Mods hinzugefügt und geändert. Höhlen, Himmelsinseln und Asteroiden.

This commit is contained in:
N-Nachtigal 2025-05-15 00:49:46 +02:00
parent df3b4e6104
commit ef2b11dbee
62 changed files with 5344 additions and 121 deletions

View file

@ -17,8 +17,8 @@ minetest.register_decoration({
place_on = "default:stone", place_on = "default:stone",
fill_ratio = 10, fill_ratio = 10,
biomes = asuna.features.cave.moss, biomes = asuna.features.cave.moss,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
decoration = moss_cave_surface, decoration = moss_cave_surface,
flags = "all_floors,force_placement", flags = "all_floors,force_placement",
@ -32,8 +32,8 @@ minetest.register_decoration({
num_spawn_by = 8, num_spawn_by = 8,
fill_ratio = 0.000085, fill_ratio = 0.000085,
biomes = asuna.features.cave.moss, biomes = asuna.features.cave.moss,
y_max = -16, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
schematic = spath .. "emerald_stalagmite.mts", schematic = spath .. "emerald_stalagmite.mts",
flags = "all_floors,place_center_x,place_center_z", flags = "all_floors,place_center_x,place_center_z",
@ -47,8 +47,8 @@ minetest.register_decoration({
num_spawn_by = 8, num_spawn_by = 8,
fill_ratio = 0.000085, fill_ratio = 0.000085,
biomes = asuna.features.cave.moss, biomes = asuna.features.cave.moss,
y_max = -16, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
schematic = spath .. "emerald_stalactite.mts", schematic = spath .. "emerald_stalactite.mts",
flags = "all_ceilings,place_center_x,place_center_z", flags = "all_ceilings,place_center_x,place_center_z",
@ -62,8 +62,8 @@ minetest.register_decoration({
num_spawn_by = 8, num_spawn_by = 8,
fill_ratio = 0.000085, fill_ratio = 0.000085,
biomes = asuna.features.cave.moss, biomes = asuna.features.cave.moss,
y_max = -16, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
schematic = spath .. "sapphire_stalagmite.mts", schematic = spath .. "sapphire_stalagmite.mts",
flags = "all_floors,place_center_x,place_center_z", flags = "all_floors,place_center_x,place_center_z",
@ -77,8 +77,8 @@ minetest.register_decoration({
num_spawn_by = 8, num_spawn_by = 8,
fill_ratio = 0.000085, fill_ratio = 0.000085,
biomes = asuna.features.cave.moss, biomes = asuna.features.cave.moss,
y_max = -16, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
schematic = spath .. "sapphire_stalactite.mts", schematic = spath .. "sapphire_stalactite.mts",
flags = "all_ceilings,place_center_x,place_center_z", flags = "all_ceilings,place_center_x,place_center_z",
@ -90,8 +90,8 @@ minetest.register_decoration({
place_on = moss_cave_surface, place_on = moss_cave_surface,
fill_ratio = 0.00625, fill_ratio = 0.00625,
biomes = asuna.features.cave.moss, biomes = asuna.features.cave.moss,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
decoration = "caverealms:glow_gem", decoration = "caverealms:glow_gem",
flags = "all_floors", flags = "all_floors",
}) })
@ -102,8 +102,8 @@ minetest.register_decoration({
place_on = "default:stone", place_on = "default:stone",
fill_ratio = 0.0175, fill_ratio = 0.0175,
biomes = asuna.features.cave.moss, biomes = asuna.features.cave.moss,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
height = 2, height = 2,
height_max = 4, height_max = 4,
decoration = "caverealms:glow_worm", decoration = "caverealms:glow_worm",
@ -122,8 +122,8 @@ minetest.register_decoration({
place_on = "default:stone", place_on = "default:stone",
fill_ratio = 10, fill_ratio = 10,
biomes = asuna.features.cave.fungal, biomes = asuna.features.cave.fungal,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
decoration = fungal_cave_surface, decoration = fungal_cave_surface,
flags = "all_floors,force_placement", flags = "all_floors,force_placement",
@ -137,8 +137,8 @@ minetest.register_decoration({
num_spawn_by = 8, num_spawn_by = 8,
fill_ratio = 0.000085, fill_ratio = 0.000085,
biomes = asuna.features.cave.fungal, biomes = asuna.features.cave.fungal,
y_max = -16, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
schematic = spath .. "emerald_stalagmite.mts", schematic = spath .. "emerald_stalagmite.mts",
flags = "all_floors,place_center_x,place_center_z", flags = "all_floors,place_center_x,place_center_z",
@ -152,8 +152,8 @@ minetest.register_decoration({
num_spawn_by = 8, num_spawn_by = 8,
fill_ratio = 0.000085, fill_ratio = 0.000085,
biomes = asuna.features.cave.fungal, biomes = asuna.features.cave.fungal,
y_max = -16, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
schematic = spath .. "emerald_stalactite.mts", schematic = spath .. "emerald_stalactite.mts",
flags = "all_ceilings,place_center_x,place_center_z", flags = "all_ceilings,place_center_x,place_center_z",
@ -167,8 +167,8 @@ minetest.register_decoration({
num_spawn_by = 8, num_spawn_by = 8,
fill_ratio = 0.000085, fill_ratio = 0.000085,
biomes = asuna.features.cave.fungal, biomes = asuna.features.cave.fungal,
y_max = -16, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
schematic = spath .. "amethyst_stalagmite.mts", schematic = spath .. "amethyst_stalagmite.mts",
flags = "all_floors,place_center_x,place_center_z", flags = "all_floors,place_center_x,place_center_z",
@ -182,8 +182,8 @@ minetest.register_decoration({
num_spawn_by = 8, num_spawn_by = 8,
fill_ratio = 0.000085, fill_ratio = 0.000085,
biomes = asuna.features.cave.fungal, biomes = asuna.features.cave.fungal,
y_max = -16, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
schematic = spath .. "amethyst_stalactite.mts", schematic = spath .. "amethyst_stalactite.mts",
flags = "all_ceilings,place_center_x,place_center_z", flags = "all_ceilings,place_center_x,place_center_z",
@ -195,8 +195,8 @@ minetest.register_decoration({
place_on = fungal_cave_surface, place_on = fungal_cave_surface,
fill_ratio = 0.0005, fill_ratio = 0.0005,
biomes = asuna.features.cave.fungal, biomes = asuna.features.cave.fungal,
y_max = -16, y_max = -4096,
y_min = -31000, y_min = -10000,
schematic = spath .. "shroom.mts", schematic = spath .. "shroom.mts",
flags = "all_floors,place_center_x,place_center_z", flags = "all_floors,place_center_x,place_center_z",
}) })
@ -207,8 +207,8 @@ minetest.register_decoration({
place_on = fungal_cave_surface, place_on = fungal_cave_surface,
fill_ratio = 0.025, fill_ratio = 0.025,
biomes = asuna.features.cave.fungal, biomes = asuna.features.cave.fungal,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
decoration = "caverealms:fungus", decoration = "caverealms:fungus",
flags = "all_floors", flags = "all_floors",
}) })
@ -219,8 +219,8 @@ minetest.register_decoration({
place_on = fungal_cave_surface, place_on = fungal_cave_surface,
fill_ratio = 0.025, fill_ratio = 0.025,
biomes = asuna.features.cave.fungal, biomes = asuna.features.cave.fungal,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
decoration = "caverealms:mycena", decoration = "caverealms:mycena",
flags = "all_floors", flags = "all_floors",
}) })
@ -231,8 +231,8 @@ minetest.register_decoration({
place_on = "default:stone", place_on = "default:stone",
fill_ratio = 0.0175, fill_ratio = 0.0175,
biomes = asuna.features.cave.fungal, biomes = asuna.features.cave.fungal,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
height = 2, height = 2,
height_max = 4, height_max = 4,
decoration = "caverealms:glow_worm_green", decoration = "caverealms:glow_worm_green",
@ -253,8 +253,8 @@ minetest.register_decoration({
lacunarity = 0.69, lacunarity = 0.69,
}, },
biomes = asuna.features.cave.fungal, biomes = asuna.features.cave.fungal,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
height_max = 2, height_max = 2,
decoration = "ethereal:mushroom", decoration = "ethereal:mushroom",
@ -267,8 +267,8 @@ minetest.register_decoration({
place_on = fungal_cave_surface, place_on = fungal_cave_surface,
fill_ratio = 0.00095, fill_ratio = 0.00095,
biomes = asuna.features.cave.fungal, biomes = asuna.features.cave.fungal,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
decoration = { decoration = {
"flowers:mushroom_red", "flowers:mushroom_red",
"flowers:mushroom_brown", "flowers:mushroom_brown",
@ -294,8 +294,8 @@ minetest.register_decoration({
place_on = "default:stone", place_on = "default:stone",
fill_ratio = 10, fill_ratio = 10,
biomes = asuna.features.cave.coal, biomes = asuna.features.cave.coal,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
decoration = desert_cave_surface, decoration = desert_cave_surface,
flags = "all_floors,force_placement", flags = "all_floors,force_placement",
@ -307,8 +307,8 @@ minetest.register_decoration({
place_on = desert_cave_surface, place_on = desert_cave_surface,
fill_ratio = 10, fill_ratio = 10,
biomes = asuna.features.cave.coal, biomes = asuna.features.cave.coal,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -2, place_offset_y = -2,
decoration = "default:stone", decoration = "default:stone",
flags = "all_floors,force_placement", flags = "all_floors,force_placement",
@ -326,8 +326,8 @@ minetest.register_decoration({
num_spawn_by = 8, num_spawn_by = 8,
fill_ratio = 0.000085, fill_ratio = 0.000085,
biomes = asuna.features.cave.coal, biomes = asuna.features.cave.coal,
y_max = -16, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
schematic = spath .. "ruby_stalagmite.mts", schematic = spath .. "ruby_stalagmite.mts",
flags = "all_floors,place_center_x,place_center_z", flags = "all_floors,place_center_x,place_center_z",
@ -341,8 +341,8 @@ minetest.register_decoration({
num_spawn_by = 8, num_spawn_by = 8,
fill_ratio = 0.000085, fill_ratio = 0.000085,
biomes = asuna.features.cave.coal, biomes = asuna.features.cave.coal,
y_max = -16, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
schematic = spath .. "ruby_stalactite.mts", schematic = spath .. "ruby_stalactite.mts",
flags = "all_ceilings,place_center_x,place_center_z", flags = "all_ceilings,place_center_x,place_center_z",
@ -360,8 +360,8 @@ minetest.register_decoration({
num_spawn_by = 8, num_spawn_by = 8,
fill_ratio = 0.000085, fill_ratio = 0.000085,
biomes = asuna.features.cave.coal, biomes = asuna.features.cave.coal,
y_max = -16, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
schematic = spath .. "amethyst_stalagmite.mts", schematic = spath .. "amethyst_stalagmite.mts",
flags = "all_floors,place_center_x,place_center_z", flags = "all_floors,place_center_x,place_center_z",
@ -375,8 +375,8 @@ minetest.register_decoration({
num_spawn_by = 8, num_spawn_by = 8,
fill_ratio = 0.000085, fill_ratio = 0.000085,
biomes = asuna.features.cave.coal, biomes = asuna.features.cave.coal,
y_max = -16, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
schematic = spath .. "amethyst_stalactite.mts", schematic = spath .. "amethyst_stalactite.mts",
flags = "all_ceilings,place_center_x,place_center_z", flags = "all_ceilings,place_center_x,place_center_z",
@ -388,8 +388,8 @@ minetest.register_decoration({
place_on = desert_cave_surface, place_on = desert_cave_surface,
fill_ratio = 0.1, fill_ratio = 0.1,
biomes = asuna.features.cave.coal, biomes = asuna.features.cave.coal,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
decoration = "caverealms:coal_dust", decoration = "caverealms:coal_dust",
