Mods hinzugefügt und geändert. Höhlen, Himmelsinseln und Asteroiden.
This commit is contained in:
parent
df3b4e6104
commit
ef2b11dbee
62 changed files with 5344 additions and 121 deletions
311
mods/other_worlds/nodes.lua
Normal file
311
mods/other_worlds/nodes.lua
Normal file
|
@ -0,0 +1,311 @@
|
|||
|
||||
-- Asteroid nodes
|
||||
|
||||
core.register_node(":asteroid:stone", {
|
||||
description = "Asteroid Stone",
|
||||
tiles = {"default_stone.png"},
|
||||
is_ground_content = false,
|
||||
drop = 'asteroid:cobble',
|
||||
groups = {cracky = 3, stone = 1, not_in_creative_inventory = 1},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
core.register_node(":asteroid:redstone", {
|
||||
description = "Asteroid Stone",
|
||||
tiles = {"asteroid_redstone.png"},
|
||||
is_ground_content = false,
|
||||
drop = 'asteroid:redcobble',
|
||||
groups = {cracky = 3, stone = 1},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
core.register_node(":asteroid:cobble", {
|
||||
description = "Asteroid Cobble",
|
||||
tiles = {"asteroid_cobble.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 3, stone = 2},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
core.register_node(":asteroid:redcobble", {
|
||||
description = "Asteroid Cobble",
|
||||
tiles = {"asteroid_redcobble.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 3, stone = 2},
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
core.register_node(":asteroid:gravel", {
|
||||
description = "Asteroid Gravel",
|
||||
tiles = {"asteroid_gravel.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly = 2},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name = "default_gravel_footstep", gain = 0.2}
|
||||
})
|
||||
})
|
||||
|
||||
core.register_node(":asteroid:redgravel", {
|
||||
description = "Asteroid Gravel",
|
||||
tiles = {"asteroid_redgravel.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly = 2},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name = "default_gravel_footstep", gain = 0.2}
|
||||
})
|
||||
})
|
||||
|
||||
core.register_node(":asteroid:dust", {
|
||||
description = "Asteroid Dust",
|
||||
tiles = {"asteroid_dust.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly = 3},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name = "default_gravel_footstep", gain = 0.1}
|
||||
})
|
||||
})
|
||||
|
||||
core.register_node(":asteroid:reddust", {
|
||||
description = "Asteroid Dust",
|
||||
tiles = {"asteroid_reddust.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly = 3},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name = "default_gravel_footstep", gain = 0.1}
|
||||
})
|
||||
})
|
||||
|
||||
core.register_node(":asteroid:ironore", {
|
||||
description = "Asteroid Iron Ore",
|
||||
tiles = {"asteroid_redstone.png^default_mineral_iron.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 2},
|
||||
drop = "default:iron_lump",
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
core.register_node(":asteroid:copperore", {
|
||||
description = "Asteroid Copper Ore",
|
||||
tiles = {"asteroid_redstone.png^default_mineral_copper.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 2},
|
||||
drop = "default:copper_lump",
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
core.register_node(":asteroid:goldore", {
|
||||
description = "Asteroid Gold Ore",
|
||||
tiles = {"asteroid_redstone.png^default_mineral_gold.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 2},
|
||||
drop = "default:gold_lump",
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
core.register_node(":asteroid:diamondore", {
|
||||
description = "Asteroid Diamond Ore",
|
||||
tiles = {"asteroid_redstone.png^default_mineral_diamond.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 1},
|
||||
drop = "default:diamond",
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
core.register_node(":asteroid:meseore", {
|
||||
description = "Asteroid Mese Ore",
|
||||
tiles = {"asteroid_redstone.png^default_mineral_mese.png"},
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 1},
|
||||
drop = "default:mese_crystal",
|
||||
sounds = default.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
core.register_node(":asteroid:atmos", {
|
||||
description = "Comet Atmosphere",
|
||||
drawtype = "glasslike",
|
||||
tiles = {"asteroid_atmos.png"},
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
use_texture_alpha = "blend",
