Add mods: technic, moreores, paintings, Nyancat (Pbj_pup). Small fix: sandwiches

This commit is contained in:
N-Nachtigal 2025-06-05 16:15:56 +02:00
parent 15e8e696a2
commit fb09deddc1
1404 changed files with 156555 additions and 211 deletions

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Technic chests
==============
[![luacheck](https://github.com/mt-mods/technic/actions/workflows/luacheck.yml/badge.svg)](https://github.com/mt-mods/technic/actions/workflows/luacheck.yml?query=branch%3Amaster)
[![mineunit](https://github.com/mt-mods/technic/actions/workflows/mineunit.yml/badge.svg)](https://github.com/mt-mods/technic/actions/workflows/mineunit.yml?query=branch%3Amaster)
[![mineunit](https://byob.yarr.is/mt-mods/technic/coverage-chests)](https://github.com/mt-mods/technic/actions/workflows/mineunit.yml?query=branch%3Amaster+is%3Asuccess)
License
-------
Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel)
Technic chests code is licensed under the GNU LGPLv2+.
Texture licenses:
VanessaE: (WTFPL)
* technic\_pencil\_icon.png
* technic\_checkmark\_icon.png
* technic\_chest\_overlay\_*.png
* technic\_*\_chest\_lock\_overlay.png
sdzen (Elise Staudter) modified by VanessaE (CC BY-SA 3.0):
* copper, iron, silver, gold, mithril chest textures 16x16
RealBadAngel: (WTFPL)
* Everything else.

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local S = minetest.get_translator(minetest.get_current_modname())
local function register_chests(data)
local name = data.description:lower()
local type_description = {
S("@1 Chest", S(data.description)),
S("@1 Locked Chest", S(data.description)),
S("@1 Protected Chest", S(data.description)),
}
for i,t in ipairs({"", "_locked", "_protected"}) do
local data_copy = table.copy(data)
data_copy.locked = t == "_locked"
data_copy.protected = t == "_protected"
data_copy.texture_prefix = "technic_"..name.."_chest"
data_copy.description = type_description[i]
technic.chests.register_chest(":technic:"..name..t.."_chest", data_copy)
end
end
local function register_crafts(name, material, base_open, base_locked, base_protected)
name = name:lower()
if minetest.registered_items[material] then
if minetest.registered_items[base_open] then
minetest.register_craft({
output = "technic:"..name.."_chest",
recipe = {
{material, material, material},
{material, base_open, material},
{material, material, material},
}
})
end
if minetest.registered_items[base_locked] then
minetest.register_craft({
output = "technic:"..name.."_locked_chest",
recipe = {
{material, material, material},
{material, base_locked, material},
{material, material, material},
}
})
end
if minetest.registered_items[base_protected] then
minetest.register_craft({
output = "technic:"..name.."_protected_chest",
recipe = {
{material, material, material},
{material, base_protected, material},
{material, material, material},
}
})
end
end
minetest.register_craft({
output = "technic:"..name.."_locked_chest",
type = "shapeless",
recipe = {"basic_materials:padlock","technic:"..name.."_chest"}
})
minetest.register_craft({
output = "technic:"..name.."_protected_chest",
type = "shapeless",
recipe = {"default:copper_ingot", "technic:"..name.."_chest"}
})
minetest.register_craft({
output = "technic:"..name.."_chest",
type = "shapeless",
recipe = {"technic:"..name.."_locked_chest"}
})
minetest.register_craft({
output = "technic:"..name.."_chest",
type = "shapeless",
recipe = {"technic:"..name.."_protected_chest"}
})
end
-- Iron
register_chests({
description = "Iron",
width = 9,
height = 5,
sort = true,
infotext = true,
})
register_crafts(
"Iron",
minetest.get_modpath("technic_worldgen") and "technic:cast_iron_ingot" or "default:steel_ingot",
"default:chest",
"default:chest_locked",
"protector:chest"
)
-- Copper
register_chests({
description = "Copper",
width = 12,
height = 5,
sort = true,
infotext = true,
autosort = true,
})
register_crafts(
"Copper",
"default:copper_ingot",
"technic:iron_chest",
"technic:iron_locked_chest",
"technic:iron_protected_chest"
)
-- Silver
register_chests({
description = "Silver",
width = 12,
height = 6,
sort = true,
infotext = true,
autosort = true,
quickmove = true,
})
register_crafts(
"Silver",
"moreores:silver_ingot",
"technic:copper_chest",
"technic:copper_locked_chest",
"technic:copper_protected_chest"
)
-- Gold
register_chests({
description = "Gold",
width = 15,
height = 6,
sort = true,
infotext = true,
autosort = true,
quickmove = true,
color = true,
})
register_crafts(
"Gold",
"default:gold_ingot",
minetest.get_modpath("moreores") and "technic:silver_chest" or "technic:copper_chest",
minetest.get_modpath("moreores") and "technic:silver_locked_chest" or "technic:copper_locked_chest",
minetest.get_modpath("moreores") and "technic:silver_protected_chest" or "technic:copper_protected_chest"
)
-- Mithril
register_chests({
description = "Mithril",
width = 15,
height = 6,
sort = true,
infotext = true,
autosort = true,
quickmove = true,
digilines = true,
})
register_crafts(
"Mithril",
"moreores:mithril_ingot",
"technic:gold_chest",
"technic:gold_locked_chest",
"technic:gold_protected_chest"
)

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function technic.chests.send_digiline_message(pos, event, player, items)
local set_channel = minetest.get_meta(pos):get_string("channel")
local player_name = player and player:get_player_name() or ""
digilines.receptor_send(pos, digilines.rules.default, set_channel, {
event = event,
items = items,
player = player_name,
pos = pos
})
end
local function item_matches(item, stack)
-- Same macthing as pipeworks filter injector
local name = stack:get_name()
local wear = stack:get_wear()
return (not item.name or name == item.name)
and (not item.group or (type(item.group) == "string" and minetest.get_item_group(name, item.group) ~= 0))
and (not item.wear or (type(item.wear) == "number" and wear == item.wear) or (type(item.wear) == "table"
and (not item.wear[1] or (type(item.wear[1]) == "number" and item.wear[1] <= wear))
and (not item.wear[2] or (type(item.wear[2]) == "number" and wear < item.wear[2]))))
and (not item.metadata or (type(item.metadata) == "string" and stack:get_meta():get_string("") == item.metadata))
end
function technic.chests.digiline_effector(pos, _, channel, msg)
local meta = minetest.get_meta(pos)
local set_channel = meta:get_string("channel")
if channel ~= set_channel then
return
end
if type(msg) ~= "table" or not msg.command then
return
end
local inv = meta:get_inventory()
if msg.command == "sort" then
technic.chests.sort_inv(inv, meta:get_int("sort_mode"))
elseif msg.command == "is_empty" then
local empty = inv:is_empty("main")
digilines.receptor_send(pos, digilines.rules.default, set_channel, empty)
elseif msg.command == "get_list" then
local inv_table = {}
local list = inv:get_list("main")
if list then
for _,stack in ipairs(list) do
if not stack:is_empty() then
table.insert(inv_table, stack:get_name().." "..stack:get_count())
else
table.insert(inv_table, "")
end
end
end
digilines.receptor_send(pos, digilines.rules.default, set_channel, inv_table)
elseif msg.command == "get_stack" and type(msg.index) == "number" then
local stack = inv:get_stack("main", msg.index)
local item = stack:to_table()
if item then
-- item available at that slot
local def = minetest.registered_items[stack:get_name()]
item.groups = def and table.copy(def.groups) or {}
digilines.receptor_send(pos, digilines.rules.default, set_channel, item)
else
-- nothing there, return nil
digilines.receptor_send(pos, digilines.rules.default, set_channel, nil)
end
elseif msg.command == "contains_item" and (type(msg.item) == "string" or type(msg.item) == "table") then
local contains = inv:contains_item("main", msg.item)
digilines.receptor_send(pos, digilines.rules.default, set_channel, contains)
elseif msg.command == "room_for_item" and (type(msg.item) == "string" or type(msg.item) == "table") then
local room = inv:room_for_item("main", msg.item)
digilines.receptor_send(pos, digilines.rules.default, set_channel, room)
elseif msg.command == "count_item" and (type(msg.item) == "string" or type(msg.item) == "table") then
local count = 0
local list = inv:get_list("main")
if list then
if type(msg.item) == "string" then
local itemstack = ItemStack(msg.item)
msg.item = {
name = itemstack:get_name(),
count = itemstack:get_count(),
wear = string.match(msg.item, "%S*:%S*%s%d%s(%d)") and itemstack:get_wear(),
metadata = string.match(msg.item, "%S*:%S*%s%d%s%d(%s.*)") and itemstack:get_meta():get_string("")
}
end
for _,stack in pairs(list) do
if not stack:is_empty() and item_matches(msg.item, stack) then
count = count + stack:get_count()
end
end
if msg.item.count and type(msg.item.count) == "number" and msg.item.count > 1 then
count = math.floor(count / msg.item.count)
end
end
digilines.receptor_send(pos, digilines.rules.default, set_channel, count)
end
end

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local S = minetest.get_translator(minetest.get_current_modname())
local has_pipeworks = minetest.get_modpath("pipeworks")
local function get_pipeworks_fs(x, y, meta)
-- Use a container to reposition the pipeworks button.
return "container["..x..","..(y - 4.3).."]"..
pipeworks.fs_helpers.cycling_button(
meta,
pipeworks.button_base,
"splitstacks",
{
pipeworks.button_off,
pipeworks.button_on
}
)..pipeworks.button_label.."container_end[]"
end
local function get_color_fs(x, y, meta)
local fs = ""
for a = 0, 3 do
for b = 0, 3 do
fs = fs.."image_button["..(x + b * 0.73)..","..(y + 0.1 + a * 0.79)..";0.8,0.8;"..
"technic_colorbutton"..(a * 4 + b)..".png;color_button"..(a * 4 + b + 1)..";]"
end
end
local selected = meta:get_int("color")
local color
if technic.chests.colors[selected] then
color = technic.chests.colors[selected][2]
else
color = S("None")
end
return fs.."label["..(x + 0.1)..","..(y + 3.4)..";"..S("Selected Color: @1", color).."]"
end
local function get_quickmove_fs(x, y)
return "button["..x..","..y..";3,1;existing_to_chest;"..S("Move existing to Chest").."]"..
"label["..(x + 0.1)..","..(y + 1.15)..";"..S("Move specific")..":\n("..S("Drop to move")..")]"..
"list[context;quickmove;"..(x + 1.8)..","..(y + 1.15)..";1,1]"..
"button["..x..","..(y + 2.3)..";3,1;all_to_chest;"..S("Move all to Chest").."]"..
"button["..x..","..(y + 3.2)..";3,1;all_to_inv;"..S("Move all to Inventory").."]"
end
local function get_digilines_fs(x, y, meta)
local channel = minetest.formspec_escape(meta:get_string("channel"))
local put = meta:get_int("send_put") == 1 and "true" or "false"
local take = meta:get_int("send_take") == 1 and "true" or "false"
local inject = meta:get_int("send_inject") == 1 and "true" or "false"
local pull = meta:get_int("send_pull") == 1 and "true" or "false"
local overflow = meta:get_int("send_overflow") == 1 and "true" or "false"
return "field["..(x + 0.3)..","..(y + 0.5)..";3,1;channel;Digiline Channel:;"..channel.."]"..
"button["..(x + 0.5)..","..(y + 1.1)..";2,1;save_channel;Save Channel]"..
"checkbox["..(x + 0.1)..","..(y + 1.8)..";send_put;"..S("Send player put messages")..";"..put.."]"..
"checkbox["..(x + 0.1)..","..(y + 2.2)..";send_take;"..S("Send player take messages")..";"..take.."]"..
"checkbox["..(x + 0.1)..","..(y + 2.6)..";send_inject;"..S("Send tube inject messages")..";"..inject.."]"..
"checkbox["..(x + 0.1)..","..(y + 3.0)..";send_pull;"..S("Send tube pull messages")..";"..pull.."]"..
"checkbox["..(x + 0.1)..","..(y + 3.4)..";send_overflow;"..S("Send overflow messages")..";"..overflow.."]"
end
local function get_infotext_fs(editing, meta)
local infotext = minetest.formspec_escape(meta:get_string("infotext"))
if editing then
return "image_button[0,0.1;0.8,0.8;technic_checkmark_icon.png;save_infotext;]"..
"field[1,0.3;4,1;infotext;;"..infotext.."]"
else
return "image_button[0,0.1;0.8,0.8;technic_pencil_icon.png;edit_infotext;]"..
"label[1,0;"..infotext.."]"
end
end
local function get_autosort_fs(x, meta)
if meta:get_int("autosort") == 1 then
return "button["..x..",0;2,1;autosort;"..S("Auto-sort is On").."]"
else
return "button["..x..",0;2,1;autosort;"..S("Auto-sort is Off").."]"
end
end
local function get_sort_fs(x, meta)
local mode = meta:get_int("sort_mode")
local fs = "button["..(x + 2)..",0;1,1;sort;"..S("Sort").."]"
if mode == 1 then
return fs.."button["..x..",0;2,1;sort_mode;"..S("Sort by Quantity").."]"
elseif mode == 2 then
return fs.."button["..x..",0;2,1;sort_mode;"..S("Sort by Type").."]"
elseif mode == 3 then
return fs.."button["..x..",0;2,1;sort_mode;"..S("Sort by Wear").."]"
elseif mode == 4 then
return fs.."button["..x..",0;2,1;sort_mode;"..S("Natural sort").."]"
else
return fs.."button["..x..",0;2,1;sort_mode;"..S("Sort by Item").."]"
end
end
function technic.chests.get_formspec(data)
local formspec = {}
local top_width = (data.infotext and 6 or 0) + (data.autosort and 2 or 0) + (data.sort and 3 or 0)
local bottom_width = (data.quickmove and 3 or 0) + ((data.color or data.digilines) and 3 or 0) + 8
local width = math.max(top_width, bottom_width, data.width)
local padding = (width - bottom_width) / 2
if data.quickmove and (data.color or data.digilines) then
padding = (width - bottom_width) / 4
elseif data.quickmove or data.color or data.digilines then
padding = (width - bottom_width) / 3
end
local player_inv_left = padding
if data.quickmove then
player_inv_left = padding + 3 + padding
end
local player_inv_top = data.height + (has_pipeworks and 1.6 or 1.3)
local height = data.height + (has_pipeworks and 5.4 or 5.1)
local chest_inv_left = (width - data.width) / 2
formspec.base =
"size["..width..","..height.."]"..
"list[context;main;"..chest_inv_left..",1;"..data.width..","..data.height..";]"..
"list[current_player;main;"..player_inv_left..","..player_inv_top..";8,4;]"..
"listring[context;main]"..
"listring[current_player;main]"..
default.get_hotbar_bg(player_inv_left, player_inv_top)
if data.quickmove then
formspec.base = formspec.base..get_quickmove_fs(padding, data.height + 1.2)
end
formspec.padding = padding
formspec.width = width
return formspec
end
function technic.chests.update_formspec(pos, data, edit_infotext)
local formspec = data.formspec.base
local meta = minetest.get_meta(pos)
if data.infotext then
formspec = formspec..get_infotext_fs(edit_infotext, meta)
end
if data.sort then
formspec = formspec..get_sort_fs(data.formspec.width - 3, meta)
if data.autosort then
formspec = formspec..get_autosort_fs(data.formspec.width - 5, meta)
end
end
if has_pipeworks then
local offset = data.quickmove and (data.formspec.padding * 2 + 3) or data.formspec.padding
formspec = formspec..get_pipeworks_fs(offset, data.height + 1, meta)
end
if data.color or data.digilines then
local offset = data.quickmove and (data.formspec.padding * 3 + 11) or (data.formspec.padding * 2 + 8)
if data.color then
formspec = formspec..get_color_fs(offset, data.height + 1.2, meta)
else
formspec = formspec..get_digilines_fs(offset, data.height + 1.2, meta)
end
end
meta:set_string("formspec", formspec)
end
function technic.chests.get_receive_fields(nodename, data)
return function(pos, formname, fields, player)
if not fields or not player then
return
end
local meta = minetest.get_meta(pos)
local chest_inv = meta:get_inventory()
local player_inv = player:get_inventory()
if fields.quit then
if meta:get_int("autosort") == 1 then
technic.chests.sort_inv(chest_inv, meta:get_int("sort_mode"))
end
technic.chests.update_formspec(pos, data)
return
end
if not technic.chests.change_allowed(pos, player, data.locked, data.protected) then
return
end
if data.sort and fields.sort then
technic.chests.sort_inv(chest_inv, meta:get_int("sort_mode"))
return
end
if data.quickmove then
if fields.all_to_chest then
local moved_items = technic.chests.move_inv(player_inv, chest_inv)
if data.digilines and meta:get_int("send_put") == 1 then
technic.chests.send_digiline_message(pos, "put", player, moved_items)
end
technic.chests.log_inv_change(pos, player:get_player_name(), "put", "stuff")
return
elseif fields.all_to_inv then
local moved_items = technic.chests.move_inv(chest_inv, player_inv)
if data.digilines and meta:get_int("send_take") == 1 then
technic.chests.send_digiline_message(pos, "take", player, moved_items)
end
technic.chests.log_inv_change(pos, player:get_player_name(), "take", "stuff")
return
elseif fields.existing_to_chest then
local items = technic.chests.get_inv_items(chest_inv)
local moved_items = technic.chests.move_inv(player_inv, chest_inv, items)
if data.digilines and meta:get_int("send_put") == 1 then
technic.chests.send_digiline_message(pos, "put", player, moved_items)
end
technic.chests.log_inv_change(pos, player:get_player_name(), "put", "stuff")
return
end
end
if not technic.chests.change_allowed(pos, player, data.locked, true) then
return -- Protect settings from being changed, even for open chests
end
if has_pipeworks then
pipeworks.fs_helpers.on_receive_fields(pos, fields)
end
if data.sort and fields.sort_mode then
local value = meta:get_int("sort_mode")
meta:set_int("sort_mode", (value + 1) % 5)
end
if data.autosort and fields.autosort then
local value = meta:get_int("autosort") == 1 and 0 or 1
meta:set_int("autosort", value)
end
if data.color then
for i = 1, 16 do
if fields["color_button"..i] then
local node = minetest.get_node(pos)
if technic.chests.colors[i] then
node.name = nodename.."_"..technic.chests.colors[i][1]
else
node.name = nodename
end
minetest.swap_node(pos, node)
meta:set_int("color", i)
break
end
end
end
if data.digilines then
if fields.save_channel and fields.channel then
meta:set_string("channel", fields.channel)
end
for _,setting in pairs({"send_put", "send_take", "send_inject", "send_pull", "send_overflow"}) do
if fields[setting] then
local value = fields[setting] == "true" and 1 or 0
meta:set_int(setting, value)
end
end
end
if data.infotext then
if fields.edit_infotext then
technic.chests.update_formspec(pos, data, true)
return
elseif fields.save_infotext and fields.infotext then
meta:set_string("infotext", fields.infotext)
end
end
technic.chests.update_formspec(pos, data)
end
end