flags = "all_floors,force_placement", flags = "all_floors,force_placement",
@ -401,8 +401,8 @@ minetest.register_decoration({
place_on = desert_cave_surface, place_on = desert_cave_surface,
fill_ratio = 0.005, fill_ratio = 0.005,
biomes = asuna.features.cave.coal, biomes = asuna.features.cave.coal,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
decoration = "default:coalblock", decoration = "default:coalblock",
flags = "all_floors,force_placement", flags = "all_floors,force_placement",
@ -414,8 +414,8 @@ minetest.register_decoration({
place_on = desert_cave_surface, place_on = desert_cave_surface,
fill_ratio = 0.01, fill_ratio = 0.01,
biomes = asuna.features.cave.coal, biomes = asuna.features.cave.coal,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
decoration = "caverealms:constant_flame", decoration = "caverealms:constant_flame",
flags = "all_floors", flags = "all_floors",
}) })
@ -432,8 +432,8 @@ minetest.register_decoration({
num_spawn_by = 8, num_spawn_by = 8,
fill_ratio = 0.001, fill_ratio = 0.001,
biomes = asuna.features.cave.coal, biomes = asuna.features.cave.coal,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
decoration = "default:cactus", decoration = "default:cactus",
flags = "all_floors", flags = "all_floors",
}) })
@ -446,8 +446,8 @@ minetest.register_decoration({
place_on = "default:stone", place_on = "default:stone",
fill_ratio = 10, fill_ratio = 10,
biomes = asuna.features.cave.fire, biomes = asuna.features.cave.fire,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
decoration = "caverealms:hot_cobble", decoration = "caverealms:hot_cobble",
flags = "all_floors,force_placement", flags = "all_floors,force_placement",
@ -467,8 +467,8 @@ minetest.register_decoration({
lacunarity = 0.7, lacunarity = 0.7,
}, },
biomes = asuna.features.cave.fire, biomes = asuna.features.cave.fire,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
decoration = "default:obsidian", decoration = "default:obsidian",
flags = "all_floors,force_placement", flags = "all_floors,force_placement",
@ -480,8 +480,8 @@ minetest.register_decoration({
place_on = "default:stone", place_on = "default:stone",
fill_ratio = 10, fill_ratio = 10,
biomes = asuna.features.cave.fire, biomes = asuna.features.cave.fire,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
decoration = "caverealms:hot_cobble", decoration = "caverealms:hot_cobble",
flags = "all_ceilings,force_placement", flags = "all_ceilings,force_placement",
@ -493,8 +493,8 @@ minetest.register_decoration({
place_on = "caverealms:hot_cobble", place_on = "caverealms:hot_cobble",
fill_ratio = 0.085, fill_ratio = 0.085,
biomes = asuna.features.cave.fire, biomes = asuna.features.cave.fire,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
decoration = "caverealms:constant_flame", decoration = "caverealms:constant_flame",
flags = "all_floors", flags = "all_floors",
}) })
@ -516,8 +516,8 @@ abdecor.register_advanced_decoration("caverealms_fire_cave_lava",{
}, },
sidelen = 80, sidelen = 80,
fill_ratio = 0.065, fill_ratio = 0.065,
y_max = -8, y_max = -4096,
y_min = -31000, y_min = -10000,
flags = "all_floors", flags = "all_floors",
}, },
fn = function(mapgen) fn = function(mapgen)
@ -567,8 +567,8 @@ minetest.register_decoration({
place_on = "default:stone", place_on = "default:stone",
fill_ratio = 10, fill_ratio = 10,
biomes = asuna.features.cave.dry, biomes = asuna.features.cave.dry,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
decoration = dry_cave_surface, decoration = dry_cave_surface,
flags = "all_floors,force_placement", flags = "all_floors,force_placement",
@ -582,8 +582,8 @@ minetest.register_decoration({
num_spawn_by = 8, num_spawn_by = 8,
fill_ratio = 0.000085, fill_ratio = 0.000085,
biomes = asuna.features.cave.dry, biomes = asuna.features.cave.dry,
y_max = -16, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
schematic = spath .. "ruby_stalagmite.mts", schematic = spath .. "ruby_stalagmite.mts",
flags = "all_floors,place_center_x,place_center_z", flags = "all_floors,place_center_x,place_center_z",
@ -597,8 +597,8 @@ minetest.register_decoration({
num_spawn_by = 8, num_spawn_by = 8,
fill_ratio = 0.000085, fill_ratio = 0.000085,
biomes = asuna.features.cave.dry, biomes = asuna.features.cave.dry,
y_max = -16, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
schematic = spath .. "ruby_stalactite.mts", schematic = spath .. "ruby_stalactite.mts",
flags = "all_ceilings,place_center_x,place_center_z", flags = "all_ceilings,place_center_x,place_center_z",
@ -612,8 +612,8 @@ minetest.register_decoration({
num_spawn_by = 8, num_spawn_by = 8,
fill_ratio = 0.000085, fill_ratio = 0.000085,
biomes = asuna.features.cave.dry, biomes = asuna.features.cave.dry,
y_max = -16, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
schematic = spath .. "amethyst_stalagmite.mts", schematic = spath .. "amethyst_stalagmite.mts",
flags = "all_floors,place_center_x,place_center_z", flags = "all_floors,place_center_x,place_center_z",
@ -627,8 +627,8 @@ minetest.register_decoration({
num_spawn_by = 8, num_spawn_by = 8,
fill_ratio = 0.000085, fill_ratio = 0.000085,
biomes = asuna.features.cave.dry, biomes = asuna.features.cave.dry,
y_max = -16, y_max = -4096,
y_min = -31000, y_min = -10000,
place_offset_y = -1, place_offset_y = -1,
schematic = spath .. "amethyst_stalactite.mts", schematic = spath .. "amethyst_stalactite.mts",
flags = "all_ceilings,place_center_x,place_center_z", flags = "all_ceilings,place_center_x,place_center_z",
@ -640,8 +640,8 @@ minetest.register_decoration({
place_on = dry_cave_surface, place_on = dry_cave_surface,
fill_ratio = 0.01, fill_ratio = 0.01,
biomes = asuna.features.cave.dry, biomes = asuna.features.cave.dry,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
decoration = "caverealms:spike", decoration = "caverealms:spike",
flags = "all_floors", flags = "all_floors",
}) })
@ -652,8 +652,8 @@ minetest.register_decoration({
place_on = "default:stone", place_on = "default:stone",
fill_ratio = 0.01, fill_ratio = 0.01,
biomes = asuna.features.cave.dry, biomes = asuna.features.cave.dry,
y_max = 0, y_max = -4096,
y_min = -31000, y_min = -10000,
height = 2, height = 2,
height_max = 3, height_max = 3,
decoration = "caverealms:fire_vine", decoration = "caverealms:fire_vine",

View file

@ -20,8 +20,8 @@ local function setting(stype, name, default)
end end
--generation settings --generation settings
setting("number", "ymin", -33000) --bottom realm limit setting("number", "ymin", -10000) --bottom realm limit
setting("number", "ymax", -1500) --top realm limit setting("number", "ymax", -4096) --top realm limit
setting("number", "tcave", 0.75) --cave threshold setting("number", "tcave", 0.75) --cave threshold
--decoration chances --decoration chances
@ -43,8 +43,8 @@ setting("number", "icicha", 0.035) --chance of icicles
setting("number", "flacha", 0.04) --chance of constant flames setting("number", "flacha", 0.04) --chance of constant flames
--realm limits for Dungeon Masters' Lair --realm limits for Dungeon Masters' Lair
setting("number", "dm_top", -14000) --upper limit setting("number", "dm_top", -8000) --upper limit
setting("number", "dm_bot", -16000) --lower limit setting("number", "dm_bot", -10000) --lower limit
--should DMs spawn in DM Lair? --should DMs spawn in DM Lair?
setting("bool", "dm_spawn", true) setting("bool", "dm_spawn", true)

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unused_args = false
allow_defined_top = true
globals = {
"cloudlands"
}
read_globals = {
"core",
"default",
"biomeinfo",
"schemlib",
"nether",
"DIR_DELIM",
"intllib",
"ItemStack",
"math.hypot",
"minetest",
"PcgRandom",
"PseudoRandom",
table = { fields = { "copy", "getn" } },
"vector",
"file_exists",
"dump",
"VoxelArea",
"VoxelManip",
}

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Cloudlands mapgen
~~~~~~~~~~~~~~~~~
Copyright © 2018 Treer <treer.git@gmail.com>
A more permissive license may be available by request.
For simplicity this Minetest mod is licensed with the same
license as Minetest - "GNU LGPL" version 2.1 or later.
GNU LGPL information
--------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You can receive a copy of the GNU Lesser General Public License from
http://www.gnu.org/

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<p align="center">
<img src="https://i.imgur.com/uh8Ee9T.jpg"/>
</p>
# Hallelujah Mountains for Minetest
<img src="https://raw.githubusercontent.com/wiki/treer/amidstest/screenshots/150px-Minetest-logo.png" align="right" />
[![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
AKA Cloudlands — giant rocks floating suspended in magnetic eddies. Now with giant trees
This can be run with or without a normal terrain mapgen, allowing pure skylands or an exotic addition to the landscape.
Many Configurable settings, including the altitude islands appear, and the ability to restrict the areas they spawn.
It's a single file with no hard dependencies for easy integration into modpacks or games, e.g. as an exotic biome.
Hallelujah Mountains [maps](https://i.imgur.com/2SkoAyB.png) can be generated by [Amidstest](https://forum.minetest.net/viewtopic.php?t=19869), provided you know the seed of the world. The islands are not homogenous — there will be areas without any, while smaller islands tend to follow eddy fields, often emanating out from much larger and rarer islands.
**Mod dependencies:** None.
**Minetest version:** v5.0+
**Recommended mods:**
* [Vines](https://forum.minetest.net/viewtopic.php?t=2344), or something that contains vines, such as plantlife_modpack or MineClone2. These will grow off the sides of the islands, climate permitting, allowing you to climb, and looking picturesque!
* [Nether](https://forum.minetest.net/viewtopic.php?t=5790) enables players to build portals to Hallelujah Mountains, allowing secret entrances into floating kingdoms, or the island altitude to be configured way up high while still having a means to get there. Stones to build these portals can only be found in the Nether.
* Extra ways to explore
* [Bridger](https://forum.minetest.net/viewtopic.php?t=18243) or [Bridges](https://forum.minetest.net/viewtopic.php?t=3488) if you want to build nice wooden bridges between islands
* [Airboat](https://github.com/paramat/airboat) to sail the high clouds on a small airship
* [Flying carpet](https://forum.minetest.net/viewtopic.php?t=12263)
* [Jetpack, wings, etc.](https://forum.minetest.net/viewtopic.php?t=11257)
* [Hang-glider / Elytra](https://forum.minetest.net/viewtopic.php?t=21425)
* Teleporter mods, balloon mods, etc.
**Ores tip:** If you decide ores like iron and diamond should be obtainable from island stone, and are playing Minetest Game, you can go into Settings->Advanced Settings->Mods->cloudlands, set the "Altitude of Islands" to be 1300 (or higher), and Enable "Generate ores inside islands". This works because Minetest Game also generates the deep-underground ores in stone above 1025 to ensure they can be found in mgV7 Floatlands. Ores can be added in other games or at other altitudes by adding adjusted copies of the game's calls to minetest.register_ore().