|
||||
post_effect_color = {a = 31, r = 241, g = 248, b = 255},
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
drop = {}
|
||||
})
|
||||
|
||||
-- Redsky plant nodes
|
||||
|
||||
core.register_node(":mars:redgrass", {
|
||||
description = "Red Grass",
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
visual_scale = 1.3,
|
||||
tiles = {"mars_redgrass.png"},
|
||||
inventory_image = "mars_redgrass.png",
|
||||
wield_image = "mars_redgrass.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flora = 1, attached_node = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
|
||||
}
|
||||
})
|
||||
|
||||
core.register_node(":mars:redweed", {
|
||||
description = "Red Weed",
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
visual_scale = 1.3,
|
||||
tiles = {"mars_redweed.png"},
|
||||
inventory_image = "mars_redweed.png",
|
||||
wield_image = "mars_redweed.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flora = 1, attached_node = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
|
||||
}
|
||||
})
|
||||
|
||||
core.register_node(":mars:moss", {
|
||||
description = "Martian Moss",
|
||||
drawtype = "nodebox",
|
||||
tiles = {"mars_moss.png"},
|
||||
inventory_image = "mars_moss.png",
|
||||
wield_image = "mars_moss.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
use_texture_alpha = "clip",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -15/32, 1/2},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -15/32, 1/2},
|
||||
},
|
||||
groups = {snappy = 3, flora = 1, attached_node = 1},
|
||||
sounds = default.node_sound_leaves_defaults()
|
||||
})
|
||||
|
||||
-- mars grass
|
||||
|
||||
core.register_node(":mars:grass_1", {
|
||||
description = "Martian Grass",
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
tiles = {"mars_grass_1.png"},
|
||||
inventory_image = "mars_grass_3.png",
|
||||
wield_image = "mars_grass_3.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flora = 1, attached_node = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
|
||||
},
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
-- place a random grass node
|
||||
local stack = ItemStack("mars:grass_" .. math.random(5))
|
||||
local ret = core.item_place(stack, placer, pointed_thing)
|
||||
|
||||
return ItemStack("mars:grass_1 "
|
||||
.. itemstack:get_count() - (1 - ret:get_count()))
|
||||
end
|
||||
})
|
||||
|
||||
for i = 2, 5 do
|
||||
|
||||
core.register_node(":mars:grass_" .. i, {
|
||||
description = "Martian Grass",
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
tiles = {"mars_grass_" .. i .. ".png"},
|
||||
inventory_image = "mars_grass_" .. i .. ".png",
|
||||
wield_image = "mars_grass_" .. i .. ".png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
drop = "mars:grass_1",
|
||||
groups = {
|
||||
snappy = 3, flora = 1, attached_node = 1,
|
||||
not_in_creative_inventory = 1
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- Crystals
|
||||
|
||||
local sbox = {
|
||||
type = "fixed",
|
||||
fixed = {-5/16, -8/16, -6/16, 5/16, -1/32, 5/16}}
|
||||
|
||||
local crystal_list = {
|
||||
{"ghost_crystal", "ghost_crystal.png"},
|
||||
{"red_crystal", "red_crystal.png"},
|
||||
{"rose_quartz", "rose_quartz.png"}}
|
||||
|
||||
for i = 1, #crystal_list do -- in ipairs(crystal_list) do
|
||||
|
||||
local name = crystal_list[i][1]
|
||||
local texture = crystal_list[i][2]
|
||||
|
||||
core.register_node(":crystals:" .. name .. "_1", {
|
||||
description = "Glowing Crystal",
|
||||
drawtype = "mesh",
|
||||
mesh = "crystal_shape01.obj",
|
||||
tiles = {"crystals_" .. texture},
|
||||
wield_scale = {x = 7, y = 7, z = 7},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
selection_box = sbox,
|
||||
walkable = false,
|
||||
light_source = 10,
|
||||
use_texture_alpha = "blend",
|
||||
visual_scale = 10,
|
||||
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
|
||||
core.register_node(":crystals:" .. name .. "_2", {
|
||||
description = "Glowing Crystal",
|
||||
drawtype = "mesh",
|
||||
mesh = "crystal_shape02.obj",
|
||||
tiles = {"crystals_" .. texture},
|
||||
wield_scale = {x = 7, y = 7, z = 7},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
selection_box = sbox,
|
||||
walkable = false,
|
||||
light_source = 10,
|
||||
use_texture_alpha = "blend",
|
||||
visual_scale = 10,
|
||||
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue