Noch mehr mods
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527 changed files with 21113 additions and 181 deletions
70
mods/airutils/lib_planes/fuel_management.lua
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70
mods/airutils/lib_planes/fuel_management.lua
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function airutils.contains(table, val)
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for k,v in pairs(table) do
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if k == val then
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return v
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end
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end
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return false
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end
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function airutils.loadFuel(self, player_name)
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local player = minetest.get_player_by_name(player_name)
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local inv = player:get_inventory()
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local itmstck=player:get_wielded_item()
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local item_name = ""
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if itmstck then item_name = itmstck:get_name() end
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local fuel = airutils.contains(airutils.fuel, item_name)
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if fuel then
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--local stack = ItemStack(item_name .. " 1")
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if self._energy < self._max_fuel then
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itmstck:set_count(1)
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inv:remove_item("main", itmstck)
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self._energy = self._energy + fuel
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if self._energy > self._max_fuel then self._energy = self._max_fuel end
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--local energy_indicator_angle = airutils.get_gauge_angle(self._energy)
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--self.fuel_gauge:set_attach(self.object,'',self._gauge_fuel_position,{x=0,y=0,z=energy_indicator_angle})
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end
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return true
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end
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return false
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end
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function airutils.consumptionCalc(self, accel)
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if accel == nil then return end
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if self._energy > 0 and self._engine_running and accel ~= nil then
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local divisor = 700000
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if self._fuel_consumption_divisor then divisor = self._fuel_consumption_divisor end
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local consumed_power = 0
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local parent_obj = self.object:get_attach()
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if not parent_obj then
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if self._rotor_speed then
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--is an helicopter
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consumed_power = 50/divisor --fixed rpm
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else
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--is a normal plane
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consumed_power = self._power_lever/divisor
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end
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end
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--minetest.chat_send_all('consumed: '.. consumed_power)
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self._energy = self._energy - consumed_power;
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local energy_indicator_angle = airutils.get_gauge_angle(self._energy)
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if self.fuel_gauge then
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if self.fuel_gauge:get_luaentity() then
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self.fuel_gauge:set_attach(self.object,'',self._gauge_fuel_position,{x=0,y=0,z=energy_indicator_angle})
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end
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end
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end
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if self._energy <= 0 and self._engine_running and accel ~= nil then
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self._engine_running = false
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self._autopilot = false
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if self.sound_handle then minetest.sound_stop(self.sound_handle) end
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self.object:set_animation_frame_speed(0)
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end
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end
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