Mods hinzugefügt und geändert. Höhlen, Himmelsinseln und Asteroiden.
This commit is contained in:
parent
df3b4e6104
commit
ef2b11dbee
62 changed files with 5344 additions and 121 deletions
220
mods/other_worlds/skybox.lua
Normal file
220
mods/other_worlds/skybox.lua
Normal file
|
@ -0,0 +1,220 @@
|
|||
|
||||
-- Heights for skyboxes
|
||||
|
||||
local underground_low = -31000
|
||||
local underground_high = -50
|
||||
local space_low = 5000
|
||||
local space_high = 5999
|
||||
local redsky_low = 6000
|
||||
local redsky_high = 6999
|
||||
local nether_low = -32000
|
||||
local nether_high = -31000
|
||||
|
||||
-- Nether check
|
||||
|
||||
local mod_nether = core.get_modpath("nether")
|
||||
|
||||
if mod_nether then
|
||||
|
||||
nether_low = nether.DEPTH_FLOOR or -32000
|
||||
nether_high = nether.DEPTH_CEILING or -31000
|
||||
underground_low = nether_high
|
||||
|
||||
if core.get_modpath("climate_api") then
|
||||
mod_nether = nil -- remove nether skybox for climate_api version
|
||||
end
|
||||
end
|
||||
|
||||
-- Holds name of skybox showing for each player
|
||||
|
||||
local player_list = {}
|
||||
|
||||
-- Outerspace skybox
|
||||
|
||||
local spaceskybox = {
|
||||
"sky_pos_z.png",
|
||||
"sky_neg_z.png^[transformR180",
|
||||
"sky_neg_y.png^[transformR270",
|
||||
"sky_pos_y.png^[transformR270",
|
||||
"sky_pos_x.png^[transformR270",
|
||||
"sky_neg_x.png^[transformR90"}
|
||||
|
||||
-- Redsky skybox
|
||||
|
||||
local redskybox = {
|
||||
"sky_pos_z.png^[colorize:#99000050",
|
||||
"sky_neg_z.png^[transformR180^[colorize:#99000050",
|
||||
"sky_neg_y.png^[transformR270^[colorize:#99000050",
|
||||
"sky_pos_y.png^[transformR270^[colorize:#99000050",
|
||||
"sky_pos_x.png^[transformR270^[colorize:#99000050",
|
||||
"sky_neg_x.png^[transformR90^[colorize:#99000050"}
|
||||
|
||||
-- Darkest space skybox
|
||||
|
||||
local darkskybox = {
|
||||
"sky_pos_z.png^[colorize:#00005070",
|
||||
"sky_neg_z.png^[transformR180^[colorize:#00005070",
|
||||
"sky_neg_y.png^[transformR270^[colorize:#00005070",
|
||||
"sky_pos_y.png^[transformR270^[colorize:#00005070",
|
||||
"sky_pos_x.png^[transformR270^[colorize:#00005070",
|
||||
"sky_neg_x.png^[transformR90^[colorize:#00005070"}
|
||||
|
||||
-- check for active pova mod
|
||||
|
||||
local mod_pova = core.get_modpath("pova")
|
||||
|
||||
-- gravity helper function
|
||||
|
||||
local function set_gravity(player, grav)
|
||||
|
||||
if mod_pova then
|
||||
pova.add_override(player:get_player_name(), "default", {gravity = grav})
|
||||
else
|
||||
player:set_physics_override({gravity = grav})
|
||||
end
|
||||
end
|
||||
|
||||
-- globalstep function runs every 2 seconds to show appropriate skybox
|
||||
|
||||
local timer, timer2 = 0, 0
|
||||
|
||||
core.register_globalstep(function(dtime)
|
||||
|
||||
timer = timer + dtime ; if timer < 2 then return end ; timer = 0
|
||||
timer2 = timer2 + 2
|
||||
|
||||
local name, pos, current
|
||||
|
||||
for _, player in pairs(core.get_connected_players()) do
|
||||
|
||||
name = player:get_player_name()
|
||||
pos = player:get_pos()
|
||||
current = player_list[name] or ""
|
||||
|
||||
-- this just adds nether background outwith climate_api mod
|
||||
|
||||
if mod_nether and pos.y >= nether_low and pos.y <= nether_high
|
||||
and (current ~= "nether" or (current == "nether" and timer2 > 6)) then
|
||||
|
||||
timer2 = 0 -- reset nether layer timer (every 10 seconds)
|
||||
|
||||
local base_col = current ~= "nether" and "#1D0504"
|
||||
local ps, cn = core.find_nodes_in_area(
|
||||
{x = pos.x - 6, y = pos.y - 6, z = pos.z - 6},
|
||||
{x = pos.x + 6, y = pos.y + 6, z = pos.z + 6},
|
||||
{"nether:rack", "nether:rack_deep", "nether:geode", "nether:geodelite"})
|