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local S = minetest.get_translator(minetest.get_current_modname())
local modpath = minetest.get_modpath("technic_chests")
technic = rawget(_G, "technic") or {}
technic.chests = {}
technic.chests.colors = {
{"black", S("Black")},
{"blue", S("Blue")},
{"brown", S("Brown")},
{"cyan", S("Cyan")},
{"dark_green", S("Dark Green")},
{"dark_grey", S("Dark Grey")},
{"green", S("Green")},
{"grey", S("Grey")},
{"magenta", S("Magenta")},
{"orange", S("Orange")},
{"pink", S("Pink")},
{"red", S("Red")},
{"violet", S("Violet")},
{"white", S("White")},
{"yellow", S("Yellow")},
}
function technic.chests.change_allowed(pos, player, owned, protected)
if owned then
if minetest.is_player(player) and not default.can_interact_with_node(player, pos) then
return false
end
elseif protected then
if minetest.is_protected(pos, player:get_player_name()) then
return false
end
end
return true
end
if minetest.get_modpath("digilines") then
dofile(modpath.."/digilines.lua")
end
dofile(modpath.."/formspec.lua")
dofile(modpath.."/inventory.lua")
dofile(modpath.."/register.lua")
dofile(modpath.."/chests.lua")
-- Undo all of the locked wooden chest recipes, and just make them use a padlock.
minetest.register_on_mods_loaded(function()
minetest.clear_craft({output = "default:chest_locked"})
minetest.register_craft({
output = "default:chest_locked",
recipe = {
{ "group:wood", "group:wood", "group:wood" },
{ "group:wood", "basic_materials:padlock", "group:wood" },
{ "group:wood", "group:wood", "group:wood" }
}
})
minetest.register_craft({
output = "default:chest_locked",
type = "shapeless",
recipe = {
"default:chest",
"basic_materials:padlock"
}
})
end)
-- Conversion for old chests
minetest.register_lbm({
name = "technic_chests:old_chest_conversion",
nodenames = {"group:technic_chest"},
run_at_every_load = false,
action = function(pos, node)
-- Use `on_construct` function because that has data from register function
local def = minetest.registered_nodes[node.name]
if def and def.on_construct then
def.on_construct(pos)
end
end,
})

