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settingtypes.txt
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settingtypes.txt
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# This file contains settings for Asuna
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[Content Pack: Nutrition]
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# Grants players movement speed, sprinting, healing over time, and poison
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# resistance when they have eaten enough food. The effects of not eating food
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# cannot harm players and cannot cause starvation unless specifically enabled
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# by the starvation setting.
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asuna.content.nutrition.enabled (Enable Nutrition?) bool true
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# The amount of exhaustion points that a player must accumulate before their
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# food nutrition is reduced by one point. Higher values cause players to
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# remain satiated for longer while lower values cause players to become
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# hungry more quickly.
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#
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# Requires: asuna.content.nutrition.enabled
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asuna.content.nutrition.exhaustion_level (Exhaustion Level) float 160
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# Enabling this setting will cause players to lose health over time when
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# their food meter is empty. Disabling this setting will prevent players
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# from suffering health loss due to hunger.
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#
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# Requires: asuna.content.nutrition.enabled
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asuna.content.nutrition.starvation (Starvation) bool false
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[Content Pack: Wayfarer]
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# Provides a rich variety of special resources in your world such as loot
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# chests and teleportation gates.
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asuna.content.wayfarer.enabled (Enable Wayfarer?) bool true
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# Provides an array of awards that can be unlocked by fulfilling certain
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# conditions. Awards exist for various types of crafting, collecting, and
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# exploring.
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#
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# Requires: asuna.content.wayfarer.enabled
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asuna.content.wayfarer.awards (Awards) bool true
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# Enable loot chests which causes chests and other loot containers to
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# generate randomly throughout the world. These chests contain many useful
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# items and materials.
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#
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# Requires: asuna.content.wayfarer.enabled
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asuna.content.wayfarer.loot_chests (Loot Chests) bool true
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# Enable Worldgate, a randomly generated teleportation network that spawns
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# linked teleportation beacons throughout your world.
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#
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# Requires: asuna.content.wayfarer.enabled
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asuna.content.wayfarer.worldgate (Worldgates) bool true
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[Content Pack: Menagerie]
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# Provides a variety of mobs and monsters in your world.
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asuna.content.menagerie.enabled (Enable Menagerie?) bool true
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# Spawns animals such as birds, sheep, cows, and other familiar animals in
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# the wild. Animals can be tamed, and many animals will drop useful resources
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# such as meat and bones.
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#
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# Requires: asuna.content.menagerie.enabled
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asuna.content.menagerie.animals (Animals) bool true
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# Spawns living slimes throughout the world. Some slimes are docile while
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# others are aggressive. Their slime can be used to create slime blocks.
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#
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# Requires: asuna.content.menagerie.enabled
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asuna.content.menagerie.slimes (Slimes) bool true
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[Content Pack: Research]
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# Enables an earned creative mode for your world whereby items can be
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# permanently destroyed in order to earn infinite duplication of those items.
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asuna.content.research.enabled (Enable Research?) bool true
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[General Settings]
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# The amount of decorative particles to show. These particles are only a
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# visual feature; this setting not affect gameplay. More particles may cause
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# performance issues.
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asuna.settings.particles.amount (Particles amount) enum less maximum,more,less,none
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# Installed mods that Asuna already bundles will override Asuna's version of
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# those mods, and because this can cause issues, Asuna will generate warnings
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# when this happens. These warnings can be disabled if you're absolutely sure
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# that you want to override Asuna's mods.
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asuna.settings.mod_override_warnings.enabled (Enable mod override warnings) bool true
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# In creative mode players are able to dig all kind of blocks nearly
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# instantly, and have access to unlimited resources.
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# Some of the functionality is only available if this setting is present
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# at startup.
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creative_mode (Creative mode) bool false
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# Flammable nodes will be ignited by nearby igniters. Spreading fire may
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# cause severe destruction.
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# Spreading fire nodes will disappear when fire is disabled, but
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# 'permanent_flame' nodes are unaffected.
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enable_fire (Fire) bool true
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# Enable flame sound.
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flame_sound (Flame sound) bool true
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# Enable lavacooling.
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enable_lavacooling (Lavacooling) bool true
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# If enabled, steel tools, torches and cobblestone will be given to new
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# players.
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give_initial_stuff (Give initial items) bool false
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# If enabled, players respawn at the bed they last lay on instead of normal
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# spawn.
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# This setting is only read at startup.
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enable_bed_respawn (Respawn at bed) bool true
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# If enabled, the night can be skipped if more than half of the players are
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# in beds.
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enable_bed_night_skip (Skip night when sleeping) bool true
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# If enabled, fences and walls cannot be jumped over.
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enable_fence_tall (Tall fences and walls) bool false
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# When TNT explodes, it destroys nearby nodes and damages nearby players.
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# This setting is disabled by default on servers.
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enable_tnt (TNT) bool true
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# The radius in which nodes will be destroyed by a TNT explosion.
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tnt_radius (TNT radius) int 3 0
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# Sets the behaviour of the inventory items when a player dies.
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# bones: Store items in a bone node but drop items if inside protected area.
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# drop: Drop items on the ground.
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# keep: Player keeps items.
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bones_mode (Bones mode) enum bones bones,drop,keep
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# The time in seconds after which the bones of a dead player can be looted
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# by everyone.
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# Setting this to 0 will disable sharing of bones completely.
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share_bones_time (Bones share time) int 1200 0
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# How much earlier the bones of a dead player can be looted by
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# everyone if the player dies in a protected area they don't own.
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# 0 to disable. By default it is "share_bones_time" divide by four.
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share_bones_time_early (Earlier bones share time) int 300 0
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# Inform player of condition and location of new bones.
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bones_position_message (Inform player about bones) bool false
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# Replaces old stairs with new ones. Only required for older worlds.
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enable_stairs_replace_abm (Replace old stairs) bool false
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# If enabled, use the engine's spawn search which does not check for a
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# suitable starting biome.
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engine_spawn (Use engine spawn search) bool false
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# Whether river water source nodes create flowing sounds.
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# Helps rivers create more sound, especially on level sections.
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river_source_sounds (River source node sounds) bool false
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# Enable cloud and shadow intensity variation by the 'weather' mod.
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# Non-functional in V6 or Singlenode mapgens.
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enable_weather (Enable weather) bool true
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# If enabled, non-player actions are logged
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log_non_player_actions (Log non-player action) bool false
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