Noch mehr mods

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N-Nachtigal 2025-05-18 04:02:23 +02:00
parent a063db5d3b
commit cf017b2ca1
527 changed files with 21113 additions and 181 deletions

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MIT License
Copyright (c) 2023 ClothierEdward
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Textures added into the mod follow the CC-BY-SA-4.0 license.
Click here to learn more about the CC-BY-SA-4.0 license.
https://creativecommons.org/licenses/by-sa/4.0/
https://creativecommons.org/licenses/by-sa/4.0/legalcode

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The More Structures Mod (aka more_structures)
This mod adds several new structures to make your Minetest world more alive.
============================================
License: MIT License (for code), CC-BY-SA-4.0 (for textures)
Notes:
This mod was made by ClothierEdward (aka u/ClothierCrafter on Reddit)
The mod icon is a screenshot which uses textures from Minetest Game.

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default
xpanes
vessels
doors
beds
stairs
lootchests
lootchests_default

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This mod adds several new structures to make your Minetest world more alive.

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morestructures = {}
--Towers
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:stone", "default:dirt", "default:dirt_with_grass", "default:dirt_with_snow", "default:dirt_with_coniferous_litter"},
biomes = {"grassland", "deciduous_forest", "coniferous_forest", "taiga", "snowy_grassland"},
sidelen = 100,
fill_ratio = 0.0000052,
y_max = 300,
y_min = 7,
schematic = minetest.get_modpath("more_structures") .. "/schematics/tower_1.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
--Wells
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:stone", "default:dirt", "default:dirt_with_grass", "default:dirt_with_snow", "default:dirt_with_coniferous_litter"},
biomes = {"grassland"},
sidelen = 100,
fill_ratio = 0.000007,
y_max = 50,
y_min = 3,
schematic = minetest.get_modpath("more_structures") .. "/schematics/well_1.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = -7,
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:stone", "default:dirt", "default:dirt_with_grass", "default:dirt_with_snow", "default:dirt_with_coniferous_litter"},
biomes = {"snowy_grassland"},
sidelen = 100,
fill_ratio = 0.000007,
y_max = 50,
y_min = 3,
schematic = minetest.get_modpath("more_structures") .. "/schematics/well_2.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = -7,
rotation = "random",
})
--Desert Wells
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:sand"},
biomes = {"desert", "sandstone_desert"},
sidelen = 50,
fill_ratio = 0.000007,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/well_3.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = 1,
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:desert_sand"},
biomes = {"desert", "sandstone_desert"},
sidelen = 50,
fill_ratio = 0.000007,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/well_4.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = 1,
rotation = "random",
})
--Campsites
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:stone", "default:dirt", "default:dirt_with_grass"},
biomes = {"grassland", "deciduous_forest"},
sidelen = 100,
fill_ratio = 0.00001,
y_max = 300,
y_min = 7,
schematic = minetest.get_modpath("more_structures") .. "/schematics/campsite_1.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = -2,
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:stone", "default:dirt", "default:dirt_with_coniferous_litter"},
biomes = {"coniferous_forest"},
sidelen = 100,
fill_ratio = 0.00001,
y_max = 300,
y_min = 7,
schematic = minetest.get_modpath("more_structures") .. "/schematics/campsite_2.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = -2,
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:stone", "default:dirt", "default:dirt_with_rainforest_litter"},
biomes = {"rainforest"},
sidelen = 100,
fill_ratio = 0.00001,
y_max = 300,
y_min = 7,
schematic = minetest.get_modpath("more_structures") .. "/schematics/campsite_3.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = -2,
rotation = "random",
})
--Igloos
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:stone", "default:dirt", "default:dirt_with_snow", "default:snowblock"},
biomes = {"taiga", "snowy_grassland", "icesheet"},
sidelen = 100,
fill_ratio = 0.000007,
y_max = 50,
y_min = 7,
schematic = minetest.get_modpath("more_structures") .. "/schematics/igloo_1.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:stone", "default:dirt", "default:dirt_with_snow", "default:snowblock"},
biomes = {"taiga", "snowy_grassland", "icesheet"},
sidelen = 100,
fill_ratio = 0.000007,
y_max = 50,
y_min = 7,
place_offset_y = -17,
schematic = minetest.get_modpath("more_structures") .. "/schematics/igloo_2.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:stone", "default:dirt", "default:dirt_with_snow", "default:snowblock"},
biomes = {"taiga", "snowy_grassland", "icesheet"},
