Mods in den Spieleordner reingeschoben. So richtig tief.
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174
mods/.farming_old/crops/cotton.lua
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174
mods/.farming_old/crops/cotton.lua
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local S = minetest.get_translator("farming")
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-- seed
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minetest.register_node("farming:seed_cotton", {
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description = S("Cotton Seed"),
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tiles = {"farming_cotton_seed.png"},
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inventory_image = "farming_cotton_seed.png",
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wield_image = "farming_cotton_seed.png",
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drawtype = "signlike",
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groups = {
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compostability = 48, seed = 1, snappy = 3, attached_node = 1,
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flammable = 4, growing = 1
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},
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_mcl_hardness = farming.mcl_hardness,
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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sunlight_propagates = true,
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selection_box = farming.select,
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next_plant = "farming:cotton_1",
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, "farming:seed_cotton")
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end,
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on_timer = function(pos, elapsed)
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minetest.set_node(pos, {name = "farming:cotton_1", param2 = 1})
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end
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})
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-- item
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minetest.register_craftitem("farming:cotton", {
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description = S("Cotton"),
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inventory_image = "farming_cotton.png",
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groups = {flammable = 4, compostability = 50}
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})
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-- crop definition
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local def = {
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description = S("Cotton") .. S(" Crop"),
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drawtype = "plantlike",
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tiles = {"farming_cotton_1.png"},
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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drop = "",
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waving = 1,
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selection_box = farming.select,
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groups = {
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handy = 1, snappy = 3, flammable = 4, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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_mcl_hardness = farming.mcl_hardness,
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is_ground_content = false,
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sounds = farming.node_sound_leaves_defaults()
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}
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-- stage 1
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minetest.register_node("farming:cotton_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_cotton_2.png"}
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minetest.register_node("farming:cotton_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_cotton_3.png"}
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minetest.register_node("farming:cotton_3", table.copy(def))
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-- stage 4
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def.tiles = {"farming_cotton_4.png"}
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minetest.register_node("farming:cotton_4", table.copy(def))
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-- stage 5
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def.tiles = {"farming_cotton_5.png"}
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def.drop = {
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items = {
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{items = {"farming:seed_cotton"}, rarity = 1}
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}
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}
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minetest.register_node("farming:cotton_5", table.copy(def))
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-- stage 6
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def.tiles = {"farming_cotton_6.png"}
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def.drop = {
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items = {
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{items = {"farming:cotton"}, rarity = 1},
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{items = {"farming:cotton"}, rarity = 2}
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}
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}
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minetest.register_node("farming:cotton_6", table.copy(def))
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-- stage 7
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def.tiles = {"farming_cotton_7.png"}
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def.drop = {
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items = {
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{items = {"farming:cotton"}, rarity = 1},
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{items = {"farming:cotton"}, rarity = 2},
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{items = {"farming:seed_cotton"}, rarity = 1},
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{items = {"farming:seed_cotton"}, rarity = 2}
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}
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}
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minetest.register_node("farming:cotton_7", table.copy(def))
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-- stage 8 (final)
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def.tiles = {"farming_cotton_8.png"}
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def.groups.growing = nil
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def.selection_box = farming.select_final
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def.drop = {
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items = {
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{items = {"farming:cotton"}, rarity = 1},
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{items = {"farming:cotton"}, rarity = 2},
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{items = {"farming:cotton"}, rarity = 3},
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{items = {"farming:seed_cotton"}, rarity = 1},
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{items = {"farming:seed_cotton"}, rarity = 2},
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{items = {"farming:seed_cotton"}, rarity = 3}
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}
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}
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minetest.register_node("farming:cotton_8", table.copy(def))
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-- add to registered_plants
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farming.registered_plants["farming:cotton"] = {
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crop = "farming:cotton",
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seed = "farming:seed_cotton",
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minlight = farming.min_light,
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maxlight = farming.max_light,
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steps = 8
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}
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-- wild cotton (this is what you find on the map)
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minetest.register_node("farming:cotton_wild", {
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description = S("Wild Cotton"),
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drawtype = "plantlike",
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waving = 1,
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tiles = {"farming_cotton_wild.png"},
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inventory_image = "farming_cotton_wild.png",
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wield_image = "farming_cotton_wild.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {handy = 1, snappy = 3, attached_node = 1, flammable = 4, compostability = 60},
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_mcl_hardness = farming.mcl_hardness,
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is_ground_content = false,
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drop = {
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items = {
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{items = {"farming:cotton"}, rarity = 2},
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{items = {"farming:seed_cotton"}, rarity = 1}
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}
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},
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sounds = farming.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -8 / 16, -6 / 16, 6 / 16, 5 / 16, 6 / 16}
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}
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})
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-- mapgen
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farming.register_decoration("cotton",8)
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