Mods in den Spieleordner reingeschoben. So richtig tief.
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144
mods/.farming_old/crops/wheat.lua
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144
mods/.farming_old/crops/wheat.lua
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local S = minetest.get_translator("farming")
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-- seed
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minetest.register_node("farming:seed_wheat", {
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description = S("Wheat Seed"),
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tiles = {"farming_wheat_seed.png"},
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inventory_image = "farming_wheat_seed.png",
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wield_image = "farming_wheat_seed.png",
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drawtype = "signlike",
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groups = {
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handy = 1, seed = 1, snappy = 3, attached_node = 1, flammable = 4, growing = 1
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},
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_mcl_hardness = farming.mcl_hardness,
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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sunlight_propagates = true,
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selection_box = farming.select,
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next_plant = "farming:wheat_1",
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, "farming:seed_wheat")
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end,
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on_timer = function(pos, elapsed)
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minetest.set_node(pos, {name = "farming:wheat_1", param2 = 3})
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end
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})
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-- item
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minetest.register_craftitem("farming:wheat", {
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description = S("Wheat"),
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inventory_image = "farming_wheat.png",
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groups = {food_wheat = 1, flammable = 4}
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})
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-- crop definition
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local def = {
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description = S("Wheat") .. S(" Crop"),
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drawtype = "plantlike",
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tiles = {"farming_wheat_1.png"},
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paramtype = "light",
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paramtype2 = "meshoptions",
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place_param2 = 3,
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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drop = "",
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waving = 1,
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selection_box = farming.select,
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groups = {
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snappy = 3, flammable = 4, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1, growing = 1
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},
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_mcl_hardness = farming.mcl_hardness,
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is_ground_content = false,
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sounds = farming.node_sound_leaves_defaults()
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}
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-- stage 1
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minetest.register_node("farming:wheat_1", table.copy(def))
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-- stage 2
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def.tiles = {"farming_wheat_2.png"}
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minetest.register_node("farming:wheat_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_wheat_3.png"}
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minetest.register_node("farming:wheat_3", table.copy(def))
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-- stage 4
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def.tiles = {"farming_wheat_4.png"}
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minetest.register_node("farming:wheat_4", table.copy(def))
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-- stage 5
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def.tiles = {"farming_wheat_5.png"}
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def.drop = {
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items = {
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{items = {"farming:wheat"}, rarity = 2},
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{items = {"farming:seed_wheat"}, rarity = 2}
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}
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}
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minetest.register_node("farming:wheat_5", table.copy(def))
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-- stage 6
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def.tiles = {"farming_wheat_6.png"}
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def.drop = {
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items = {
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{items = {"farming:wheat"}, rarity = 2},
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{items = {"farming:seed_wheat"}, rarity = 1}
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}
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}
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minetest.register_node("farming:wheat_6", table.copy(def))
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-- stage 7
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def.tiles = {"farming_wheat_7.png"}
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def.drop = {
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items = {
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{items = {"farming:wheat"}, rarity = 1},
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{items = {"farming:wheat"}, rarity = 3},
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{items = {"farming:seed_wheat"}, rarity = 1},
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{items = {"farming:seed_wheat"}, rarity = 3}
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}
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}
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minetest.register_node("farming:wheat_7", table.copy(def))
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-- stage 8 (final)
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def.tiles = {"farming_wheat_8.png"}
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def.groups.growing = nil
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def.selection_box = farming.select_final
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def.drop = {
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items = {
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{items = {"farming:wheat"}, rarity = 1},
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{items = {"farming:wheat"}, rarity = 3},
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{items = {"farming:seed_wheat"}, rarity = 1},
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{items = {"farming:seed_wheat"}, rarity = 3}
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}
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}
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minetest.register_node("farming:wheat_8", table.copy(def))
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-- add to registered_plants
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farming.registered_plants["farming:wheat"] = {
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crop = "farming:wheat",
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seed = "farming:seed_wheat",
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minlight = farming.min_light,
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maxlight = farming.max_light,
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steps = 8
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}
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-- mapgen
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farming.register_decoration("wheat",8)
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