sidelen = 100,
fill_ratio = 0.000007,
y_max = 50,
y_min = 7,
schematic = minetest.get_modpath("more_structures") .. "/schematics/igloo_3.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = -17,
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:stone", "default:dirt", "default:dirt_with_snow", "default:snowblock"},
biomes = {"taiga", "snowy_grassland", "icesheet"},
sidelen = 100,
fill_ratio = 0.000007,
y_max = 50,
y_min = 7,
schematic = minetest.get_modpath("more_structures") .. "/schematics/igloo_4.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = -8,
rotation = "random",
})
--Sand Pillars
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:sand"},
biomes = {"desert", "sandstone_desert"},
sidelen = 50,
fill_ratio = 0.00003,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/sand_pillar1.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:sand"},
biomes = {"desert", "sandstone_desert"},
sidelen = 50,
fill_ratio = 0.00004,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/sand_pillar2.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
--Desert Sand Pillars
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:desert_sand"},
biomes = {"desert", "sandstone_desert"},
sidelen = 50,
fill_ratio = 0.00005,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/desertsand_pillar1.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:desert_sand"},
biomes = {"desert", "sandstone_desert"},
sidelen = 50,
fill_ratio = 0.00003,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/desertsand_pillar2.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
--Silver Sand Pillars
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:silver_sand"},
biomes = {"cold_desert"},
sidelen = 50,
fill_ratio = 0.00005,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/silversand_pillar1.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:silver_sand"},
biomes = {"cold_desert"},
sidelen = 50,
fill_ratio = 0.00003,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/silversand_pillar2.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
--Obsidian Pillars
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:sand", "default:desert_sand"},
biomes = {"desert", "sandstone_desert"},
sidelen = 50,
fill_ratio = 0.0000008,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/obsidian_pillar1.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:sand", "default:desert_sand"},
biomes = {"desert", "sandstone_desert"},
sidelen = 50,
fill_ratio = 0.0000005,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/obsidian_pillar2.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
--Sand Arches
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:sand"},
biomes = {"desert", "sandstone_desert"},
sidelen = 50,
fill_ratio = 0.00004,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/sand_arch1.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = 1,
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:sand"},
biomes = {"desert", "sandstone_desert"},
sidelen = 50,
fill_ratio = 0.00002,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/sand_arch2.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = 1,
rotation = "random",
})
--Desert Sand Arches
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:desert_sand"},
biomes = {"desert", "sandstone_desert"},
sidelen = 50,
fill_ratio = 0.00005,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/desertsand_arch1.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = 1,
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:desert_sand"},
biomes = {"desert", "sandstone_desert"},
sidelen = 50,
fill_ratio = 0.00002,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/desertsand_arch2.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = 1,
rotation = "random",
})
--Silver Sand Arches
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:silver_sand"},
biomes = {"cold_desert"},
sidelen = 50,
fill_ratio = 0.00005,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/silversand_arch1.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = 1,
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:silver_sand"},
biomes = {"cold_desert"},
sidelen = 50,
fill_ratio = 0.00002,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/silversand_arch2.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = 1,
rotation = "random",
})
--Mese Hoards
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:stone"},
sidelen = 100,
fill_ratio = 0.000004,
y_max = -1024,
y_min = -31000,
schematic = minetest.get_modpath("more_structures") .. "/schematics/mese_hoard.mts",
flags = "place_center_x, place_center_z, force_placement, all_floors",
rotation = "random",
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:grass"},
sidelen = 100,
fill_ratio = 0.000007,
y_max = 300,
y_min = 7,
decoration = "more_structures:villagehouse_1",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
--Jungle Temple
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_rainforest_litter", "default:dirt"},
sidelen = 100,
fill_ratio = 0.00002,
y_max = 100,
