write something there
This commit is contained in:
commit
b4b6c08f4f
8546 changed files with 309825 additions and 0 deletions
222
mods/unified_inventory/doc/mod_api.txt
Normal file
222
mods/unified_inventory/doc/mod_api.txt
Normal file
|
@ -0,0 +1,222 @@
|
|||
unified_inventory API
|
||||
=====================
|
||||
|
||||
This file provides information about the API of unified_inventory
|
||||
and can be viewed in Markdown readers.
|
||||
|
||||
API revisions within unified_inventory can be checked using:
|
||||
|
||||
(unified_inventory.version or 1)
|
||||
|
||||
**Revision history**
|
||||
|
||||
* Version `1`: Classic formspec layout (no real_coordinates)
|
||||
* Version `2`: Force formspec version 4 (includes real_coordinates)
|
||||
|
||||
Misc functions
|
||||
--------------
|
||||
Grouped by use-case, afterwards sorted alphabetically.
|
||||
|
||||
* `unified_inventory.is_creative(name)`
|
||||
* Checks whether creative is enabled or the player has `creative`
|
||||
|
||||
|
||||
Callbacks
|
||||
---------
|
||||
|
||||
Register a callback that will be run whenever a craft is registered via unified_inventory.register_craft.
|
||||
This callback is run before any recipe ingredients checks, hence it is also executed on recipes that are
|
||||
purged after all mods finished loading.
|
||||
|
||||
unified_inventory.register_on_craft_registered(
|
||||
function (item_name, options)
|
||||
-- item_name (string): name of the output item, equivalent to `ItemStack:get_name()`
|
||||
-- options (table): definition table of crafts registered by `unified_inventory.register_craft`
|
||||
end
|
||||
)
|
||||
|
||||
Register a callback that will be run after all mods have loaded and after the unified_inventory mod has initialised all its internal structures:
|
||||
|
||||
unified_inventory.register_on_initialized(callback)
|
||||
-- The callback is passed no arguments
|
||||
|
||||
|
||||
Accessing Data
|
||||
--------------
|
||||
|
||||
These methods should be used instead of accessing the unified_inventory data structures directly - this will ensure your code survives any potential restructuring of the mod.
|
||||
|
||||
Get a list of recipes for a particular output item:
|
||||
|
||||
unified_inventory.get_recipe_list(output_item)
|
||||
|
||||
Returns a list of tables, each holding a recipe definition, like:
|
||||
{
|
||||
{
|
||||
type = "normal",
|
||||
items = { "default:stick", "default:stick", "default:stick", "default:stick" },
|
||||
output = "default:wood",
|
||||
width = 2
|
||||
},
|
||||
{
|
||||
type = "shapeless",
|
||||
items = { "default:tree" },
|
||||
output = "default:wood 4",
|
||||
width = 0
|
||||
},
|
||||
...
|
||||
}
|
||||
|
||||
Get a list of all the output items crafts have been registered for:
|
||||
|
||||
unified_inventory.get_registered_outputs()
|
||||
|
||||
Returns a list of item names, like:
|
||||
{
|
||||
"default:stone",
|
||||
"default:chest",
|
||||
"default:brick",
|
||||
"doors:door_wood",
|
||||
...
|
||||
}
|
||||
|
||||
|
||||
Pages
|
||||
-----
|
||||
|
||||
Register a new page: The callback inside this function is called on user input.
|
||||
|
||||
unified_inventory.register_page("pagename", {
|
||||
get_formspec = function(player)
|
||||
-- ^ `player` is an `ObjectRef`
|
||||
-- Compute the formspec string here
|
||||
return {
|
||||
formspec = "button[2,2;2,1;mybutton;Press me]",
|
||||
-- ^ Final form of the formspec to display
|
||||
draw_inventory = false, -- default `true`
|
||||
-- ^ Optional. Hides the player's `main` inventory list
|
||||
draw_item_list = false, -- default `true`
|
||||
-- ^ Optional. Hides the item list on the right side
|
||||
formspec_prepend = false, -- default `false`
|
||||
-- ^ Optional. When `false`: Disables the formspec prepend
|
||||
}
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
Buttons
|
||||
-------
|
||||
|
||||
Register a new button for the bottom row:
|
||||
|
||||
unified_inventory.register_button("skins", {
|
||||
type = "image",
|
||||
image = "skins_skin_button.png",
|
||||
tooltip = "Skins",
|
||||
hide_lite = true
|
||||
-- ^ Button is hidden when following two conditions are met:
|
||||
-- Configuration line `unified_inventory_lite = true`
|
||||
-- Player does not have the privilege `ui_full`
|
||||
})
|
||||
|
||||
|
||||
|
||||
Crafting
|
||||
--------
|
||||
|
||||
The code blocks below document each possible parameter using exemplary values.