**Video:** [Minetest Mod Review: Cloudlands](http://www.nathansalapat.com/minetest/cloudlands)
**Forum:** [link](https://forum.minetest.net/viewtopic.php?t=20257)
**Screenshots:**
[![default](https://i.imgur.com/jwHN6Sd.jpg)](http://panoramas.minetest.land/IslandMoonlight.html)
![default](https://i.imgur.com/PUjjaIK.jpg)
![default](https://i.imgur.com/xn9UING.jpg)
![default](https://i.imgur.com/SeYMfZv.jpg)
![default](https://i.imgur.com/wBLEFWn.jpg)
![default](https://i.imgur.com/A6vDDGc.jpg)

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{
"name": "cloudlands",
"description": "Hallelujah Mountains for Minetest (runs with or without a normal terrain mapgen)",
"keywords": [
"cloudlands", "Hallelujah Mountains", "floatlands", "skylands", "islands", "mapgen", "fantasy", "fly"
],
"homepage": "https://github.com/Treer/cloudlands",
"forum": "https://forum.minetest.net/viewtopic.php?t=20257",
"screenshots": [
"https://i.imgur.com/A6vDDGc.jpg",
"https://i.imgur.com/PUjjaIK.jpg",
"https://i.imgur.com/Zty57dy.jpg",
"https://i.imgur.com/wBLEFWn.jpg",
"https://i.imgur.com/xn9UING.jpg",
"https://i.imgur.com/rCtczAK.jpg"
],
"authors": [
"Treer"
],
"license": "LGPL-2.1-or-later"
}

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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# Script to generate the template file and update the translation files.
# Copy the script into the mod or modpack root folder and run it there.
#
# Copyright (C) 2019 Joachim Stolberg, 2020 FaceDeer, 2020 Louis Royer
# LGPLv2.1+
#
# See https://github.com/minetest-tools/update_translations for
# potential future updates to this script.
from __future__ import print_function
import os, fnmatch, re, shutil, errno
from sys import argv as _argv
# Running params
params = {"recursive": False,
"help": False,
"mods": False,
"verbose": False,
"folders": [],
"no-old-file": False
}
# Available CLI options
options = {"recursive": ['--recursive', '-r'],
"help": ['--help', '-h'],
"mods": ['--installed-mods'],
"verbose": ['--verbose', '-v'],
"no-old-file": ['--no-old-file']
}
# Strings longer than this will have extra space added between
# them in the translation files to make it easier to distinguish their
# beginnings and endings at a glance
doublespace_threshold = 60
def set_params_folders(tab: list):
'''Initialize params["folders"] from CLI arguments.'''
# Discarding argument 0 (tool name)
for param in tab[1:]:
stop_param = False
for option in options:
if param in options[option]:
stop_param = True
break
if not stop_param:
params["folders"].append(os.path.abspath(param))
def set_params(tab: list):
'''Initialize params from CLI arguments.'''
for option in options:
for option_name in options[option]:
if option_name in tab:
params[option] = True
break
def print_help(name):
'''Prints some help message.'''
print(f'''SYNOPSIS
{name} [OPTIONS] [PATHS...]
DESCRIPTION
{', '.join(options["help"])}
prints this help message
{', '.join(options["recursive"])}
run on all subfolders of paths given
{', '.join(options["mods"])}
run on locally installed modules
{', '.join(options["no-old-file"])}
do not create *.old files
{', '.join(options["verbose"])}
add output information
''')
def main():
'''Main function'''
set_params(_argv)
set_params_folders(_argv)
if params["help"]:
print_help(_argv[0])
elif params["recursive"] and params["mods"]:
print("Option --installed-mods is incompatible with --recursive")
else:
# Add recursivity message
print("Running ", end='')
if params["recursive"]:
print("recursively ", end='')
# Running
if params["mods"]:
print(f"on all locally installed modules in {os.path.abspath('~/.minetest/mods/')}")
run_all_subfolders("~/.minetest/mods")
elif len(params["folders"]) >= 2:
print("on folder list:", params["folders"])
for f in params["folders"]:
if params["recursive"]:
run_all_subfolders(f)
else:
update_folder(f)
elif len(params["folders"]) == 1:
print("on folder", params["folders"][0])
if params["recursive"]:
run_all_subfolders(params["folders"][0])
else:
update_folder(params["folders"][0])
else:
print("on folder", os.path.abspath("./"))
if params["recursive"]:
run_all_subfolders(os.path.abspath("./"))
else:
update_folder(os.path.abspath("./"))
#group 2 will be the string, groups 1 and 3 will be the delimiters (" or ')
#See https://stackoverflow.com/questions/46967465/regex-match-text-in-either-single-or-double-quote
pattern_lua = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*(["\'])((?:\\\1|(?:(?!\1)).)*)(\1)[\s,\)]', re.DOTALL)
pattern_lua_bracketed = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*\[\[(.*?)\]\][\s,\)]', re.DOTALL)
# Handles "concatenation" .. " of strings"
pattern_concat = re.compile(r'["\'][\s]*\.\.[\s]*["\']', re.DOTALL)
pattern_tr = re.compile(r'(.+?[^@])=(.*)')
pattern_name = re.compile(r'^name[ ]*=[ ]*([^ \n]*)')
pattern_tr_filename = re.compile(r'\.tr$')
pattern_po_language_code = re.compile(r'(.*)\.po$')
#attempt to read the mod's name from the mod.conf file. Returns None on failure
def get_modname(folder):
try:
with open(os.path.join(folder, "mod.conf"), "r", encoding='utf-8') as mod_conf:
for line in mod_conf:
match = pattern_name.match(line)
if match:
return match.group(1)
except FileNotFoundError:
pass
return None
#If there are already .tr files in /locale, returns a list of their names
def get_existing_tr_files(folder):
out = []
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
for name in files:
if pattern_tr_filename.search(name):
out.append(name)
return out
# A series of search and replaces that massage a .po file's contents into
# a .tr file's equivalent
def process_po_file(text):
# The first three items are for unused matches
text = re.sub(r'#~ msgid "', "", text)
text = re.sub(r'"\n#~ msgstr ""\n"', "=", text)
text = re.sub(r'"\n#~ msgstr "', "=", text)
# comment lines
text = re.sub(r'#.*\n', "", text)
# converting msg pairs into "=" pairs
text = re.sub(r'msgid "', "", text)
text = re.sub(r'"\nmsgstr ""\n"', "=", text)
text = re.sub(r'"\nmsgstr "', "=", text)
# various line breaks and escape codes
text = re.sub(r'"\n"', "", text)
text = re.sub(r'"\n', "\n", text)
text = re.sub(r'\\"', '"', text)
text = re.sub(r'\\n', '@n', text)
# remove header text
text = re.sub(r'=Project-Id-Version:.*\n', "", text)
# remove double-spaced lines
text = re.sub(r'\n\n', '\n', text)
return text
# Go through existing .po files and, if a .tr file for that language
# *doesn't* exist, convert it and create it.
# The .tr file that results will subsequently be reprocessed so
# any "no longer used" strings will be preserved.
# Note that "fuzzy" tags will be lost in this process.
def process_po_files(folder, modname):
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
for name in files:
code_match = pattern_po_language_code.match(name)
if code_match == None:
continue
language_code = code_match.group(1)
tr_name = modname + "." + language_code + ".tr"
tr_file = os.path.join(root, tr_name)
if os.path.exists(tr_file):
if params["verbose"]:
print(f"{tr_name} already exists, ignoring {name}")
continue
fname = os.path.join(root, name)
with open(fname, "r", encoding='utf-8') as po_file:
if params["verbose"]:
print(f"Importing translations from {name}")
text = process_po_file(po_file.read())
with open(tr_file, "wt", encoding='utf-8') as tr_out:
tr_out.write(text)
# from https://stackoverflow.com/questions/600268/mkdir-p-functionality-in-python/600612#600612
# Creates a directory if it doesn't exist, silently does
# nothing if it already exists
def mkdir_p(path):
try:
os.makedirs(path)
except OSError as exc: # Python >2.5
if exc.errno == errno.EEXIST and os.path.isdir(path):
pass
else: raise
# Converts the template dictionary to a text to be written as a file
# dKeyStrings is a dictionary of localized string to source file sets
# dOld is a dictionary of existing translations and comments from
# the previous version of this text
def strings_to_text(dkeyStrings, dOld, mod_name):
lOut = [f"# textdomain: {mod_name}\n"]
dGroupedBySource = {}
for key in dkeyStrings:
sourceList = list(dkeyStrings[key])
sourceList.sort()
sourceString = "\n".join(sourceList)
listForSource = dGroupedBySource.get(sourceString, [])
listForSource.append(key)
dGroupedBySource[sourceString] = listForSource
lSourceKeys = list(dGroupedBySource.keys())
lSourceKeys.sort()
for source in lSourceKeys:
localizedStrings = dGroupedBySource[source]
localizedStrings.sort()
lOut.append("")
lOut.append(source)
lOut.append("")
for localizedString in localizedStrings:
val = dOld.get(localizedString, {})
translation = val.get("translation", "")
comment = val.get("comment")
if len(localizedString) > doublespace_threshold and not lOut[-1] == "":
lOut.append("")
if comment != None:
lOut.append(comment)
lOut.append(f"{localizedString}={translation}")
if len(localizedString) > doublespace_threshold:
lOut.append("")
unusedExist = False
for key in dOld:
if key not in dkeyStrings:
val = dOld[key]
translation = val.get("translation")
comment = val.get("comment")
# only keep an unused translation if there was translated
# text or a comment associated with it
if translation != None and (translation != "" or comment):
if not unusedExist:
unusedExist = True
lOut.append("\n\n##### not used anymore #####\n")
if len(key) > doublespace_threshold and not lOut[-1] == "":
lOut.append("")
if comment != None:
lOut.append(comment)
lOut.append(f"{key}={translation}")
if len(key) > doublespace_threshold:
lOut.append("")
return "\n".join(lOut) + '\n'
# Writes a template.txt file
# dkeyStrings is the dictionary returned by generate_template
def write_template(templ_file, dkeyStrings, mod_name):
# read existing template file to preserve comments
existing_template = import_tr_file(templ_file)
text = strings_to_text(dkeyStrings, existing_template[0], mod_name)
mkdir_p(os.path.dirname(templ_file))
with open(templ_file, "wt", encoding='utf-8') as template_file:
template_file.write(text)
# Gets all translatable strings from a lua file
def read_lua_file_strings(lua_file):
lOut = []
with open(lua_file, encoding='utf-8') as text_file:
text = text_file.read()
#TODO remove comments here
text = re.sub(pattern_concat, "", text)
strings = []
for s in pattern_lua.findall(text):
strings.append(s[1])
for s in pattern_lua_bracketed.findall(text):
strings.append(s)
for s in strings:
s = re.sub(r'"\.\.\s+"', "", s)
s = re.sub("@[^@=0-9]", "@@", s)
s = s.replace('\\"', '"')
s = s.replace("\\'", "'")
s = s.replace("\n", "@n")
s = s.replace("\\n", "@n")
s = s.replace("=", "@=")
lOut.append(s)
return lOut
# Gets strings from an existing translation file
# returns both a dictionary of translations
# and the full original source text so that the new text
# can be compared to it for changes.
def import_tr_file(tr_file):
dOut = {}
text = None
if os.path.exists(tr_file):
with open(tr_file, "r", encoding='utf-8') as existing_file :
# save the full text to allow for comparison
# of the old version with the new output
text = existing_file.read()
existing_file.seek(0)
# a running record of the current comment block
# we're inside, to allow preceeding multi-line comments
# to be retained for a translation line
latest_comment_block = None
for line in existing_file.readlines():
line = line.rstrip('\n')
if line[:3] == "###":
# Reset comment block if we hit a header
latest_comment_block = None
continue
if line[:1] == "#":
# Save the comment we're inside
if not latest_comment_block:
latest_comment_block = line
else:
latest_comment_block = latest_comment_block + "\n" + line
continue
match = pattern_tr.match(line)
if match:
# this line is a translated line
outval = {}
outval["translation"] = match.group(2)
if latest_comment_block:
# if there was a comment, record that.
outval["comment"] = latest_comment_block
latest_comment_block = None
dOut[match.group(1)] = outval
return (dOut, text)
# Walks all lua files in the mod folder, collects translatable strings,
# and writes it to a template.txt file
# Returns a dictionary of localized strings to source file sets
# that can be used with the strings_to_text function.
def generate_template(folder, mod_name):
dOut = {}
for root, dirs, files in os.walk(folder):
for name in files:
if fnmatch.fnmatch(name, "*.lua"):
fname = os.path.join(root, name)
found = read_lua_file_strings(fname)
if params["verbose"]:
print(f"{fname}: {str(len(found))} translatable strings")
for s in found:
sources = dOut.get(s, set())
sources.add(f"### {os.path.basename(fname)} ###")
dOut[s] = sources
if len(dOut) == 0:
return None
templ_file = os.path.join(folder, "locale/template.txt")
write_template(templ_file, dOut, mod_name)
return dOut
# Updates an existing .tr file, copying the old one to a ".old" file
# if any changes have happened
# dNew is the data used to generate the template, it has all the
# currently-existing localized strings
def update_tr_file(dNew, mod_name, tr_file):
if params["verbose"]:
print(f"updating {tr_file}")
tr_import = import_tr_file(tr_file)
dOld = tr_import[0]
textOld = tr_import[1]
textNew = strings_to_text(dNew, dOld, mod_name)
if textOld and textOld != textNew:
print(f"{tr_file} has changed.")
