"),
tiles = {
"telemosaic_beacon_err.png"..texture_overlay,
"telemosaic_beacon_side.png",
},
paramtype = "light",
groups = {cracky = 2, not_in_creative_inventory = 1, telemosaic = 1, telemosaic_error = 1},
is_ground_content = false,
drop = "telemosaic:beacon_off"..node_name_suffix,
on_rightclick = telemosaic.rightclick,
digilines = telemosaic.digilines,
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("telemosaic:beacon_disabled"..node_name_suffix, {
description = S(description_prefix ..
"Telemosaic Beacon Disabled (you hacker you!)"),
tiles = {
"telemosaic_beacon_disabled.png"..texture_overlay,
"telemosaic_beacon_side.png",
},
paramtype = "light",
groups = {cracky = 2, not_in_creative_inventory = 1, telemosaic = 1, telemosaic_disabled = 1},
is_ground_content = false,
drop = "telemosaic:beacon_off"..node_name_suffix,
on_rightclick = telemosaic.rightclick,
digilines = telemosaic.digilines,
sounds = default.node_sound_metal_defaults(),
})
end
minetest.register_craft({
output = "telemosaic:beacon_off",
recipe = {
{"default:diamond", "doors:door_wood", "default:diamond"},
{"default:obsidian","default:obsidian","default:obsidian"}
}
})
minetest.register_craft({
output = "telemosaic:beacon_off_protected",
type = "shapeless",
recipe = {"telemosaic:beacon_off", "default:steel_ingot"}
})
minetest.register_craft({
output = "telemosaic:beacon_off",
type = "shapeless",
recipe = {"telemosaic:beacon_off_protected"}
})

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local function digiline_receive(pos, _, channel, msg)
local meta = minetest.get_meta(pos)
local set_channel = meta:get("channel") or telemosaic.default_channel
if channel ~= set_channel then
return
end
if type(msg) == "string" then
-- Convert string command to table
if msg == "get" or msg == "GET" then
msg = {command = "get"}
elseif msg == "enable" or msg == "disable" then
msg = {command = msg}
elseif msg:match("^setchannel .+") then
local c = string.split(msg, " ", true, 1)
msg = {command = c[1], channel = c[2]}
elseif msg:match("^setdest .+") then
local c = string.split(msg, " ", true, 1)
local p = string.split(c[2], ",")
msg = {command = c[1], x = p[1], y = p[2], z = p[3]}
end
end
if type(msg) ~= "table" or not msg.command then
return
end
if msg.command == "get" then
local dest = telemosaic.get_destination(pos)
digilines.receptor_send(pos, digilines.rules.default, set_channel, {
state = telemosaic.get_state(pos),
origin = pos,
target = dest,
pos = pos,
destination = dest,
})
elseif msg.command == "setchannel" then
if type(msg.channel) == "string" then
meta:set_string("channel", msg.channel)
end
elseif msg.command == "enable" then
if telemosaic.get_state(pos) == "disabled" then
telemosaic.set_state(pos, "active")
end
elseif msg.command == "disable" then
if telemosaic.get_state(pos) == "active" then
telemosaic.set_state(pos, "disabled")
end
elseif msg.command == "setdest" then
local dest = msg.pos or {
x = msg.x,
y = msg.y,
z = msg.z
}
if type(dest) ~= "table" then
return
end
dest.x = tonumber(dest.x)
dest.y = tonumber(dest.y)
dest.z = tonumber(dest.z)
if dest.x and dest.y and dest.z then
telemosaic.set_destination(pos, dest)
end
end
end
telemosaic.digilines = {
receptor = {},
effector = {
action = digiline_receive
}
}

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# Telemosaic digilines documentation
An overview of all commands and functionality, with example Lua code.
For convenience, and for using digiline buttons, all commands can also be sent as text.
