Noch ein paar mehr Mods
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654
mods/x_enchanting/table.lua
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654
mods/x_enchanting/table.lua
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---@diagnostic disable
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--[[
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X Enchanting. Adds Enchanting Mechanics and API.
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Copyright (C) 2025 SaKeL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to juraj.vajda@gmail.com
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--]]
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local S = core.get_translator(core.get_current_modname())
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----
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--- Table Node
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----
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core.register_node('x_enchanting:table', {
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description = S('Enchanting Table'),
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short_description = S('Enchanting Table'),
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drawtype = 'mesh',
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mesh = 'x_enchanting_table.obj',
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tiles = { 'x_enchanting_table.png' },
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use_texture_alpha = 'clip',
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paramtype = 'light',
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paramtype2 = 'facedir',
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walkable = true,
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wield_scale = { x = 2, y = 2, z = 2 },
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selection_box = {
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type = 'fixed',
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fixed = { -1 / 2, -1 / 2, -1 / 2, 1 / 2, 1 / 2 - 4 / 16, 1 / 2 }
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},
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collision_box = {
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type = 'fixed',
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fixed = { -1 / 2, -1 / 2, -1 / 2, 1 / 2, 1 / 2 - 4 / 16, 1 / 2 }
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},
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sounds = {
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footstep = {
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name = 'x_enchanting_scroll',
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gain = 0.2
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},
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dug = {
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name = 'x_enchanting_scroll',
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gain = 1.0
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},
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place = {
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name = 'x_enchanting_scroll',
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gain = 1.0
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}
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},
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is_ground_content = false,
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groups = { cracky = 1, level = 2 },
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stack_max = 1,
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mod_origin = 'x_enchanting',
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light_source = 6,
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---@param pos Vector
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on_construct = function(pos)
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local meta = core.get_meta(pos)
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local inv = meta:get_inventory()
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meta:set_string('infotext', S('Enchanting Table'))
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meta:set_string('owner', '')
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inv:set_size('item', 1)
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inv:set_size('trade', 1)
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core.add_entity({ x = pos.x, y = pos.y + 0.7, z = pos.z }, 'x_enchanting:table_scroll')
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core.get_node_timer(pos):start(5)
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end,
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---@param pos Vector
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---@param placer ObjectRef | nil
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---@param itemstack ItemStack
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---@param pointed_thing PointedThingDef
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---@diagnostic disable-next-line: unused-local
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local meta = core.get_meta(pos)
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if not placer then
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return
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end
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local player_name = placer:get_player_name()
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meta:set_string('owner', player_name)
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meta:set_string('infotext', S('Enchanting Table') .. ' (' .. S('owned by') .. ' ' .. player_name .. ')')
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local formspec = XEnchanting:get_formspec(pos, player_name)
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meta:set_string('formspec', formspec)
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end,
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---@param pos Vector
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---@param node NodeDef
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---@param clicker ObjectRef
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---@param itemstack ItemStack
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---@param pointed_thing? PointedThingDef
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---@diagnostic disable-next-line: unused-local
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local meta = core.get_meta(pos)
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local p_name = clicker:get_player_name()
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if core.is_protected(pos, p_name) then
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return itemstack
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end
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core.sound_play('x_enchanting_scroll', {
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gain = 0.3,
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pos = pos,
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max_hear_distance = 10
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}, true)
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-- bookshelfs
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local bookshelfs = core.find_nodes_in_area(