if not params["no-old-file"]:
shutil.copyfile(tr_file, f"{tr_file}.old")
with open(tr_file, "w", encoding='utf-8') as new_tr_file:
new_tr_file.write(textNew)
# Updates translation files for the mod in the given folder
def update_mod(folder):
modname = get_modname(folder)
if modname is not None:
process_po_files(folder, modname)
print(f"Updating translations for {modname}")
data = generate_template(folder, modname)
if data == None:
print(f"No translatable strings found in {modname}")
else:
for tr_file in get_existing_tr_files(folder):
update_tr_file(data, modname, os.path.join(folder, "locale/", tr_file))
else:
print("Unable to find modname in folder " + folder)
# Determines if the folder being pointed to is a mod or a mod pack
# and then runs update_mod accordingly
def update_folder(folder):
is_modpack = os.path.exists(os.path.join(folder, "modpack.txt")) or os.path.exists(os.path.join(folder, "modpack.conf"))
if is_modpack:
subfolders = [f.path for f in os.scandir(folder) if f.is_dir()]
for subfolder in subfolders:
update_mod(subfolder + "/")
else:
update_mod(folder)
print("Done.")
def run_all_subfolders(folder):
for modfolder in [f.path for f in os.scandir(folder) if f.is_dir()]:
update_folder(modfolder + "/")
main()

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local path = minetest.get_modpath(minetest.get_current_modname())
dofile(path.."/cloudlands.lua")

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# textdomain: cloudlands
### cloudlands.lua ###
Ancient Portalstone=
Bark of @1=
Bert Shackleton=
Blossom=
Cobweb=
Construction requires 14 blocks of ancient portalstone. We have no knowledge of how portalstones were created, the means to craft them are likely lost to time, so our only source has been to scavenge the Nether for the remnants of ancient broken portals. A finished frame is four blocks wide, five blocks high, and stands vertically, like a doorway.=
Dead bleached wood=
Diary of Bert Shackleton=
Fossil Display=
Fossilized Egg=
Giant Ziricote=
Giant tree=
Glowing @1=
Hallelujah Mountains Portal=
Heart of the Tree=
Leaves of a giant tree=
Sakura blossom=
The aerostat is lost.@n@nHowever, salvage attempts throughout the night managed to@nsave most provisions before it finally broke apart and fell.@n@n ---@=@=@=@=---@n@nThis island is highly exposed and the weather did not treat@nthe tents well. We have enlarged a sheltered crag in the @1,@nbut it is laborous work and the condition of some of the party@nis becoming cause for concern.@n@nQuite a journey is now required, we cannot stay - nobody will@nlook for us here. McNish is attempting to strengthen the gliders.@n@n ---@=@=@=@=---=
The only portal we managed to scavenge enough portalstone to build took us to a land of floating islands. There were hills and forests and even water up there, but the edges are a perilous drop — a depth of which we cannot even begin to plumb.=
Weddell Outpost, November 21=
Wisteria blossom=
ice=
rock=

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name = cloudlands
optional_depends = nether, vines, biomeinfo, schemlib, default, mcl_core, xpanes, ethereal, main
min_minetest_version = 5.0
description = """
Hallelujah Mountains for Minetest
Giant rocks floating suspended in magnetic eddies.
This can be run with or without a normal terrain mapgen, allowing pure skylands or an exotic addition to the landscape.
Configurable settings include the altitude islands appear, and the ability to restrict the area they spawn. If you only ever see snow-covered islands then enable the "Use lowland biomes" option.
"""
release = 18355
author = DrFrankenstone
title = Hallelujah Mountains (AKA Cloudlands)

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# If true then islands will use biomes from altitude 10 - higher than beaches
# and lower than mountains. This avoids a problem with some mods which have
# alpine biomes, causing all islands to be alpine/snowy due to their altitude,
# however plant-life may still reflect the actual altitude of the islands.
#
# Turn this off to have each island's altitude affect its biome.
cloudlands_use_lowland_biomes (Use lowland biomes) bool false
# The average altitude islands are found at
#
# In Minetest game, ores like iron and diamond will be generated if the
# altitude of islands is set above 1200 and "Generate ores inside islands"
# is Enabled.
cloudlands_altitude (Altitude of islands) int 1500
# The rough variance of altitude in islands (plus or minus this value)
cloudlands_altitude_amplitude (Altitude variance) int 1200
# Generates patches of sand and dirt inside island stone cores.
cloudlands_generate_ores (Generate ores inside islands - patches of dirt, sand etc.) bool true
# Set this to 0 to disable vines.
#
# A percentage value between 0 and 100 which controls the likelyhood of each
# node on an island edge having a vine growing down it.
# This option is ignored unless played with a game or mod which provides vines,
# such as plantlife_modpack, vines, or MineClone2.
# This setting does not alter the temperature or humidity determining whether
# vines will be present on an island.
cloudlands_vine_coverage (Vine coverage %) int 30 0 100
# If you wish to have large areas of the map without islands then specify
# here the area where islands may spawn.
#
# The format is:
# minimum_x minimum_z maximum_x maximum_z
cloudlands_limit_rect (Limit island locations within rectange) string -32000 -32000 32000 32000
# Leave blank to allow islands to appear in any biome
# Otherwise list biomes by name, with a space between each one.
#
# Example:
# cold_desert sandstone_desert
cloudlands_limit_biome (Limit island locations within listed biomes) string
# Only used when "Limit island locations within listed biomes" is set.
# This specifies the altitude of biomes which determine whether islands can
# spawn, allowing islands to have their own biome system at island altitude
# while still having locations limited by the biomes at ground level.
#
# Set to about 10 to use ground level biomes (10 is higher than beaches)
# Leave blank to use the islands' altitudes.
cloudlands_limit_biome_altitude (Altitude for listed biomes) string
# Set this to 0 to disable giant trees.
#
# A percentage value between 0 and 100 which controls the spread of the
# rare and gigantic trees which can sometimes be found growing on islands.
cloudlands_giant_tree_rarety (Giant tree rarety %) int 8 0 100
# Set true to allow glowing rarer variants of the rare and gigantic trees
# which can sometimes be found growing on islands.
#
# This option is ignored if tree rarety is set to 0
cloudlands_bioluminescence (Allow glowing trees) bool true
# Set true to allow players to build portals to islands.
#
# Portals require the Nether mod.
cloudlands_enable_portals (Enable portals to the islands) bool true

View file

@ -55,7 +55,7 @@ register_biome(1, {
name = "grassland_under", name = "grassland_under",
node_cave_liquid = {"default:water_source", "default:lava_source"}, node_cave_liquid = {"default:water_source", "default:lava_source"},
heat_point = old and 45 or 50, humidity_point = old and 65 or 35, heat_point = old and 45 or 50, humidity_point = old and 65 or 35,
y_min = -31000, y_max = -256}) y_min = -2048, y_max = -256})
-- desert -- desert
@ -84,7 +84,7 @@ register_biome(ethereal.desert, {
register_biome(ethereal.desert, { register_biome(ethereal.desert, {
name = "desert_under", name = "desert_under",
heat_point = old and 35 or 92, humidity_point = old and 20 or 16, heat_point = old and 35 or 92, humidity_point = old and 20 or 16,
y_min = -31000, y_max = -256, y_min = -2048, y_max = -256,
node_cave_liquid = {"default:water_source", "default:lava_source"}}) node_cave_liquid = {"default:water_source", "default:lava_source"}})
-- bamboo -- bamboo
@ -172,7 +172,7 @@ register_biome(ethereal.snowy, {
register_biome(ethereal.snowy, { register_biome(ethereal.snowy, {
name = "coniferous_forest_under", name = "coniferous_forest_under",
heat_point = old and 10 or 45, humidity_point = old and 40 or 70, heat_point = old and 10 or 45, humidity_point = old and 40 or 70,
y_min = -31000, y_max = -256, y_min = -2048, y_max = -256,
node_cave_liquid = {"default:water_source", "default:lava_source"}}) node_cave_liquid = {"default:water_source", "default:lava_source"}})
-- taiga -- taiga
@ -197,7 +197,7 @@ register_biome(ethereal.alpine, {
register_biome(ethereal.alpine, { register_biome(ethereal.alpine, {
name = "taiga_under", name = "taiga_under",
heat_point = old and 10 or 25, humidity_point = old and 40 or 70, heat_point = old and 10 or 25, humidity_point = old and 40 or 70,
y_min = -31000, y_max = -256, y_min = -2048, y_max = -256,
node_cave_liquid = {"default:water_source", "default:lava_source"}}) node_cave_liquid = {"default:water_source", "default:lava_source"}})
-- frost -- frost
@ -235,14 +235,14 @@ register_biome(ethereal.grassy, {
register_biome(ethereal.grassy, { register_biome(ethereal.grassy, {
name = "deciduous_forest_ocean", name = "deciduous_forest_ocean",
heat_point = old and 13 or 60, humidity_point = old and 40 or 68, heat_point = old and 13 or 60, humidity_point = old and 40 or 68,
y_min = -31000, y_max = 3, y_min = -2048, y_max = 3,
node_top = "default:sand", depth_top = 2, node_top = "default:sand", depth_top = 2,
node_filler = "default:gravel", depth_filler = 1}) node_filler = "default:gravel", depth_filler = 1})
register_biome(ethereal.grassy, { register_biome(ethereal.grassy, {
name = "deciduous_forest_under", name = "deciduous_forest_under",
heat_point = old and 13 or 60, humidity_point = old and 40 or 68, heat_point = old and 13 or 60, humidity_point = old and 40 or 68,
y_min = -31000, y_max = -256, y_min = -2048, y_max = -256,
node_cave_liquid = {"default:water_source", "default:lava_source"}}) node_cave_liquid = {"default:water_source", "default:lava_source"}})
-- caves -- caves
@ -280,7 +280,7 @@ register_biome(ethereal.grayness, {
register_biome(ethereal.grayness, { register_biome(ethereal.grayness, {
name = "grayness_under", name = "grayness_under",
heat_point = 15, humidity_point = old and 25 or 30, heat_point = 15, humidity_point = old and 25 or 30,
y_min = -31000, y_max = -23, y_min = -2048, y_max = -23,
node_cave_liquid = {"default:water_source", "default:lava_source"}}) node_cave_liquid = {"default:water_source", "default:lava_source"}})
-- grassy two -- grassy two
@ -350,7 +350,7 @@ register_biome(ethereal.junglee, {
register_biome(ethereal.junglee, { register_biome(ethereal.junglee, {
name = "rainforest_under", name = "rainforest_under",
heat_point = old and 30 or 86, humidity_point = old and 60 or 65, heat_point = old and 30 or 86, humidity_point = old and 60 or 65,