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-- Table to define order of type sorting
local itemtypes = {
node = 1,
tool = 2,
craft = 3,
none = 4
}
-- Not so good compatibility workaround for older than 5.3 servers
local get_translated_string = minetest.get_translated_string or function(_, name) return name end
function technic.chests.sort_inv(inv, mode)
local list = inv:get_list("main")
if not list then return end
local unique_items = {}
if mode ~= 4 then
local items = {}
for _,stack in pairs(list) do
if not stack:is_empty() then
local name = stack:get_name()
local wear = stack:get_wear()
local meta = stack:get_meta():get_string("")
local count = stack:get_count()
local def = minetest.registered_items[name]
local itemtype = (def and itemtypes[def.type]) and def.type or "none"
local key = string.format("%s %05d %s", name, wear, meta)
if not items[key] then
items[key] = {
stacks = {stack},
wear = wear,
count = count,
itemtype = itemtype,
key = key,
}
else
items[key].count = items[key].count + count
table.insert(items[key].stacks, stack)
end
end
end
for k,v in pairs(items) do
table.insert(unique_items, v)
end
end
if mode == 1 then
-- Quantity
table.sort(unique_items, function(a, b)
if a.count ~= b.count then
return a.count > b.count
end
return a.key < b.key
end)
elseif mode == 2 then
-- Type
table.sort(unique_items, function(a, b)
if itemtypes[a.itemtype] ~= itemtypes[b.itemtype] then
return itemtypes[a.itemtype] < itemtypes[b.itemtype]
end
return a.key < b.key
end)
elseif mode == 3 then
-- Wear
table.sort(unique_items, function(a, b)
if a.itemtype == "tool" and b.itemtype == "tool" then
if a.wear ~= b.wear then
return a.wear < b.wear
end
return a.key < b.key
elseif a.itemtype == "tool" or b.itemtype == "tool" then
return a.itemtype == "tool"
end
return a.key < b.key
end)
elseif mode == 4 then
-- Natural
do -- Collect item stacks for sorting
local function name(stack)
return stack:get_meta():get("infotext")
or stack:get_description()
or stack:get_name()
end
local lookup = {}
for _,stack in pairs(list) do
local key = get_translated_string('', name(stack))
if not lookup[key] then
table.insert(unique_items, {
stacks = {stack},
key = key,
})
lookup[key] = #unique_items
else
table.insert(unique_items[lookup[key]].stacks, stack)
end
end
end
local function padnum(value)
local dec, n = string.match(value, "(%.?)0*(.+)")
return #dec > 0 and ("%.12f"):format(value) or ("%s%03d%s"):format(dec, #n, n)
end
table.sort(unique_items, function(a, b)
local sort_a = ("%s%3d"):format(tostring(a.key):gsub("%.?%d+", padnum), #b.key)
local sort_b = ("%s%3d"):format(tostring(b.key):gsub("%.?%d+", padnum), #a.key)
return sort_a < sort_b
end)
else
-- Item
table.sort(unique_items, function(a, b)
return a.key < b.key
end)
end
inv:set_list("main", {})
for _,item in ipairs(unique_items) do
for _,stack in ipairs(item.stacks) do
inv:add_item("main", stack)
end
end
end
function technic.chests.get_inv_items(inv)
local list = inv:get_list("main")
if not list then return {} end
local keys = {}
for _,stack in pairs(list) do
if not stack:is_empty() then
keys[stack:get_name()] = true
end
end
local items = {}
for k,_ in pairs(keys) do
items[#items + 1] = k
end
return items
end
function technic.chests.move_inv(from_inv, to_inv, filter)
local list = from_inv:get_list("main")
if not list then return {} end
local moved_items = {}
for i,stack in ipairs(list) do
if not stack:is_empty() then
local move_stack = false
local name = stack:get_name()
if name == filter or not filter then
move_stack = true
elseif type(filter) == "table" then
for _,k in pairs(filter) do
if name == k then
move_stack = true
break
end
end
end
if move_stack then
local leftover = to_inv:add_item("main", stack)
if not leftover:is_empty() then
from_inv:set_stack("main", i, leftover)
stack:set_count(stack:get_count() - leftover:get_count())
else
from_inv:set_stack("main", i, "")
end
table.insert(moved_items, stack:to_table())
end
end
end
return moved_items
end
function technic.chests.log_inv_change(pos, name, change, items)
local spos = minetest.pos_to_string(pos)
if change == "move" then
minetest.log("action", name.." moves "..items.." in chest at "..spos)
elseif change == "put" then
minetest.log("action", name.." puts "..items.." into chest at "..spos)
elseif change == "take" then
minetest.log("action", name.." takes "..items.." from chest at "..spos)
end
end
function technic.chests.log_fast_move(pos, name, change, items)
local spos = minetest.pos_to_string(pos)
local itemlist = {}
for _, stack in ipairs(items) do
table.insert(itemlist, stack.name.." "..stack.count)
end
if change == "put" then
minetest.log("action", string.format("%s puts items into chest at %s: %s",
name, spos, table.concat(itemlist, ", ")))
elseif change == "take" then
minetest.log("action", string.format("%s takes items from chest at %s: %s",
name, spos, table.concat(itemlist, ", ")))
end
end

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# textdomain: technic_chests
# German Translation for technic_chests
# Deutsche Übersetzung von technic_chests
# by Xanthin
@1 Chest=@1truhe
@1 Locked Chest=Verschlossene @1truhe
@1 Locked Chest (owned by @2)=Verschlossene @1truhe (gehoert @2)
Color Filter: @1=Farbfilter: @1
Edit chest description:=Bearbeite die Beschreibung
# Colors
Black=Schwarz
Blue=Blau
Brown=Braun
Cyan=Tuerkis
Dark Green=Dunkelgruen
Dark Grey=Dunkelgrau
Green=Gruen
Grey=Grau
Magenta=Magenta
Orange=Orange
Pink=Rosa
Red=Rot
Violet=Violett
White=Weiss
Yellow=Gelb
None=Farblos
# Materials
Copper=Kupfer
Gold=Gold
Iron=Eisen
Mithril=Mithril
Silver=Silber
Wooden=Holz
# Sorting
Sort=
Auto-sort is @1=
Off=
On=
@1 (owned by @2)=
@1 Protected Chest=
Selected Color: @1=
Move existing to Chest=
Move specific=
Drop to move=
Move all to Chest=
Move all to Inventory=
Send player put messages=
Send player take messages=
Send tube inject messages=
Send tube pull messages=
Send overflow messages=
Auto-sort is On=
Auto-sort is Off=
Sort by Quantity=
Sort by Type=
Sort by Wear=
Natural sort=
Sort by Item=

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# textdomain: technic_chests
# technic_chests translation template
@1 Chest=Cofre de @1
@1 Locked Chest=Cofre de @1 Bloqueado
@1 Locked Chest (owned by @2)=Cofre de @1 Bloqueado (propiedad de @2)
Color Filter: @1=Filtro por Color: @1
Edit chest description:=Editar la descripción del cofre
# Colors
Black=Negro
Blue=Azul
Brown=Café
Cyan=Cian
Dark Green=Verde Oscuro
Dark Grey=Gris Oscuro
Green=Verde
Grey=Gris
Magenta=Magenta
Orange=Naranja
Pink=Rosado
Red=Rojo
Violet=Violeta
White=Blanco
Yellow=Amarillo
None=Ninguno
# Materials
Copper=Cobre
Gold=Oro
Iron=Hierro
Mithril=Mitrilo
Silver=Plata
Wooden=Madera
# Sorting
Sort=Ordenar
Auto-sort is @1=El orden Automático esta @1
Off=Apagado
On=Encendido
@1 (owned by @2)=
@1 Protected Chest=
Selected Color: @1=
Move existing to Chest=
Move specific=
Drop to move=
Move all to Chest=
Move all to Inventory=
Send player put messages=
Send player take messages=
Send tube inject messages=
Send tube pull messages=
Send overflow messages=
Auto-sort is On=
Auto-sort is Off=
Sort by Quantity=
Sort by Type=
Sort by Wear=
Natural sort=
Sort by Item=