### Change the digiline channel
**Lua:**
```lua
digiline_send("telemosaic", {command = "setchannel", channel = "whatever"})
```
**Text:** `setchannel whatever`
### Disable a beacon
**Lua:**
```lua
digiline_send("telemosaic", {command = "disable"})
```
**Text:** `disable`
### Enable a beacon
**Lua:**
```lua
digiline_send("telemosaic", {command = "enable"})
```
**Text:** `enable`
### Set a new destination
**Lua:**
```lua
digiline_send("telemosaic", {command = "setdest", x = 0, y = 0, z = 0})
```
or
```lua
digiline_send("telemosaic", {command = "setdest", pos = {x = 0, y = 0, z = 0}})
```
**Text:** `setdest 0,0,0`
Note that the destination will only be set if it's valid (beacon at destination).
### Get data from a beacon
**Lua**
```lua
digiline_send("telemosaic", {command = "get"})
```
**Text:** `get` or `GET`
Returns a table containing the following:
```lua
{
state = "active", -- or "disabled", "off", or "error"
pos = {x = 1, y = 2, z = 3},
destination = {x = 4, y = 5, z = 6},
origin = {x = 1, y = 2, z = 3}, -- same as 'pos'
target = {x = 4, y = 5, z = 6}, -- same as 'destination'
}
```

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local S = minetest.get_translator("telemosaic")
local has_dye = minetest.get_modpath("dye")
local function pretty_str(s)
s = string.upper(string.sub(s, 1, 1))..string.sub(s, 2)
local i = string.find(s, "_")
if i then
local c = string.upper(string.sub(s, i + 1, i + 1))
s = string.gsub(s, "_.", " "..c)
end
return s
end
local tiers = {"one", "two", "three"}
for i, range in pairs(telemosaic.extender_ranges) do
local tier = tiers[i]
local common_desc, basic_desc
if has_dye then
common_desc = "Telemosaic Extender, Tier @1 (@2)"
basic_desc = S(common_desc, i, S("Grey"))
else
common_desc = "Telemosaic Extender, Tier @1"
basic_desc = S(common_desc, i)
end
minetest.register_node("telemosaic:extender_"..tier, {
description = basic_desc,
tiles = {
"telemosaic_extender_"..tier..".png"
},
paramtype = "light",
groups = {cracky = 2, telemosaic_extender = range, ["telemosaic_extender_"..tier] = 1},
is_ground_content = false,
after_place_node = telemosaic.extender_place,
after_dig_node = telemosaic.extender_dig,
sounds = default.node_sound_metal_defaults(),
})
if has_dye then
minetest.register_craft({
type = "shapeless",
output = "telemosaic:extender_"..tier,
recipe = {"group:telemosaic_extender_"..tier, "dye:grey"},
})
for name, color in pairs(telemosaic.extender_colors) do
minetest.register_node("telemosaic:extender_"..tier.."_"..name, {
description = S(common_desc, i, S(pretty_str(name))),
tiles = {
"telemosaic_extender_"..tier..".png^[colorize:"..color
},
paramtype = "light",
groups = {
cracky = 2, not_in_creative_inventory = 1,
telemosaic_extender = range, ["telemosaic_extender_"..tier] = 1
},
is_ground_content = false,
after_place_node = telemosaic.extender_place,
after_dig_node = telemosaic.extender_dig,
sounds = default.node_sound_metal_defaults(),
})
minetest.register_craft({
type = "shapeless",
output = "telemosaic:extender_"..tier.."_"..name,
recipe = {"group:telemosaic_extender_"..tier, "dye:"..name},
})
end
end
end
minetest.register_craft({
output = "telemosaic:extender_one",
recipe = {
{"default:obsidian", "doors:door_wood", "default:obsidian"}
}
})
minetest.register_craft({
output = "telemosaic:extender_two",
recipe = {
{"", "group:telemosaic_extender_one", ""},
{"group:telemosaic_extender_one", "default:obsidian", "group:telemosaic_extender_one"},
{"", "group:telemosaic_extender_one", ""}
}
})
minetest.register_craft({
output = "telemosaic:extender_three",
recipe = {
{"", "group:telemosaic_extender_two", ""},
{"group:telemosaic_extender_two", "default:obsidian", "group:telemosaic_extender_two"},
{"", "group:telemosaic_extender_two", ""}
}
})

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local S = minetest.get_translator("telemosaic")
-- Keeps a track of players to prevent teleport spamming
local recent_teleports = {}
-- Not the same as `minetest.hash_node_position` and `minetest.get_position_from_hash`
local function hash_pos(pos)
return math.floor(pos.x + 0.5)..':'..