y_min = -31000, y_max = -256, y_min = -2048, y_max = -256,
node_cave_liquid = {"default:water_source", "default:lava_source"}}) node_cave_liquid = {"default:water_source", "default:lava_source"}})
-- swamp -- swamp
@ -444,7 +444,7 @@ register_biome(ethereal.sandstone, {
register_biome(ethereal.sandstone, { register_biome(ethereal.sandstone, {
name = "sandstone_desert_under", name = "sandstone_desert_under",
heat_point = old and 50 or 60, humidity_point = old and 20 or 0, heat_point = old and 50 or 60, humidity_point = old and 20 or 0,
y_min = -31000, y_max = -256, y_min = -2048, y_max = -256,
node_cave_liquid = {"default:water_source", "default:lava_source"}}) node_cave_liquid = {"default:water_source", "default:lava_source"}})
-- plains -- plains
@ -485,7 +485,7 @@ register_biome(ethereal.savanna, {
register_biome(ethereal.savanna, { register_biome(ethereal.savanna, {
name = "savanna_under", name = "savanna_under",
heat_point = old and 55 or 89, humidity_point = old and 25 or 42, heat_point = old and 55 or 89, humidity_point = old and 25 or 42,
y_min = -31000, y_max = -256, y_min = -2048, y_max = -256,
node_cave_liquid = {"default:water_source", "default:lava_source"}}) node_cave_liquid = {"default:water_source", "default:lava_source"}})
-- fiery -- fiery
@ -514,7 +514,7 @@ register_biome(ethereal.fiery, {
register_biome(ethereal.fiery, { register_biome(ethereal.fiery, {
name = "fiery_under", name = "fiery_under",
heat_point = old and 75 or 80, humidity_point = 10, heat_point = old and 75 or 80, humidity_point = 10,
y_min = -31000, y_max = -256, y_min = -2048, y_max = -256,
node_cave_liquid = {"default:lava_source"}}) node_cave_liquid = {"default:lava_source"}})
-- glacier -- glacier
@ -545,7 +545,7 @@ register_biome(ethereal.glacier, {
register_biome(ethereal.glacier, { register_biome(ethereal.glacier, {
name = "glacier_under", name = "glacier_under",
heat_point = 0, humidity_point = old and 50 or 73, heat_point = 0, humidity_point = old and 50 or 73,
y_max = -256, y_min = -31000, y_max = -256, y_min = -2048,
node_cave_liquid = {"default:water_source", "default:lava_source"}, node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
@ -585,7 +585,7 @@ register_biome(ethereal.tundra, {
register_biome(ethereal.tundra, { register_biome(ethereal.tundra, {
name = "tundra_under", name = "tundra_under",
heat_point = 0, humidity_point = 40, y_max = -256, y_min = -31000, heat_point = 0, humidity_point = 40, y_max = -256, y_min = -2048,
node_cave_liquid = {"default:water_source", "default:lava_source"}}) node_cave_liquid = {"default:water_source", "default:lava_source"}})
-- only register when using new mapgen -- only register when using new mapgen
@ -612,7 +612,7 @@ if not old then
register_biome(ethereal.cold_desert, { register_biome(ethereal.cold_desert, {
name = "cold_desert_under", name = "cold_desert_under",
node_cave_liquid = {"default:water_source", "default:lava_source"}, node_cave_liquid = {"default:water_source", "default:lava_source"},
heat_point = 20, humidity_point = 85, y_min = -31000, y_max = -256}) heat_point = 20, humidity_point = 85, y_min = -2048, y_max = -256})
-- snowy grassland (inbetween frost and taiga/jumble) -- snowy grassland (inbetween frost and taiga/jumble)

View file

@ -582,9 +582,9 @@ local function add_illumishroom(low, high, nodename)
decoration = nodename}) decoration = nodename})
end end
add_illumishroom(-1000, -50, "ethereal:illumishroom") add_illumishroom(-2000, -50, "ethereal:illumishroom")
add_illumishroom(-2000, -1000, "ethereal:illumishroom2") add_illumishroom(-4000, -2000, "ethereal:illumishroom2")
add_illumishroom(-3000, -2000, "ethereal:illumishroom3") add_illumishroom(-6000, -4000, "ethereal:illumishroom3")
--= Register Biome Decoration Using Plants Mega Pack Lite if Xanadu found --= Register Biome Decoration Using Plants Mega Pack Lite if Xanadu found

View file

@ -82,7 +82,7 @@ Everness = {
everness_coral_forest_under = { everness_coral_forest_under = {
enabled = minetest.settings:get_bool('everness_coral_forest_under', true), enabled = minetest.settings:get_bool('everness_coral_forest_under', true),
y_max = tonumber(minetest.settings:get('everness_coral_forest_under_y_max')) or 0, y_max = tonumber(minetest.settings:get('everness_coral_forest_under_y_max')) or 0,
y_min = tonumber(minetest.settings:get('everness_coral_forest_under_y_min')) or -31000, y_min = tonumber(minetest.settings:get('everness_coral_forest_under_y_min')) or -2048,
}, },
everness_frosted_icesheet = { everness_frosted_icesheet = {
enabled = minetest.settings:get_bool('everness_frosted_icesheet', true), enabled = minetest.settings:get_bool('everness_frosted_icesheet', true),
@ -97,7 +97,7 @@ Everness = {
everness_frosted_icesheet_under = { everness_frosted_icesheet_under = {
enabled = minetest.settings:get_bool('everness_frosted_icesheet_under', true), enabled = minetest.settings:get_bool('everness_frosted_icesheet_under', true),
y_max = tonumber(minetest.settings:get('everness_frosted_icesheet_under_y_max')) or 0, y_max = tonumber(minetest.settings:get('everness_frosted_icesheet_under_y_max')) or 0,
y_min = tonumber(minetest.settings:get('everness_frosted_icesheet_under_y_min')) or -31000, y_min = tonumber(minetest.settings:get('everness_frosted_icesheet_under_y_min')) or -2048,
}, },
everness_cursed_lands = { everness_cursed_lands = {
enabled = minetest.settings:get_bool('everness_cursed_lands', true), enabled = minetest.settings:get_bool('everness_cursed_lands', true),
@ -127,7 +127,7 @@ Everness = {
everness_cursed_lands_under = { everness_cursed_lands_under = {
enabled = minetest.settings:get_bool('everness_cursed_lands_under', true), enabled = minetest.settings:get_bool('everness_cursed_lands_under', true),
y_max = tonumber(minetest.settings:get('everness_cursed_lands_under_y_max')) or 0, y_max = tonumber(minetest.settings:get('everness_cursed_lands_under_y_max')) or 0,
y_min = tonumber(minetest.settings:get('everness_cursed_lands_under_y_min')) or -31000, y_min = tonumber(minetest.settings:get('everness_cursed_lands_under_y_min')) or -2048,
}, },
everness_crystal_forest = { everness_crystal_forest = {
enabled = minetest.settings:get_bool('everness_crystal_forest', true), enabled = minetest.settings:get_bool('everness_crystal_forest', true),
@ -157,7 +157,7 @@ Everness = {
everness_crystal_forest_under = { everness_crystal_forest_under = {
enabled = minetest.settings:get_bool('everness_crystal_forest_under', true), enabled = minetest.settings:get_bool('everness_crystal_forest_under', true),
y_max = tonumber(minetest.settings:get('everness_crystal_forest_under_y_max')) or 0, y_max = tonumber(minetest.settings:get('everness_crystal_forest_under_y_max')) or 0,
y_min = tonumber(minetest.settings:get('everness_crystal_forest_under_y_min')) or -31000, y_min = tonumber(minetest.settings:get('everness_crystal_forest_under_y_min')) or -2048,
}, },
everness_bamboo_forest = { everness_bamboo_forest = {
enabled = minetest.settings:get_bool('everness_bamboo_forest', true), enabled = minetest.settings:get_bool('everness_bamboo_forest', true),
@ -167,7 +167,7 @@ Everness = {
everness_bamboo_forest_under = { everness_bamboo_forest_under = {
enabled = minetest.settings:get_bool('everness_bamboo_forest_under', true), enabled = minetest.settings:get_bool('everness_bamboo_forest_under', true),
y_max = tonumber(minetest.settings:get('everness_bamboo_forest_under_y_max')) or 0, y_max = tonumber(minetest.settings:get('everness_bamboo_forest_under_y_max')) or 0,
y_min = tonumber(minetest.settings:get('everness_bamboo_forest_under_y_min')) or -31000, y_min = tonumber(minetest.settings:get('everness_bamboo_forest_under_y_min')) or -2048,
}, },
everness_forsaken_desert = { everness_forsaken_desert = {
enabled = minetest.settings:get_bool('everness_forsaken_desert', true), enabled = minetest.settings:get_bool('everness_forsaken_desert', true),
@ -182,7 +182,7 @@ Everness = {
everness_forsaken_desert_under = { everness_forsaken_desert_under = {
enabled = minetest.settings:get_bool('everness_forsaken_desert_under', true), enabled = minetest.settings:get_bool('everness_forsaken_desert_under', true),
y_max = tonumber(minetest.settings:get('everness_forsaken_desert_under_y_max')) or 0, y_max = tonumber(minetest.settings:get('everness_forsaken_desert_under_y_max')) or 0,
y_min = tonumber(minetest.settings:get('everness_forsaken_desert_under_y_min')) or -31000, y_min = tonumber(minetest.settings:get('everness_forsaken_desert_under_y_min')) or -2048,
}, },
everness_baobab_savanna = { everness_baobab_savanna = {
enabled = minetest.settings:get_bool('everness_baobab_savanna', false), enabled = minetest.settings:get_bool('everness_baobab_savanna', false),
@ -207,7 +207,7 @@ Everness = {
everness_forsaken_tundra_under = { everness_forsaken_tundra_under = {
enabled = minetest.settings:get_bool('everness_forsaken_tundra_under', true), enabled = minetest.settings:get_bool('everness_forsaken_tundra_under', true),
y_max = tonumber(minetest.settings:get('everness_forsaken_tundra_under_y_max')) or 0, y_max = tonumber(minetest.settings:get('everness_forsaken_tundra_under_y_max')) or 0,
y_min = tonumber(minetest.settings:get('everness_forsaken_tundra_under_y_min')) or -31000, y_min = tonumber(minetest.settings:get('everness_forsaken_tundra_under_y_min')) or -2048,
}, },
everness_mineral_waters = { everness_mineral_waters = {
enabled = minetest.settings:get_bool('everness_mineral_waters', true), enabled = minetest.settings:get_bool('everness_mineral_waters', true),
@ -217,7 +217,7 @@ Everness = {
everness_mineral_waters_under = { everness_mineral_waters_under = {
enabled = minetest.settings:get_bool('everness_mineral_waters_under', true), enabled = minetest.settings:get_bool('everness_mineral_waters_under', true),
y_max = tonumber(minetest.settings:get('everness_mineral_waters_under_y_max')) or 0, y_max = tonumber(minetest.settings:get('everness_mineral_waters_under_y_max')) or 0,
y_min = tonumber(minetest.settings:get('everness_mineral_waters_under_y_min')) or -31000, y_min = tonumber(minetest.settings:get('everness_mineral_waters_under_y_min')) or -2048,
}, },
}, },
features = { features = {

View file

@ -58,7 +58,7 @@ everness_coral_forest_under (Coral Forest Under) bool true
everness_coral_forest_under_y_max (y max) int -256 everness_coral_forest_under_y_max (y max) int -256
# Lower limit for biome. # Lower limit for biome.
everness_coral_forest_under_y_min (y min) int -31000 everness_coral_forest_under_y_min (y min) int -2048
[*Frosted Icesheet] [*Frosted Icesheet]
@ -94,7 +94,7 @@ everness_frosted_icesheet_under (Frosted Icesheet Under) bool true
everness_frosted_icesheet_under_y_max (y max) int -256 everness_frosted_icesheet_under_y_max (y max) int -256
