Mods in den Spieleordner reingeschoben. So richtig tief.
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148
mods/atl_path/init.lua
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148
mods/atl_path/init.lua
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--[[
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This program allow to create paths with shovel
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Copyright (C) 2024 Atlante and contributors
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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]]
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local S = minetest.get_translator("atl_path")
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minetest.register_node("atl_path:path_dirt", {
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description = S("Dirt Path"),
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drawtype = "nodebox",
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tiles = {
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"atl_dirt_path_top.png",
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"atl_dirt_path_top.png",
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"default_dirt.png^atl_dirt_path_side.png"
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},
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use_texture_alpha = "clip",
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is_ground_content = false,
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = { -1 / 2, -1 / 2, -1 / 2, 1 / 2, 1 / 2 - 1 / 16, 1 / 2 },
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},
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drop = "default:dirt",
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groups = { no_silktouch = 1, crumbly = 3, not_in_creative_inventory = 1 },
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sounds = default.node_sound_dirt_defaults()
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})
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local function is_attached_bottom(pos)
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[pos]
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local paramtype2 = def and def.paramtype2 or "none"
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local attach_group = minetest.get_item_group(node.name, "attached_node")
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if attach_group == 3 then
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return true
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elseif attach_group == 1 then
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if paramtype2 == "wallmounted" then
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return minetest.wallmounted_to_dir(node.param2).y == -1
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end
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return true
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elseif attach_group == 2
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and paramtype2 == "facedir" -- 4dir won't attach to bottom
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and minetest.facedir_to_dir(node.param2).y == -1 then
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return true
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end
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return false
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end
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-- For some reason MT engine does not expose this function
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-- Found in builtin/game/faling.lua
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local function drop_attached_node(pos)
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local n = minetest.get_node(pos)
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local drops = minetest.get_node_drops(n, "")
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local def = minetest.registered_items[n.name]
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if def and def.preserve_metadata then
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local oldmeta = minetest.get_meta(pos):to_table().fields
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-- Copy pos and node because the callback can modify them.
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local pos_copy = vector.copy(pos)
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local node_copy = {name=n.name, param1=n.param1, param2=n.param2}
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local drop_stacks = {}
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for k, v in pairs(drops) do
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drop_stacks[k] = ItemStack(v)
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end
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drops = drop_stacks
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def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
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end
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if def and def.sounds and def.sounds.fall then
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minetest.sound_play(def.sounds.fall, {pos = pos}, true)
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end
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minetest.remove_node(pos)
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for _, item in pairs(drops) do
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minetest.add_item({
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x = pos.x + math.random()/2 - 0.25,
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y = pos.y + math.random()/2 - 0.25,
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z = pos.z + math.random()/2 - 0.25,
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}, item)
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end
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end
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local function shovel_on_place(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local pos = pointed_thing.under
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if vector.subtract(pointed_thing.above, pos).y ~= 1 then
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-- only allow from top
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return itemstack
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end
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local tool_def = minetest.registered_tools[itemstack:get_name()]
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local uses = 100
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if tool_def.tool_capabilities
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and tool_def.tool_capabilities.groupcaps
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and tool_def.tool_capabilities.groupcaps.crumbly then
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uses = tool_def.tool_capabilities.groupcaps.crumbly.uses or 100
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end
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local wear = minetest.get_tool_wear_after_use(uses)
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local node = minetest.get_node(pos)
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local node_def = minetest.registered_nodes[node.name]
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local name = user:get_player_name()
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if node_def and node_def.groups and node_def.groups.soil == 1 then
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return itemstack
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end
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local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local node_above = minetest.get_node(pos_above)
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if is_attached_bottom(pos_above) then
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if minetest.is_protected(pos_above, name) then
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minetest.record_protection_violation(pos_above, name)
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return itemstack
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end
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drop_attached_node(pos_above)
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elseif node_above.name ~= "air" then
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return itemstack
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end
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minetest.set_node(pos, {name = "atl_path:path_dirt"})
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if not minetest.is_creative_enabled(name) then
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itemstack:add_wear(wear)
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end
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end
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return itemstack
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end
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minetest.register_on_mods_loaded(function()
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for name, def in pairs(minetest.registered_tools) do
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if def.groups and def.groups.shovel == 1 then
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minetest.override_item(name, {
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on_place = shovel_on_place
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})
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end
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end
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end)
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