math.floor(pos.y + 0.5)..':'..
math.floor(pos.z + 0.5)
end
local function unhash_pos(hash)
local list = string.split(hash, ':')
local p = {
x = tonumber(list[1]),
y = tonumber(list[2]),
z = tonumber(list[3])
}
if p.x and p.y and p.z then
return p
end
end
-- Wrap this function to incorporate travel checks from another mod
function telemosaic.travel_allowed(player, src, dest)
return true
end
function telemosaic.is_protected_beacon(pos, player_name)
local node_name = minetest.get_node(pos).name
if node_name:match("^telemosaic:beacon_.*protected$") then
if minetest.is_protected(pos, player_name) then
return true
end
end
return false
end
function telemosaic.get_state(pos)
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
if not def or not def.groups then return "invalid" end
if def.groups.telemosaic_off then return "off" end
if def.groups.telemosaic_active then return "active" end
if def.groups.telemosaic_disabled then return "disabled" end
if def.groups.telemosaic_error then return "error" end
return "invalid"
end
function telemosaic.set_state(pos, state)
local node = minetest.get_node(pos)
if not string.match(node.name, "^telemosaic:beacon") then
return -- Not a telemosaic!
end
local new_name = "telemosaic:beacon"
if state == "off" then
new_name = new_name.."_off"
elseif state == "error" then
new_name = new_name.."_err"
elseif state == "disabled" then
new_name = new_name.."_disabled"
elseif state ~= "active" then
return -- Can't set a state that doesn't exist
end
if string.match(node.name, "protected$") then
new_name = new_name.."_protected"
end
-- Swap node instead of set node to keep the metadata
minetest.swap_node(pos, {name = new_name})
end
function telemosaic.is_valid_destination(pos)
local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z}
local pos_top = {x = pos.x, y = pos.y + 2, z = pos.z}
local node = minetest.get_node_or_nil(pos)
local node_above = minetest.get_node_or_nil(pos_above)
local node_top = minetest.get_node_or_nil(pos_top)
if not node or not node_above or not node_top then
-- Need to load the map
minetest.get_voxel_manip():read_from_map(pos, pos_top)
node = node or minetest.get_node(pos)
node_above = node_above or minetest.get_node(pos_above)
node_top = node_top or minetest.get_node(pos_top)
end
local valid = true
-- Check if there is a telemosaic at the destination
if not string.match(node.name, "^telemosaic:beacon") then
valid = false
end
-- Check if the nodes above are not walkable (yes, confusing naming)
if node_above.name ~= "air" and node_above.name ~= "vacuum:vacuum" then
local def = minetest.registered_nodes[node_above.name]
if def and def.walkable then
return valid, false
end
end
if node_top.name ~= "air" and node_top.name ~= "vacuum:vacuum" then
local def = minetest.registered_nodes[node_top.name]
if def and def.walkable then
return valid, false
end
end
return valid, true
end
function telemosaic.check_beacon(pos, player_name, all_checks)
local meta = minetest.get_meta(pos)
local dest = unhash_pos(meta:get_string("telemosaic:dest"))
local state = telemosaic.get_state(pos)
if not dest or state == "invalid" then
return false
end
local dist = vector.distance(pos, dest)
local range = telemosaic.beacon_range
local pos1 = {x = pos.x - 3, y = pos.y - 1, z = pos.z - 3}
local pos2 = {x = pos.x + 3, y = pos.y, z = pos.z + 3}
local _, nodes = minetest.find_nodes_in_area(pos1, pos2, "group:telemosaic_extender")
for node_name, num in pairs(nodes) do
range = range + (minetest.get_item_group(node_name, "telemosaic_extender") * num)
end
if dist > range then
-- Destination out of range, set beacon to error state
telemosaic.set_state(pos, "error")
if player_name then
local needed = math.ceil(dist - range)
minetest.chat_send_player(player_name,
S("You need to add extenders for @1 node(s).", needed)
)
end
return false
elseif state == "error" or state == "off" then
-- Not out of range anymore, set to active
telemosaic.set_state(pos, "active")
end
if not all_checks then
return true -- Skip the destination check
end
if player_name then
if telemosaic.is_protected_beacon(dest, player_name) then
minetest.chat_send_player(player_name,
S("Destination is protected.")