# Lower limit for biome. # Lower limit for biome.
everness_frosted_icesheet_under_y_min (y min) int -31000 everness_frosted_icesheet_under_y_min (y min) int -2048
[*Cursed Lands] [*Cursed Lands]
@ -166,7 +166,7 @@ everness_cursed_lands_under (Cursed Lands Under) bool true
everness_cursed_lands_under_y_max (y max) int -256 everness_cursed_lands_under_y_max (y max) int -256
# Lower limit for biome. # Lower limit for biome.
everness_cursed_lands_under_y_min (y min) int -31000 everness_cursed_lands_under_y_min (y min) int -2048
[*Crystal Forest] [*Crystal Forest]
@ -238,7 +238,7 @@ everness_crystal_forest_under (Crystal Forest Under) bool true
everness_crystal_forest_under_y_max (y max) int -256 everness_crystal_forest_under_y_max (y max) int -256
# Lower limit for biome. # Lower limit for biome.
everness_crystal_forest_under_y_min (y min) int -31000 everness_crystal_forest_under_y_min (y min) int -2048
[*Bamboo Forest] [*Bamboo Forest]
@ -262,7 +262,7 @@ everness_bamboo_forest_under (Bamboo Forest Under) bool true
everness_bamboo_forest_under_y_max (y max) int -256 everness_bamboo_forest_under_y_max (y max) int -256
# Lower limit for biome. # Lower limit for biome.
everness_bamboo_forest_under_y_min (y min) int -31000 everness_bamboo_forest_under_y_min (y min) int -2048
[*Forsaken Desert] [*Forsaken Desert]
@ -298,7 +298,7 @@ everness_forsaken_desert_under (Forsaken Desert Under) bool true
everness_forsaken_desert_under_y_max (y max) int -256 everness_forsaken_desert_under_y_max (y max) int -256
# Lower limit for biome. # Lower limit for biome.
everness_forsaken_desert_under_y_min (y min) int -31000 everness_forsaken_desert_under_y_min (y min) int -2048
[*Baobab Savanna] [*Baobab Savanna]
@ -358,7 +358,7 @@ everness_forsaken_tundra_under (Forsaken Tundra Under) bool true
everness_forsaken_tundra_under_y_max (y max) int -256 everness_forsaken_tundra_under_y_max (y max) int -256
# Lower limit for biome. # Lower limit for biome.
everness_forsaken_tundra_under_y_min (y min) int -31000 everness_forsaken_tundra_under_y_min (y min) int -2048
[*Mineral Waters] [*Mineral Waters]
@ -382,7 +382,7 @@ everness_mineral_waters_under (Mineral Waters) bool false
everness_mineral_waters_under_y_max (y max) int -256 everness_mineral_waters_under_y_max (y max) int -256
# Lower limit for biome. # Lower limit for biome.
everness_mineral_waters_under_y_min (y min) int -31000 everness_mineral_waters_under_y_min (y min) int -2048
[Features] [Features]

View file

@ -20,7 +20,7 @@ end
--== EDITABLE OPTIONS ==-- --== EDITABLE OPTIONS ==--
-- Depth of the nether -- Depth of the nether
local nether_middle = -20000 local nether_middle = -30000
-- forest bottom perlin multiplication -- forest bottom perlin multiplication
local f_bottom_scale = 4 local f_bottom_scale = 4

View file

@ -1,5 +1,5 @@
local default_settings = { local default_settings = {
trap_players = true, trap_players = false,
log_to_chat = false, log_to_chat = false,
log_level = 2, log_level = 2,
overworld_help = true, overworld_help = true,

View file

@ -6,7 +6,7 @@
# hellish effort to go back to their home in the overworld. # hellish effort to go back to their home in the overworld.
# It is recommended to disable this setting in creative mode or if damage is # It is recommended to disable this setting in creative mode or if damage is
# disabled. # disabled.
nether.trap_players (Trap players) bool true nether.trap_players (Trap players) bool false
# If enabled, show log messages in the chat and not only in debug.txt # If enabled, show log messages in the chat and not only in debug.txt
nether.log_to_chat (Log messages to chat) bool false nether.log_to_chat (Log messages to chat) bool false

View file

@ -0,0 +1,34 @@
Other Worlds
===
Minetest mod which adds asteroid layers.
Each layer contains:
1. Asteroids composed of unique materials.
2. Decoration (or lack of) for the asteroid surfaces, including plants and glowing crystals.
3. A skybox for the layer.
Default layers are Space and Red Sky, but anyone familiar with editing mods should be able to easily adjust these or create different/ additional layers.
Settings
--------
Settings for this mod can be adjusted in Minetests Settings tab -> All Settings
See the comments in this file for how to adjust:
1. The minimum and maximum height of each layer.
2. Whether map-generation is currently active for individual layers.
3. Whether player gravity changes for each layer (off by default).
4. Whether crafting recipes are enabled.
5. Set the chance of finding ores in asteroids (default is 27 [0 to 100]).
Note: It is advised to turn off map-generation after you have generated the required number of asteroids.
Licenses and Attribution
-----------------------
Components of this mod use multiple licenses and were the work of several individuals. Please see license.txt for the full list.

View file

@ -0,0 +1,311 @@
-- submodule
otherworlds.asteroids = {}
-- Approximate realm limits
local XMIN = -33000
local XMAX = 33000
local ZMIN = -33000
local ZMAX = 33000
local ASCOT = 1.0 -- Large asteroid / comet nucleus noise threshold
local SASCOT = 1.0 -- Small asteroid / comet nucleus noise threshold
local STOT = 0.125 -- Asteroid stone threshold
local COBT = 0.05 -- Asteroid cobble threshold
local GRAT = 0.02 -- Asteroid gravel threshold
local ICET = 0.05 -- Comet ice threshold
local ATMOT = -0.2 -- Comet atmosphere threshold
local FISTS = 0.01 -- Fissure noise threshold at surface. Controls size of fissures and amount / size of fissure entrances
local FISEXP = 0.3 -- Fissure expansion rate under surface
local ORECHA = otherworlds.settings.ore_chance.value -- Ore 1/x chance per stone node
local CPCHU = 0 -- Maximum craters per chunk
local CRMIN = 5 -- Crater radius minimum, radius includes dust and obsidian layers
local CRRAN = 8 -- Crater radius range
local random = math.random
local floor = math.floor
local abs = math.abs
-- Note: for fewer large objects: increase the 'spread' numbers in 'np_large' noise parameters. For fewer small objects do the same in 'np_small'. Then tune size with 'ASCOT'
local np_large = { -- 3D Perlin noise 1 for large structures
offset = 0,
scale = 1,
spread = {x = 256, y = 128, z = 256},
seed = -83928935,
octaves = 5,
persist = 0.6}
local np_fissure = { -- 3D Perlin noise 3 for fissures
offset = 0,
scale = 1,
spread = {x = 64, y = 64, z = 64},
seed = -188881,
octaves = 4,
persist = 0.5}
local np_small = { -- 3D Perlin noise 4 for small structures
offset = 0,
scale = 1,
spread = {x = 128, y = 64, z = 128},
seed = 1000760700090,
octaves = 4,
persist = 0.6}
local np_ores = { -- 3D Perlin noise 5 for ore selection
offset = 0,
scale = 1,
spread = {x = 128, y = 128, z = 128},
seed = -70242,
octaves = 1,
persist = 0.5}
local np_latmos = { -- 3D Perlin noise 6 for comet atmosphere
offset = 0,
scale = 1,
spread = {x = 256, y = 128, z = 256},
seed = -83928935,
octaves = 3,
persist = 0.6}
local np_satmos = { -- 3D Perlin noise 7 for small comet atmosphere
offset = 0,
scale = 1,
spread = {x = 128, y = 64, z = 128},
seed = 1000760700090,
octaves = 2,
persist = 0.6}
-- On dignode function. Atmosphere flows into a dug hole.
core.register_on_dignode(function(pos, oldnode, digger)
if core.find_node_near(pos, 1, {"asteroid:atmos"})
and core.get_node(pos).name == "air" then
core.set_node(pos, {name = "asteroid:atmos"})
end
end)
-- Generate on_generated function based on parameters
function otherworlds.asteroids.create_on_generated(YMIN, YMAX, content_ids)
local c_air = content_ids.c_air
local c_stone = content_ids.c_stone
local c_cobble = content_ids.c_cobble
local c_gravel = content_ids.c_gravel
local c_dust = content_ids.c_dust
local c_ironore = content_ids.c_ironore
local c_copperore = content_ids.c_copperore
local c_goldore = content_ids.c_goldore
local c_diamondore = content_ids.c_diamondore
local c_meseore = content_ids.c_meseore
local c_waterice = content_ids.c_waterice
local c_atmos = content_ids.c_atmos
local c_snowblock = content_ids.c_snowblock
local c_obsidian = content_ids.c_obsidian
-- return the function closed over the upvalues we want
return function(minp, maxp, seed)
if minp.x < XMIN or maxp.x > XMAX
or minp.y < YMIN or maxp.y > YMAX
or minp.z < ZMIN or maxp.z > ZMAX then
return
end
local x0, y0, z0 = minp.x, minp.y, minp.z
local x1, y1, z1 = maxp.x, maxp.y, maxp.z
-- local t1 = os.clock()
--print ("[asteroid] chunk ("..x0.." "..y0.." "..z0..")")