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{ x = pos.x - 2, y = pos.y, z = pos.z - 2 },
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{ x = pos.x + 2, y = pos.y + 2, z = pos.z + 2 },
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{ 'default:bookshelf', 'group:bookshelf' }
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)
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local inv = core.get_meta(pos):get_inventory()
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if not inv:is_empty('item') and inv:get_stack('item', 1):get_meta():get_int('is_enchanted') ~= 1 then
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local item_stack = inv:get_stack('item', 1)
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local data = XEnchanting:get_enchantment_data(
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clicker,
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#bookshelfs,
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core.registered_tools[item_stack:get_name()]
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)
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local formspec = XEnchanting:get_formspec(pos, p_name, data)
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meta:set_string('formspec', formspec)
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else
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local formspec = XEnchanting:get_formspec(pos, p_name)
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meta:set_string('formspec', formspec)
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end
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return itemstack
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end,
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---@param pos Vector
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---@param intensity? number
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---@return table | nil
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---@diagnostic disable-next-line: unused-local
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on_blast = function(pos, intensity)
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if core.is_protected(pos, '') then
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return
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end
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local drops = {}
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local inv = core.get_meta(pos):get_inventory()
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local stack_item = inv:get_stack('item', 1)
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local stack_trade = inv:get_stack('trade', 1)
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if not stack_item:is_empty() then
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drops[#drops + 1] = stack_item:to_table()
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end
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if not stack_trade:is_empty() then
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drops[#drops + 1] = stack_trade:to_table()
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end
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drops[#drops + 1] = 'x_enchanting:table'
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core.remove_node(pos)
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return drops
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end,
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---@param pos Vector
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---@param player? ObjectRef
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can_dig = function(pos, player)
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if not player then
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return false
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end
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local inv = core.get_meta(pos):get_inventory()
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return inv:is_empty('item')
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and inv:is_empty('trade')
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and not core.is_protected(pos, player:get_player_name())
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end,
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---@diagnostic disable-next-line: unused-local
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on_rotate = function(pos, node, user, mode, new_param2)
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return false
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end,
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---@param pos Vector
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---@param elapsed number
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---@diagnostic disable-next-line: unused-local
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on_timer = function(pos, elapsed)
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-- entity
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local table_scroll = core.get_objects_inside_radius(pos, 0.9)
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if #table_scroll == 0 then
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core.add_entity({ x = pos.x, y = pos.y + 0.7, z = pos.z }, 'x_enchanting:table_scroll')
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end
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local particlespawner_def = {
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amount = 50,
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time = 5,
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minpos = { x = pos.x - 0.1, y = pos.y + 0.2, z = pos.z - 0.1 },
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maxpos = { x = pos.x + 0.1, y = pos.y + 0.3, z = pos.z + 0.1 },
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minvel = { x = -0.1, y = 0.1, z = -0.1 },
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maxvel = { x = 0.1, y = 0.2, z = 0.1 },
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minacc = { x = -0.1, y = 0.1, z = -0.1 },
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maxacc = { x = 0.1, y = 0.2, z = 0.1 },
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minexptime = 1.5,
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maxexptime = 2.5,
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minsize = 0.1,
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maxsize = 0.3,
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texture = 'x_enchanting_scroll_particle.png',
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glow = 1
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}
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if core.has_feature({ dynamic_add_media_table = true, particlespawner_tweenable = true }) then
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-- new syntax, after v5.6.0
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particlespawner_def = {
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amount = 50,
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time = 5,
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size = {
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min = 0.1,
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max = 0.3,
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},
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exptime = 2,