)
return false
end
end
local valid, open = telemosaic.is_valid_destination(dest)
if not valid then
if player_name then
minetest.chat_send_player(player_name,
S("No telemosaic at destination.")
)
end
return false
elseif not open then
if player_name then
minetest.chat_send_player(player_name,
S("Destination is blocked.")
)
end
return false
end
return true
end
function telemosaic.get_destination(pos)
local dest_hash = minetest.get_meta(pos):get_string("telemosaic:dest")
return unhash_pos(dest_hash)
end
function telemosaic.set_destination(pos, dest)
local dest_hash = hash_pos(dest)
local src_hash = hash_pos(pos)
if src_hash == dest_hash or not telemosaic.is_valid_destination(dest) then
return -- Don't allow setting invalid destination
end
minetest.get_meta(pos):set_string("telemosaic:dest", dest_hash)
telemosaic.check_beacon(pos)
end
function telemosaic.teleport(player, src, dest)
local player_name = player:get_player_name()
-- Prevent teleport spamming
recent_teleports[player_name] = true
minetest.after(telemosaic.teleport_delay,
function(name)
recent_teleports[name] = nil
end,
player_name
)
if telemosaic.digilines then
-- Send a digiline message about the teleport
local channel = minetest.get_meta(src):get("channel") or telemosaic.default_channel
digilines.receptor_send(src, digilines.rules.default, channel, {
player = player_name,
origin = src,
target = dest,
pos = src,
destination = dest,
})
end
dest.y = dest.y + 0.5 -- Teleport the player to above the telemosaic
player:set_pos(dest)
minetest.sound_play({name = "telemosaic_departure", gain = 1}, {pos = src, max_hear_distance = 30})
minetest.sound_play({name = "telemosaic_arrival", gain = 1}, {pos = dest, max_hear_distance = 30})
minetest.add_particlespawner({
amount = 100,
time = 0.25,
minpos = {x = src.x, y = src.y + 0.3, z = src.z},
maxpos = {x = src.x, y = src.y + 2, z = src.z},
minvel = {x = 1, y = -6, z = 1},
maxvel = {x = -1, y = -1, z = -1},
minacc = {x = 0, y = -2, z = 0},
maxacc = {x = 0, y = -6, z = 0},
minexptime = 0.1,
minsize = 0.5,
maxsize = 1.5,
texture = "telemosaic_particle_departure.png",
glow = 15,
})
minetest.add_particlespawner({
amount = 100,
time = 0.25,
minpos = {x = dest.x, y = dest.y + 0.3, z = dest.z},
maxpos = {x = dest.x, y = dest.y + 2, z = dest.z},
minvel = {x = -1, y = 1, z = -1},
maxvel = {x = 1, y = 6, z = 1},
minacc = {x = 0, y = -2, z = 0},
maxacc = {x = 0, y = -6, z = 0},
minexptime = 0.1,
minsize = 0.5,
maxsize = 1.5,
texture = "telemosaic_particle_arrival.png",
glow = 15,
})
end
function telemosaic.rightclick(pos, node, player, itemstack, pointed_thing)
if not itemstack or player.is_fake_player or not minetest.is_player(player) then
return itemstack -- No fake players!
end
local item = itemstack:get_name()
local player_name = player:get_player_name()
local state = telemosaic.get_state(pos)
if item == "default:mese_crystal_fragment" then
-- Try to create a telemosaic key
if itemstack:get_count() ~= 1 then
minetest.chat_send_player(player_name,
S("You can only use a singular mese crystal fragment to create a telemosaic key.")