|
||||
|
||||
Provide information to display custom craft types:
|
||||
|
||||
unified_inventory.register_craft_type("mytype", {
|
||||
-- ^ Unique identifier for `register_craft`
|
||||
description = "Sample Craft",
|
||||
-- ^ Text shown below the crafting arrow
|
||||
icon = "dummy.png",
|
||||
-- ^ Image shown above the crafting arrow
|
||||
width = 3,
|
||||
height = 3,
|
||||
-- ^ Maximal input dimensions of the recipes
|
||||
dynamic_display_size = function(craft)
|
||||
-- ^ `craft` is the definition from `register_craft`
|
||||
return {
|
||||
width = 2,
|
||||
height = 3
|
||||
}
|
||||
end,
|
||||
-- ^ Optional callback to change the displayed recipe size
|
||||
uses_crafting_grid = true,
|
||||
})
|
||||
|
||||
Register a non-standard craft recipe:
|
||||
|
||||
unified_inventory.register_craft({
|
||||
output = "default:foobar",
|
||||
type = "mytype",
|
||||
-- ^ Standard craft type or custom (see `register_craft_type`)
|
||||
items = {
|
||||
{ "default:foo" },
|
||||
{ "default:bar" }
|
||||
},
|
||||
width = 3,
|
||||
-- ^ Same as `minetest.register_recipe`
|
||||
})
|
||||
|
||||
|
||||
Categories
|
||||
----------
|
||||
|
||||
* `unified_inventory.register_category(name, def)`
|
||||
* Registers a new category
|
||||
* `name` (string): internal category name
|
||||
* `def` (optional, table): also its fields are optional
|
||||
|
||||
unified_inventory.register_category("category_name", {
|
||||
symbol = source,
|
||||
-- ^ Can be in the format "mod_name:item_name" or "texture.png",
|
||||
label = "Human Readable Label",
|
||||
index = 5,
|
||||
-- ^ Categories are sorted by index. Lower numbers appear before higher ones.
|
||||
-- By default, the name is translated to a number: AA -> 0.0101, ZZ -> 0.2626
|
||||
--- Predefined category indices: "all" = -2, "uncategorized" = -1
|
||||
items = {
|
||||
"mod_name:item_name",
|
||||
"another_mod:different_item"
|
||||
}
|
||||
-- ^ List of items within this category
|
||||
})
|
||||
* `unified_inventory.remove_category(name)`
|
||||
* Removes an entire category
|
||||
|
||||
Modifier functions (to be removed)
|
||||
|
||||
* `unified_inventory.set_category_symbol(name, source)`
|
||||
* Changes the symbol of the category. The category does not need to exist yet.
|
||||
* `name` (string): internal category name
|
||||
* `source` (string, optional): `"mod_name:item_name"` or `"texture.png"`.
|
||||
Defaults to `"default:stick"` if not specified.
|
||||
* `unified_inventory.set_category_label(name, label)`
|
||||
* Changes the human readable label of the category.
|
||||
* `name` (string): internal category name
|
||||
* `label` (string): human readable label. Defaults to the category name.
|
||||
* `unified_inventory.set_category_index(name, index)`
|
||||
* Changes the sorting index of the category.
|
||||
* `name` (string): internal category name
|
||||
* `index` (numeric): any real number
|
||||
|
||||
Item management
|
||||
|
||||
* ` unified_inventory.add_category_item(name, itemname)`
|
||||
* Adds a single item to the category
|
||||
* `itemname` (string): self-explanatory
|
||||
* `unified_inventory.add_category_items(name, { itemname1, itemname2, ... }`
|
||||
* Same as above but with multiple items
|
||||
* `unified_inventory.remove_category_item(name, itemname)`
|
||||
* Removes an item from the category
|
||||
* `unified_inventory.find_category(itemname)`
|
||||
* Looks up the first category containing this item
|
||||
* Returns: category name (string) or nil
|
||||
* `unified_inventory.find_categories(itemname)`
|
||||
* Looks up the item name within all registered categories
|
||||
* Returns: array of category names (table)
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue