Mods in den Spieleordner reingeschoben. So richtig tief.
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204
mods/cucina_vegana/coffee_def.lua
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204
mods/cucina_vegana/coffee_def.lua
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--[[
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**********************************************
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*** Coffee ***
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**********************************************
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]]--
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local cv = cucina_vegana
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local mt = minetest
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-- Load support for intllib.
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local S = cv.get_translator
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local dname = S("Coffee Plant")
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local pname = "coffee"
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local duration = cv.shrub_settings.coffee_duration
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local bottom_steps = 6
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local top_steps = 6
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local maxlight = cv.shrub_settings.coffee_light
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local percent = 3
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-- Register for Mapgen
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mt.register_node("cucina_vegana:wild_" .. pname, {
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description = S("Wild" ) .. " " .. dname .. " " .. S("Stem"),
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paramtype = "light",
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walkable = true,
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climbable = true,
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drop = {
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items = {
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{items = {"cucina_vegana:" .. pname .. "_sapling 1"}},
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{items = {"cucina_vegana:" .. pname .. "_beans_raw 4"}},
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}
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},
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drawtype = "plantlike",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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tiles = {"cucina_vegana_" .. pname .. "_bottom_1.png"},
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groups = {snappy = 3, dig_immediate=1, flammable=2, plant=1, attached_node = 1,
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growing = 1, not_in_creative_inventory = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.35, 0.5}, -- side f
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},
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},
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})
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mt.register_node("cucina_vegana:" .. pname .. "_leaves", {
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description = dname .. " " .. S("Leaves"),
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paramtype = "light",
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walkable = true,
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drawtype = "allfaces_optional",
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waving = 1,
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paramtype2 = "facedir",
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sunlight_propagates = true,
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tiles = {"cucina_vegana_" .. pname .. "_leaves.png"},
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inventory_image = "cucina_vegana_" .. pname .. "_leaves.png",
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wield_image = "cucina_vegana_" .. pname .. "_leaves.png",
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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sounds = default.node_sound_leaves_defaults(),
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/3 chance
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items = {"cucina_vegana:" .. pname .. "_sapling"},
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rarity = 3,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {"cucina_vegana:" .. pname .. "_leaves"},
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}
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}
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},
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after_place_node = function(...)
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return default.after_place_leaves(...)
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end,
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})
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mt.register_craftitem("cucina_vegana:" .. pname .. "_beans_raw", {
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description = S("Coffee Beans raw"),
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inventory_image = "cucina_vegana_" .. pname .. "_beans_raw.png",
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groups = {food = 1, food_coffee = 1},
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on_use = mt.item_eat(3)
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})
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mt.register_node("cucina_vegana:" .. pname .. "_sapling", {
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description = dname .. " " .. S("Sapling"),
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paramtype = "light",
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walkable = true,
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drawtype = "plantlike",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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climbable = true,
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tiles = {"cucina_vegana_" .. pname .. "_sapling.png"},
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inventory_image = "cucina_vegana_" .. pname .. "_sapling.png",
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wield_image = "cucina_vegana_" .. pname .. "_sapling.png",
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groups = { snappy = 3, dig_immediate=1, flammable=2, plant=1, attached_node = 1,
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growing = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.35, 0.5}, -- side f
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},
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},
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})
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cv.lib.register_bottom_abm("cucina_vegana:" .. pname .. "_sapling", "cucina_vegana:" .. pname .. "_bottom_1", duration, maxlight)
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for step = 1, bottom_steps do
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mt.register_node("cucina_vegana:" .. pname .. "_bottom_" .. step, {
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description = dname,
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paramtype = "light",
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walkable = true,
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climbable = true,
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drop = {
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items = {
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{items = {"cucina_vegana:" .. pname .. "_sapling 1"}},
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},
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},
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drawtype = "plantlike",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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tiles = {"cucina_vegana_" .. pname .. "_bottom_" .. step .. ".png"},
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groups = { snappy = 3, flammable=2, plant=1, attached_node = 1,
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growing = 1, not_in_creative_inventory = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.4, -0.5, -0.4, 0.4, 0.5, 0.4}, -- side f
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},
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},
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})
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if (step < bottom_steps) then
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cv.lib.register_bottom_abm("cucina_vegana:" .. pname .. "_bottom_" .. step, "cucina_vegana:" .. pname .. "_bottom_" .. step+1, duration, maxlight)
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end
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end -- for step
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mt.register_abm({
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nodenames = {"cucina_vegana:" .. pname .. "_bottom_" .. bottom_steps},
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interval = duration,
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chance = percent,
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catch_up = true,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local nodepos = { x = pos.x, y = pos.y+1, z = pos.z}
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if(cv.lib.check_light(nodepos, maxlight)) then
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if(cv.lib.check_air(nodepos)) then
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mt.set_node(nodepos, {name = "cucina_vegana:" .. pname .. "_top_1"})
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end -- if(check_air)
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end -- if(cv.check_light
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end, -- function(
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}) -- minetest.register_abm({
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for step = 1, top_steps do
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mt.register_node("cucina_vegana:" .. pname .. "_top_" .. step, {
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description = dname,
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paramtype = "light",
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walkable = false,
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drop = {
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items = {
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{items = {"cucina_vegana:" .. pname .. "_leaves 3"}},
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{items = {"cucina_vegana:" .. pname .. "_beans_raw 2"}},
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{items = {"cucina_vegana:" .. pname .. "_beans_raw 5"}, rarity = top_steps-step},
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{items = {"cucina_vegana:" .. pname .. "_sapling 2"}, rarity = 4},
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},
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},
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drawtype = "plantlike",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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tiles = {"cucina_vegana_" .. pname .. "_top_" .. step .. ".png"},
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groups = { snappy = 3, dig_immediate=1, flammable=2, plant=1, attached_node = 1,
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growing = 1, not_in_creative_inventory = 1, tree = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.4, -0.5, -0.4, 0.4, 0.5, 0.4}, -- side f
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},
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},
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})
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if (step < top_steps) then
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cv.lib.register_top_abm("cucina_vegana:" .. pname .. "_top_" .. step, "cucina_vegana:" .. pname .. "_top_" .. step+1, duration, maxlight)
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end
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end -- for step
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if cucina_vegana.farming_ng then
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cucina_vegana.register_farming_ng("cucina_vegana:" .. pname .. "_top_", top_steps)
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end -- if(cucina_vegana.farming_ng
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