)
else
minetest.log("action", "[telemosaic] " .. player_name ..
" created a key for the telemosaic at "
.. minetest.pos_to_string(pos))
return ItemStack({name = "telemosaic:key", metadata = hash_pos(pos)})
end
elseif item == "telemosaic:key" then
-- Try to set a new destination
local dest_hash = itemstack:get_meta():get_string("")
local src_hash = hash_pos(pos)
if dest_hash ~= src_hash and not minetest.is_protected(pos, player_name) then
local dest = unhash_pos(dest_hash)
if not dest then
-- This should never happen, but tell the player if it does
minetest.chat_send_player(player_name,
S("Telemosaic key is invalid.")
)
elseif not telemosaic.is_valid_destination(dest) then
-- No point setting a destination that doesn't exist
minetest.chat_send_player(player_name,
S("No telemosaic at new destination.")
)
else
-- Everything is good, set the destination and update the telemosaic
minetest.get_meta(pos):set_string("telemosaic:dest", dest_hash)
telemosaic.check_beacon(pos, player_name)
minetest.log("action", "[telemosaic] " .. player_name .. " set the destination pos of the telemosaic at "
.. minetest.pos_to_string(pos) .. " to " .. minetest.pos_to_string(dest))
end
if player:get_player_control().sneak then
return itemstack -- Don't destroy key
end
return ItemStack("default:mese_crystal_fragment")
end
elseif state == "off" or player:get_player_control().sneak then
-- Allow player to build on telemosaic
local def = minetest.registered_nodes[item]
if def and def.on_place and pointed_thing and not vector.equals(pos, pointed_thing.above) then
-- Need to create a fake pointed_thing to prevent recursion
local new_pointed_thing = {
type = "node",
under = vector.new(pointed_thing.above),
above = vector.new(pointed_thing.above)
}
return def.on_place(itemstack, player, new_pointed_thing)
end
elseif state == "active" and not telemosaic.is_protected_beacon(pos, player_name) then
if recent_teleports[player_name] then
return itemstack -- Prevent teleport spamming, fail silently
end
local meta = minetest.get_meta(pos)
local dest = unhash_pos(meta:get_string("telemosaic:dest"))
if telemosaic.check_beacon(pos, player_name, true) then
if telemosaic.travel_allowed(player, pos, dest) then
-- Teleport the player!
minetest.log("action", "[telemosaic] teleporting " .. player_name .. " from "
.. minetest.pos_to_string(pos) .. " to " .. minetest.pos_to_string(dest))
telemosaic.teleport(player, pos, dest)
else
minetest.chat_send_player(player_name,
S("Travel to destination is not allowed.")
)
end
end
elseif state == "disabled" then
-- Tell the player why they can't use this telemosaic
minetest.chat_send_player(player_name,
S("Telemosaic is disabled.")