local sidelen = x1 - x0 + 1 -- chunk side length
local chulens = {x = sidelen, y = sidelen, z = sidelen}
local minpos = {x = x0, y = y0, z = z0}
local vm, emin, emax = core.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
local data = vm:get_data()
local nvals1 = core.get_perlin_map(np_large, chulens):get_3d_map_flat(minpos)
local nvals3 = core.get_perlin_map(np_fissure, chulens):get_3d_map_flat(minpos)
local nvals4 = core.get_perlin_map(np_small, chulens):get_3d_map_flat(minpos)
local nvals5 = core.get_perlin_map(np_ores, chulens):get_3d_map_flat(minpos)
local nvals6 = core.get_perlin_map(np_latmos, chulens):get_3d_map_flat(minpos)
local nvals7 = core.get_perlin_map(np_satmos, chulens):get_3d_map_flat(minpos)
local ni = 1
local noise1abs, noise4abs, comet, noise1dep, noise4dep, vi
for z = z0, z1 do -- for each vertical plane do
for y = y0, y1 do -- for each horizontal row do
vi = area:index(x0, y, z) -- LVM index for first node in x row
for x = x0, x1 do -- for each node do
noise1abs = abs(nvals1[ni])
noise4abs = abs(nvals4[ni])
comet = false
-- comet biome
if nvals6[ni] < -(ASCOT + ATMOT)
or (nvals7[ni] < -(SASCOT + ATMOT) and nvals1[ni] < ASCOT) then
comet = true
end
-- if below surface
if noise1abs > ASCOT or noise4abs > SASCOT then
-- noise1dep zero at surface, positive beneath
noise1dep = noise1abs - ASCOT
-- if no fissure
if abs(nvals3[ni]) > FISTS + noise1dep * FISEXP then
-- noise4dep zero at surface, positive beneath
noise4dep = noise4abs - SASCOT
if not comet
or (comet and (noise1dep > random() + ICET
or noise4dep > random() + ICET)) then
-- asteroid or asteroid materials in comet
if noise1dep >= STOT or noise4dep >= STOT then
-- stone/ores
if random(ORECHA) == 1 then
if nvals5[ni] > 0.6 then
data[vi] = c_goldore
elseif nvals5[ni] < -0.6 then
data[vi] = c_diamondore
elseif nvals5[ni] > 0.2 then
data[vi] = c_meseore
elseif nvals5[ni] < -0.2 then
data[vi] = c_copperore
else
data[vi] = c_ironore
end
else
data[vi] = c_stone
end
elseif noise1dep >= COBT or noise4dep >= COBT then
data[vi] = c_cobble
elseif noise1dep >= GRAT or noise4dep >= GRAT then
data[vi] = c_gravel
else
data[vi] = c_dust
end
else -- comet materials
if noise1dep >= ICET or noise4dep >= ICET then
data[vi] = c_waterice
else
data[vi] = c_snowblock
end
end
elseif comet then -- fissures, if comet then add atmosphere
data[vi] = c_atmos
end
elseif comet then -- if comet atmosphere then
data[vi] = c_atmos
end
ni = ni + 1
vi = vi + 1
end
end
end
local cr, cx, cz, comet, surfy, vi, nr, nodeid
-- craters
for ci = 1, CPCHU do -- iterate
-- exponential radius
cr = CRMIN + floor(random() ^ 2 * CRRAN)
cx = random(minp.x + cr, maxp.x - cr) -- centre x
cz = random(minp.z + cr, maxp.z - cr) -- centre z
comet = false
surfy = false
for y = y1, y0 + cr, -1 do
vi = area:index(cx, y, cz) -- LVM index for node
nodeid = data[vi]
if nodeid == c_dust or nodeid == c_gravel or nodeid == c_cobble then
surfy = y
break
elseif nodename == c_snowblock or nodename == c_waterice then
comet = true
surfy = y
break
end
end
-- if surface found and 8 node space above impact node then
if surfy and y1 - surfy > 8 then
for x = cx - cr, cx + cr do -- for each plane do
for z = cz - cr, cz + cr do -- for each column do
for y = surfy - cr, surfy + cr do -- for each node do
-- LVM index for node
vi = area:index(x, y, z)
nr = ((x - cx) ^ 2 + (y - surfy) ^ 2 + (z - cz) ^ 2) ^ 0.5
if nr <= cr - 2 then
if comet then
data[vi] = c_atmos
else
data[vi] = c_air
end
elseif nr <= cr - 1 then
nodeid = data[vi]
if nodeid == c_gravel or nodeid == c_cobble
or nodeid == c_stone or nodeid == c_diamondore
or nodeid == c_goldore or nodeid == c_meseore
or nodeid == c_copperore or nodeid == c_ironore then
data[vi] = c_dust
end
elseif nr <= cr then
nodeid = data[vi]
if nodeid == c_cobble or nodeid == c_stone then
data[vi] = c_obsidian -- obsidian buried under dust
end
end
end
end
end
end
end
vm:set_data(data)
vm:set_lighting({day = 0, night = 0})
vm:calc_lighting()
vm:write_to_map(data)
data = nil ; collectgarbage("collect") -- clear mem
--[[
local chugent = math.ceil((os.clock() - t1) * 1000)
print ("[asteroid] time "..chugent.." ms / used mem:"
.. collectgarbage("count") / 1024 .. " MiB")
]]--
end
end

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-- register craft recipes when enabled
if otherworlds.settings.crafting.enable then
core.register_craft({
output = "asteroid:cobble",
recipe = {{"asteroid:stone"}}
})
core.register_craft({
output = "asteroid:gravel",
recipe = {{"asteroid:cobble"}}
})
core.register_craft({
output = "asteroid:dust",
recipe = {{"asteroid:gravel"}}
})
core.register_craft({
type = "cooking",
output = "asteroid:stone",
recipe = "asteroid:cobble"
})
core.register_craft({
output = "asteroid:redcobble",
recipe = {{"asteroid:redstone"}}
})
core.register_craft({
output = "asteroid:redgravel",
recipe = {{"asteroid:redcobble"}}
})
core.register_craft({
output = "asteroid:reddust",
recipe = {{"asteroid:redgravel"}}
})
core.register_craft({
type = "cooking",
output = "asteroid:redstone",
recipe = "asteroid:redcobble"
})
end

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-- global, mod path and load mod sections
otherworlds = {}
local modpath = core.get_modpath("other_worlds") .. "/"
dofile(modpath .. "settings.lua")
dofile(modpath .. "nodes.lua")
dofile(modpath .. "crafting.lua")
dofile(modpath .. "skybox.lua")
-- required helpers for mapgen options below
dofile(modpath .. "asteroid_layer_helpers.lua")
if otherworlds.settings.space_asteroids.enable then
dofile(modpath .. "space_asteroids.lua")
end
if otherworlds.settings.redsky_asteroids.enable then
dofile(modpath .. "redsky_asteroids.lua")
end
print("[MOD] Other Worlds loaded")

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@ -0,0 +1,38 @@
Original asteroids code:
License: MIT (https://opensource.org/licenses/MIT)
By paramat (available from https://github.com/paramat/asteroid)
Original asteroid_ textures:
License: CC BY-SA 3.0 (https://creativecommons.org/licenses/by/3.0/)
Attribution: paramat
Crystal models:
License: MIT (https://opensource.org/licenses/MIT)
By Electra Gizen
Skybox texture:
License: CC BY-SA 3.0 (https://creativecommons.org/licenses/by/3.0/)
Attribution: Ulukai (available from http://opengameart.org/content/ulukais-space-skyboxes)
---
Recoloured textures from various mods:
Grass textures based on default mod in minetest_game (WTFPL).
Redgrass texture based on junglegrass texture in default mod in minetest_game (assumed to be CC BY-SA 3.0).
Red versions of asteroid textures (CC BY-SA 3.0).
---
Textures created for this mod:
CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/)
Attribution: Shara RedCat
All original code and edits to code for this mod:
License: MIT (https://opensource.org/licenses/MIT)
By Shara RedCat, tenplus1 and Mewmon
---
Thanks also to DonBatman for help with the initial idea, and to the players of Red Cat Creative who gave ideas and helped in testing.

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name = other_worlds
description = Adds asteroid layers and height-based skybox switches to create space environments.
depends = default
optional_depends = pova, nether
min_minetest_version = 5.0
release = 30955
author = TenPlus1
title = Other Worlds

View file

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# Blender v2.77 (sub 0) OBJ File: ''
# www.blender.org
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View file

@ -0,0 +1,198 @@
# Blender v2.77 (sub 0) OBJ File: ''
# www.blender.org
mtllib crystal_shape02.mtl
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vn 0.9903 -0.1390 -0.0000
vn 0.0000 -0.1392 0.9903
vn -0.9903 -0.1392 -0.0000
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s 1
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311
mods/other_worlds/nodes.lua Normal file
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-- Asteroid nodes
core.register_node(":asteroid:stone", {
description = "Asteroid Stone",
tiles = {"default_stone.png"},
is_ground_content = false,
drop = 'asteroid:cobble',
groups = {cracky = 3, stone = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_stone_defaults()
})
core.register_node(":asteroid:redstone", {
description = "Asteroid Stone",
tiles = {"asteroid_redstone.png"},
is_ground_content = false,
drop = 'asteroid:redcobble',
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults()
})
core.register_node(":asteroid:cobble", {
description = "Asteroid Cobble",
tiles = {"asteroid_cobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults()
})
core.register_node(":asteroid:redcobble", {
description = "Asteroid Cobble",
tiles = {"asteroid_redcobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults()
})
core.register_node(":asteroid:gravel", {
description = "Asteroid Gravel",
tiles = {"asteroid_gravel.png"},
is_ground_content = false,
groups = {crumbly = 2},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_gravel_footstep", gain = 0.2}
})
})
core.register_node(":asteroid:redgravel", {
description = "Asteroid Gravel",
tiles = {"asteroid_redgravel.png"},
is_ground_content = false,
groups = {crumbly = 2},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_gravel_footstep", gain = 0.2}
})
})
core.register_node(":asteroid:dust", {
description = "Asteroid Dust",
tiles = {"asteroid_dust.png"},
is_ground_content = false,
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_gravel_footstep", gain = 0.1}
})
})
core.register_node(":asteroid:reddust", {
description = "Asteroid Dust",
tiles = {"asteroid_reddust.png"},
is_ground_content = false,
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_gravel_footstep", gain = 0.1}
})
})
core.register_node(":asteroid:ironore", {
description = "Asteroid Iron Ore",
tiles = {"asteroid_redstone.png^default_mineral_iron.png"},
is_ground_content = false,
groups = {cracky = 2},
drop = "default:iron_lump",
sounds = default.node_sound_stone_defaults()
})
core.register_node(":asteroid:copperore", {
description = "Asteroid Copper Ore",
tiles = {"asteroid_redstone.png^default_mineral_copper.png"},
is_ground_content = false,
groups = {cracky = 2},
drop = "default:copper_lump",
sounds = default.node_sound_stone_defaults()
})
core.register_node(":asteroid:goldore", {
description = "Asteroid Gold Ore",
tiles = {"asteroid_redstone.png^default_mineral_gold.png"},
is_ground_content = false,
groups = {cracky = 2},
drop = "default:gold_lump",
sounds = default.node_sound_stone_defaults()
})
core.register_node(":asteroid:diamondore", {
description = "Asteroid Diamond Ore",
tiles = {"asteroid_redstone.png^default_mineral_diamond.png"},
is_ground_content = false,
groups = {cracky = 1},
drop = "default:diamond",
sounds = default.node_sound_stone_defaults()
})
core.register_node(":asteroid:meseore", {
description = "Asteroid Mese Ore",
tiles = {"asteroid_redstone.png^default_mineral_mese.png"},
is_ground_content = false,
groups = {cracky = 1},
drop = "default:mese_crystal",
sounds = default.node_sound_stone_defaults()
})
core.register_node(":asteroid:atmos", {
description = "Comet Atmosphere",
drawtype = "glasslike",
tiles = {"asteroid_atmos.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
use_texture_alpha = "blend",
post_effect_color = {a = 31, r = 241, g = 248, b = 255},
groups = {not_in_creative_inventory = 1},
drop = {}
})
-- Redsky plant nodes
core.register_node(":mars:redgrass", {
description = "Red Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.3,
tiles = {"mars_redgrass.png"},
inventory_image = "mars_redgrass.png",
wield_image = "mars_redgrass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
}
})
core.register_node(":mars:redweed", {
description = "Red Weed",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.3,
tiles = {"mars_redweed.png"},
inventory_image = "mars_redweed.png",
wield_image = "mars_redweed.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
}
})
core.register_node(":mars:moss", {
description = "Martian Moss",
drawtype = "nodebox",
tiles = {"mars_moss.png"},
inventory_image = "mars_moss.png",
wield_image = "mars_moss.png",
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
sunlight_propagates = true,
walkable = false,
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -15/32, 1/2},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -15/32, 1/2},
},
groups = {snappy = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults()
})
-- mars grass
core.register_node(":mars:grass_1", {
description = "Martian Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"mars_grass_1.png"},
inventory_image = "mars_grass_3.png",
