Add mods: technic, moreores, paintings, Nyancat (Pbj_pup). Small fix: sandwiches
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mods/technic_plus_beta/README.md
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Technic
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-----------------
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A mod for [minetest](http://www.minetest.net)
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[](https://github.com/mt-mods/technic/actions/workflows/mtt.yml?query=branch%3Amaster)
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[](https://github.com/mt-mods/technic/actions/workflows/luacheck.yml?query=branch%3Amaster)
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[](https://github.com/mt-mods/technic/actions/workflows/mineunit.yml?query=branch%3Amaster)
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[](https://github.com/mt-mods/technic/actions/workflows/mineunit.yml?query=branch%3Amaster+is%3Asuccess)
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[](https://www.gnu.org/licenses/old-licenses/lgpl-2.0.en.html)
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[](https://content.minetest.net/packages/mt-mods/technic_plus/)
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# Overview
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<img src="./technic/doc/images/Technic Screenshot.png"/>
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The technic modpack extends the Minetest game with many new elements,
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mainly constructable machines and tools. It is a large modpack, and
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tends to dominate gameplay when it is used. This manual describes how
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to use the technic modpack, mainly from a player's perspective.
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The technic modpack depends on some other modpacks:
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* the basic Minetest game
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* mesecons, which supports the construction of logic systems based on
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signaling elements
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* pipeworks, which supports the automation of item transport
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* moreores, which provides some additional ore types
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* basic_materials, which provides some basic craft items
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This manual doesn't explain how to use these other modpacks, which have
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their own manuals:
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* [Minetest Game Documentation](https://wiki.minetest.net/Main_Page)
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* [Mesecons Documentation](http://mesecons.net/items.html)
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* [Pipeworks Documentation](https://github.com/mt-mods/pipeworks/-/wikis/home)
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* [Moreores Forum Post](https://forum.minetest.net/viewtopic.php?t=549)
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* [Basic materials Repository](https://github.com/mt-mods/basic_materials)
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Recipes for constructable items in technic are generally not guessable,
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and are also not specifically documented here. You should use a
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craft guide mod to look up the recipes in-game. For the best possible
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guidance, use the unified\_inventory mod, with which technic registers
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its specialised recipe types.
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# Documentation
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In-game:
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* [Resources](./technic/doc/resources.md)
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* [Substances](./technic/doc/substances.md)
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* [Processes](./technic/doc/processes.md)
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* [Chests](./technic/doc/chests.md)
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* [Radioactivity](./technic/doc/radioactivity.md)
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* [Electrical power](./technic/doc/power.md)
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* [Powered machines](./technic/doc/machines.md)
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* [Generators](./technic/doc/generators.md)
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* [Forceload anchor](./technic/doc/anchor.md)
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* [Digilines](./technic/doc/digilines.md)
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* [Mesecons](./technic/doc/mesecons.md)
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* [Tools](./technic/doc/tools.md)
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Mod development:
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* [Api](./technic/doc/api.md)
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subjects missing from this manual:
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* frames
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* templates
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## FAQ
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1. My technic circuit doesn't work. No power is distributed.
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* A: Make sure you have a switching station connected.
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# Notes
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This is a maintained fork of https://github.com/minetest-mods/technic with various enhancements.
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Suitable for multiplayer environments.
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* Chainsaw and HV Quarry re-implementation (@OgelGames)
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* Switching station lag/polyfuse and globalstep execution (@BuckarooBanzay)
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* No forceload hacks
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* Additional HV machines (@h-v-smacker)
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* LV, MV, and HV digiline cables (@S-S-X and @SwissalpS)
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* Chests with digilines and more complete user interface
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* Most of network code rewritten
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* Many bugs that allowed cheating fixed
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* CNC machine with pipeworks, upgrades and digiline support
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* Better performance
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* various others...
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## Compatibility
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This mod is meant as a **drop-in replacement** for the upstream `technic` mod.
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It also provides some additional machines and items, notably:
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* HV Grinder, Furnace, and Compressor
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* LV Lamp
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* LV, MV, and HV Digiline cables
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Note that the `wrench` mod has been separated from the modpack. It can now be found at [mt-mods/wrench](https://github.com/mt-mods/wrench).
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# Recommended mods
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Dependencies:
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* https://github.com/minetest-mods/mesecons
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* https://github.com/minetest-mods/moreores
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* https://github.com/mt-mods/pipeworks
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* https://github.com/mt-mods/basic_materials
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Recommended optional Dependencies:
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* https://github.com/minetest-mods/digilines
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Recommended mods that build on the `technic mod`:
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* https://github.com/mt-mods/jumpdrive
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* https://github.com/OgelGames/powerbanks
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# Settings (worldpath/technic.conf)
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| Configuration key | Description
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|----------------------------------------------|-----------------------------------------------------------------------------------------------------------------------|
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| enable_mining_drill | |
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| enable_mining_laser | |
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| enable_flashlight | |
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| enable_wind_mill | |
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| enable_corium_griefing | |
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| enable_radiation_protection | |
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| enable_radiation_throttling | enable lag- and per-second-throttling of radiation damage |
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| enable_entity_radiation_damage | |
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| enable_longterm_radiation_damage | |
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| enable_nuclear_reactor_digiline_selfdestruct | |
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| admin_priv | Privileges required to use administrative chat commands like cache flushing and enabling/disabling machines globally. |
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| quarry_max_depth | max depth of the quarry. |
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| quarry_time_limit | max cpu time in μs allowed per quarry step. |
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| quarry_dig_particles | Enables particle effect with the quarry digs a node. |
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| network_overload_reset_time | After network conflict wait this many seconds before attempting to activate conflicting networks again. |
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| switch_off_delay_seconds | switching station off delay. |
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See defaults for settings here: [technic/config.lua](./technic/config.lua)
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See configuration for CNC machines here: [technic_cnc/README.md](./technic_cnc/README.md)
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# Chat commands
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* **/technic_flush_switch_cache** clears the switching station cache (stops all unloaded switches)
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* **/powerctrl [on|off]** enable/disable technic power distribution globally
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* **/technic_get_active_networks [minlag]** list all active networks with additional network data
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* **/technic_clear_network_data** removes all networks and network nodes from the cache
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# Contributors
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* kpoppel
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* Nekogloop
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* Nore/Ekdohibs
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* ShadowNinja
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* VanessaE
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* BuckarooBanzay
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* OgelGames
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* int-ua
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* S-S-X
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* H-V-Smacker
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* groxxda
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* SwissalpS
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* And many others...
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# License
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Unless otherwise stated, all components of this modpack are licensed under the
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LGPL, V2 or later. See also the individual mod folders for their
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secondary/alternate licenses, if any.
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