)
elseif state == "error" then
-- Check why the beacon is in error state, and tell the player
telemosaic.check_beacon(pos, player_name)
end
return itemstack
end
function telemosaic.extender_place(pos, player, itemstack, pointed_thing)
local pos1 = {x = pos.x - 3, y = pos.y, z = pos.z - 3}
local pos2 = {x = pos.x + 3, y = pos.y + 1, z = pos.z + 3}
local nodes = minetest.find_nodes_in_area(pos1, pos2, "group:telemosaic_error")
for _, node_pos in pairs(nodes) do
-- Update telemosaic, and tell them if they need more extenders
telemosaic.check_beacon(node_pos, player:get_player_name())
end
end
function telemosaic.extender_dig(pos, oldnode, oldmetadata, player)
local pos1 = {x = pos.x - 3, y = pos.y, z = pos.z - 3}
local pos2 = {x = pos.x + 3, y = pos.y + 1, z = pos.z + 3}
local nodes = minetest.find_nodes_in_area(pos1, pos2, {"group:telemosaic_active", "group:telemosaic_disabled"})
for _, node_pos in pairs(nodes) do
-- Update the telemosaic, but don't tell the player anything, they are probably removing it anyway
telemosaic.check_beacon(node_pos)
end
end

49
mods/telemosaic/init.lua Normal file
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--[[
Telemosaic [telemosaic]
=======================
A mod which provides player-placed teleport pads
Copyright (C) 2015 Ben Deutsch <ben@bendeutsch.de>
]]
telemosaic = {
teleport_delay = tonumber(minetest.settings:get("telemosaic_teleport_delay")) or 1.0,
beacon_range = tonumber(minetest.settings:get("telemosaic_beacon_range")) or 20.0,
default_channel = minetest.settings:get("telemosaic_default_channel") or "telemosaic",
extender_ranges = {
tonumber(minetest.settings:get("telemosaic_extender_one_range")) or 5.0,
tonumber(minetest.settings:get("telemosaic_extender_two_range")) or 20.0,
tonumber(minetest.settings:get("telemosaic_extender_three_range")) or 80.0,
},
extender_colors = {
white = "#ffffffa0",
dark_grey = "#00000090",
black = "#000000e0",
violet = "#400080b0",
blue = "#0000ffb0",
cyan = "#00ffffb0",
dark_green = "#007000b0",
green = "#00ff00b0",
yellow = "#ffff00b0",
brown = "#402000c0",
orange = "#ff8000b0",
red = "#ff0000b0",
magenta = "#ff00ffb0",
pink = "#ff8080b0",
},
}
local MP = minetest.get_modpath("telemosaic")
if minetest.get_modpath("digilines") then
dofile(MP.."/digilines.lua")
end
dofile(MP.."/functions.lua")
dofile(MP.."/beacon.lua")
dofile(MP.."/extender.lua")
dofile(MP.."/key.lua")
dofile(MP.."/abm.lua")

38
mods/telemosaic/key.lua Normal file
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local S = minetest.get_translator("telemosaic")
minetest.register_tool("telemosaic:key", {
description = S("Telemosaic Key"),
inventory_image = "telemosaic_key.png",
stack_max = 1,
groups = {not_in_creative_inventory = 1},
on_use = function(itemstack, player, pointed_thing)
if pointed_thing.type == "node" then
-- Use key to toggle telemosaic on/off
local name = player:get_player_name()
local pos = pointed_thing.under
local state = telemosaic.get_state(pos)
if state == "active" and not minetest.is_protected(pos, name) then
telemosaic.set_state(pos, "disabled")
elseif state == "disabled" and not minetest.is_protected(pos, name) then
telemosaic.set_state(pos, "active")
end
end
return itemstack
end,
on_place = function(itemstack, player, pointed_thing)
-- Call on_rightclick, even if sneak is pressed
if pointed_thing.type == "node" and player then
local node = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, player, itemstack, pointed_thing) or itemstack
end
end
end,
})
minetest.register_craft({
type = "shapeless",
recipe = {"telemosaic:key"},
output = "default:mese_crystal_fragment"
})

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# textdomain: telemosaic
##[ beacon.lua ]##
Protected Telemosaic Beacon=Geschütztes Telemosaik-Leuchtfeuer
Telemosaic Beacon=Telemosaik-Leuchtfeuer
Telemosaic Beacon Active (you hacker you!)=Telemosaik-Leuchtfeuer aktiv (du Hacker du!)
Protected Telemosaic Beacon Active (you hacker you!)=Geschütztes Telemosaik-Leuchtfeuer aktiv (du Hacker du!)
Telemosaic Beacon Error (you hacker you!)=Telemosaik-Leuchtfeuer fehlerhaft (du Hacker du!)
