Tiefen und Höhen der Mods/Biome angepasst

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N-Nachtigal 2025-05-22 01:05:01 +02:00
parent ee3c9fbad6
commit f7d9844d54
4 changed files with 18 additions and 14 deletions

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local ALTITUDE = 600 -- average altitude of islands
local ALTITUDE_AMPLITUDE = 400 -- rough island altitude variance (plus or minus)
local GENERATE_ORES = true -- set to true for island core stone to contain patches of dirt and sand etc.
local LOWLAND_BIOMES = false or -- If true then determine an island's biome using the biome at altitude "LOWLAND_BIOME_ALTITUDE"
minetest.get_modpath("ethereal") ~= nil -- Ethereal has an alpine biome above altitude 40, so default to lowland biomes
local LOWLAND_BIOMES = false --or -- If true then determine an island's biome using the biome at altitude "LOWLAND_BIOME_ALTITUDE"
--minetest.get_modpath("ethereal") ~= nil -- Ethereal has an alpine biome above altitude 40, so default to lowland biomes
local LOWLAND_BIOME_ALTITUDE = 10 -- Higher than beaches, lower than mountains (See LOWLAND_BIOMES)
local VINE_COVERAGE = 0.3 -- set to 0 to turn off vines
local REEF_RARITY = 0.015 -- Chance of a viable island having a reef or atoll