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# textdomain: technic_chests
# technic_chests translation template
@1 Chest=Coffre en @1
@1 Locked Chest=Coffre verrouillé en @1
@1 Locked Chest (owned by @2)=Coffre verrouillé en @1 (appartient à @2)
Color Filter: @1=Filtre couleur : @1
Edit chest description:=Editer la description du coffre
# Colors
Black=Noir
Blue=Bleu
Brown=Marron
Cyan=Cyan
Dark Green=Vert foncé
Dark Grey=Gris foncé
Green=Vert
Grey=Gris
Magenta=Magenta
Orange=Orange
Pink=Rose
Red=Rouge
Violet=Violet
White=Blanc
Yellow=Jaune
None=Rien
# Materials
Copper=cuivre
Gold=or
Iron=fer
Mithril=mithril
Silver=argent
Wooden=bois
# Sorting
Sort=Tri
Auto-sort is @1=Tri automatique @1
Off=désactivé
On=activé
@1 (owned by @2)=
@1 Protected Chest=
Selected Color: @1=
Move existing to Chest=
Move specific=
Drop to move=
Move all to Chest=
Move all to Inventory=
Send player put messages=
Send player take messages=
Send tube inject messages=
Send tube pull messages=
Send overflow messages=
Auto-sort is On=
Auto-sort is Off=
Sort by Quantity=
Sort by Type=
Sort by Wear=
Natural sort=
Sort by Item=

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# textdomain: technic_chests
# technic_chests japanese translation
# technic_chestsの日本語への翻訳
# by damiemk
@1 Chest=@1 のチェスト
@1 Locked Chest=@1 ロックされたチェスト
@1 Locked Chest (owned by @2)=@1 のロックされたチェスト (@2 が所有)
Color Filter: @1=カラーフィルター: @1
Edit chest description:=チェストの説明を編集する:
# Colors
Black=黒
Blue=青
Brown=茶色
Cyan=シアン
Dark Green=濃い緑色
Dark Grey=暗灰色
Green=緑
Grey=灰色
Magenta=マジェンタ
Orange=橙色
Pink=桃色
Red=赤
Violet=紫
White=白
Yellow=黄色
None=デフォルト
# Materials
Copper=銅
Gold=金
Iron=鉄
Mithril=ミスリル
Silver=銀
Wooden=木造
# Sorting
Sort=組織する
Auto-sort is @1=自動組織が @1 になっている
Off=オフ
On=オン

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# textdomain: technic_chests
# Polish Translation for technic_chests
# Polskie tłumaczenie technic_chests
# by mat9117
@1 Chest=@1 Skrzynia
@1 Locked Chest=@1 Zamknięta skrzynia
@1 Locked Chest (owned by @2)=@1 Zamknięta skrzynia (należy do @2)
Color Filter: @1=Filtr kolorów: @1
Edit chest description:=Edytuj opis skrzyni
# Colors
Black=Czarny
Blue=Niebieski
Brown=Brązowy
Cyan=Cyan
Dark Green=Ciemnozielony
Dark Grey=Ciemnoszary
Green=Zielony
Grey=Szary
Magenta=Magenta
Orange=Pomarańczowy
Pink=Różowy
Red=Czerwony
Violet=Fioletowy
White=Biały
Yellow=Żółty
None=Żaden
# Materials
Copper=Miedziana
Gold=Złota
Iron=Żelazna
Mithril=Mithrilowa
Silver=Srebrna
Wooden=Drewniana
# Sorting
Sort=Sortuj
Auto-sort is @1=Autosortowanie jest @1
Off=Wyłaczone
On=Włączone
@1 (owned by @2)=
@1 Protected Chest=
Selected Color: @1=
Move existing to Chest=
Move specific=
Drop to move=
Move all to Chest=
Move all to Inventory=
Send player put messages=
Send player take messages=
Send tube inject messages=
Send tube pull messages=
Send overflow messages=
Auto-sort is On=
Auto-sort is Off=
Sort by Quantity=
Sort by Type=
Sort by Wear=
Natural sort=
Sort by Item=

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# textdomain: technic_chests
# Braziliam portuguese translation for technic_chests
# Tradução portuguesa brasileira para technic_chests
# By Sires
@1 Chest=Baú @1
@1 Locked Chest=Baú Trancado @1
@1 Locked Chest (owned by @2)=Baú Trancado @1 (pertence a/à @2)
Color Filter: @1=Filtro de Cor: @1
Edit chest description:=Editar descrição do baú:
# Colors
Black=Preto
Blue=Azul
Brown=Marrom
Cyan=Ciano
Dark Green=Verde Escuro
Dark Grey=Cinza Escuro
Green=Verde
Grey=Cinza
Magenta=Magenta
Orange=Laranja
Pink=Rosa
Red=Vermelho
Violet=Violeta
White=Branco
Yellow=Amarelo
None=Nada
# Materials
Copper=Cobre
Gold=Ouro
Iron=Ferro
Mithril=Mithril
Silver=Prata
Wooden=de Madeira
# Sorting
Sort=Ordenar
Auto-sort is @1=Auto-ordenação está @1
Off=Desligada
On=Ligada
@1 (owned by @2)=
@1 Protected Chest=
Selected Color: @1=
Move existing to Chest=
Move specific=
Drop to move=
Move all to Chest=
Move all to Inventory=
Send player put messages=
Send player take messages=
Send tube inject messages=
Send tube pull messages=
Send overflow messages=
Auto-sort is On=
Auto-sort is Off=
Sort by Quantity=
Sort by Type=
Sort by Wear=
Natural sort=
Sort by Item=