wield_image = "mars_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("mars:grass_" .. math.random(5))
local ret = core.item_place(stack, placer, pointed_thing)
return ItemStack("mars:grass_1 "
.. itemstack:get_count() - (1 - ret:get_count()))
end
})
for i = 2, 5 do
core.register_node(":mars:grass_" .. i, {
description = "Martian Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"mars_grass_" .. i .. ".png"},
inventory_image = "mars_grass_" .. i .. ".png",
wield_image = "mars_grass_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "mars:grass_1",
groups = {
snappy = 3, flora = 1, attached_node = 1,
not_in_creative_inventory = 1
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
}
})
end
-- Crystals
local sbox = {
type = "fixed",
fixed = {-5/16, -8/16, -6/16, 5/16, -1/32, 5/16}}
local crystal_list = {
{"ghost_crystal", "ghost_crystal.png"},
{"red_crystal", "red_crystal.png"},
{"rose_quartz", "rose_quartz.png"}}
for i = 1, #crystal_list do -- in ipairs(crystal_list) do
local name = crystal_list[i][1]
local texture = crystal_list[i][2]
core.register_node(":crystals:" .. name .. "_1", {
description = "Glowing Crystal",
drawtype = "mesh",
mesh = "crystal_shape01.obj",
tiles = {"crystals_" .. texture},
wield_scale = {x = 7, y = 7, z = 7},
paramtype = "light",
paramtype2 = "facedir",
selection_box = sbox,
walkable = false,
light_source = 10,
use_texture_alpha = "blend",
visual_scale = 10,
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults()
})
core.register_node(":crystals:" .. name .. "_2", {
description = "Glowing Crystal",
drawtype = "mesh",
mesh = "crystal_shape02.obj",
tiles = {"crystals_" .. texture},
wield_scale = {x = 7, y = 7, z = 7},
paramtype = "light",
paramtype2 = "facedir",
selection_box = sbox,
walkable = false,
light_source = 10,
use_texture_alpha = "blend",
visual_scale = 10,
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults()
})
end

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-- Approximate realm limits
local YMIN = otherworlds.settings.redsky_asteroids.YMIN or 6000
local YMAX = otherworlds.settings.redsky_asteroids.YMAX or 7000
-- Register on_generated function for this layer
core.register_on_generated(
otherworlds.asteroids.create_on_generated(YMIN, YMAX, {
c_air = core.get_content_id("air"),
c_obsidian = core.get_content_id("default:obsidian"),
c_stone = core.get_content_id("asteroid:redstone"),
c_cobble = core.get_content_id("air"),
c_gravel = core.get_content_id("asteroid:redgravel"),
c_dust = core.get_content_id("asteroid:reddust"),
c_ironore = core.get_content_id("asteroid:ironore"),
c_copperore = core.get_content_id("asteroid:copperore"),
c_goldore = core.get_content_id("asteroid:goldore"),
c_diamondore = core.get_content_id("asteroid:diamondore"),
c_meseore = core.get_content_id("asteroid:meseore"),
c_waterice = core.get_content_id("default:ice"),
c_atmos = core.get_content_id("asteroid:atmos"),
c_snowblock = core.get_content_id("default:snowblock")
}))
-- Deco code for grass and crystal
local TOPDECO = 500 -- how often deco appears on top of asteroid cobble
local grass = {
"mars:grass_1", "mars:grass_2", "mars:grass_3", "mars:grass_4", "mars:grass_5"}
local flower = {"mars:moss", "mars:redweed", "mars:redgrass"}
local crystal = {
"crystals:ghost_crystal_1", "crystals:ghost_crystal_2",
"crystals:red_crystal_1", "crystals:red_crystal_2",
"crystals:rose_quartz_1", "crystals:rose_quartz_2"}
local random = math.random
-- Add surface decoration
core.register_on_generated(function(minp, maxp)
if minp.y < YMIN or maxp.y > YMAX then return end
local bpos, ran
local coal = core.find_nodes_in_area_under_air(minp, maxp, {"asteroid:redgravel"})
for n = 1, #coal do
bpos = {x = coal[n].x, y = coal[n].y + 1, z = coal[n].z}
ran = random(TOPDECO)
if ran < 100 then -- grass
core.swap_node(bpos, {name = grass[random(#grass)]})
elseif ran >= 180 and ran <= 200 then -- other plants
core.swap_node(bpos, {name = flower[random(#flower)]})
elseif ran == TOPDECO then -- crystals
core.swap_node(bpos, {name = crystal[random(#crystal)]})
end
end
end)

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otherworlds.settings = {}
-- general
otherworlds.settings.crafting = {
-- set to false to remove crafting recipes
enable = core.settings:get_bool("otherworlds.crafting", true)
}
-- space_asteroids
otherworlds.settings.space_asteroids = {
-- set to false to prevent space mapgen
enable = core.settings:get_bool("otherworlds.space", true),
-- minimum height of space layer
YMIN = tonumber(core.settings:get("otherworlds.space.ymin") or 20000),
-- maximum height for space layer
YMAX = tonumber(core.settings:get("otherworlds.space.ymax") or 25000)
}
-- redsky_asteroids
otherworlds.settings.redsky_asteroids = {
-- set to false to prevent redsky mapgen
enable = core.settings:get_bool("otherworlds.redsky", true),
-- minimum height of redsky layer
YMIN = tonumber(core.settings:get("otherworlds.redsky.ymin") or 25000),
-- maximum height for redsky layer
YMAX = tonumber(core.settings:get("otherworlds.redsky.ymax") or 30000)
}
-- gravity
otherworlds.settings.gravity = {
-- set to true to enable gravity
enable = core.settings:get_bool("otherworlds.gravity", false)
}
-- increase or decrease change of ores appearing in asteroids
otherworlds.settings.ore_chance = {
-- default ore chance is multiplied by following value
value = tonumber(core.settings:get("otherworlds.ore_chance") or 27)
}

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otherworlds.crafting (Enable crafting recipes) bool true
otherworlds.space (Enable Space asteroids) bool true
otherworlds.space.ymin (Space asteroid min height) int 20000
otherworlds.space.ymax (Space asteroid max height) int 25000
otherworlds.redsky (Enable Redsky asteroids) bool true
otherworlds.redsky.ymin (Redsky asteroid min height) int 25000
otherworlds.redsky.ymax (Redsky asteroid max height) int 31000
otherworlds.gravity (Enable gravity) bool false
otherworlds.ore_chance (Chance of finding ores) int 27

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-- Heights for skyboxes
local underground_low = -31000
local underground_high = -50
local space_low = 5000
local space_high = 5999
local redsky_low = 6000
local redsky_high = 6999
local nether_low = -32000
local nether_high = -31000
-- Nether check
local mod_nether = core.get_modpath("nether")
if mod_nether then
nether_low = nether.DEPTH_FLOOR or -32000
nether_high = nether.DEPTH_CEILING or -31000
underground_low = nether_high
if core.get_modpath("climate_api") then
mod_nether = nil -- remove nether skybox for climate_api version
end
end
-- Holds name of skybox showing for each player
local player_list = {}
-- Outerspace skybox
local spaceskybox = {
"sky_pos_z.png",
"sky_neg_z.png^[transformR180",
"sky_neg_y.png^[transformR270",
"sky_pos_y.png^[transformR270",
"sky_pos_x.png^[transformR270",
"sky_neg_x.png^[transformR90"}
-- Redsky skybox
local redskybox = {
"sky_pos_z.png^[colorize:#99000050",
"sky_neg_z.png^[transformR180^[colorize:#99000050",
"sky_neg_y.png^[transformR270^[colorize:#99000050",
"sky_pos_y.png^[transformR270^[colorize:#99000050",
"sky_pos_x.png^[transformR270^[colorize:#99000050",
"sky_neg_x.png^[transformR90^[colorize:#99000050"}
-- Darkest space skybox
local darkskybox = {
"sky_pos_z.png^[colorize:#00005070",
"sky_neg_z.png^[transformR180^[colorize:#00005070",
"sky_neg_y.png^[transformR270^[colorize:#00005070",
"sky_pos_y.png^[transformR270^[colorize:#00005070",
"sky_pos_x.png^[transformR270^[colorize:#00005070",
"sky_neg_x.png^[transformR90^[colorize:#00005070"}
-- check for active pova mod
local mod_pova = core.get_modpath("pova")
-- gravity helper function
local function set_gravity(player, grav)
if mod_pova then
pova.add_override(player:get_player_name(), "default", {gravity = grav})
else
player:set_physics_override({gravity = grav})
end
end
-- globalstep function runs every 2 seconds to show appropriate skybox
local timer, timer2 = 0, 0
core.register_globalstep(function(dtime)
timer = timer + dtime ; if timer < 2 then return end ; timer = 0
timer2 = timer2 + 2
local name, pos, current
for _, player in pairs(core.get_connected_players()) do
name = player:get_player_name()
pos = player:get_pos()
current = player_list[name] or ""
-- this just adds nether background outwith climate_api mod
if mod_nether and pos.y >= nether_low and pos.y <= nether_high
and (current ~= "nether" or (current == "nether" and timer2 > 6)) then
timer2 = 0 -- reset nether layer timer (every 10 seconds)
local base_col = current ~= "nether" and "#1D0504"
local ps, cn = core.find_nodes_in_area(
{x = pos.x - 6, y = pos.y - 6, z = pos.z - 6},
{x = pos.x + 6, y = pos.y + 6, z = pos.z + 6},
{"nether:rack", "nether:rack_deep", "nether:geode", "nether:geodelite"})
-- easy find nether layer via quick node count
if (cn["nether:rack"] or 0) > 100 then
base_col = "#1D0504"
elseif (cn["nether:rack_deep"] or 0) > 100 then
base_col = "#070916"
elseif (cn["nether:geode"] or 0) + (cn["nether:geodelite"] or 0)> 100 then
base_col = "#300530"
end
if base_col then
player:set_sky({type = "plain", base_color = base_col, clouds = false})
end
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = false, sunrise_visible = false})
player_list[name] = "nether"
if otherworlds.settings.gravity.enable then
set_gravity(player, 1.05)
end
-- Underground (above Nether limit)
elseif pos.y >= underground_low and pos.y <= underground_high
and current ~= "underground" then
player:set_sky({type = "plain", clouds = false, base_color = "#101010"})
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = false, sunrise_visible = false})
player_list[name] = "underground"
if otherworlds.settings.gravity.enable then
set_gravity(player, 1.0)
end
-- Earth
elseif pos.y > underground_high and pos.y < space_low
and current ~= "earth" then
player:set_sky({type = "regular", clouds = true})
player:set_moon({visible = true})
player:set_stars({visible = true})
player:set_sun({visible = true, scale = 1.0, sunrise_visible = true})
player_list[name] = "earth"
if otherworlds.settings.gravity.enable then
set_gravity(player, 1.0)
end
-- Outerspace
elseif pos.y >= space_low and pos.y <= space_high
and current ~= "space" then
player:set_sky({type = "skybox", textures = spaceskybox, clouds = false,
base_color = "#000000"})
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = true, scale = 1.0, sunrise_visible = false})
player_list[name] = "space"
if otherworlds.settings.gravity.enable then
set_gravity(player, 0.4)
end
-- Redsky
elseif pos.y >= redsky_low and pos.y <= redsky_high
and current ~= "redsky" then
player:set_sky({type = "skybox", textures = redskybox, clouds = false,
base_color = "#000000"})
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = true, scale = 0.5, sunrise_visible = false})
player_list[name] = "redsky"
if otherworlds.settings.gravity.enable then
set_gravity(player, 0.2)
end
-- Everything else above (the blackness)
elseif pos.y > redsky_high and current ~= "blackness" then
player:set_sky({type = "skybox", textures = darkskybox, clouds = false,
base_color = "#000000"})
player:set_moon({visible = false})
player:set_stars({visible = true})
player:set_sun({visible = true, scale = 0.1, sunrise_visible = false})
player_list[name] = "blackness"
if otherworlds.settings.gravity.enable then
set_gravity(player, 0.1)
end
end
end
end)
-- remove player from list when they leave
core.register_on_leaveplayer(function(player)
player_list[player:get_player_name()] = nil
end)

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@ -0,0 +1,26 @@
-- Approximate realm limits
local YMIN = otherworlds.settings.space_asteroids.YMIN or 5000
local YMAX = otherworlds.settings.space_asteroids.YMAX or 6000
-- Register on_generated function for this layer
core.register_on_generated(
otherworlds.asteroids.create_on_generated(YMIN, YMAX, {
c_air = core.get_content_id("air"),
c_obsidian = core.get_content_id("default:obsidian"),
c_stone = core.get_content_id("asteroid:stone"),
c_cobble = core.get_content_id("asteroid:cobble"),
c_gravel = core.get_content_id("asteroid:gravel"),
c_dust = core.get_content_id("asteroid:dust"),
c_ironore = core.get_content_id("default:stone_with_iron"),
c_copperore = core.get_content_id("default:stone_with_copper"),
c_goldore = core.get_content_id("default:stone_with_gold"),
c_diamondore = core.get_content_id("default:stone_with_diamond"),
c_meseore = core.get_content_id("default:stone_with_mese"),
c_waterice = core.get_content_id("default:ice"),
c_atmos = core.get_content_id("asteroid:atmos"),
c_snowblock = core.get_content_id("default:snowblock")
}))

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