Mods in den Spieleordner reingeschoben. So richtig tief.
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mods/leads/CHANGELOG.md
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mods/leads/CHANGELOG.md
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Leads Changelog
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===============
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0.3.2 (2024-01-18)
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------------------
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### Additions
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- Added German translation (contributed by Kyoushi).
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### Changes
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- Increased default pull force.
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### Fixes
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- Leads can no longer be attached to fence gates (reported by Nathan Salapat).
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- Lead knots now break when the post is removed (reported by Nathan Salapat).
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0.3.1 (2023-12-27)
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------------------
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### Fixes
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- Fixed a bug causing MineClone to crash whenever an enderman places a block (reported by Kyoushi).
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0.3.0 (2023-12-21)
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------------------
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### Additions
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- Added slack models, which can be enabled or disabled in the settings.
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- Added a setting to change lead strength.
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- Added a ‘Symmetrical physics’ setting.
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- You can now hold Sneak to attach a new lead to a fence instead of tying the lead you're holding.
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### Changes
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- Object mass is now taken into account during physics calculations.
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- Right-clicking a leashable entity while holding a knotted lead now attaches the entity to the lead instead of making a new lead (suggested by erlehmann).
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- Tweaked lead physics.
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- Leads now have an overextension timer instead of breaking immediately.
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- Lead entities now preserve the metadata of the lead item, not just the name.
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- Changed the scale of lead models.
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- Improved performance by eliminating unnecessary property updates for lead entities.
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- Improved protection and ownership logic.
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- Protection now applies to all objects, not just knots.
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- Reduced the impact of lag by limiting dtime in physics calculations.
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- Lead length is now limited to avoid generating extremely large textures (suggested by my computer crashing).
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- Improved performance when finding leads attached to an object.
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- Protection no longer applies to players with the `protection_bypass` privilege.
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### Fixes
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- Leads can no longer be knotted to fence rails (reported by erlehmann).
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- You can now break a lead or knot while holding a lead item (reported by erlehmann).
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- Fixed lead items preventing nodes' right-click handlers.
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- Breaking a lead in creative mode no longer gives you a lead item if you already have one.
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- Aux1+clicking an entity no longer requires the player to be holding a lead item.
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- Fixed a bug preventing leads from working on players.
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### API Changes
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- Custom lead items can now specify the texture of the lead entity with `_leads_texture`.
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- Custom lead items can now override the lead's strength with `_leads_strength`.
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- Entities can now customise behaviour when punched or right-clicked while holding a lead item with `_leads_on_interact`.
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0.2.2 (2023-11-27)
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------------------
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### Fixes
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- Fixed a bug preventing custom placement behaviour when placing nodes against fences (reported by laireia).
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- Fixed a crash when another mod registers a node with a forced name after Leads is loaded.
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0.2.1 (2023-10-08)
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------------------
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### Additions
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- Added ‘Item drop mode’ setting.
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### Fixes
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- Fixed missing `settingtypes.txt`.
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- Fixed lead items not dropping when broken on MineClone.
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- Fixed lead items being consumed when clicking on a non-knottable node.
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0.2.0 (2023-07-26)
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------------------
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### Additions
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- Added item documentation.
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- Added Asuna to the list of supported games.
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- Added a setting to prevent players from leashing mobs owned by other players (suggested by fluxionary).
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- Added a setting to prevent players from leashing unowned mobs.
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- Added settings to allow or disallow leashing each object type (suggested by fluxionary).
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### Changes
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- Added Object UUIDs support. Objects are now identified by UUID where possible.|
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- The 5.7+ selection box is now enabled by default.
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- Cropped the in-game screenshot to 3:2.
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- Tweaked the texture mapping on lead objects to improve shading.
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- Leads can now be tied to bamboo from Bamboo Forest.
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- Adding and removing knots now respects protection (suggested by fluxionary). This can be disabled in the settings.
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- The ‘Allow leashing any entity’ setting has been renamed to ‘Allow leashing any object’, as it now includes players.
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0.1.0 (2023-03-26)
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------------------
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### Additions
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- Added more chat messages when failing to use a lead.
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- Added sound effects (suggested by Wuzzy).
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- Added a list of supported games to mod.conf.
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- Added Hades Revisited support.
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- Added Exile support.
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### Changes
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- Chat messages are now disabled by default (suggested by Wuzzy).
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- Leads no longer break instantly when placed in an overly stretched position.
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- Players are now blocked from interacting with the world for a moment after breaking a lead or knot, to prevent accidentally breaking the node behind it.
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- Leads can now be tied to mechanical railway signals.
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### Fixes
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- Fixed smoke puffs when removing a lead or knot in multiplayer (reported by Wuzzy).
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- Fixed lead items being consumed even if the lead failed to spawn.
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- Fixed leads jumping to another knot when untied.
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- Added a workaround for a bug in Lord of the Test preventing fences from being supported.
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0.0.0 (2023-03-20)
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------------------
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- Initial release.
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