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pos = {
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min = vector.new({ x = pos.x - 0.5, y = pos.y, z = pos.z - 0.5 }),
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max = vector.new({ x = pos.x + 0.5, y = pos.y, z = pos.z + 0.5 }),
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},
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attract = {
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kind = 'point',
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strength = 0.5,
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origin = vector.new({ x = pos.x, y = pos.y + 0.65, z = pos.z })
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},
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texture = {
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name = 'x_enchanting_scroll_particle.png',
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alpha_tween = {
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0, 1,
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style = 'fwd',
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reps = 1
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}
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},
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glow = 1
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}
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end
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core.add_particlespawner(particlespawner_def)
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---bookshelfs
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local bookshelfs = core.find_nodes_in_area(
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{ x = pos.x - 2, y = pos.y, z = pos.z - 2 },
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{ x = pos.x + 2, y = pos.y + 2, z = pos.z + 2 },
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{ 'default:bookshelf', 'group:bookshelf' }
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)
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if #bookshelfs == 0 then
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return true
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end
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-- symbol particles
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---@diagnostic disable-next-line: unused-local
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for i = 1, 10, 1 do
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local pos_random = bookshelfs[math.random(1, #bookshelfs)]
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local x = pos.x - pos_random.x
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local y = pos_random.y - pos.y
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local z = pos.z - pos_random.z
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local rand1 = (math.random(150, 250) / 100) * -1
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local rand2 = math.random(10, 500) / 100
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local rand3 = math.random(50, 200) / 100
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core.after(rand2, function()
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core.add_particle({
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pos = pos_random,
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velocity = { x = x, y = 2 - y, z = z },
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acceleration = { x = 0, y = rand1, z = 0 },
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expirationtime = 1,
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size = rand3,
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texture = 'x_enchanting_symbol_' .. math.random(1, 26) .. '.png',
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glow = 6
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})
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end)
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end
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return true
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end,
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---@param pos Vector
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on_destruct = function(pos)
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for _, obj in ipairs(core.get_objects_inside_radius(pos, 0.9)) do
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if obj
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and obj:get_luaentity()
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and obj:get_luaentity().name == 'x_enchanting:table_scroll'
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then
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obj:remove()
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break
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end
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end
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end,
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---@param pos Vector
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---@param listname string
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---@param index number
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---@param stack ItemStack
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---@param player ObjectRef
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---@diagnostic disable-next-line: unused-local
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local st_meta = stack:get_meta()
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local st_name = stack:get_name()
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local is_enchanted = st_meta:get_int('is_enchanted')
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if listname == 'item'
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and core.get_item_group(st_name, 'enchantability') > 0
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and is_enchanted ~= 1
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then
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return stack:get_count()
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elseif listname == 'trade'
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and (
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st_name == 'default:mese_crystal'
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or core.get_item_group(st_name, 'enchanting_trade') > 0
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)
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and is_enchanted ~= 1
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then
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return stack:get_count()
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end
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return 0
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end,
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---@param pos Vector
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---@param listname string
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---@param index number
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---@param stack ItemStack
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---@param player ObjectRef
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---@diagnostic disable-next-line: unused-local
