Mods in den Spieleordner reingeschoben. So richtig tief.
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mods/leads/README.md
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Leads
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=====
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[ContentDB](https://content.minetest.net/packages/SilverSandstone/leads/) ·
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[Codeberg](https://codeberg.org/SilverSandstone/leads)
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This Minetest mod adds leads which can be used for moving animals or
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for tethering animals to fence posts.
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Leads can also be attached between two fence posts for decoration.
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Consider installing [Object UUIDs] to prevent leads from disconnecting from mobs when unloaded.
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Instructions
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------------
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Right-click on an animal with a lead to attach it.
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When you're finished, punch the lead to release the animal.
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You can tether a leashed animal by right-clicking a fence post.
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Punch the knot to take the lead back, or shift-punch to break it.
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By default, leads can be used on animals, monsters, NPCs, players, and boats.
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You can customise this in the settings.
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Compatibility
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-------------
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This mod supports Mobs Redo, Creatura, MineClone2, Mineclonia, Repixture, and Exile.
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Other games and mob frameworks may also work.
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Minetest 5.5.0+ server required, Minetest 5.7.0+ client recommended.
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If you want to support older clients, disable ‘Long selection box’ in the settings.
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Licence
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-------
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Leads by Silver Sandstone is licensed under the MIT licence, with assets by
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various authors under CC BY-SA 4.0 or compatible.
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See `LICENCE.md` for more information.
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[Object UUIDs]: https://content.minetest.net/packages/SilverSandstone/objectuuids/ "Object UUIDs on Minetest ContentDB"
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