Protected Telemosaic Beacon Error (you hacker you!)=Geschütztes Telemosaik-Leuchtfeuer fehlerhaft (du Hacker du!)
Telemosaic Beacon Disabled (you hacker you!)=Telemosaik-Leuchtfeuer deaktiviert (du Hacker du!)
Protected Telemosaic Beacon Disabled (you hacker you!)=Geschütztes Telemosaik-Leuchtfeuer deaktiviert (du Hacker du!)
##[ extender.lua ]##
Telemosaic Extender, Tier @1 (@2)=Telemosaik-Verstärker Stufe @1 (@2)
Telemosaic Extender, Tier @1=Telemosaik-Verstärker Stufe @1
# Aus MTG Wolle
Grey=Grau
White=Weiß
Dark Grey=Dunkelgrau
Black=Schwarz
Violet=Violett
Blue=Blau
Cyan=Türkis
Dark Green=Dunkelgrün
Green=Grün
Yellow=Gelb
Brown=Braun
Orange=Orange
Red=Rot
Magenta=Magenta
Pink=Rosa
##[ functions.lua ]##
You need to add extenders for @1 node(s).=Sie müssen Verstärker für @1 Node(n) hinzufügen.
Destination is protected.=Zielort ist geschützt.
No telemosaic at destination.=Kein Telemosaik am Zielort.
Destination is blocked.=Zielort ist blockiert.
You can only use a singular mese crystal fragment to create a telemosaic key.=Sie können nur ein einzelnes Mesekristallfragment verwenden, um einen Telemosaik-Schlüssel zu erstellen.
Telemosaic key is invalid.=Telemosaik-Schlüssel ist ungültig.
No telemosaic at new destination.=Kein Telemosaik am neuen Zielort.
Travel to destination is not allowed.=Reisen zum Zielort ist nicht erlaubt.
Telemosaic is disabled.=Telemosaik ist deaktiviert.
##[ key.lua ]##
Telemosaic Key=Telemosaik-Schlüssel

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# textdomain: telemosaic
##[ beacon.lua ]##
Protected Telemosaic Beacon=
Telemosaic Beacon=
Telemosaic Beacon Active (you hacker you!)=
Protected Telemosaic Beacon Active (you hacker you!)=
Telemosaic Beacon Error (you hacker you!)=
Protected Telemosaic Beacon Error (you hacker you!)=
Telemosaic Beacon Disabled (you hacker you!)=
Protected Telemosaic Beacon Disabled (you hacker you!)=
##[ extender.lua ]##
Telemosaic Extender, Tier @1 (@2)=
Telemosaic Extender, Tier @1=
Grey=
# from MTG wool
White=
Dark Grey=
Black=
Violet=
Blue=
Cyan=
Dark Green=
Green=
Yellow=
Brown=
Orange=
Red=
Magenta=
Pink=
##[ functions.lua ]##
You need to add extenders for @1 node(s).=
Destination is protected.=
No telemosaic at destination.=
Destination is blocked.=
You can only use a singular mese crystal fragment to create a telemosaic key.=
Telemosaic key is invalid.=
No telemosaic at new destination.=
Travel to destination is not allowed.=
Telemosaic is disabled.=
##[ key.lua ]##
Telemosaic Key=

4
mods/telemosaic/mod.conf Normal file
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name = telemosaic
description = A Minetest mod for user-generated teleportation pads.
depends = default, doors
optional_depends = dye, digilines

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#The base range of the teleport beacon
telemosaic_beacon_range (Beacon range) int 20
#The extending range of the tier 1 extender
telemosaic_extender_one_range (Extender tier 1 range) int 5
#The extending range of the tier 2 extender
telemosaic_extender_two_range (Extender tier 2 range) int 20
#The extending range of the tier 3 extender
telemosaic_extender_three_range (Extender tier 2 range) int 80
#The minimum delay between player teleports
telemosaic_teleport_delay (Teleport delay) float 1.0
# The default digilines channel for beacons
telemosaic_default_channel (Default channel) string telemosaic

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