Mods in den Spieleordner reingeschoben. So richtig tief.
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79
mods/leads/settingtypes.txt
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79
mods/leads/settingtypes.txt
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# The length a lead can reach before stretching, in metres.
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leads.lead_length (Lead length) float 8 1 16
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# The strength of a lead. The lower this number is, the more easily leads will break.
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leads.lead_strength (Lead strength) float 4 0 256
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# How to drop leads when broken.
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# drop: Drop the lead item.
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# give: Put the lead in the player's inventory.
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# auto: Matches the node drop behaviour of the game.
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leads.drop_mode (Item drop mode) enum auto drop,give,auto
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# If this is enabled, both leads will pull both ends equally.
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# Otherwise, only the follower will be pulled.
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leads.symmetrical (Symmetrical physics) bool false
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[Visuals]
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# If this is enabled, lead textures will dynamically update to match the length of the lead.
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leads.dynamic_textures (Dynamic textures) bool true
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# If this is enabled, leads will have a lead-shaped selection box. Otherwise, the selection box will be a cube in the middle of the lead.
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# This requires a 5.7.0+ client.
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leads.rotate_selection_box (Long selection box) bool true
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# If this is enabled, leads will curve downwards instead of being straight.
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# This is purely aesthetic.
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leads.enable_slack (Enable visual slack) bool true
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# Displays messages in the chat console when failing to use a lead.
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leads.chat_messages (Show chat messages) bool false
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[Protection and Ownership]
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# Disallows adding and removing knots in protected areas.
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leads.respect_protection (Respect protection) bool true
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# Allows using leads on mobs with no owner.
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leads.allow_leash_unowned (Allow leashing unowned mobs) bool true
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# Allows using leads on mobs owned by other players.
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leads.allow_leash_owned_other (Allow leashing mobs owned by others) bool true
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[Object Types]
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# Allows using leads on other players.
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leads.allow_leash_player (Allow leashing players) bool true
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# Allows using leads on animals.
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leads.allow_leash_animal (Allow leashing animals) bool true
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# Allows using leads on monsters.
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leads.allow_leash_monster (Allow leashing monsters) bool true
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# Allows using leads on NPCs.
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leads.allow_leash_npc (Allow leashing NPCs) bool true
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# Allows using leads on vehicles.
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leads.allow_leash_vehicle (Allow leashing vehicles) bool true
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# Allows using leads on miscellaneous entities.
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leads.allow_leash_other (Allow leashing other) bool true
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[Advanced]
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# Allows using leads on all entities.
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# Leashing an unsupported entity may cause unexpected behaviour.
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# This overrides all other leashable settings.
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leads.allow_leash_all (Allow leashing any object) bool false
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# How hard leads pull entities.
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leads.pull_force (Pull force) float 15 1 1000
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# Prints verbose debugging information to the chat console.
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leads.debug (Debug mode) bool false
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