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local st_name = stack:get_name()
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if listname == 'item' then
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return stack:get_count()
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elseif listname == 'trade'
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and (
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st_name == 'default:mese_crystal'
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or core.get_item_group(st_name, 'enchanting_trade') > 0
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)
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then
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return stack:get_count()
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end
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return 0
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end,
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---@param pos Vector
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---@param from_list string
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---@param from_index number
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---@param to_list string
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---@param to_index number
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---@param count number
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---@param player ObjectRef
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---@diagnostic disable-next-line: unused-local
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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return 0
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end,
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---@param pos Vector
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---@param listname string
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---@param index number
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---@param stack ItemStack
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---@param player ObjectRef
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---@diagnostic disable-next-line: unused-local
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = core.get_meta(pos)
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local p_name = player:get_player_name()
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local inv = meta:get_inventory()
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local item_stack = inv:get_stack('item', 1)
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local item_stack_meta = item_stack:get_meta()
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local is_enchanted = item_stack_meta:get_int('is_enchanted')
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if not inv:is_empty('item') and is_enchanted == 0 then
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-- bookshelfs
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local bookshelfs = core.find_nodes_in_area(
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{ x = pos.x - 2, y = pos.y, z = pos.z - 2 },
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{ x = pos.x + 2, y = pos.y + 2, z = pos.z + 2 },
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{ 'default:bookshelf', 'group:bookshelf' }
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)
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local data = XEnchanting:get_enchantment_data(
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player,
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#bookshelfs,
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core.registered_tools[item_stack:get_name()]
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)
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local formspec = XEnchanting:get_formspec(pos, p_name, data)
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meta:set_string('formspec', formspec)
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else
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local formspec = XEnchanting:get_formspec(pos, p_name)
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meta:set_string('formspec', formspec)
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end
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end,
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---@param pos Vector
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---@param listname string
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---@param index number
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---@param stack ItemStack
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---@param player ObjectRef
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---@diagnostic disable-next-line: unused-local
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = core.get_meta(pos)
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local p_name = player:get_player_name()
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local inv = meta:get_inventory()
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local item_stack = inv:get_stack('item', 1)
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local item_stack_meta = item_stack:get_meta()
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local is_enchanted = item_stack_meta:get_int('is_enchanted')
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if not inv:is_empty('item') and is_enchanted == 0 then
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-- bookshelfs
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local bookshelfs = core.find_nodes_in_area(
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{ x = pos.x - 2, y = pos.y, z = pos.z - 2 },
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{ x = pos.x + 2, y = pos.y + 2, z = pos.z + 2 },
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{ 'default:bookshelf', 'group:bookshelf' }
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)
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local data = XEnchanting:get_enchantment_data(
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player,
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#bookshelfs,
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core.registered_tools[item_stack:get_name()]
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)
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local formspec = XEnchanting:get_formspec(pos, p_name, data)
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meta:set_string('formspec', formspec)
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else
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local formspec = XEnchanting:get_formspec(pos, p_name)
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meta:set_string('formspec', formspec)
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end
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end,
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-- form receive fields
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---@param pos Vector
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---@param formname string
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---@param fields table
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---@param sender ObjectRef
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---@diagnostic disable-next-line: unused-local