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# textdomain: technic_chests
# Turkish translation
# mahmutelmas06@hotmail.com
# Türkçe çeviri
@1 Chest=@1 Sandık
@1 Locked Chest=@1 Kilitli sandık
@1 Locked Chest (owned by @2)=@1 Kilitli sandık (Sahibi @2)
Color Filter: @1=Renk süzgeci: @1
Edit chest description:=Sandık bilgilerini düzenle
# Colors - Renkler
Black=Siyah
Blue=Mavi
Brown=Kahverengi
Cyan=Cam göbeği
Dark Green=Koyu yeşil
Dark Grey=Koyu gri
Green=Yeşil
Grey=Gri
Magenta=Mor
Orange=Turuncu
Pink=Pembe
Red=Kırmızı
Violet=Koyu mor
White=Beyaz
Yellow=Sarı
None=Hiç
# Materials - Metaryeller
Copper=Bakır
Gold=Altın
Iron=Demir
Mithril=Mithril
Silver=Gümüş
Wooden=Ahşap
# Sorting - Sıralama
Sort=Sırala
Auto-sort is @1=Otomatik sıralama @1
Off=Kapalı
On=Açık
@1 (owned by @2)=
@1 Protected Chest=
Selected Color: @1=
Move existing to Chest=
Move specific=
Drop to move=
Move all to Chest=
Move all to Inventory=
Send player put messages=
Send player take messages=
Send tube inject messages=
Send tube pull messages=
Send overflow messages=
Auto-sort is On=
Auto-sort is Off=
Sort by Quantity=
Sort by Type=
Sort by Wear=
Natural sort=
Sort by Item=

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# textdomain: technic_chests
@1 Chest=@1箱子
@1 Locked Chest=上锁的@1箱子
@1 Locked Chest (owned by @2)=上锁的@1锁箱子归@2所有
Color Filter: @1=颜色筛选器:@1
Edit chest description:=编辑箱子描述:
Black=黑色
Blue=蓝色
Brown=棕色
Cyan=青色
Dark Green=深绿色
Dark Grey=深灰色
Green=绿色
Grey=灰色
Magenta=洋红
Orange=橙色
Pink=粉红色
Red=红色
Violet=紫罗兰色
White=白色
Yellow=黄色
None=没有
Copper=铜
Gold=黄金
Iron=铁
Mithril=秘银
Silver=银
Wooden=木制
Sort=排序
Auto-sort is @1=自动排序为@1
Off=关
On=打开
@1 (owned by @2)=
@1 Protected Chest=
Selected Color: @1=
Move existing to Chest=
Move specific=
Drop to move=
Move all to Chest=
Move all to Inventory=
Send player put messages=
Send player take messages=
Send tube inject messages=
Send tube pull messages=
Send overflow messages=
Auto-sort is On=
Auto-sort is Off=
Sort by Quantity=
Sort by Type=
Sort by Wear=
Natural sort=
Sort by Item=

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# textdomain: technic_chests
# technic_chests translation template
@1 Chest=
@1 Locked Chest=
@1 Locked Chest (owned by @2)=
Color Filter: @1=
Edit chest description:=
# Colors
Black=
Blue=
Brown=
Cyan=
Dark Green=
Dark Grey=
Green=
Grey=
Magenta=
Orange=
Pink=
Red=
Violet=
White=
Yellow=
None=
# Materials
Copper=
Gold=
Iron=
Mithril=
Silver=
Wooden=
# Sorting
Sort=
Auto-sort is @1=
Off=
On=
@1 (owned by @2)=
@1 Protected Chest=
Selected Color: @1=
Move existing to Chest=
Move specific=
Drop to move=
Move all to Chest=
Move all to Inventory=
Send player put messages=
Send player take messages=
Send tube inject messages=
Send tube pull messages=
Send overflow messages=
Auto-sort is On=
Auto-sort is Off=
Sort by Quantity=
Sort by Type=
Sort by Wear=
Natural sort=
Sort by Item=

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name = technic_chests
depends = default, basic_materials
optional_depends = technic, technic_worldgen, moreores, pipeworks, protector, digilines