y_min = 5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/jungle_temple.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
--Stonehenge
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt", "default:dirt_with_grass"},
biomes = {"grassland"},
sidelen = 100,
fill_ratio = 0.000009,
y_max = 100,
y_min = 2,
schematic = minetest.get_modpath("more_structures") .. "/schematics/stonehenge_1.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = -1,
rotation = "random",
})
--Graveyard
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt", "default:dirt_with_grass"},
biomes = {"deciduous_forest"},
sidelen = 100,
fill_ratio = 0.000009,
y_max = 100,
y_min = 2,
schematic = minetest.get_modpath("more_structures") .. "/schematics/graveyard_1.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
--Ruined Hut
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:stone", "default:dirt", "default:dirt_with_grass"},
biomes = {"deciduous_forest"},
sidelen = 100,
fill_ratio = 0.000006,
y_max = 150,
y_min = 2,
schematic = minetest.get_modpath("more_structures") .. "/schematics/ruined_hut_1.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = 1,
rotation = "random",
})
--Spike
minetest.register_node("more_structures:spike", {
description = ("Spike"),
drawtype = "plantlike",
paramtype = "light",
tiles = {"ms_spike.png"},
inventory_image = "ms_spike.png",
wield_image = "ms_spike.png",
walkable = false,
damage_per_second = 5,
groups = {choppy = 1},
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.375, 0.25},
},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "more_structures:spike 3",
recipe = {
{"", "", ""},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"group:wood", "group:wood", "group:wood"}
}
})
--Desert Outposts
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:sand"},
biomes = {"desert", "sandstone_desert"},
sidelen = 50,
fill_ratio = 0.000002,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/desert_outpost_1a.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:desert_sand"},
biomes = {"desert", "sandstone_desert"},
sidelen = 50,
fill_ratio = 0.000002,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/desert_outpost_1b.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:sand"},
biomes = {"desert", "sandstone_desert"},
sidelen = 50,
fill_ratio = 0.000002,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/desert_outpost_2a.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:desert_sand"},
biomes = {"desert", "sandstone_desert"},
sidelen = 50,
fill_ratio = 0.000002,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/desert_outpost_2b.mts",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
--Flame Obelisks
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:silver_sand"},
biomes = {"cold_desert"},
sidelen = 50,
fill_ratio = 0.000004,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/flame_obelisk.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = 1,
})
--Totem Poles
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_rainforest_litter", "default:dry_dirt_with_dry_grass"},
biomes = {"rainforest", "savanna"},
sidelen = 50,
fill_ratio = 0.000009,
y_max = 300,
y_min = -5,
schematic = minetest.get_modpath("more_structures") .. "/schematics/totem_pole.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = 1,
rotation = "random",
})
--Tradewagon
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:stone", "default:dirt", "default:dirt_with_grass", "default:dry_dirt_with_dry_grass"},
biomes = {"grassland", "savanna"},
sidelen = 100,
fill_ratio = 0.00001,
y_max = 300,
y_min = 7,
schematic = minetest.get_modpath("more_structures") .. "/schematics/tradewagon.mts",
flags = "place_center_x, place_center_z, force_placement",
place_offset_y = 1,
rotation = "random",
})
--Fortress
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:stone"},
sidelen = 100,
fill_ratio = 0.000007,
y_max = -512,
y_min = -31000,
schematic = minetest.get_modpath("more_structures") .. "/schematics/fortress.mts",
flags = "place_center_x, place_center_z, force_placement, all_floors",
place_offset_y = -3,
rotation = "random",
})
--minetest.register_node("more_structures:villagehouse_1", {
-- description = ("Village House 1"),
-- tiles = {"default_wood.png"},
-- is_ground_content = false,
-- groups = {choppy = 2, oddly_breakable_by_hand = 2},
-- on_place = morestructures.place_house(pos)
--})
--function morestructures.place_house(pos)
-- local node = minetest.get_node(pos)
-- if node.name == "more_structures:villagehouse_1" then
-- local path = minetest.get_modpath("more_structures") .. "/schematics/villagehouse_1.mts",
-- minetest.place_schematic({x = pos.x, y = pos.y, z = pos.z}, path, "0", nil, true)
-- end
--end

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mod_name = more_structures
depends = default, xpanes, vessels, doors, beds, stairs, lootchests, lootchests_default
description = This mod adds several new structures to make your Minetest world more alive.
release_version = 1
author = ClothierEdward
title = More Structures
name = more_structures
release = 24128

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