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on_receive_fields = function(pos, formname, fields, sender)
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local p_name = sender:get_player_name()
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if fields.quit then
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XEnchanting.form_context[p_name] = nil
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return
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end
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local selected_slot
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if fields.slot_1 and fields.slot_1 ~= '' then
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selected_slot = 1
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elseif fields.slot_2 and fields.slot_2 ~= '' then
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selected_slot = 2
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elseif fields.slot_3 and fields.slot_3 ~= '' then
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selected_slot = 3
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end
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if not XEnchanting.form_context[p_name] or not selected_slot then
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return
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end
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local inv = core.get_meta(pos):get_inventory()
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if inv:is_empty('trade') or inv:is_empty('item') then
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return
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end
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local trade_stack = inv:get_stack('trade', 1)
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if trade_stack:get_count() < selected_slot then
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return
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end
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local item_stack = inv:get_stack('item', 1)
|
||||
local is_enchanted = item_stack:get_meta():get_int('is_enchanted')
|
||||
|
||||
if is_enchanted == 1 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Enchant item
|
||||
XEnchanting:set_enchanted_tool(
|
||||
pos,
|
||||
item_stack,
|
||||
selected_slot,
|
||||
p_name
|
||||
)
|
||||
end
|
||||
})
|
||||
|
||||
----
|
||||
--- Entity (Scroll)
|
||||
----
|
||||
|
||||
core.register_entity('x_enchanting:table_scroll', {
|
||||
initial_properties = {
|
||||
visual = 'mesh',
|
||||
mesh = 'x_enchanting_scroll.b3d',
|
||||
textures = {
|
||||
--- back
|
||||
'x_enchanting_scroll_mesh.png',
|
||||
-- handles
|
||||
'x_enchanting_scroll_handles_mesh.png',
|
||||
--- front
|
||||
'x_enchanting_scroll_mesh.png',
|
||||
},
|
||||
collisionbox = { 0, 0, 0, 0, 0, 0 },
|
||||
selectionbox = { 0, 0, 0, 0, 0, 0 },
|
||||
physical = false,
|
||||
hp_max = 1,
|
||||
visual_size = { x = 1, y = 1, z = 1 },
|
||||
glow = 1,
|
||||
pointable = false,
|
||||
infotext = S('Scroll of Enchantments'),
|
||||
},
|
||||
---@param self table
|
||||
---@param killer ObjectRef
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_death = function(self, killer)
|
||||
self.object:remove()
|
||||
end,
|
||||
---@param self table
|
||||
---@param staticdata StringAbstract
|
||||
---@param dtime_s number
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
self._scroll_closed = true
|
||||
self._tablechecktimer = 5
|
||||
self._playerchecktimer = 1
|
||||
self._player = nil
|
||||
self._last_rotation = nil
|
||||
|
||||
self.object:set_armor_groups({ immortal = 1 })
|
||||
self.object:set_animation({ x = 0, y = 0 }, 0, 0, false)
|
||||
end,
|
||||
---@param self table
|
||||
---@param dtime number
|
||||
---@param moveresult? table
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_step = function(self, dtime, moveresult)
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
self._last_rotation = self.object:get_rotation()
|
||||
self._tablechecktimer = self._tablechecktimer - dtime
|
||||
self._playerchecktimer = self._playerchecktimer - dtime
|
||||
|
||||
-- table
|
||||
if self._tablechecktimer <= 0 then
|
||||
self._tablechecktimer = 5
|
||||
local node = core.get_node({ x = pos.x, y = pos.y - 0.7, z = pos.z })
|
||||
|
||||
if node.name ~= 'x_enchanting:table' then
|
||||
-- remove entity when no table under it
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
||||
-- player
|
||||
if self._playerchecktimer <= 0 then
|
||||
self._playerchecktimer = 1
|
||||
local objects = core.get_objects_inside_radius(pos, 5)
|
||||
|
||||
-- inital value
|
||||
local shortest_distance = 10
|
||||
local found_player = false
|
||||
|
||||
if #objects > 0 then
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
for i, obj in ipairs(objects) do
|
||||
if obj:is_player() and obj:get_pos() then
|
||||
-- player
|
||||
found_player = true
|
||||
local distance = vector.distance(pos, obj:get_pos())
|
||||
|
||||
if distance < shortest_distance then
|
||||
shortest_distance = distance
|
||||
self._player = obj
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
self._player = nil
|
||||
end
|
||||
|
||||
if not found_player then
|
||||
self._player = nil
|
||||
end
|
||||
|
||||
-- scroll open/close animation
|
||||
if self._player and self._scroll_closed then
|
||||
self._scroll_closed = false
|
||||
self.object:set_animation(unpack(XEnchanting.scroll_animations.scroll_open))
|
||||
|
||||
core.sound_play('x_enchanting_scroll', {
|
||||
gain = 0.3,
|
||||
pos = pos,
|
||||
max_hear_distance = 10
|
||||
}, true)
|
||||
elseif not self._player and not self._scroll_closed then
|
||||
self._scroll_closed = true
|
||||
self.object:set_animation(unpack(XEnchanting.scroll_animations.scroll_close))
|
||||
|
||||
core.sound_play('x_enchanting_scroll', {
|
||||
gain = 0.3,
|
||||
pos = pos,
|
||||
max_hear_distance = 10
|
||||
}, true)
|
||||
end
|
||||
end
|
||||
|
||||
-- rotation
|
||||
if self._player and self._player:get_pos() then
|
||||
local direction = vector.direction(pos, self._player:get_pos())
|
||||
self.object:set_yaw(core.dir_to_yaw(direction))
|
||||
else
|
||||
self.object:set_rotation({
|
||||
x = self._last_rotation.x,
|
||||
y = self._last_rotation.y + (math.pi / -50),
|
||||
z = self._last_rotation.z
|
||||
})
|
||||
end
|
||||
end,
|
||||
---@param self table
|
||||
---@param puncher ObjectRef
|
||||
---@param time_from_last_punch number | nil
|
||||
---@param tool_capabilities ToolCapabilitiesDef | nil
|
||||
---@param dir Vector
|
||||
---@param damage number
|
||||
---@return boolean | nil
|
||||
---@diagnostic disable-next-line: unused-local
|
||||
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
return true
|
||||
end
|
||||
})
|
||||
|
||||
----
|
||||
-- Recipe
|
||||
---
|
||||
|
||||
if core.get_modpath('xdecor') then
|
||||
core.register_craft({
|
||||
output = 'x_enchanting:table',
|
||||
recipe = {
|
||||
{ 'default:book', '', '' },
|
||||
{ 'default:diamond', 'default:obsidian', 'default:diamond' },
|
||||
{ 'default:obsidian', 'default:obsidian', 'default:obsidian' }
|
||||
}
|
||||
})
|
||||
else
|
||||
core.register_craft({
|
||||
output = 'x_enchanting:table',
|
||||
recipe = {
|
||||
{ '', 'default:book', '' },
|
||||
{ 'default:diamond', 'default:obsidian', 'default:diamond' },
|
||||
{ 'default:obsidian', 'default:obsidian', 'default:obsidian' }
|
||||
}
|
||||
})
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue