Add mods: technic, moreores, paintings, Nyancat (Pbj_pup). Small fix: sandwiches
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mods/technic_plus_beta/technic/doc/anchor.md
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mods/technic_plus_beta/technic/doc/anchor.md
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administrative world anchor
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---------------------------
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A world anchor is an object in the Minetest world that causes the server
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to keep surrounding parts of the world running even when no players
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are nearby. It is mainly used to allow machines to run unattended:
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normally machines are suspended when not near a player. The technic
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mod supplies a form of world anchor, as a placable block, but it is not
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straightforwardly available to players. There is no recipe for it, so it
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is only available if explicitly spawned into existence by someone with
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administrative privileges. In a single-player world, the single player
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normally has administrative privileges, and can obtain a world anchor
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by entering the chat command "/give singleplayer technic:admin\_anchor".
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The world anchor tries to force a cubical area, centered upon the anchor,
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to stay loaded. The distance from the anchor to the most distant map
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nodes that it will keep loaded is referred to as the "radius", and can be
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set in the world anchor's interaction form. The radius can be set as low
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as 0, meaning that the anchor only tries to keep itself loaded, or as high
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as 255, meaning that it will operate on a 511×511×511 cube.
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Larger radii are forbidden, to avoid typos causing the server excessive
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work; to keep a larger area loaded, use multiple anchors. Also use
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multiple anchors if the area to be kept loaded is not well approximated
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by a cube.
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The world is always kept loaded in units of 16×16×16 cubes,
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confusingly known as "map blocks". The anchor's configured radius takes
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no account of map block boundaries, but the anchor's effect is actually to
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keep loaded each map block that contains any part of the configured cube.
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The anchor's interaction form includes a status note showing how many map
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blocks this is, and how many of those it is successfully keeping loaded.
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When the anchor is disabled, as it is upon placement, it will always
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show that it is keeping no map blocks loaded; this does not indicate
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any kind of failure.
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The world anchor can optionally be locked. When it is locked, only
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the anchor's owner, the player who placed it, can reconfigure it or
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remove it. Only the owner can lock it. Locking an anchor is useful
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if the use of anchors is being tightly controlled by administrators:
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an administrator can set up a locked anchor and be sure that it will
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not be set by ordinary players to an unapproved configuration.
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The server limits the ability of world anchors to keep parts of the world
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loaded, to avoid overloading the server. The total number of map blocks
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that can be kept loaded in this way is set by the server configuration
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item "max\_forceloaded\_blocks" (in minetest.conf), which defaults to
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only 16. For comparison, each player normally keeps 125 map blocks loaded
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(a radius of 32). If an enabled world anchor shows that it is failing to
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keep all the map blocks loaded that it would like to, this can be fixed
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by increasing max\_forceloaded\_blocks by the amount of the shortfall.
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The tight limit on force-loading is the reason why the world anchor is
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not directly available to players. With the limit so low both by default
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and in common practice, the only feasible way to determine where world
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anchors should be used is for administrators to decide it directly.
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