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local S = minetest.get_translator(minetest.get_current_modname())
local has_pipeworks = minetest.get_modpath("pipeworks")
local has_digilines = minetest.get_modpath("digilines")
local has_protector = minetest.get_modpath("protector")
local tube_entry = has_pipeworks and "^pipeworks_tube_connection_metallic.png" or ""
local protector_overlay = has_protector and "^protector_logo.png" or "^technic_protector_overlay.png"
local node_groups = {
snappy = 2,
choppy = 2,
oddly_breakable_by_hand = 2,
tubedevice = 1,
tubedevice_receiver = 1,
technic_chest = 1,
}
local node_groups_no_inv = {
snappy = 2,
choppy = 2,
oddly_breakable_by_hand = 2,
tubedevice = 1,
tubedevice_receiver = 1,
technic_chest = 1,
not_in_creative_inventory = 1,
}
local function get_tiles(data, color)
local tiles = data.tiles and table.copy(data.tiles) or {
data.texture_prefix.."_top.png"..tube_entry,
data.texture_prefix.."_top.png"..tube_entry,
data.texture_prefix.."_side.png"..tube_entry,
data.texture_prefix.."_side.png"..tube_entry,
data.texture_prefix.."_side.png"..tube_entry,
data.texture_prefix.."_front.png"
}
if data.color and color then
tiles[6] = tiles[6].."^technic_chest_overlay_"..technic.chests.colors[color][1]..".png"
end
if data.locked then
tiles[6] = tiles[6].."^"..data.texture_prefix.."_lock_overlay.png"
elseif data.protected then
tiles[6] = tiles[6]..protector_overlay
end
return tiles
end
function technic.chests.register_chest(nodename, data)
assert(data.tiles or data.texture_prefix, "technic.chests.register_chest: tiles or texture_prefix required")
assert(data.description, "technic.chests.register_chest: description required")
local colon
colon, nodename = nodename:match("^(:?)(.+)")
if data.digilines and not has_digilines then
data.digilines = nil
end
data.formspec = technic.chests.get_formspec(data)
local def = {
description = data.description,
tiles = data.tiles or get_tiles(data),
paramtype2 = "facedir",
is_ground_content = false,
legacy_facedir_simple = true,
groups = node_groups,
sounds = default.node_sound_wood_defaults(),
drop = nodename,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
if data.locked then
local owner = placer:get_player_name() or ""
meta:set_string("owner", owner)
meta:set_string("infotext", S("@1 (owned by @2)", data.description, owner))
else
meta:set_string("infotext", data.description)
end
if has_pipeworks then
pipeworks.after_place(pos)
end
end,
after_dig_node = function(pos)
if has_pipeworks then
pipeworks.after_dig(pos)
end
end,
tube = {
insert_object = function(pos, node, stack)
local meta = minetest.get_meta(pos)
if data.digilines and meta:get_int("send_inject") == 1 then
technic.chests.send_digiline_message(pos, "inject", nil, {stack:to_table()})
end
technic.chests.log_inv_change(pos, "pipeworks tube", "put", stack:get_name())
return meta:get_inventory():add_item("main", stack)
end,
can_insert = function(pos, node, stack)
local meta = minetest.get_meta(pos)
if meta:get_int("splitstacks") == 1 then
stack = stack:peek_item(1)
end
local can_insert = meta:get_inventory():room_for_item("main", stack)
if not can_insert and data.digilines and meta:get_int("send_overflow") == 1 then
technic.chests.send_digiline_message(pos, "overflow", nil, {stack:to_table()})
end
return can_insert
end,
remove_items = function(pos, node, stack, dir, count, list, index)
local meta = minetest.get_meta(pos)
local item = stack:take_item(count)
meta:get_inventory():set_stack(list, index, stack)
if data.digilines and meta:get_int("send_pull") == 1 then
technic.chests.send_digiline_message(pos, "pull", nil, {item:to_table()})
end
technic.chests.log_inv_change(pos, "pipeworks tube", "take", item:get_name())
return item
end,
input_inventory = "main",
connect_sides = {left=1, right=1, front=1, back=1, top=1, bottom=1},
},
on_construct = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
inv:set_size("main", data.width * data.height)
if data.quickmove then
inv:set_size("quickmove", 1)
end
technic.chests.update_formspec(pos, data)
end,
can_dig = function(pos, player)
if not technic.chests.change_allowed(pos, player, data.locked, data.protected) then
return false
end
return minetest.get_meta(pos):get_inventory():is_empty("main")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if not technic.chests.change_allowed(pos, player, data.locked, data.protected) then
return 0
end
if data.quickmove and to_list == "quickmove" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack("main", from_index)
local moved_items = technic.chests.move_inv(inv, player:get_inventory(), stack:get_name())
if data.digilines and meta:get_int("send_take") == 1 then
technic.chests.send_digiline_message(pos, "take", player, moved_items)
end
technic.chests.log_fast_move(pos, player:get_player_name(), "take", moved_items)
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not technic.chests.change_allowed(pos, player, data.locked, data.protected) then
return 0
end
if data.quickmove and listname == "quickmove" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local moved_items = technic.chests.move_inv(player:get_inventory(), inv, stack:get_name())
if data.digilines and meta:get_int("send_put") == 1 then
technic.chests.send_digiline_message(pos, "put", player, moved_items)
end
technic.chests.log_fast_move(pos, player:get_player_name(), "put", moved_items)
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not technic.chests.change_allowed(pos, player, data.locked, data.protected) then
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
technic.chests.log_inv_change(pos, player:get_player_name(), "move", "stuff")
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
if data.digilines and minetest.get_meta(pos):get_int("send_put") == 1 then
technic.chests.send_digiline_message(pos, "put", player, {stack:to_table()})
end
technic.chests.log_inv_change(pos, player:get_player_name(), "put", stack:get_name())
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
if data.digilines and minetest.get_meta(pos):get_int("send_take") == 1 then
technic.chests.send_digiline_message(pos, "take", player, {stack:to_table()})
end
technic.chests.log_inv_change(pos, player:get_player_name(), "take", stack:get_name())
end,
on_blast = function(pos)
if data.locked or data.protected then
return
end
local drops = {}
default.get_inventory_drops(pos, "main", drops)
drops[#drops+1] = nodename
minetest.remove_node(pos)
return drops
end,
on_receive_fields = technic.chests.get_receive_fields(nodename, data),
}
if data.locked then
def.on_skeleton_key_use = function(pos, player, newsecret)
-- Copied from default chests.lua
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local player_name = player:get_player_name()
if owner ~= player_name then
minetest.record_protection_violation(pos, player_name)
minetest.chat_send_player(player_name, "You do not own this chest.")
return nil
end
local secret = meta:get_string("key_lock_secret")
if secret == "" then
secret = newsecret
meta:set_string("key_lock_secret", secret)
end
return secret, "a locked chest", owner
end
end
if data.digilines then
def.digiline = {
receptor = {},
effector = {
action = technic.chests.digiline_effector
},
}
end
minetest.register_node(colon..nodename, def)
if data.color then
for i = 1, 15 do
local colordef = {}
for k, v in pairs(def) do
colordef[k] = v
end
colordef.groups = node_groups_no_inv
colordef.tiles = get_tiles(data, i)
minetest.register_node(colon..nodename.."_"..technic.chests.colors[i][1], colordef)
end
end
end

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