Add mods: technic, moreores, paintings, Nyancat (Pbj_pup). Small fix: sandwiches
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1404 changed files with 156555 additions and 211 deletions
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local S = technic.getter
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local moretrees = minetest.get_modpath("moretrees")
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local dye = minetest.get_modpath("dye")
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local mat = technic.materials
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-- sawdust, the finest wood/tree grinding
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local sawdust = "technic:sawdust"
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minetest.register_craftitem(sawdust, {
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description = S("Sawdust"),
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inventory_image = "technic_sawdust.png",
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})
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minetest.register_craft({ type = "fuel", recipe = sawdust, burntime = 6 })
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technic.register_compressor_recipe({ input = {sawdust .. " 4"}, output = mat.wood })
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-- tree/wood grindings
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local function register_tree_grinding(name, tree, wood, extract, grinding_color)
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local lname = string.lower(name)
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lname = string.gsub(lname, ' ', '_')
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local grindings_name = "technic:"..lname.."_grindings"
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if not minetest.registered_craftitems[grindings_name] then
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local inventory_image = "technic_"..lname.."_grindings.png"
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if grinding_color then
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inventory_image = inventory_image .. "^[colorize:" .. grinding_color
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end
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minetest.register_craftitem(grindings_name, {
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description = S("@1 Grinding", S(name)),
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inventory_image = inventory_image,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = grindings_name,
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burntime = 8,
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})
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end
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technic.register_grinder_recipe({ input = { tree }, output = grindings_name .. " 4" })
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technic.register_grinder_recipe({ input = { grindings_name }, output = sawdust .. " 4" })
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if wood then
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technic.register_grinder_recipe({ input = { wood }, output = grindings_name })
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end
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if extract then
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technic.register_extractor_recipe({ input = { grindings_name .. " 4" }, output = extract})
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technic.register_separating_recipe({
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input = { grindings_name .. " 4" },
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output = { sawdust .. " 4", extract }
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})
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end
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end
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local rubber_planks = moretrees and "moretrees:rubber_tree_planks"
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local default_extract = dye and "dye:brown 2"
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-- https://en.wikipedia.org/wiki/Catechu ancient brown dye from the wood of acacia trees
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local acacia_extract = dye and "dye:brown 8"
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-- Specific recipes for acacia and rubber trees
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register_tree_grinding("Acacia", mat.acacia_tree, mat.acacia_wood, acacia_extract)
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register_tree_grinding("Rubber Tree", "moretrees:rubber_tree_trunk", rubber_planks, "technic:raw_latex 2")
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register_tree_grinding("Rubber Tree", "moretrees:rubber_tree_trunk_empty", nil, "technic:raw_latex")
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-- Group recipe for all other trees
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register_tree_grinding("Common Tree", "group:tree", "group:wood", default_extract)
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