Mods in den Spieleordner reingeschoben. So richtig tief.
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1674 changed files with 56056 additions and 530 deletions
115
mods/quickstack/ui.lua
Normal file
115
mods/quickstack/ui.lua
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local S = minetest.get_translator("quickstack")
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local FS = function(...)
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return minetest.formspec_escape(S(...))
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end
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local floor, format, insert, concat = math.floor, string.format, table.insert, table.concat
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local quickstack, get_settings, save_settings = ...
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local ui = unified_inventory
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ui.register_button("quickstack", {
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type = "image",
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image = "quickstack_button.png",
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tooltip = S("Quick stack to nearby chests"),
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action = quickstack,
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})
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ui.register_button("quickstack_settings", {
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type = "image",
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image = "quickstack_settings.png",
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tooltip = S("Quick stack settings"),
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})
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local function get_inventory_overlay(player, style)
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local settings = get_settings(player)
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if not settings.qs_show_locked then
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return ""
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end
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local overlay = {}
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for i=1, 32 do
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local x, y = (i-1)%8, floor((i-1)/8)
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if settings["qs_locked_"..i] then
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insert(overlay, format("image[%f,%f;1.25,1.25;quickstack_lock_overlay.png]",
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style.std_inv_x + x*1.25, style.std_inv_y + y*1.25))
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end
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end
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return concat(overlay)
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end
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ui.register_page("quickstack_settings", {get_formspec = function(player, style)
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local settings = get_settings(player)
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local offset = style.is_lite_mode and 0.7 or 1.0
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local formspec = {
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style.standard_inv_bg,
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format("label[%f,%f;%s]", style.form_header_x, style.form_header_y, FS("Quick stack settings")),
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format("tooltip[%f,%f;6.7,3.3;%s]",
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style.std_inv_x + 0.1, offset, FS("Locked inventory slots are not quick stacked")),
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format("image_button[%f,%f;0.75,0.75;quickstack_locked.png;qs_lock_all;]tooltip[qs_lock_all;%s]",
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style.std_inv_x + 7.35, offset, FS("Lock all inventory slots")),
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format("image_button[%f,%f;0.75,0.75;quickstack_unlocked.png;qs_unlock_all;]tooltip[qs_unlock_all;%s]",
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style.std_inv_x + 8.2, offset, FS("Unlock all inventory slots")),
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}
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for i=1, 32 do
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local x, y = (i-1)%8, floor((i-1)/8)
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if settings["qs_locked_"..i] then
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insert(formspec, format("image_button[%f,%f;0.75,0.75;quickstack_lock_icon.png;%s;]",
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style.std_inv_x + 0.1 + x*0.85, offset + y*0.85, "qs_unlock_"..i))
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else
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insert(formspec, format("button[%f,%f;0.75,0.75;%s;]",
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style.std_inv_x + 0.1 + x*0.85, offset + y*0.85, "qs_lock_"..i))
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end
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end
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local checkboxes = {
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{"qs_lock_tools", FS("Lock tools"), FS("Tools are not quick stacked")},
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{"qs_exact_match", FS("Exact match"), FS("Only items with matching metadata are quick stacked")},
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{"qs_show_locked", FS("Show locked"), FS("Locked slots are shown in the inventory")},
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}
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for i, box in ipairs(checkboxes) do
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local checked = settings[box[1]] and "true" or "false"
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insert(formspec, format("checkbox[%f,%f;%s;%s;%s]tooltip[%s;%s]",
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style.std_inv_x + 7.35, offset + 1.2 + (i-1)*0.6, box[1], box[2], checked, box[1], box[3]))
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end
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return {formspec = concat(formspec)}
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end})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not player or not fields or formname ~= "" then
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return
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end
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local settings = get_settings(player)
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local update_formspec = false
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for i=1, 32 do
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if (fields.qs_lock_all or fields["qs_lock_"..i]) and not settings["qs_locked_"..i] then
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settings["qs_locked_"..i] = true
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update_formspec = true
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elseif (fields.qs_unlock_all or fields["qs_unlock_"..i]) and settings["qs_locked_"..i] then
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settings["qs_locked_"..i] = nil
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update_formspec = true
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end
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end
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for _,box in pairs({"qs_lock_tools", "qs_exact_match", "qs_show_locked"}) do
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if fields[box] then
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settings[box] = fields[box] == "true" and true or nil
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update_formspec = true
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end
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end
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if update_formspec then
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save_settings(player, settings)
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minetest.sound_play("ui_click", {to_player=player:get_player_name(), gain = 0.1})
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ui.set_inventory_formspec(player, "quickstack_settings")
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end
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end)
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minetest.register_on_mods_loaded(function()
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for _,page in pairs(ui.pages) do
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local old_get_formspec = page.get_formspec
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page.get_formspec = function(player, style)
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local formspec = old_get_formspec(player, style)
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if formspec.draw_inventory ~= false then
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local overlay = get_inventory_overlay(player, style)
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formspec.formspec = formspec.formspec..overlay
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end
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return formspec
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end
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end
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end)
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