||||
|
||||
-- easy find nether layer via quick node count
|
||||
|
||||
if (cn["nether:rack"] or 0) > 100 then
|
||||
base_col = "#1D0504"
|
||||
elseif (cn["nether:rack_deep"] or 0) > 100 then
|
||||
base_col = "#070916"
|
||||
elseif (cn["nether:geode"] or 0) + (cn["nether:geodelite"] or 0)> 100 then
|
||||
base_col = "#300530"
|
||||
end
|
||||
|
||||
if base_col then
|
||||
player:set_sky({type = "plain", base_color = base_col, clouds = false})
|
||||
end
|
||||
|
||||
player:set_moon({visible = false})
|
||||
player:set_stars({visible = false})
|
||||
player:set_sun({visible = false, sunrise_visible = false})
|
||||
|
||||
player_list[name] = "nether"
|
||||
|
||||
if otherworlds.settings.gravity.enable then
|
||||
set_gravity(player, 1.05)
|
||||
end
|
||||
|
||||
-- Underground (above Nether limit)
|
||||
|
||||
elseif pos.y >= underground_low and pos.y <= underground_high
|
||||
and current ~= "underground" then
|
||||
|
||||
player:set_sky({type = "plain", clouds = false, base_color = "#101010"})
|
||||
player:set_moon({visible = false})
|
||||
player:set_stars({visible = false})
|
||||
player:set_sun({visible = false, sunrise_visible = false})
|
||||
|
||||
player_list[name] = "underground"
|
||||
|
||||
if otherworlds.settings.gravity.enable then
|
||||
set_gravity(player, 1.0)
|
||||
end
|
||||
|
||||
-- Earth
|
||||
|
||||
elseif pos.y > underground_high and pos.y < space_low
|
||||
and current ~= "earth" then
|
||||
|
||||
player:set_sky({type = "regular", clouds = true})
|
||||
player:set_moon({visible = true})
|
||||
player:set_stars({visible = true})
|
||||
player:set_sun({visible = true, scale = 1.0, sunrise_visible = true})
|
||||
|
||||
player_list[name] = "earth"
|
||||
|
||||
if otherworlds.settings.gravity.enable then
|
||||
set_gravity(player, 1.0)
|
||||
end
|
||||
|
||||
-- Outerspace
|
||||
|
||||
elseif pos.y >= space_low and pos.y <= space_high
|
||||
and current ~= "space" then
|
||||
|
||||
player:set_sky({type = "skybox", textures = spaceskybox, clouds = false,
|
||||
base_color = "#000000"})
|
||||
player:set_moon({visible = false})
|
||||
player:set_stars({visible = false})
|
||||
player:set_sun({visible = true, scale = 1.0, sunrise_visible = false})
|
||||
|
||||
player_list[name] = "space"
|
||||
|
||||
if otherworlds.settings.gravity.enable then
|
||||
set_gravity(player, 0.4)
|
||||
end
|
||||
|
||||
-- Redsky
|
||||
|
||||
elseif pos.y >= redsky_low and pos.y <= redsky_high
|
||||
and current ~= "redsky" then
|
||||
|
||||
player:set_sky({type = "skybox", textures = redskybox, clouds = false,
|
||||
base_color = "#000000"})
|
||||
player:set_moon({visible = false})
|
||||
player:set_stars({visible = false})
|
||||
player:set_sun({visible = true, scale = 0.5, sunrise_visible = false})
|
||||
|
||||
player_list[name] = "redsky"
|
||||
|
||||
if otherworlds.settings.gravity.enable then
|
||||
set_gravity(player, 0.2)
|
||||
end
|
||||
|
||||
-- Everything else above (the blackness)
|
||||
|
||||
elseif pos.y > redsky_high and current ~= "blackness" then
|
||||
|
||||
player:set_sky({type = "skybox", textures = darkskybox, clouds = false,
|
||||
base_color = "#000000"})
|
||||
player:set_moon({visible = false})
|
||||
player:set_stars({visible = true})
|
||||
player:set_sun({visible = true, scale = 0.1, sunrise_visible = false})
|
||||
|
||||
player_list[name] = "blackness"
|
||||
|
||||
if otherworlds.settings.gravity.enable then
|
||||
set_gravity(player, 0.1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- remove player from list when they leave
|
||||
|
||||
core.register_on_leaveplayer(function(player)
|
||||
player_list[player:get_player_name()] = nil
|
||||
end)
|
Loading…
Add table
Add a link
Reference in a new issue